Where should the NEXT Mythic Adventure Path happen?


Pathfinder Adventure Path General Discussion

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The Redemption of Iomadae, as she was obviously corrupted by the Abyss


Daethor wrote:
Definitely something with kaiju and the Valashmai Jungle. And the cool thing is that I know there's a good shot of this happening with James Jacobs as Creative Director. Maybe not necessarily next, but eventually :D

100% behind Valashmai and the inclusion of kaiju. I'd also like to see an AP in any part of Casmaron.

Grand Lodge

3 people marked this as a favorite.

I'll cast another vote for a kaiju-infused adventure. Maybe even one where each PC gets a mechanized vehicle akin to their class, spirit animal, and favorite color....and they all interlock.


Rhapsodic College Dropout wrote:
I'll cast another vote for a kaiju-infused adventure. Maybe even one where each PC gets a mechanized vehicle akin to their class, spirit animal, and favorite color....and they all interlock.

I'd rather use magic and/or psionics to grow big enough, then punch out the kaiju, myself, instead forming Voltron to do it.


KahnyaGnorc wrote:
Rhapsodic College Dropout wrote:
I'll cast another vote for a kaiju-infused adventure. Maybe even one where each PC gets a mechanized vehicle akin to their class, spirit animal, and favorite color....and they all interlock.
I'd rather use magic and/or psionics to grow big enough, then punch out the kaiju, myself, instead forming Voltron to do it.

To be fair, RCD's scenario also allows for Voltron rip-offs like Power Rangers.


Abyssian wrote:
KahnyaGnorc wrote:
Rhapsodic College Dropout wrote:
I'll cast another vote for a kaiju-infused adventure. Maybe even one where each PC gets a mechanized vehicle akin to their class, spirit animal, and favorite color....and they all interlock.
I'd rather use magic and/or psionics to grow big enough, then punch out the kaiju, myself, instead forming Voltron to do it.
To be fair, RCD's scenario also allows for Voltron rip-offs like Power Rangers.

Power Rangers were a bit after my time.

However, punching out a spaceship with an aircraft carrier (a la Robotech/Macross) . . . that I'd be for.


NEX!!


KahnyaGnorc wrote:
Abyssian wrote:
KahnyaGnorc wrote:
Rhapsodic College Dropout wrote:
I'll cast another vote for a kaiju-infused adventure. Maybe even one where each PC gets a mechanized vehicle akin to their class, spirit animal, and favorite color....and they all interlock.
I'd rather use magic and/or psionics to grow big enough, then punch out the kaiju, myself, instead forming Voltron to do it.
To be fair, RCD's scenario also allows for Voltron rip-offs like Power Rangers.

Power Rangers were a bit after my time.

However, punching out a spaceship with an aircraft carrier (a la Robotech/Macross) . . . that I'd be for.

Palladium does a Robotech RPG:)


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Something awesome about the King of Kaiju (Mogaru) rising from its lake, I really love the jungle-like adventures!

Other than that everything is fine if its mythic with much cool new mythic variations of already known Bestiary 1,2,3 and 4 monsters, except for Numeria of course.

Silver Crusade

2 people marked this as a favorite.

I would like a solid dark tapestry AP with the great old ones and tons of aberrations and strong magical dark cultist.
Interesting combats
Interesting investigation sections
A race against time kind of feeling to it.

Have an in depth “pass” conclusion and an in depth “fail” conclusion

Liberty's Edge

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Something akin to Greek mythology would work. Odyssey and Orpheus fighting classic monsters, sailing, journey to the underworld, and twelve trials.


as far as current plotlines that seem best for Mythic, I would throw support behind an AP where:

Stopping an all powerful cultist who is trying to free Rovagug, which might entail traveling to the Pit of Gormuz and facing off against a mythic threat in The Cage itself

Something focused on Zon Kuthon and Nidal, maybe finally liberating the nation from his grasp

Valashmai Kaiju hijinks

Journey into the depths of Golarion to confront the Vault Builders.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

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Lilith wrote:
Vudra gets my vote.

I'd love Vudra to be the next AP. But I wouldn't want it to be mythic. a Vudra AP should focus on psychic magic and introducing and using that rule set, similar to how Wrath of the Righteous used the Mythic Adventures rules. I think combining psychic magic and mythic in the same AP would be overwhelming.


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They've teased us with Sorshen for years. We know where she sleeps, we know she was mythic, and we know she needs a beat down. Time to do it.

Mythically.


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To me, Geb/Nex is the big one.

I would say Whispering Tyrant, but they've essentially already done that adventure path, only without him featured in it, and they've already statted him up in Mythic Origins, and I'm inclined to believe that they'd want the big bad of an adventure path to be something they haven't statted up elsewhere.

After that, Geb strikes me as the biggest undead threat to Golarion; the guys who beat the Whispering Tyrant couldn't beat him, he's got an undead demigoddess as his sidekick, and he specifically hasn't been statted up, so that leaves a draw for the AP.


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FormerFiend wrote:

To me, Geb/Nex is the big one.

I would say Whispering Tyrant, but they've essentially already done that adventure path, only without him featured in it, and they've already statted him up in Mythic Origins, and I'm inclined to believe that they'd want the big bad of an adventure path to be something they haven't statted up elsewhere.

After that, Geb strikes me as the biggest undead threat to Golarion; the guys who beat the Whispering Tyrant couldn't beat him, he's got an undead demigoddess as his sidekick, and he specifically hasn't been statted up, so that leaves a draw for the AP.

+1 for this. Really I would also accept a non mythic AP in Nex, Geb, the mana wastes or all 3. It just seams like a really cool location to me.


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Actually it would. It would be the perfect AP for a campaign with firearms in it from the getgo and thus give Gunslingers a campaign they can enjoy. (Be interesting to see the new class archetypes used for this too - say a Slayer, an Arcanist, a War Priest, and a Gunslinger for the four.) It could start out in the Mana Wastes and then slowly work toward a threat coming from Geb or Nex (or both) itself. In fact, the culmination could be the return of Nex with the PCs fighting him... and if they manage to kill him and bring Geb Nex's head, that would allow Geb to move on... and significantly alter the political landscape for the region.


I think an adventure path where the first book deals with the Brotherhood of the Seal, at the end of which the seal gets broken and whatever was locked up escapes.

Maybe an Aeon(awesome creatures that don't see enough action IMO) that has lost it's marbles and wants to restore 'balance' by destroying all forms of 'life' in the universe. He was stopped long ago but couldn't be destroyed, so they trapped him and created the Brotherhood and promptly forgot about it after a 1000 years. His goals would coincide nicely with any cultists and adherents of Groetus, both current and past(that were imprisoned with him perhaps?).

Really anything super bad could escape. Or maybe the seal was made to stop the planes from bleeding together and now the PCs must fix the problem. That would be a mythic adventure and include planar travel which is not often showcased.

I would love a Galt campaign as well but it would be hard to make sufficiently epic to warrant mythic power.

Nex/Geb/Alkenstar would be cool as well.


Here some suggestion.
1) Treerazer escapes. A plause start mutating creature into fiends. The knowledge of a certan african old man is needed, but he's ... on the red planet!
2) Absalom! Geb starts a war against the city at the center of the world to capture the starstone. The only one that can stop the spectre is his right hand, the harlot queen. Pathfinders must recover her canopis and try to redeem her.
3) New country in Casmaron. Cheliax founds a colony in the land of giant monsters! new artifacts, new empires, and new legends.
4) The underworld is collapsing: the drow are battling against something and losing, so the are starting to make city on the surface fall down. people must choose if go against the demon worshippers or help them against this new, terrible foe ... an Aboleth elder evil!
5) The runelordS are rising ... for real! The story start with all monuments in Varisia that activates. The Sihedron has disappeared, The Giant of Shalast are on the loose. What is happening? Is Lissala returning/returned? What is happening in each mayor city of Varisia? It's up to PCS find out ... and, maybe, become themselves Runelords.

Silver Crusade

+1 For Game of Taldan Thrones...

Personally if we are talking Mythic then epic sea journey around the world akin to Jason and the Argonauts. A race around the world to prevent Rovagug from awakening!

(or something. Just so long as there is an epic journey of awesome I'm good.)

Silver Crusade

Are we sure there ever will be more mythic level materials?

Scarab Sages

No not sure, since Paizo is on a 2-year development cycle for AP's, with their 2016 ones being planned as we speak. I figure they'll look at WotR and the three Mythic books' sales, and then poke into their 3PP sales data, and see how much Mythic really sells. If it meets or exceeds their expectations, they *might* do another mythic AP, if not, then we *might* see an adventure module, or even nothing further.

That being said, I can still hope and wish that the epic trek into the heart of Kelesh, and north to the ruins of Ninshabur and subsequent Pit of Gormuz will be an evocative enough idea that the *hopfully* excellent sales of Mythic content will help it materialize into another Mythic AP.


I, for one, also concur with the Geb/Nex game. Though, my only idea from it would be a planar travel AP set on stopping the forces of Geb from infesting several new worlds after Geb himself has discovered where his old rival Nex has disappeared to (and possibly is still alive).


I think the whole Geb and Nex thing could make an amazing mythic campaign.


Personally I don't think Paizo should or will touch Ethic in an AP again, but they should allow 3pp to have full access. Paizo is a company they need to make sales, the number one seller is Kingmaker and Rise of the Runelords, if there comes a time where they are not making fresh new ideas or those ideas are losing steam a new kingdom building AP will bring in the dollars, i don't see a new mythic AP bring in anything anytime soon.

Dark Archive

I personally have not touched Mythic rules thus far, but many of these sound like amazing ideas. The Greek myth AP greatly appeals to my love of history and mythology, the kaiju one sounds like good old fashioned fun, and wouldn't mind seeing Treerazer getting his butt kicked, but my number one choice for a second mythic campaign would be something spanning a large part of Garund, including trekking through the jungles, fighting off hordes of evil intelligent demon apes, meeting Old Mage Jatembe who is somehow still alive, and culminating in something to do with Geb/Nex/Arazni.

Lantern Lodge

Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

1) Sunken Azlant and the Mordant Spire (underwater, with aquatic races...?)
2) Vudra and Psychic Magic (it's not too much)
3) I like the "colonizing Casmaron" idea - Kingmaker set in Casmaron!
4) Nex/Geb region ideas all sound good
5) Planets - elves and lashunta of Castrovel
6) Planes/Time - any way it's given
7) Numeria - mythic tech! (options for mythic inclusion in the upcoming AP, if nothing else)
8) Return of the Annunaki, because some of us were thinking of kaiju and the Valashmai before mythic playtest was completed.... :P ;)


Right now I think the overwhelming interest would be a Nex/Geb mythic story, possibly involving the return of Nex and how this would affect the Mana Wastes. And as I said, it would not only give a Gunslinger the chance to shine in a region where firearms are fairly common, but could also allow for the other new classes to be used extensively.


FREE THE OLIPHAUNT!!!!!


Lithrac wrote:
I'm not saying "Test of the Starstone" because I firmly believe that the test should be a personal quest, tailored by the sole person who knows your character well enough, your own GM.

See, I'd say almost the opposite. I'd love to see an AP that is Absalom-centric, where the heroes are repeatedly assailed by foes that are dead set of becoming evil gods. More and more potent plots and circumstances are hatched, with the PCs repeatedly rising to the challenge.

Finally, it becomes evident that the only reasonable way to actually win involves ascending, despite the dangers inherent in even trying. But who else might possibly succeed?

The final book should have a decent 16-page builder's kit outlining scores of elements that would be appropriate for parts of a Starstone challenge. Document how the DM should think about challenges and how to gauge difficulty-appropriateness. Not just a menu/table of traps, but those as well as recommendations and creative suggestions for the DM to work with. Include suggestions to tie in the campaign story traits.

Then let the DM put the icing on the cake.

Dark Archive

Anguish wrote:
Lithrac wrote:
I'm not saying "Test of the Starstone" because I firmly believe that the test should be a personal quest, tailored by the sole person who knows your character well enough, your own GM.
See, I'd say almost the opposite. I'd love to see an AP that is Absalom-centric, where the heroes are repeatedly assailed by foes that are dead set of becoming evil gods. More and more potent plots and circumstances are hatched, with the PCs repeatedly rising to the challenge.

That would seem to be a logical end to a failed Wrath of the Righteous campaign. Demons can teleport at will, and for them to expand in a linear progression, sweeping over lands surrounding the Worldwound is silly two-dimensional thinking. They could swarm over distant countries (that are completely unprepared) as easily as deciding to do so and picking a country. Bang! Sargava, ours! Bang! Rahadoum, ours! Everybody expects an expansion into Mendev, Belkzen or Ustalav. Why play their game?

And, for sure, there would be hundreds, if not tens of thousands, of them teleporting to Absalom and trying their luck at the Test of the Starstone. The forces of Absalom would be gathering around the Cathedral and trying to eliminate the swarms of demons attempting to get in and roll the dice to become the new Demon God of Absalom. Even if hundreds of them fail for every one that gets across the chasm, even if hundreds of those few who make it to the Test fail and are never seen again, it's not like the Abyss is going to run out of demons or anything.

Conquer the Lands of the Linnorm Kings, which nobody even wants, or overwhelm Golarion with dozens of demons-turned-gods? Yeah.


Set wrote:

That would seem to be a logical end to a failed Wrath of the Righteous campaign. Demons can teleport at will, and for them to expand in a linear progression, sweeping over lands surrounding the Worldwound is silly two-dimensional thinking. They could swarm over distant countries (that are completely unprepared) as easily as deciding to do so and picking a country. Bang! Sargava, ours! Bang! Rahadoum, ours! Everybody expects an expansion into Mendev, Belkzen or Ustalav. Why play their game?

And, for sure, there would be hundreds, if not tens of thousands, of them teleporting to Absalom and trying their luck at the Test of the Starstone. The forces of Absalom would be gathering around the Cathedral and trying to eliminate the swarms of demons attempting to get in and roll the dice to become the new Demon God of Absalom. Even if hundreds of them fail for every one that gets across the chasm, even if hundreds of those few who make it to the Test fail and are never seen again, it's not like the Abyss is going to run out of demons or anything.

Conquer the Lands of the Linnorm Kings, which nobody even wants, or overwhelm Golarion with dozens of demons-turned-gods? Yeah.

All very good points and interesting stuff. You can stay they heck away from the guy who I plan on making run WotR for me though. He doesn't need ideas like that. <Grin>


As far as I understand the Starstone from JJ's comments, though, there is some deific consent in addition to passing the test of the Starstone in order to actually ascend.


I think a mythic campaign involving Geb, Nex, the Mana Wastes, and the Knights of Ozem would be suitably epic.

Also, I've wanted to see World War G for a while. International politics at its finest. Players could start at level 1 as gophers for delegates at the First Congress of Absalom ... ending with them as legendary commanders and kings by the end.


Campaigns involving the Whispering Tyrant, Sorshen/Xanderghul, Iblydos, and Arazni are very intriguing ...

I'm wondering when James Jacobs & Erik Mona are going to unleash Vudra?!

James has dropped hints on the boards here that a "redemption of Nocticula" mythic AP is something the Paizo power brokers are batting around ... that would seem similar to a "redemption of Arazni", although I think you could still do both. But from a creative stance, the strategists at Paizo may see too much repetition.

Fact is ... my suspicion is that there will be zero mythic support for 2-2 1/2 years. Which is a shame. It would be nice to sprinkle in some NPC statblocks, new spells & artifacts, etc. on the website here. How hard could that be? Seems easy but I have ZERO knowledge of their workflow, staffing, & web management.

Still disappointed we haven't seen any statblocks & histories of a mythic swordsman type - Miyamoto Musashi, Obi Wan Kenobi, Sirian Aldori, etc. And don't give me the frost giant from Mythic Realms!


Actually, it won't be zero support. We'll be seeing Mythic in the next couple of APs. It's just it won't be mythic players. It'll be mythic MONSTERS.

And to be honest? That's a good thing. Mythic critters help make things more interesting and difficult. Take, for instance, a Mythic Gargoyle... whose damage resistance ignores magic weapons. Or a Mythic Magus who sacrifices spells for extra damage in melee attacks. Or Mythic Undead who are heavily resistant (or even immune!) to clerical channeled energy.

Mythic also allows low-level monsters to now have an extended lifespan and appear later in games (like before-mentioned gargoyles).

And let's be honest... while it's fun having a Mythic hero... watching mundane heroes somehow prevail against Mythic monsters will be far more enjoyable and interesting.

Dark Archive

Derron42 wrote:
James has dropped hints on the boards here that a "redemption of Nocticula" mythic AP is something the Paizo power brokers are batting around ... that would seem similar to a "redemption of Arazni", although I think you could still do both.

Oh goodness, a redemption attempt on Nocticula?

I can only see that ending in Nocticula laughing over heaps of fallen angels who are wondering where it all went wrong...


.... I honestly think I'd wash my hands of Pathfinder for a good year if they did a Nocticula redemption AP.

I want to like Nocticula, I really do, but the more they try and shove her down my throat, the more I want to kill her.

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