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A hardcover planes book would be awesome, but Todd Stewart would have to have a hand in writing it. He is just to good not to have him write it.


I don't know if this has been proposed there are a lot of post here but here it goes. Right now raging song does very little for barbarians and it seems like these classes should play well together. So here is what i am proposing during raging song a player with barbarian levels can enter rage as their class but the rounds spent in rage while raging song is active do not count against their number of rage rounds per day.


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Something on Kytons would be awesome, I would also want material on planar metals/materials and planar food and drinks


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Here are some E6 "epic" feats I compiled or thought up. I haven't playtested anything so I don't know what its worth but here they are.

Spoiler:
E6 Epic feats
Feats beyond 6th level: A character gains an extra feat every 5,000 xp beyond 6th level. For every 5 feats the characters effective CR increases by 1 to a maximum of 4 after 20 feats. For each CR Only 3 epic feats may be taken 1 general and 2 class specific.
General
Improved Toughness
Prerequisite: Character level 6
Benefit: You gain 4 hitpoints
Special: this feat may be taken multiple times its effects stack

Combat Training
Frequent and focused combat training have increased your battle prowess
Benefit: Your Base Attack Bonus increases by 1.
Special: You may only take this feat twice.

Ability Advancement
You've spent time perfecting one of your abilities.
Benefit: Choose one Ability Score; you gain a permanent +1 bonus to that ability score.
Special: You may take this feat multiple times, however, it may only be taken twice for each ability score.
Expansive Skill
Benefit: Upon taking this feat you acquire 4 skill ranks.
Special: You may select this feat multiple times.
Skill Beyond Your Years
Prerequisite: Level 6
Benefit: Upon taking this feat you select a skill. Your max ranks with the chosen skill rise from 6 to 8.
Swift Metamagic (Metamagic)
Prerequisite: Metamagic feats (see below), Caster Level 6, Spellcraft 6 ranks
Benefit: When you take this feat, select a metamagic feat. As a swift action once per day, you may apply this metamagic feat to a spell you cast with no adjustment to the level of the spell cast.
Special: You must have a number of Swift metamagic feats equal to the level increase of your chosen metamagic, minus one, to take this feat. For example, Empower Spell, which boosts the level of a spell by 2, has a prerequisite of 1 Swift feat. Split Ray, which has an increase of 1, would have no prerequisites. This feat may be taken multiple times.
Ritual Magic
Prerequisite: Ability to cast third level spells; Spellcraft 6 ranks; Skill Focus: Spellcraft, Spell Casting Ability Score of 15 or higher.
Benefit: Two or more spell casters of the same type (Divine or Arcane) who each have the Ritual Magic feat may work together in an elaborate ritual to invoke 4th, 5th, and 6th level spell effects. Each person may only begin one ritual per day, though they may assist with any number of other rituals. A Ritual Spell takes a base of one hour to perform. Each additional caster involved in the ritual beyond the first two reduces its casting time by 20 minutes to a minimum casting time of 10 minutes with 5 participants. Rituals may require specific costly material components equal to 500 gp per spell level plus additional unique spell components.
Special: The spells which may be called upon are chosen by the GM.

Barbarian
Barbaric Resilience
Prerequisite: Barbarian 6
Benefit: You gain DR 2/--

Brutal Warrior
Prerequisite: Barbarian 6
Benefit: Your barbarian level is 2 higher for all barbarian abilities

Seeing Red
Prerequisite: Brutal Warrior
Benefit: You gain the greater rage class ability

Bard
Dirge of Doom
Prerequisite: Bard 6, Greater inspiration
Benefit: You gain access to the Bard Song ability Dirge of Doom.
Experienced Performer
Prerequisite: Bard 6, Perform (any) 6 ranks
Benefit: You may start a bardic performance as a move action instead of a standard action
Greater inspiration
Prerequisite: Grand Bard
Benefit: Your inspire courage bonus goes up by +1

Master performer
Prerequisite: Dirge of doom
Benefit: You gain the ability to use inspire greatness bardic music

Grand Bard
Prerequisite: Bard 6, perform 6 ranks
Benefit: your effective bard level goes up to 8 for the purposes of bardic music and caster level, this does not grant extra spells known or spell slots

Cleric

Divine Channeling
Prerequisite: Cleric 6
Benefit: Your channel energy dice increases by one die
Special: This feat may be taken twice

Extra Domain
Prerequisite: Cleric 6, Knowledge (Religion) 6 Ranks, Skill Focus: Knowledge (Religion)
Benefit: You gain the domain power and spell list of one additional domain associated with your deity.

Pious
Prerequisite: Cleric 6, Spell craft 6 ranks
Benefit: Your effective cleric level also increases by 2. This does not grant extra spell slots.

Deific empowerment
Prerequisite: Cleric 6, knowledge religion 6 ranks
Benefit: You gain the 8th level domain power for one of your chosen domains
Special: This feat may be taken multiple times each time choosing a different chosen domain.

Deity’s Blessing
Prerequisite: Deific empowerment, Pious
Benefit: You gain the ability to cast on of your deities domain spells chosen at the time this feat is taken, as a spell like ability usable 1/day using your cleric caster level

Favored Servant
Prerequisite: Deity’s blessing
Benefit. You gain the ability to choose one spell from the normal cleric spell list or one of your chosen domain spells usable 1/day as a spell like ability, using effective cleric level as caster level

Druid

Bond of the Earth
Perquisite: Druid 6, knowledge nature 6 ranks
Benefit: Your effective druid level goes up by 2 for the purposes of wild shape and caster level. This does not grant extra spell slots.

Nature’s Blessing
Prerequisite: Bond of the Earth, Spell craft 6 ranks
Benefit: You gain the ability to cast one spell off the druid spell list as a spell like ability 1/day. This spell most be chosen at the time the feat is taken and cannot be changed.

Nature’s Warriors
Prerequisite: Bind of the Earth
Benefit: your effective druid level goes up by 2 to determine animal companion bonuses

Natures Bulwark
Prerequisite: Nature’s Blessing
Benefit: You gain the venom immunity class feature as indicated in druid class

Fighter

Martial Veteran [Combat]
Prerequisite: Fighter 6
Benefit: Upon taking this feat you are treated as having fighter level 8, and Base Attack Bonus is considered 2 higher for the purpose of selecting feats

Master Combatant [Combat]
Mastery of your craft has increased the effectiveness of your fighter special abilities.
Prereq: Fighter 6, Martial Veteran
Benefit: You acquire Armor Training 2, and your Bravery increases to +3.

Varied arsenal
Prerequisite: Master combatant
Benefit: You may select one additional weapon group to add your weapon training bonus to. This increases the first weapon group by +1.

Monk

Enlightened Fist
Prerequisite: Monk 6
Benefit: Your monk level is considered 2 higher for unarmed damage dice, monk AC bonus and slow fall.

Excelling Flurry
Prerequisite: Enlightened Fist
Benefit: You use Flurry of Blows with no penalty to your attack bonus.

Enlightened Body
Prerequisite: Enlightened Fist
Benefit: Your gain the Wholeness of Body Monk ability.

Enlightened Spirit
The order of the universe flows through your mastery of ki
Prerequisite: Enlightened Body
Benefit: You gain the Ki Pool (lawful) benefit.

Paladin

Templar
Prerequisite: Paladin 6
Benefit: your paladin level counts as 2 higher for all paladin abilities, except divine bond and smite attempts per day.

Templar’s Resolve
Prerequisite: Templar
Benefit: You gain the Aura of Resolve class ability

Divine Punishment
Prerequisite: Templar
Benefit: You gain the ability to smite 1 more time per day

Brothers in Arms
Prerequisite: Templar
Benefit: Your paladin level is considered 2 higher for the purposes of the bonds abilities

Ranger

Stalking Hunter
Prerequisite: Ranger 6, Survival 6 ranks
Benefit: You gain the woodland stride and swift tracker class abilities

Over the Horizon
Prerequisite: Stalking Hunter
Benefit: You gain a second favored terrain

True Hunter
Prerequisite: Over the Horizon
Benefit: You gain the camouflage class ability

Hunter’s Companion
Prerequisite: Stalking Hunter
Benefit: Your Ranger level is 2 higher for the purposes of determining hunter’s bond abilities

Rouge

Duel one, Duel all
Prerequisite: Rouge 6
Benefit: You gain the improved uncanny doge class ability

Cruel Blade
Prerequisite: Rouge 6
Benefit: Your sneak attack increases by 1 die
Special: This feat may be taken twice its effects stack

Talent Mastery
Prerequisite: Rouge 6
Benefit: You gain one advanced rouge talent

Sorcerer

Blood of the Ancestors
Prerequisite: Sorcerer 6, knowledge arcane 6 ranks
Benefit: You gain your blood lines 7th level feat and 9th level power

True Sorcerer
Prerequisite: Sorcerer 6, spell craft 6 ronks
Benefit: Your caster level increases by 2, and your sorcerer level counts as 2 higher. This does not grant extra spell known or spell slots

Bloodline Awakening
Prerequisite: True sorcerer
Benefit: You gain your 7th level blood line spell

Bloodline Mastery
Prerequisite: Bloodline Awakening
Benefit: You gain the ability to use your 9th level bloodline spell as a spell like ability 1/day, using sorcerer level as caster level

Bloodline empowerment
Prerequisite: Bloodline Mastery
Benefit: You can choose any 4th level spell on the sorcerer spell list and use it as a spell like ability 1/day using sorcerer level as caster level

Wizard

Scholarly Adept
Prerequisite: Wizard 6, Spell craft 6 ranks
Benefit: Your effective wizard level increases by 2. This does not grant extra spells known or spell slots

Knowledge is power
Prerequisite: Scholarly adept, Knowledge arcane 6 ranks
Benefit: You gain your schools 8th level school power

Unearthed Discovery
Prerequisite: Scholarly Adept
Benefit: you may select on spell form the wizard spell list that is not from a prohibited school, you may use that spell as a spell like ability 1/day using wizard level as caster level

Extraordinary Research
Prerequisite: Knowledge is power, Unearthed Discovery, Non-universalist wizard
Benefit: You can chose a spell from the wizard spell list that is within your favored school and use it as a spell like ability 1/day using wizard level as caster level.

Arcane Infusion
Prerequisite: Scholarly Adept
Benefit: Your wizard level counts as 2 higher for determining arcane bond abilities

Alchemist

Potion master
Prerequisite: Alchemist 6
Benefit: Your alchemist level is considered 2 higher, this does not grant extra extracts per day

Volatile concoction
Prerequisite: Potion master
Benefit: Your bombs damage increases by 1 die

Lab Rat
Prerequisite: Potion Master
Benefit: You gain the poison immunity class ability

Cavalier

Knight
Prerequisite: Cavalier 6
Benefit: your effective cavalier level increases by 2

Single out
Prerequisite: Knight
Benefit: You may challenge one extra time per day

Knights Code
Prerequisite: Knight
Benefit: You gain your orders 8th level ability

Trusted Mount
Prerequisite: Knight
Benefit: Your cavalier level for the purposes of your mount increases to 8

Inquisitor

Zealous
Prerequisite: Inquisitor 6, Knowledge religion 6 ranks
Benefit: Your caster level increases by 2, your effective inquisitor level also increases by 2, This does not grant extra spell slots or spells known

Divine Judgment
Prerequisite: Zealous
Benefit: You may use your judgment one extra time per day

Servants Verdict
Prerequisite: Divine Judgment
Benefit: You gain the second judgment class ability


A book like this would be awesome