2 gloves of storing -- cost?


Rules Questions


A glove of storing costs 10000 gp.

Putting an additional power into a magic item increases its value by 150% of the normal value of the less expensive item.

So if I want two gloves of storing, I can have them crafted for 25000 gp (by the book).

Then I can use them to snap, pop, reload, snap, pop, rotate, and TWF shoot a pair of pepperbox pistols.

Just making sure all of this is kosher with the rules.

Thanks!

Lantern Lodge

I think you'll get disagreement on this, but here goes:

A "glove" of storing is a single glove, I think (from memory). So two gloves of storing would be 10,000 gp each and are two magic items. Just make sure when you buy them, the guy doesn't sell you two right-handed gloves!

Some might argue that the "glove" takes the hand slot, so you can't put another glove on the other hand, and I guess that makes sense RAW. But if I were your GM I'd let you get two Gloves of Storing (one left and one right) and use them both.

If the slot is an issue, then your solution sounds fine to me too.


Sounds about right. For support you might want to use gauntlets of the weaponmaster which store 10 weapons @ roughly 11k a piece. Of course they have a less favorable action but you could still pull this off using them so I'd be okay with it but it is a custom magic item so as always it's up to your DM.

EDIT: Also @ Zoom - Some wouldn't argue, the gloves of storing explicitly call out that they use up the entire glove slot and can't be used with other gloves including another glove of storing so technically it would be a single "glove of holding" with a doubled effect hence the 2.5x cost but whatever.


I think the item itself specifies it can't use two gloves of it..

Though I have no issue with the combining them


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This is, quite specifically, disallowed.

Quote:
A glove of storing uses up your entire hands slot. You may not use another item (even another glove of storing) that also uses the hands slot.

So your RAW answer is,"You may not do this."

In other words, you will need to speak with your GM if you want to do this. The most reasonable pricing of doing so is 25,000 gold pieces for a pair of gloves, where an item can be stored in both gloves. This is the simple half again rule.

This is quite a powerful item, as it opens up a lot of tactical weapon swapping, which is why it was limited to one glove. Two gloves allows for substantial abuse, by allowing you to make full melee and ranged attacks without any penalty for swapping with two powerful weapons (as opposed to the other alternative, which is making full attacks with both but being required to drop a weapon everytime you want to change over).

Quite powerful, as the weapon swapping allows for the bypassing of quite a few actions.

Shadow Lodge

It's a fairer statement to say you get 2 gloves of storing for 10000gp, and you can recall the (single) stored item into either hand with either glove.


It amazes me that, at least a decade after I first saw him carefully trolling rec.games.frp.dnd, Ron is still able to get people with these.

Hint: This post exists entirely because of the explicit prohibition against trying to use two of them.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Meh, as long as he is paying the combined or slotless cost, I don't see what it could hurt.


seebs wrote:

It amazes me that, at least a decade after I first saw him carefully trolling rec.games.frp.dnd, Ron is still able to get people with these.

Hint: This post exists entirely because of the explicit prohibition against trying to use two of them.

It functions just fine under the combined custom magic item rules you combine two effects into one item and you're not using two you're just using one.

As I said earlier the gauntlets of the weapon master clearly suggest that they think the value of the effect is roughly linear even when including more items stored than just the one so yeah no big deal. If you want to get your panties in a bunch and call it trolling though that's cool too.


You're not combining two different functions for +50% cost to one of them. You're trying to get double the yield out of an item in a magic item slot, and that costs *4.


Pupsocket wrote:
You're not combining two different functions for +50% cost to one of them. You're trying to get double the yield out of an item in a magic item slot, and that costs *4.

Where is your proof for this?

Based on what I saw in the estimating value of magic items section it was 1.75*cost for similar abilities but as I pointed out earlier the Gauntlets of the Weaponmaster imply that the value of increased numbers of stored weapons in a glove follows more or less linearly.


Note that an Intelligent Magical Item has a base price of 500gp. It can use any of its abilities.

So Intelligent Gauntlets of the Weapon Master can pull out a weapon for you once per round. An Intelligent Handy Haversack can get out an item twice per round -- though probably only once if you want it to give it to you (1k price increase for Mage Hand at will which would let it manipulate items weighing up to 5lbs -- and pepperbox pistols weight 5lbs).

But intelligent Weapon Master Gauntlets do let you use them twice per round (item once, you once) which is probably good enough for a while.


Drachasor wrote:

Note that an Intelligent Magical Item has a base price of 500gp. It can use any of its abilities.

So Intelligent Gauntlets of the Weapon Master can pull out a weapon for you once per round. An Intelligent Handy Haversack can get out an item twice per round -- though probably only once if you want it to give it to you (1k price increase for Mage Hand at will which would let it manipulate items weighing up to 5lbs -- and pepperbox pistols weight 5lbs).

But intelligent Weapon Master Gauntlets do let you use them twice per round (item once, you once) which is probably good enough for a while.

It would in fact be enough for ever since TWF never specifies that it's attacks must be taken in BAB order. Essentially make all your attacks with the primary gun and reloading, then swap it for the secondary one and make all of those attacks and since the weapon master gauntlets swap out with whatever you're holding all that would be required would be to pass the gun into your other hand which is a free action and you're covered.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Isn't there a blanket rule somewhere stating that your attacks must be made from highest base attack bonus to lowest? Wouldn't that mean you would be alternating between your primary hand and off-hand?


Ravingdork wrote:
Isn't there a blanket rule somewhere stating that your attacks must be made from highest base attack bonus to lowest? Wouldn't that mean you would be alternating between your primary hand and off-hand?

Only highest to lowest for each hand. I think, but I can't find it. You can interchange or go all primary followed by all off-hand.


Ravingdork wrote:
Isn't there a blanket rule somewhere stating that your attacks must be made from highest base attack bonus to lowest? Wouldn't that mean you would be alternating between your primary hand and off-hand?

Nah it states that attacks due to BAB must be taken in order it never forces the bonus attacks from TWF into order. Hence you can technically take them separately although many people prefer to take them alternating(as do I simply because then I can roll 2 dice at a time).

I vaguely recall a dev post about it somewhere but heaven help me if I remember where.


Ravingdork wrote:
Isn't there a blanket rule somewhere stating that your attacks must be made from highest base attack bonus to lowest? Wouldn't that mean you would be alternating between your primary hand and off-hand?

Yes.

PRD wrote:
If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. If you are using two weapons, you can strike with either weapon first. If you are using a double weapon, you can strike with either part of the weapon first.

You have to make all your attacks in order. Even if your fighting with two weapons.

If you have a BAB of +11 and the TWF feats your attack progression would look something like this: (+11/+11/+6/+6/+1/+1)
It doesn't matter if you attack (right, left, right, left, right, left) or (left, right, left, right, left, right) or even (right, left, left, right, right, left). You can strike either hand first, but the attacks must still be made in order.

A progression like this: (right, right, right, left, left, left) would be (+11/+6/+1/+11/+6/+1) Which is not in order from higher to lower. Eleven is definitely not lower than one.


If I recall correctly, a devloper stated that since the rule you quoted explictly states that multiple attacks from high base attack bonus specifically doesn't include attacks from two weapon fighting. As they are not granted by your BAB.


Quantum Steve wrote:


Yes.

PRD wrote:
If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. If you are using two weapons, you can strike with either weapon first. If you are using a double weapon, you can strike with either part of the weapon first.

You have to make all your attacks in order. Even if your fighting with two weapons.

Not RAW, the period there separates the two statements and the first only applies to the attacks attained via BAB technically.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Claxon wrote:
If I recall correctly, a devloper stated that since the rule you quoted explictly states that multiple attacks from high base attack bonus specifically doesn't include attacks from two weapon fighting. As they are not granted by your BAB.

I would very much like to see the source if you could link to it.


Ravingdork wrote:
Claxon wrote:
If I recall correctly, a devloper stated that since the rule you quoted explictly states that multiple attacks from high base attack bonus specifically doesn't include attacks from two weapon fighting. As they are not granted by your BAB.
I would very much like to see the source if you could link to it.

I don't have a link. It's just something I remember reading some time on the board. I can try to look it up.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Please do.


On the Gloves: I'd put it as non-slot cost (20k) for the second glove. Glove of Storing is pretty specific about not allowing a second glove to work by default.

The PRD quote above is (I believe) the result of the FAQ on this topic. gnomersy is correct that the three sentences are all separate, and not meant to be taken as a whole. In other words, you can do (p-primary, o-offhand):
+6p/+1p, +6o/+1o OR
+6p/+6o/+1p/+1o

As a DM, I would forbid something like this:
+11p/+6p, +11o, +1p, +6o/+1o

Either do in order by hand, or order by bonus. And it aggravates me when people add their haste attack last... grr!


Ravingdork wrote:
Please do.

I'm having trouble finding it. I can't really remember the exact wording. I could also be remembering incorrectly. I have the fined tuned memory of a rusty trap.

In any event, I think it resulted in people saying you could do all one hand in order, and then the other hand in order, or go between the two hands by attack bonus order. But those were pretty much your only options.


Majuba wrote:

On the Gloves: I'd put it as non-slot cost (20k) for the second glove. Glove of Storing is pretty specific about not allowing a second glove to work by default.

The PRD quote above is (I believe) the result of the FAQ on this topic. gnomersy is correct that the three sentences are all separate, and not meant to be taken as a whole. In other words, you can do (p-primary, o-offhand):
+6p/+1p, +6o/+1o OR
+6p/+6o/+1p/+1o

As a DM, I would forbid something like this:
+11p/+6p, +11o, +1p, +6o/+1o

Either do in order by hand, or order by bonus. And it aggravates me when people add their haste attack last... grr!

This is when I'd rub the bridge of my nose and say "just make all your attacks from highest BAB to lowest and start rolling already". Our hasted TWF'er would do 11/11/11/6/6/1/1 in that order. Mix up whether the off hand goes first if you must, but get on with it already, you have seven attacks to get through before your turn is over.


I would buy a glove of spell storing for one hand, and use a magical tattoo on the other hand.

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