
Greil9 |

What kind of feats, skills, items etc. have people gotten for their characters that weren't in any rulebooks but GM let you have? Also of he demanded a drawback for it, add that too.
Mine was a custom-made bow that I could separate from the middle for 2 shortswords, kinda like Pit from SSBB. I was playing a rogue who could do both dual-wielding and archery, so this gave me even better ability to switch between the two and stay flexible.
The bow was +2 frost shock I called "Frosted Lightning" and the individual parts were +1 shock and +1 frost shortswords called "Fang of Ice" and "Fang of Thunder". As free action I could either combine them or separate them to switch my combat style. The bowstring was magical and appeared/disappeared accordingly. It cost me the price of both weapons plus a little extra and took a good while to make, but I really wanted ot have a cool weapon that fits my character.

Kjeldor |

I never had anything memorable but a friend had a bowling ball that could be used so many times a day to do a bull rush or trip attempt at range. If he wanted to trip he could not do it on difficult terrain and in either case could not have any obstacles directly in front of. As he got higher level he could do different things with it such as use the ball to pull himself in different directions(throw upwards for instance) and by not letting go he would travel in that direction so far depending on this strength check. That was fun.

Phneri |
After several games in which my character had Batman-levels of preparedness with gear from the mundane items books, I was given a handy haversack.
Not just any handy haversack, but the inexhaustible handy haversack of random bull****.
We created a d100 table for it to see what would come out. It got pretty absurd at about the mid-70s.

Ivan Rûski |
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Had one player come up with what he called the "rope-a-dope". Essentially it was a weaponized grappling hook. It was a 20 foot long chain with a hook on one end and a spike on the other. Either end would deal 1d4 damage on a successful hit, and the hook end could be used to grapple. As a full round action, I allowed him to grapple a foe, pull them to him, and attempt an unarmed strike to knock them prone.
If I were to allow this weapon in the future, I would probably shorten its reach by 5 feet, and the pull and knock prone attack would have to be on an already grappled foe.
The inspiration for the weapon was these ropes with hooks we would use to retrieve lines of shopping carts when we were cart pushers at Walmart.

jemstone |

My all time favorite has to be the Spelljammer-esque Pathfinder campaign we played (about two years ago, actually) in which my wizard said to himself "Well, you know, I'm very clever... and this ship looks like a big, winged wolf..."
And then proceeded to start gathering all the materials and sundries he'd need to turn it into a self-aware golem with all the physical attack forms of a big, winged wolf.
And teleport/transporter closets.
And holographic command/control displays (a-la the Minbari from Babylon 5).
And Resilient Sphere-style shields.
And a breath weapon. Because why not.
My GM never said "no." He merely said "That's going to take a LOT of work." Plus, given the general societal "That's a Big No No" on creating self-aware golems, I was going to have to do it in secret.
On a ship full of my character's best friends.
Who already had seen what happened when they let this character get too deep into his own ideas...
Yeah, that would have ended well.

kBro |
In the Skulls & Shackles campaign path, our party had acquired a good amount of deep platinum (due to our undine captain's hatred of sahuagin). Deep platinum is a dark metal formed in the deepest trenches of the ocean, mined by aboleths, and is somewhat toxic due to the vents (kind of like lead). So our captain's player came up with a bunch of deep platinum magic items for us to be crafted at one point or another once we gained enough wealth (all of which are deep sea themed).
I had an additional idea for a use. I had deep platinum alchemically bonded to the blades of my two swords. I worked out with the GM that it worked like a combination of silver and viridium. I took a -1 penalty on damage with the blades due to deep platinum being a softer metal, but gained an on-hit and on-crit effect. On hit, enemies had to make a DC13 fort save or be sickened for 1 round, and additional hits beyond the first increased the DC by 1. On crit, enemies had to make a DC16 fort save or be nauseated for 1 round, and additional crits beyond the first increased the DC by 2. The blades took on a dark swirling color and inflict wounds that cause a deep sea sickness.
Total cost of the upgrade was 500gp (since I was supplying the deep platinum), and it's the best 500gp I've spent all campaign.

Wrong John Silver |

It's nothing special yet, but I have high hopes for this item.
One of the PCs, a gnome wizard, got turned to stone. A bit of time later, the statue was shattered. We all were extremely sad and gave him a funeral. However, we were able to locate the stone head of his monkey familiar.
So I took it. I don't yet know what I'm going to do with a stone monkey familiar head, but I know it's going to be fun.

jemstone |

It's nothing special yet, but I have high hopes for this item.
One of the PCs, a gnome wizard, got turned to stone. A bit of time later, the statue was shattered. We all were extremely sad and gave him a funeral. However, we were able to locate the stone head of his monkey familiar.
So I took it. I don't yet know what I'm going to do with a stone monkey familiar head, but I know it's going to be fun.
....
....
....
You are a genius.

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way back in second ed i had a ranger whom for a wedding gift from the partys now demigod had a magical bow made based of of like the i think 7th level spell rainbow. (it was like a enhanced color spray, each color did some wild effect.) The bow was a +3 composite longbow that didnt require arrows to fire. It auto generated a color of the spell and thats the arrow effect you fired. If you had multiple attacks it would just go through the ROYGBIV order. It was pretty damned op for a while... Of course... since i married that demi-gods sister in the game, it had the oh 8 billion favors to a jumped up god who just mad a few other low ranking but real gods mad set back... but it was a great game.

Vamptastic |

Its not as fancy as most of these here, but my 2nd ed. ranger lost one of his hands in a magical explosion. so he had a specially made heavy crossbow with an immovable rod on a swivel for the stock. He could set it and then fire and reload one handed.
Did you upgrade it to a repeating crossbow? Or a harpoon gun?

Josh M. |

Axe-chucks, yo!
Reminds me of the Vigoorian Flail from the xbox remake of Ninja Gaiden. I loved that weapon in the game, but there's no way a person wouldn't cut themself to pieces.

Ramarren |

My 3.5 Wizard enchanted his own gloves with the 'clean' function of Prestidigitation, and a set of long johns that could only perform the 'warm/cold' function of the same spell.
He was always immaculate and comfortable regards of the rigors of adventuring
This same wizard *always* carried Secure Shelter (later replaced by Magnificent Mansion) in his spell load. Creature comforts were critical to him (he was in the middle of designing a Baba Yaga-like secure shelter on legs in order to avoid all that tedious walking when the campaign ended).

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One of my characters from a very long time ago was very much a Fremen (from Dune), except that in place of the sandworm riding kit, he carried a collapsible hang-glider.
A friend of mine's character (also from decades ago) had a sword made of a toxic rusty metal that left poisonous shards in any wounds it did.
My Strega (3pp Sorceress with hexes) in Serpent's Skull will soon take the Charismatic Witch homebrewed feat so that the DC for her hexes is based on her 22 CHA, rather than her 7 INT ;-)
My Spell-less Ranger in RotRL took a homebrewed Ranger Talent I called Exceptional Companion so that I could have a Griffon for an AC.
A custom item I used both as a GM and a player in Werewolf the Apocalypse was the never-empty flask of whiskey. It could even grant you a small boon if you succeeded on a Gnosis roll, or curse you with a dreadful hangover if you botched it.

Lord Mhoram |

Back in 1st Ed. Played through a couple of low level modules that ended up with 5 wands of magic missiles as loot. By the end of the 3rd one, the wands were not that useful, so my wizard created a cylinder with clips that held the wands, and a handle (basically making a gun) and when he would trigger it each wand shot 1 missile. Later it upgraded to 2 missiles per wand.
The level of each item/upgrade made that damage that I was doing was level appropriate. All because we had leftover weaker magic items.

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One of my friends in a 2nd edition game used a net for his character. Over the course of the game we kept upgrading it in various ways. I don't remember everything, but I do recall he eventually upgraded it to a chain net, had adamantine fish hooks outfitted in it, and wrapped people up in it. Not the most realistic weapon, but it was fun.