Grumpus RPG Superstar 2014 Top 32 |
If a Hexcrafter Magus (assuming he gets Bestow Curse as a level 3 spell per the Witch spell-list) uses a spell-storing scimitar to make an AOO on a moving creature and the creature fails the saving throw, and the Magus chooses the 50% do nothing option, Will that creature get to finish it's action for that round if it fails it's 50/50 roll?
The phrase 'Each Turn' in the spell description seems that maybe the 50-50 roll is only at the beginning of each round and not in the middle.
Bestow Curse
School necromancy; Level cleric 3, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration permanent
Saving Throw Will negates; Spell Resistance yes
You place a curse on the subject. Choose one of the following.
–6 decrease to an ability score (minimum 1).
–4 penalty on attack rolls, saves, ability checks, and skill checks.
Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.You may also invent your own curse, but it should be no more powerful than those described above.
The curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell.
Bestow curse counters remove curse.
Eridan |
The target is immediatly affected by 'Bestow Curse' so it has to roll dices for a 50-50 chance. You apply the spell in a special situation in the middle of the targets turn. This is not covered in the spell description but in the general magic rules.
The Spell's Result
Once you know which creatures (or objects or areas) are affected, and whether those creatures have made successful saving throws (if any were allowed), you can apply whatever results a spell entails.
With bad luck the targets turn ends immediatly.
James Risner Owner - D20 Hobbies |
Grumpus RPG Superstar 2014 Top 32 |
Ha, 4 responses and no consensus.
I was the GM and my player was the magus, and I ruled (grudgingly) that the 50/50 roll happened immediately. Which led to a very boring boss fight, but whatever, I think the players enjoyed it, which is what matters.
But since this will probably be a trick that the magus pulls off every so often, I thought i'd ask.
James Risner Owner - D20 Hobbies |
blahpers |
blahpers wrote:Majuba wrote:50% roll comes at the beginning of the turn - no effect that round.Bestow curse mentions no such limitation.Not a limitation, just how it works.
You have restored my faith in the order of the universe, thank you.
: )
Please enlighten me. Where do the rules specify that this is "how it works"?
Robert A Matthews |
Majuba wrote:blahpers wrote:Majuba wrote:50% roll comes at the beginning of the turn - no effect that round.Bestow curse mentions no such limitation.Not a limitation, just how it works.
You have restored my faith in the order of the universe, thank you.
: )
Please enlighten me. Where do the rules specify that this is "how it works"?
The rules don't have to specify.
The Game Master should know what each character is capable of, as well as the abilities of the nonplayer characters and monsters, and should be prepared to pass judgment on any contradictory or disputed interpretations of the rules. And while it’s important for the Game Master to be fair and hear out players’ opinions and arguments, a good Game Master has the confidence and resolve to hold firm once he’s made a decision.
blahpers |
blahpers wrote:Majuba wrote:blahpers wrote:Majuba wrote:50% roll comes at the beginning of the turn - no effect that round.Bestow curse mentions no such limitation.Not a limitation, just how it works.
You have restored my faith in the order of the universe, thank you.
: )
Please enlighten me. Where do the rules specify that this is "how it works"?
The rules don't have to specify.
Game Mastery Guide pg 8 wrote:The Game Master should know what each character is capable of, as well as the abilities of the nonplayer characters and monsters, and should be prepared to pass judgment on any contradictory or disputed interpretations of the rules. And while it’s important for the Game Master to be fair and hear out players’ opinions and arguments, a good Game Master has the confidence and resolve to hold firm once he’s made a decision.
Sure, we can go with Majuba's rules when we play in Majuba's game. How exactly does this help the current discussion?
James Risner Owner - D20 Hobbies |
blahpers |
blahpers wrote:Sure, we can go with Majuba's rules when we play in Majuba's game. How exactly does this help the current discussion?Considering there are no hard fast rules to cover this exact situation, every game is a different thing with potentially different way this is handled.
Good answer. Much better than "50% roll comes at the beginning of the turn - no effect that round" in a Rules Questions thread.