Todd Stewart Contributor |
It would be a really awesome thing to see.
A lot of things have been added to or heavily expanded upon for the cosmology that weren't around when TGB was originally written (psychopomps, aeons, asuras, divs, tons of empyreal lords, more demiplanes, etc).
Including them, adding additional details upon the planes with the expanded word count of a hardcover book, and including a guide for planar adventures and perhaps some focused coverage of a few planar locations to base such campaigns around would be awesome.
I have no idea if such a thing might be in the works eventually -that's Paizo's call- but I'd be thrilled for such a product. :)
Branding Opportunity |
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Even though I would love a hc book, I would also buy five books in the softcover Campaign Setting line: Planes of Evil (on the Abyss, Abaddon, and Hell), Planes of Neutrality (Axis, Boneyard, Maelstrom), Planes of Good (Elysium, Heaven, Nirvana), Elemental Planes (Air, Earth, Fire, Water), and Planes of Light and Shaow (Shadow, Positive Energy, Negative Energy, Ethereal, and Astral). That would give enough room to give each plane 15-20 pages, which is enough for a great general survey.
Yes, I know those are terribly functional (and thoroughly unsexy titles), but you get the idea.
Jeven |
Even though I would love a hc book, I would also buy five books in the softcover Campaign Setting line: Planes of Evil (on the Abyss, Abaddon, and Hell), Planes of Neutrality (Axis, Boneyard, Maelstrom), Planes of Good (Elysium, Heaven, Nirvana), Elemental Planes (Air, Earth, Fire, Water), and Planes of Light and Shaow (Shadow, Positive Energy, Negative Energy, Ethereal, and Astral). That would give enough room to give each plane 15-20 pages, which is enough for a great general survey.
Books on the evil planes and the elemental ones would be the most interesting.
The good planes tend to be boring as that is where good souls go to live happily ever after, so its harder to include interesting adventure hooks for them. Also good outsiders are more interesting when they are doing stuff outside of their home planes, rather than just sitting around in their otherwordly paradises.A softcover campaign book on Hell, another on the Abyss, one on Abaddon, and one on the Planes of Fire & Air would be cool as those offer lots of interesting, exotic and unique locations for adventure.
Echo Vining |
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Books on the evil planes and the elemental ones would be the most interesting.
The good planes tend to be boring as that is where good souls go to live happily ever after, so its harder to include interesting adventure hooks for them. Also good outsiders are more interesting when they are doing stuff outside of their home planes, rather than just sitting around in their otherwordly paradises.
Attitudes like this are why we need more planar material.
Heine Stick |
...The good planes tend to be boring as that is where good souls go to live happily ever after, so its harder to include interesting adventure hooks for them. Also good outsiders are more interesting when they are doing stuff outside of their home planes, rather than just sitting around in their otherwordly paradises.
This statement is actually an excellent argument *for* a Paizo treatment of the celestial planes, I think. While I don't necessarily agree with the "tend to be boring" part, I'm confident that if anyone can pull an interesting set of celestial planes, it's Paizo and their excellent freelancers.
Jeven |
Jeven wrote:...The good planes tend to be boring as that is where good souls go to live happily ever after, so its harder to include interesting adventure hooks for them. Also good outsiders are more interesting when they are doing stuff outside of their home planes, rather than just sitting around in their otherwordly paradises.This statement is actually an excellent argument *for* a Paizo treatment of the celestial planes, I think. While I don't necessarily agree with the "tend to be boring" part, I'm confident that if anyone can pull an interesting set of celestial planes, it's Paizo and their excellent freelancers.
As long as they don't go down the line of good planes perpetually besieged by evil with good souls captured and dragged off to Hell and the pits of Abyss.
It kind of defeats the purpose of the good being rewarded in the afterlife if that promised afterlife doubles as a harvesting ground for invading hordes of demons and devils.... e.g. your faultless paladin dies, but ends up in Hell, because Heaven wasn't all that secure.
Heine Stick |
As long as they don't go down the line of good planes perpetually besieged by evil with good souls captured and dragged off to Hell and the pits of Abyss.
I have a feeling Pharasma might have an issue with that, not to mention the Good-aligned deities, the Empyreal Lords, and the celestial hosts. :)
In any event, I'm sure Paizo's freelancers will be able to make the celestial planes interesting as adventure elements. :)
EDIT: Oh, and I'll just add my vote to a hardcover treatment of the Great Beyond.
Jester David |
I remember Paizo didn't want to do a Manual of the Planes because they were uninterested in just publishing Pathfinder variants of 3e/D&D products.
But as Pathfinder has really become its own game with players who have never experienced D&D, those books are becoming a little more necessary. Inner Sea Gods is basically a Golarion specific Deities & Demigods. I think we need a really big book on the planes, amalgamating and collecting ideas and content from the various planar books.
It could work equally well as part of the Campaign Setting line or as a DM book for the Roleplaying game line, with more generic interpretations of the planes or variant planar designs.
They haven't really done a plane-hopping AP, so that'd be an option to synergize with a sizable Great Beyond hardcover
The Friendly Lich |
Planar things I would be most interested in:
Witchwyrd trade routes, or just planar trade in general.
A Great Beyond travel guide, which highlights some of the most scenic and exotic places out there.
A Demiplane Guide, featuring a handful of demiplanes, the story of their creation, and their current ecology. Might also come with handy tips and tricks for creating and running your own private demiplane.
More stuff about the Maelstrom and about Axis.
A guide to the elemental planes.
Dragon78 |
The first world, elemental planes, the maelstrom, axis, positive energy plane, the dimension of time, the dimension of dreams, and all those interesting demi planes that were mention near the back of the old book.
A bestiary with stats for creatures from different planes especially from the positive energy , dimension of time, dimension of dreams, the maelstrom, axis, ethereal, and astral.
JoelF847 RPG Superstar 2008 Top 32, 2011 Top 16 |
N'wah |
Oh man, this would be amazing. My love for both Golarion and Planescape would result in me buying more than one for sure! I can never get enough planar adventure! Also, we do indeed need a planes AP!
This. This could have some major merit.
I'd love to see a take on cribbing some Planescape feel for a planar AP. Even without factions, it'd create a lot of group tension popping into places whose alignment is diametrically opposite to a fellow PC (Axis and the Maelstrom being obvious choices for all nonevil PCs, but even LG PCs would be uncomfortable in Elysium, and vice versa with CG and Heaven).
Still want a planet-hoppin' AP above this, but only just. :)