On being an assassin and breaking the DPR olympics!


Advice


The likable middle aged lolly pop lady, the old guy on a bench or walking a dog, the the innocent aged man pottering in his garden that's not there when you next look out the window ... THEY HAVE YOUR NUMBER!

Middle aged aasimar ninja 10:

Str 12 -1 age, Dex 14 -1 age +2 item , Con 12 -1 age, Int 9 +1 age, Wis 9 +1 age +2 racial, Chr 17 +1 age +2 racial +2 level +4 item
Immortal Spark racial negates middle age stat penalties =

Str 12
Dex 16
Con 12
Int 10
Wis 12
Chr 26

Items: + 2 wpn, +4 chr stat, +2 dex stat, bracers of falcons aim a hanky/tissues, borderline collectible change, some smelly balm and candy

Feats: 1 Skill Focus: Stealth, 3 Eldritch Heritage: Shadow (touch attack sneak attacks), 5 Shadow Strike, 7 Point Blank Shot, 9 Precise Shot

(frankly none of the above are overly needed)

Tricks: Vanishing Trick + 3 of choice

Master Tricks: Assassinate

+16/ some damage and fort DC 23 or DEAD !!!

(+7 bab +2 wpn + 1 point blank + 3 dex + 1 falcons aim +2 invisible)

At 11th take ‘Ability Focus’ assassinate and dip dual cursed oracle for misfortune =

DC 25 roll 2x take lowest or D E A D!

Shadow Lodge

1 person marked this as FAQ candidate.

Interesting. But let's go deeper.

First, players can't take the "Ability Focus" feat, as it is reserved for monsters.

Second, the Misfortune ability allows you to force a re-roll, but the second roll must be taken, even if it is higher.

What is the Eldritch Heritage Bonus here?

For the following, I will be assuming the assassinate DC is 23, given that Ability Focus is illegal.

I will also assume that the player knows exactly what die rolls to force a re-roll on.

The Average Fortitude Save for a CR 12 enemy is +14.

Against just the assassinate, the monster has a 60% chance of surviving.

Against with the oracle's Misfortune, the monster has a 36% chance of surviving.


And it should be mentioned that this would only work with sneak attacks made against enemies who are denied their DEX to AC.

So in a combat instance: first they need to be flat-footed, then you need to hit with an attack and then they need to fail a save.

If you don't plan on killing in-combat but rather sneak into someone's bed room at night and kill them: Why not just use Coup de Grace? The Avg Fort save DC from that is 24,5 from a level 10 ninja (assuming you use a 1d6 weapon, that you crit with, which is an avg 7 + 5d6 which is an avg 17,5).

I wouldn't focus on this one ninja trick for your build. It's a nice addition to another, but not on its' own.

Dark Archive

Broken Zenith wrote:
What is the Eldritch Heritage Bonus here?

Looks like he's going for;

PFSRD wrote:
Shadowstrike (Sp): At 1st level, you can make a melee touch attack as a standard action that inflicts 1d4 points of nonlethal damage + 1 for every two sorcerer levels you possess. In addition, the target is dazzled for 1 minute. Creatures with low-light vision or darkvision are not dazzled by this ability. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

It's not a terrible idea, if you've got two feats to blow, or were planning on being a half-elf to get Skill Focus (Stealth) for free.


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Broken Zenith wrote:

Interesting. But let's go deeper.

First, players can't take the "Ability Focus" feat, as it is reserved for monsters.

This is debatable. Craft Construct is a prerequisite for a PrC, and available as a feat in a bloodline. I don't think it's special exemption for monster feats, so I would argue that if you met the prerequisites you could take ability focus.

Broken Zenith wrote:
What is the Eldritch Heritage Bonus here?
Shadowstrike wrote:
Shadowstrike (Sp): At 1st level, you can make a melee touch attack as a standard action that inflicts 1d4 points of nonlethal damage + 1 for every two sorcerer levels you possess. In addition, the target is dazzled for 1 minute. Creatures with low-light vision or darkvision are not dazzled by this ability. You can use this ability a number of times per day equal to 3 + your Charisma modifier.


Monster feats as mentioned are utterly legit in most games.

Why is a 10th level character matched against CR 12 fort save?

Its over a 50% chance of killing anything.

they don't need to be flat footed just "the target denied its Dexterity bonus to AC" something vanishing trick does as a swift action.

Shadow Lodge

srd wrote:
Most of the following feats apply specifically to monsters, although some player characters might qualify for them (particularly Craft Construct).

Craft Construct does seem to be an exception, but the rules aren't terribly clear. The feats were certainly made for monsters, but I suppose some GMs would allow them.

Two feats for shadow strike seems like a pretty intense commitment for just a melee touch attack. Why not just take Ninja Trick-> Rogue Talent->Minor Magic and grab Acid splash? It's a ranged touch attack, easier to get, and you can get sneak attack on it.

I was using a CR 12 enemy because I saw the build had something for 11th level and assumed it went up to 12. My mistake.

The average CR 10 fortitude save is +12, I believe. Against a DC 23, that is exactly a 50% chance of surviving.

Fun build though.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Those monster feats are absolutely legal for anyone who qualifies for them, even PCs. There is no rule ANYWHERE saying that they are reserved for monsters. Furthermore, there is a lot of support material reinforcing the notion that they ARE available ranging from construct creation rules for PCs in Ultimate Magic, to such feats appearing in heroic non-monster NPC stat blocks.


Then why are they called Monster Feats, and not -just- feats?
...because they weren't intended for non monster, maybe? Maybe?
.
Interesting build - Ten levels to get there. More if you're taking Invisible Blade at 10 before you take Assassinate.
.
"attempt automatically fails if the target recognizes the ninja as an enemy"
Your GM lets you have your fun once then all of a sudden all NPCs become hyper aware...and 10 levels of creative thought go down the drain to a paranoid GM.


1 person marked this as a favorite.

There is no reason why you couldnt take a monster-feat you qualify for. They are called monster feats because usually monsters qualify for those.

You dont need some kind of reputation to gain access to prestige classes, do you?


1 person marked this as FAQ candidate.

You're hanging justification on the word, "usually"?
.
I don't claim to know, but I don't follow the logic. They are called monster feats for a reason and I seriously doubt that it is because monsters usually qualify for them.

Looks like this was asked in 2012. *shrugs*
http://paizo.com/threads/rzs2nty0?Monster-Feats

Shadow Lodge

Perhaps you guys are correct. I don't see anything that explicitly says you can't take them. However, I'm not sure I see the justification behind putting the "Monster Feats" that don't require being a monster in this category.

In any case, it may be legal.

Wasum wrote:
You dont need some kind of reputation to gain access to prestige classes, do you?

Amusingly, this very prestige class arguably requires a kind of reputation to gain access to. As does hellknight, field agent, Chevalier, etc. But your point is taken.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Pretty sure the first sentence of the Monster Feat section makes them PC legal: Most of the following feats apply specifically to monsters, although some player characters might qualify for them.


I am just going to throw this out there...

Humans, Elves, Dwarves,Gnomes, Halflings, Aasimars, Tieflings, ect. show up in the Beastiaries.... just saying....

And there is no real definition between "Monster" and "Not-Monster' besides typical Humanoid racism... just saying..


Wow, from assassin to humanoid racism within 13 posts. PC's having monster feats leaves a bad taste in my mouth. But that's probably because I had a player once picking one, that he didn't qualify for, and broke my game.

To somewhat get back on topic: Would the OP's build qualify for that feat though? It says "Special Attack", what is and what isn't a "special attack"?


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Rub-Eta wrote:
PC's having monster feats leaves a bad taste in my mouth. But that's probably because I had a player once picking one, that he didn't qualify for, and broke my game.

Breaking the rules tend to have that effect...

Shadow Lodge

Rub-Eta wrote:
what is and what isn't a "special attack"?

Thoughts? I was wondering this too. Could you apply this to, say, Bardic Performance? Channeling? Stunning Fist? Spell Casting?

Looking at the universal monster rules, it seems that many rules go in "Location: Special Attacks." Is that what defines a Special Attack? If so, then can a class ever provide something that belongs in that section?

Looking through the NPC database, no NPC's have a "Special Attack" section. This leads me to believe that "special attacks" are not granted by classes, and are limited to those attacks granted by the universal monster rules. This leads me to believe that "Special Attacks" are only granted by a universal monster rule and that "Ability Focus" can only apply to those. The more I look into it, the more I believe this reading. So a PC could not take this feat as he lacks a "Special Attack."

As a side note, the combat section lists a "Specials attack" section which covers everything "other than normal attacks, casting spells, or using other class abilities." However, I get the sense this is more a grouping of convenience than definition.

Sorry to highjack this thread. It's important to the build, but if you want us to lay off, we can.


Rub-Eta wrote:

Wow, from assassin to humanoid racism within 13 posts. PC's having monster feats leaves a bad taste in my mouth. But that's probably because I had a player once picking one, that he didn't qualify for, and broke my game.

To somewhat get back on topic: Would the OP's build qualify for that feat though? It says "Special Attack", what is and what isn't a "special attack"?

a special attack is any offensive special quality that goes under extraordinary (Ex) or supernatural (Su) ability. so channeling, death attack, Hexes, and bardic performance are examples, but an attack, spell or spell like ability isn't.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

PC classes most definitely have special attacks.

Just look at the NPC gallery in the PRD.

The following are the special attack lines for all of the 20th-level core-class characters in the gallery:

Barbarian: +1 on attack rolls against goblinoid and orc humanoids, mighty rage (50 rounds/day), rage powers (clear mind, fearless rage, increased damage reduction +3, internal fortitude, knockback, mighty swing, strength surge +20, superstition +7)
Bard: bardic performance 50 rounds/day (swift action; countersong, deadly performance, dirge of doom, distraction, fascinate, frightening tune, inspire competence +6, inspire courage +4, inspire greatness, inspire heroics, mass suggestion, soothing performance, suggestion)
Cleric: channel negative energy 6/day (DC 23, 10d6), hand of the acolyte (8/day)
Druid: +1 on attack rolls against goblinoid and orc humanoids, wild shape at will
Fighter: weapon mastery (falchion), weapon training (heavy blades +4, bows +3, axes +2, close +1)
Monk: flurry of blows, quivering palm (1/day, DC 27), stunning fist (20/day, DC 27)
Paladin: channel positive energy (DC 23, 60 points), smite evil 7/day (+3 attack and AC, +20 damage, banish evil outsiders)
Ranger: favored enemy (dwarves +4, elves +4, gnomes +2, humans +6, orcs +2)
Rogue: master strike (DC 23), sneak attack +10d6
Sorcerer: None shown, though certain bloodline abilities might qualify
Wizard: hand of the apprentice (12/day), metamagic mastery (7/day)

Just a few examples...

Dark Archive

Broken Zenith wrote:


Looking through the NPC database, no NPC's have a "Special Attack" section. This leads me to believe that "special attacks" are not granted by classes, and are limited to those attacks granted by the universal monster rules. This leads me to believe that "Special Attacks" are only granted by a universal monster rule and that "Ability Focus" can only apply to those. The more I look into it, the more I believe this reading. So a PC could not take this feat as he lacks a "Special Attack."

The NPC Codex supplies a trove of information on this, all it contains are characters, all built as players would be but shown with monster stat blocks. Virtually anything you might think would be a special ability (and a lot more) IS listed as one in their stats under 'Special Ability' or 'Special Attacks';

Rage, Rage Powers, Dwarf Hatred, Bardic Performance, Channeling, Smite, Weapon Training, Flurry, Stunning Fist, Quivering Palm, Favoured Enemy, Sneak Attack, Master Strike, Bloodline Claws (and other some Bloodline powers, others are listed under SLA confusingly enough), Enhance Arrows (Arcane archer), Death Attack (Assassin), Breath Weapon (Dragon Disciple), Precise Strike, Wild Shape, Spell Synthesis and more.


While interesting, I'm not sure it would be all that good in the DPR Olympics.
1) it takes 2 rounds to use assassinate and most of the contenders for top spots in the DPR Olympics are doing the HP+10 needed to kill the opponents in 2 rounds already.
2) the character is left at 3/4th BAB (and only sometimes sneak attack) if the opponent is immune to assassinate or stealth or being denied DEX - uncanny reflexes, construct traits, undead traits and so on.

Shadow Lodge

Huh! Very interesting! Nice to know that we can buff all of those abilities. Thanks guys, that clears it up.

Back to the build at hand, sorry for the de-rail.


Really all he feats could be swappped but the build was aiming for improved eldritch heritage for the ninjish shadow bloodline hide in plain sight and d.door combo:

Shadow Well (Sp): At 9th level, you can use the Stealth skill even while being observed and without cover or concealment, as long as you are within 10 feet of a shadow other than your own. In addition, when within an area of darkness or dim light, as a standard action you may choose to switch places with a willing ally within 60 feet, who must also be in darkness or dim light. At 13th level, you can instead switch the positions of two willing allies, each of whom must be within 60 feet of you. Unless otherwise noted, this travel is identical to dimension door. You may use the ability to switch places once per day at 9th level, plus one additional time per day at 17th level and 20th level.

Sczarni

Havoq wrote:

You're hanging justification on the word, "usually"?

.
I don't claim to know, but I don't follow the logic. They are called monster feats for a reason and I seriously doubt that it is because monsters usually qualify for them.

Looks like this was asked in 2012. *shrugs*
http://paizo.com/threads/rzs2nty0?Monster-Feats

Multiattack, a particularly "monstrous" monster feat (being that it requires three or more natural attacks something usually reserved for "monsters"), is PFS legal for Player characters to take.


"attempt automatically fails if the target recognizes the ninja as an enemy"

Thats what invis is for.

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