
Zwordsman |
Early levels if it looks like you'll be caught.. not too bad.
Though you need to look at what else you can do since at low levels you don't have a lot of spells per day.
My low level sorc would often use them when in a largerfight and rely on his low blast sorcer e bloodline ability.
Mage armour is more worth than shield though, due to time. Armor is hours so potentially a few fights. Shield is mins so less likely

Aelryinth RPG Superstar 2012 Top 16 |

Mage Armor is the staple defense for mages until level 13+. You should cast it well ahead of time and be walking around with it. Not until very late levels, when you've exhausted all your AC increasing tactics and finally start with Bracers+5 do you give up casting Mage Armor.
Shield is more specialized, being a big AC increaser and defense against magic missiles. If you're going up against incorporeal enemies, it is invaluable. Otherwise, you hopefully shouldn't need it most of the time, and can use that slot for something else.
==Aelryinth

Chemlak |

Yep alright. Cause casting mage armor sends me up to 20 AC. So ill bee good probably anyway.
Thanks guys
Primus
Ze alarm bells, zey ring!
A 2nd level wizard with a non-buffed AC of 16? Mind if I ask how?

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Primus Agnarok wrote:Yep alright. Cause casting mage armor sends me up to 20 AC. So ill bee good probably anyway.
Thanks guys
Primus
Ze alarm bells, zey ring!
A 2nd level wizard with a non-buffed AC of 16? Mind if I ask how?
Hm. sorry that would be 3rd level (+3 dex, +1 natural armor(bloodline), +2 lamellar cuirass.) 5% spell failure chance. although now tempest has me wondering if they stack or not.

YASD |
Primus Agnarok wrote:Yep alright. Cause casting mage armor sends me up to 20 AC. So ill bee good probably anyway.
Thanks guys
Primus
Ze alarm bells, zey ring!
A 2nd level wizard with a non-buffed AC of 16? Mind if I ask how?
10 base + 2 dex + 4 mage armor + 4 shield spell = 20
Personally, I would lean towards using neither. A 2nd level wizard has ~3 first level spells a day. At that point you are better off with your crowd control spells (sleep, grease, colorspray). In addition, the average CR 1 monster is rocking, ~+2 to hit. Unless you are looking to tank (probably not wise given your total hps), then a ~50% chance to be missed on the random attacks will probably be fine.
Once you hit 5th level or so and have to lean on your 1st level spells a bit less I favor mage armor (preferably with an extend rod.) As others have said, it has the same effect as shield, but is useful for much longer. Using said extend rod means that you can cast it at the start of the day and that way have to spend zero rounds buffing your defense.
Mage armor will NOT stack with laminar armor.

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basically 16 AC without having to use buff spells is preferable. id love to be wearing mithral parade armor because 5% fail is low i think and +3 no check penalty. My problem although it may not be much of one is that for arcane armor training it requires a swift action, and if thats no problem, i also need the light armor proficiency feat to get it.

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You don't need armor proficiency to wear armor. If you are not proficient, the ACP applies to your attack rolls. If you are using armor with an ACP of 0, there is no penalty. Or, if you are not bothering with attack rolls, or even if you are only making attacks vs touch AC, the penalty isn't that bad for most light armor, especially if its made out of mithral.
The Armor Expert trait can be invaluable for this, as it reduces the ACP of all armor by one.

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Well, as was stated earlier Mage Armor and Armor do not stack. You take whichever is best. In your case casting Mage Armor would override your Lamellar.
You have a lot of options on how you go forward:
1. Wear your armor (accepting the spell failure chance) and cast shield as needed. Forego mage armor all together
2. Wear your armor and cast shield and/or mage armor as needed. Mage Armor would override your armor in this case
3. Sell your armor and cast Mage Armor as your primary defense. You are a sorcerer with several 1st level spells per day. You are 3rd level so it is lasting 3 hours a shot. Two castings should more than get you through an adventuring day (hell, one casting should get your through a "Standard Adventuring Day *tm"). Cast Shield as needed.
4. Wear amor, cast shield as required. Keep Mage Armor on the back burner for defense vs. incorporeal stuff that bypasses your regular armor but can't by pass Mage Armor.
5. Probably several other optoins that I am simply not thinking of at the moment...
Final note... the spell failure chance will seem like "nothing" until it isn't. I am not saying don't wear amor. I have in the past, and will again in the future, wear armor on casters and take a chance with spell failure. Just pointing out that, per Murphy's Law, it will come up... and when it does it will suck. ;)

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Yep, thats why im wearing lamellar +2 AC max dex +4 and Check Pen is -. the proficiency i mentioned is the prereq for arcane armor training. I dont want to spend two feats to lower my spell failure chance. i mean, if i were to do that and used an armor with 30% fail chance made it mithral and used Arcane armor master or whatever(making it 3 feats) i could send it to 0%. but by then i might want to use quicken spell. cause ill be high level enough. so swift action will be used elsewhere.

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At very low levels the combination is solid. Because most non-boss mob's have low damage and low attack rolls, you can use this combo to literally wade into combat up until level 4 or so. After that you are soft and squishy enough to just hang back and blast, but since you have plenty of spells to cast, that works out well.
I play a teleportation conjurer who would wear this combo at low levels and draw his dagger and move up to a bad guy, then teleport behind him. This gave the rogue a sneak-attack buddy, and a flanking bonus.
As I go up in levels this will become less and less useful, because my chance to get hit goes up, but the relatively high AC of the combo was good for a few levels at least.
As a sorcerer, you probably want to keep both until you get bracers of ac 4 or better. You probably don't need the shield spell either - just take a wand of shield, and you can cast it in fights against other casters to protect against magic missile (or get a broach of shielding).

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At level 2, you really should make a point of being tactically cautious, high AC is okay, not being near anything swinging is even better. I recognize you can't keep the attack to nearly nil, but at low levels, you should be fine in Mage Armor and dex, and forgo shield which doesn't have the duration. Especially as a sorcerer with limited spells known.