BigNorseWolf |
6 people marked this as a favorite. |
1) If i am a spell caster I will have multiple spell component pouches
2) If I am a divine spell caster i will have multiple spell component pouches and multiple holy symbols, and multiple holy symbol tattoos on easy to display parts of my anatomy
3) I will have a contingency plan for grappling.
4) I will not be a one trick pony. Like the players, I will have some means of overcoming unusual challenges the players may throw at me, including a swarm of bees.
5) If I am fighting to the death I will have clear motives for doing so.
6) If melee i WILL have a back up weapon in case my main one is sundered.
Silbeg |
1 person marked this as a favorite. |
8) I will not allow myself to be trapped in a room, with no minions around me.
9) if I have minions, I will make sure that they are competent. Eight rookie warriors are no match for a higher level opponent.
10) when I carry magical gear, I will make sure it is things that I can use... And I will yes it!
Dragnmoon |
8 people marked this as a favorite. |
12. I will get my Final Monologue off before I die to at least make it feel like there is some semblance of role-playing before the end.
Benrislove |
3 people marked this as a favorite. |
14. I will pray to the gods every day, begging that my stat block be written by Alex Greenshields.
or that my accompanying encounter aspects were written by Erik Mona.
15) I will use the feats presented in my stat-block
16) I will have some vague idea of what is going on in my lair so I can prepare
17) I if possible, I will trip charging foes.
18) I will laugh when 17 happens.
Netopalis RPG Superstar 2014 Top 32 |
3 people marked this as a favorite. |
20) If I am a caster with minimal melee capabilities other than touch spells, I will NOT "wade into combat", no matter how many magical wards I have on me.
21) I don't care how cool-sounding my bloodline ability or 1st-level spell is, I will not "open with it" before "considering more powerful options."
22) I will use detect magic on anything that I steal from the Society, just to make sure there are no other magical auras on them.
23) I will try to make my continued existence begrudgingly beneficial to the Society. A boss enemy gets trounced, whereby an uneasy ally gains rewards from both sides of a conflict.
Kobold Catgirl |
1 person marked this as a favorite. |
18) I will laugh when 17 happens.
Because I haven't been using Community clips enough lately...
WalterGM RPG Superstar Season 9 Top 8 |
Jiggy RPG Superstar 2012 Top 32 |
WalterGM RPG Superstar Season 9 Top 8 |
7 people marked this as a favorite. |
31) If I am a caster surrounded in melee, I will not blindly follow my tactics. I will adapt to the situation and do my best to be challenging. Unless, of course, I am blinded by anger, racial hatred towards an attacker, or am not intelligent enough to find a way out of my current situation.
32) I will remember all the backstory provided on the first few pages of the scenario, and lash out at PCs with diatribes that hint at my greater purpose.
grandpoobah |
3 people marked this as a favorite. |
31) I will not "begin combat" by casting a full round spell, or summoning allies (especially if said summons has less than a 75% chance of success). I should only do this if I am near certain I will not be attacked while casting a full round spell.
32) I will not rely on poison-based attacks at high level, when PCs are certainly either highly resistant, immune, or able to "delay" the effects. Rinse and repeat for other condition based shenanigans.
33) I will not rely on area concealment or vision impairment effects in combat if my allies require sneak attack to be effective (unless they have means of overcoming said vision impairments).
34) I will always have at least two simple weapons (a dagger or spiked gauntlet) so as to always be at least minimally threatening - and have a chance to provide a sneak attacking ally a flank, or possibly threaten to coup de grace an unconscious enemy in order to purchase my freedom/life from said enemies team-mates.
David H |
1 person marked this as a favorite. |
29)I will take up the following archetypes:
Synthesist
Broodmaster
Grave Walker
Vivisectionist
30)I will always have the following spells memorized, if appropriate for my class:
Create Pit
Glitterdust
Stinking Cloud
Grease
Slow
31)If a monk; I will
-either use Dragon Style for relevant damage or Crane Style for relevant AC.
-have potions of Mage Armor instead of wasting my limited NPC wealth on +1 Bracers of Armor.
-Perhaps take the Tetori archetype
32)Always have at least 2 mooks with me; not enough to overpower me, but able to at least hold of a couple of attackers for 1 turn.
BigNorseWolf |
2 people marked this as a favorite. |
41) Minions will be positioned in the charge lane between the ingress and my current location at all times.
42) Given their treacherous nature, I will not hire a minion that can completely overpower me and my other minions should it be taken over by a charm, dominate, negative energy channel, or the offer of snausages from the druid.
Jiggy RPG Superstar 2012 Top 32 |
Jiggy RPG Superstar 2012 Top 32 |
3 people marked this as a favorite. |
45) I will not attempt to threaten 10th-level PCs by holding a dagger over an unconscious person and readying an action to slash for 1d4–2 damage when I could instead ready an action to cast shocking grasp or magic missile or something else that's actually capable of reducing someone to negative CON.
WalterGM RPG Superstar Season 9 Top 8 |
1 person marked this as a favorite. |
45) I will not attempt to threaten 10th-level PCs by holding a dagger over an unconscious person and readying an action to slash for 1d4–2 damage when I could instead ready an action to cast shocking grasp or magic missile or something else that's actually capable of reducing someone to negative CON.
I had an evil NPC do this in [redacted], but with his foot ready to kick an unconscious PC into a magical pit, instead of with a dagger to their throat. Tastefully wicked.
Mattastrophic |
1 person marked this as a favorite. |
48. Just as every Runelord knew about the power of Divination, so do I. I will not be caught unaware of the meddling adventurers. I will make sure I know when they are coming, and I will cast my buff spells right before they do, just as I know they are casting theirs right before they meet me.
49. I will commission dispel magic traps in my sanctum, which will target those up-to-no-good Pathfinders.
50. I will always have a way to escape. I know that the Pathfinders are coming, and they always kill anything with a statblock (and some things without!). I will not trust them when they say they don't mean to kill me, because they do.
godsDMit |
3 people marked this as a favorite. |
26) I will be a neutral, not evil, enchanter, charmer, or compultionist caster.
27) If I am an evil enchanter, charmer, or compultionist caster, I will be aware of what a wayfinder is and its interaction with a clear spindle ioun stone's resonance ability. I will not target Pathfinder's wearing such objects without destroying or removing that wayfinder first.
In response to the above:
51. I will be trained in Knowledge: Local so that I may make apprpriate checks to identify a group of Pathfinders as Aasimar and Tieflings, so I dont bother casting spells that have 'person' in their name.
52. I will be trained in Perception, so that I might hear the party coming.
53. I will take Improved Initiative, so that I might stand a better than average chance of getting to act before the last party member.
54. I will NOT employ other people who are classes such as 'Warrior' or 'Adept'. I will find real Fighters and casters.
Jiggy RPG Superstar 2012 Top 32 |
Jiggy RPG Superstar 2012 Top 32 |
andreww |
5 people marked this as a favorite. |
61) If I am a major enemy in a 7-11 module then I will have the ability to accomplish the following, especially my high tier version:
a) Flight, even if it is just levitation
b) Detecting invisible foes
c) Have an effective ranged attack
d) Have some form of defence against compulsion and enchantment effects
e) Possess some form of usable consumables and then actually make sure to use them
f) Have a means of seeing in the dark
g) Have an escape plan in the event that things go south
h) If I am a spellcaster then my stat block shall actually list components pouches and holy symbols and I shall carry back ups in the event of annoying sunder happy PC's
I) If I am a spellcaster I shall have a plan for dealing with grapple, even if it is just some alchemical grease
J) If I am on a ship or near the sea I shall have some way to swim and/or breathe underwater.
These may sound familiar to those of you who have read Painlords PFS expectations thread. The opposition should be at least as well prepared as we might expect the PC's to be.