
Fenzl |

My group and I have decided it would be fun to run an all Dwarf campaign. What I'm looking for is an adventure path or modules that could easily be modified or already thematically appropriate for a group of all Dwarves.
Note that we had originally attempted to play Rise of the Runelords, but that path focused too heavily on the town and its people, so I'm hoping to find something that doesn't involve so many NPCs.
Thank you in advance for you suggestions!

Fenzl |

Kingmaker would rock with a short crew.
Make them all part of the same clan and forging a new hold..I would be all over that.
NPCs in that are more "mechanical" and it has a very nice open ended style of exploration and building.
If your players are self motivators that is.
Unfortunately we're already running Kingmaker in an other group, heh - I should have mentioned that. We've also run all of Skull & Shackles. Rappan Athuk is also out since one of our players has been exposed to a great deal of it already, but something *like* that would be fantastic.

williamoak |
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Ok, I am going to do some searching, I'm running my own all-dwarf campaign and somebody reccomended a good third party AP. Be back soon.
Might also give some comments on my own campaign.
Edit:
Here it is, throne of night, a campaign about reclaiming a lost dwarven citadel:
http://firemountaingames.com/index.html
It's the first bit of news at the top.
Otherwise, I was also reccomended to re-skin "second darkness" as a dwarf campaign.

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Or just make the dwarves a trading party that has traveled to human city x in order to buy food or sell weapons and armor. It's easy enough to explain their presence in town, and it's a simple matter to get a hook for them to help out the town, either a corrupt official who tries to force their hand via withholding a trade permit or via someone stealing their wares.

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Homebrew should be easy for dwarven only.
For example start like this:
The party is part of a dwarven kingdom/town, living in a mountain. Every year, there is a great holiday and the main point is drinking like there is no tomorrow.
A higher being (maybe a dragon) has an evil plan for something and send his minions (for example Kobolds, when you go the dragon route) to conquer the dwarven kingdom/town. Their evil smith, secretly a follower of Droskar (not Torag or something like this) works together with the dragon and provides infos about that holiday.
The kobold time their attack perfectly, while most of the dwarfs are drunk, asleep, whatever. As a result, the party has to flee the mountain.
The smith didn't escape and is now hold as a prisoner - that's what the dwarfs think.
The smith creates superior armor and weapons for the kobolds, so they can hold the mountain much easier.
Now it's time for the dwarfs to take back their home. While they fight through their own town, they have to face the smith as an evil worshipper of Droskar and have to defeat him - revealing some greater plans afterwards.
Now the your party is send away on mission to get more infos about the evil plan and leave their kingdom for adventure.
Sorry for bad english - not my native language :/

Tangaroa |

sunbeam |
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I'm going to throw something out there, that may not help with your trying to find an adventure path.
But in 3.x there was a splatbook called "Races of Faerun," set in the Forgotten Realms.
There was a Prestige Class called a Great Rift Skyguard or something like that.
Basically you rode Griffins or Hippogryphs or something.
What made it special was it was designed for maniacs.
One of the capstone abilities was to be able to leap from the saddle and drop onto a target, dealing falling damage to it.
You are supposed to shout "Axes from the Sky!" when doing this.
There was some other stuff, like being able to use Glider Cloaks and whatnot.
If you play outside I heartily recommend it.

aboniks |

This begs for a The Hobbit type situation.
If it's all Dwarfs I think you should make the BBEG a can of soup on a very high shelf. They'll need a Step Stool of Helpfulness in order to complete this encounter.
lol. Damn you.
You made me fumble my CON check. Time to clean up the coffee.

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Even if you don't run Throne of Night, it does have helpful ideas for an all dwarf party.
I, betting you end up with the same problem Tolkein did though, some jerk refuses to play ball and wants to be even shorter than the rest. It's a jerk move too, because otherwise they wouldn't even need torches, but throw one Hobbitt in the group, and stealth is gone, and darkness is no longer an uber strategy.

MattR1986 |
MattR1986 wrote:This begs for a The Hobbit type situation.
If it's all Dwarfs I think you should make the BBEG a can of soup on a very high shelf. They'll need a Step Stool of Helpfulness in order to complete this encounter.
lol. Damn you.
You made me fumble my CON check. Time to clean up the coffee.
;)

bodhranist |

We ran an all-dwarven (okay, and one gnome) group through Red Hand of Doom. It was great fun, and made sense. Almost everyone was from the dwarven holds in the south of the valley that the hobgoblin horde wanted to conquer, and dwarves geneally don't like goblinoids much anyay, so it all flowed pretty smoothly. Plus, it's a fun mega-adventure.

Nermal2097 |

I did a homebrew All Dwarf campaign a few years ago (ok maybe 10 but who's counting). The premise was that the dwarves were the islamic like inhabitants of an area and the Christian like Elves came Crusading. A Memorable adventure within the campaign was a restyling of Roarkes Drift. the PCs were held up in a lodge with a thousand elves charging at them. Some rifles and a whole bunch of fireballs later the Elves were decimated and the dwarves stood for another day.

Sandbox |

kingmaker or homebrewed(dwarven kingmaker) maybe something tolkien-esque for the first 6-7 levels.
wandering dwarven refugees return home to retake their ancestral mountain stronghold. then once they retake the stronghold then you could work in alot of the kingdom building/defense/politics and overarching BBEG story line.

Democratus |

You could re-skin Pool of Radiance as a "retake the stronghold" game (props to Sandbox). Each section you pacify will then be colonized by more dwarves with businesses and wares to sell.
The settlement will grow as you adventure further in, allowing it's maximum buy/sell limit to match the WBL of the party.

TGMaxMaxer |
We did an all dwarven party one time, it became a great epic quest that started when their favorite tavern burned down, and they had nowhere to drink after a hard day working in the sequin mines(Major export to elven lands). This of course had to be avenged, so they mounted up their trusty Warboars and charged off into the wilds, hellbent for whatever evil overlord had caused this travesty.
After 15 levels of barfighting/fiendslayinig their way across the continent, they eventually returned home to find out that the tavern had merely relocated 3 blocks down the street, when the old one was found to have a serious fraggle infestation and was burned to prevent an epidemic. (Our GM liberally and blatantly ripped off pretty much anything he saw or read.)

Rakshaka |

When I DM RotR again ( recently got the swanky Ultimate edition), my players and I have decided that its either going to be all wizards, or all dwarves. Besides the goblins and giants mentioned, I think the beginning of Book 6 (The Venkers), could have some real emotional resonance. I might make the Black Arrows all dwarven though to further reinforce the ties of kin-ship that make some of thr conflicts that occur even more compelling.

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I did a homebrew All Dwarf campaign a few years ago (ok maybe 10 but who's counting). The premise was that the dwarves were the islamic like inhabitants of an area and the Christian like Elves came Crusading.
An awesome concept, as long as it doesn't offend the sensibilities of any of your players.
A Memorable adventure within the campaign was a restyling of Roarkes Drift. the PCs were held up in a lodge with a thousand elves charging at them.
A fantasy version of Rorke's Drift sounds awesome. There's a game store in Northern Virginia which has an awesome miniatures tableu of Rorke's Drift, where all of the combatants are cat people, but wearing Zulu or British garb. It's pretty cool.
Some rifles and a whole bunch of fireballs later the Elves were decimated and the dwarves stood for another day.
So, with 10% of the elves dead, why didn't the other 90% still storm in and kill the dwarves?

bfobar |
I'm currently running an all dwarf home brew. Two modules that I have incorporated so far are Alagoran's Gem by a 3pp and Conquest of Bloodsworn Vale. Other than that, I've just been winging little side adventures to set up a dwarven hold and clear the countryside of bad things, and I keep bringing up the name "Draxalore" in ominous ways. It's going pretty well so far.
The Kobold King adventure modules would work well. Just change everybody to dwarves and drop a legend about an evil dwarf cult from the old days.