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just noticed you set a note under hellknight armor that it uses the same stats as full plate. That is incorrect, the armor check penalty is 1 lower for hell knight plate.
When you expand the tabs, at the start of the text informs the Armor Check Penalty, Weight, and Arcane Spell Failure Chance. When I say the Statistical Data is the same as the Full Plate, I mean the Armor Bonus and Maximum Dexterity Bonus to the armor.
Edit:
For the Armored Coat, I was a bit up in the air on it. Though if we are going for the metal portion of it, I can set up the pricing:
Base - 4,050g
+1 - 5,050g
+2 - 8,050g
+3 - 15,050g
+4 - 22,050g
+5 - 29,050g

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just noticed you set a note under hellknight armor that it uses the same stats as full plate. That is incorrect, the armor check penalty is 1 lower for hell knight plate.
That's not quite true, actually. Hellknight plate has the exact same stats as masterwork full plate, because it is always masterwork quality. You literally cannot have nonmasterwork hellknight plate.

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Talon89 wrote:just noticed you set a note under hellknight armor that it uses the same stats as full plate. That is incorrect, the armor check penalty is 1 lower for hell knight plate.When you expand the tabs, at the start of the text informs the Armor Check Penalty, Weight, and Arcane Spell Failure Chance. When I say the Statistical Data is the same as the Full Plate, I mean the Armor Bonus and Maximum Dexterity Bonus to the armor.
hellknight plate is 1 point lower because it is masterwork by default, masterwork full plate has the same stats as hellknight plate.

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Jiggy wrote:GM Derek W wrote:So what's the takeaway for my Lore Warden fighter? Right now he's just level 3, and wears a Mithral Chain Shirt. If I'm just switching to Celestial Armor later one, I don't want to sink tons of GP into enchanting it, but then my AC (already on the lower end) is going to keep on lagging. Ring of Protection and Amulet of Natural Armor will only be affordable later on, and improving thos eis very costly.
Thoughts?
Here's the basic upgrade path for AC (prices assume upgrades as appropriate):
+1 armor (1k)
+1 shield (1k)
+1 ring (2k)
+1 amulet (2k)
+2 armor (3k)
+2 shield (3k)
+2 DEX belt (4k)
jingasa (5k)
ioun stone (forget the color/shape, 5k)
+3 armor (5k)
+3 shield (5k)
+2 ring (6k)
+2 amulet (6k)
+4 armor (7k)
+4 shield (7k)
+3 ring (10k)
+3 amulet (10k)
+4 DEX belt (12k; probably get this sooner since it's not just for AC)
And so on.In your case, I'd suggest continuing to invest in your current armor up through +2, then somewhere around the time you're upgrading the ring and amulet to +2 each, save up and then sell your armor to buy celestial.
Hope that helps!
It's a dusty rose prism ioun stone.
And your list is good, but I'd prioritize the ring, jingasa, and ioun stone slightly higher, buying those before the slightly cheaper armor bonuses, since they apply to both touch and flat-footed AC.
Note that thge dusty rose Ioun ston ehas another benefit that might be of interest to most Lore Warden Fighter-types, if they use their already nice benefits to CMB/CMD, and that is its resonance effect when in a wayfinder: +2 insight bonus to CMB & CMD, IIRC.

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Talon89 wrote:just noticed you set a note under hellknight armor that it uses the same stats as full plate. That is incorrect, the armor check penalty is 1 lower for hell knight plate.When you expand the tabs, at the start of the text informs the Armor Check Penalty, Weight, and Arcane Spell Failure Chance. When I say the Statistical Data is the same as the Full Plate, I mean the Armor Bonus and Maximum Dexterity Bonus to the armor.
Just an FYI, the Mithral Kikko you have as an ACP of -1, but it should actually be 0.

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You are correct. Both the Do-maru and Kikko were added after I finished most of the data and was about to post. I was puting the data in Armor/DEX order and had placed the Horn Lamellar data in, forgetting, the Do-maru/Kikko.
The Do-maru is ACP 4/ACP 1, while the Kikko is ACP 3/ACP 0.
Thanks for the finding the mistake.
Another mistake is that the Elven Chain is posted in the Medium armor section, when it is considered a Light Armor. Same with the Celestial Armor From the Heavy Armor section..

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@Kinevon - Thanks for the advice on the dusty rose stone! So does a wayfinder have just one ioun stone slot or more? And I forget which resource allows you to use clear spindle to avoid dominate person spells. I only own the CRB, APG and Field Guide currently.
@Cao Phen - amazing work here! I've gone through this a little as I plan for several characters, but the comprehensive listing is EXTREMELY helpful!
I had been planning to go duelist for a few levels at some point, but there is nothing I see about Lore Wardens that requires a free hand.
I could even go with a Darkwood Shield (heavy wooden) if I want a cheap +2 to AC. It doesn't fit flavor-wise, but 257 Gp for +2 AC with no AC penalty does make good sense froman optimization perspective...

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Talon89 wrote:I have no dog in this fight, but I can't let that go. An AP can include whatever it likes. Dragon's Demand has banded mail of luck that's a breastplate. And a keen longbow. Kingmaker has an efficient scrollcase. Just because PCs can't do it doesn't mean it can't happen.allow me to fix this argument, in the adventurer paths... i will not say which there is a set of +3 elven chain. If elven chain is a titled item... how can that item in question be +3?
Elven chain is a rare item, just like a cold iron longsword in the Ultimate Equipment.
Can I Upgrade a Named Magic Item?
Named magic items—including specific armor and specific weapons—are not upgradeable. Non-magic specific armor and specific weapons may be upgraded normally. Magic armor and weapons may be upgraded to named versions if they are the same basic material and shape as, and meet but do not exceed the enhancement bonuses of the named versions. Wondrous items whose names include a +X value (such as bracers of armor, headband of vast intelligence, amulet of might fists, etc.) may also be upgraded following the rules for upgrading magical items on page 19 of the Guide to Pathfinder Society Organized Play.
The only place for specific armor and weapons is in the magic sections, but elven chain as listed is, in fact, non-magical. I believe it can be upgraded.

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@Kinevon - Thanks for the advice on the dusty rose stone! So does a wayfinder have just one ioun stone slot or more? And I forget which resource allows you to use clear spindle to avoid dominate person spells. I only own the CRB, APG and Field Guide currently.
As mentioned, many of the resonances are from Seekers of Secrets, which also includes many of the flawed and cracked Ioun stones, which can be cheap steps up at low level.
Standard Wayfinders have one slot, but there are additional wayfinders available, multiple sources, that can have up to 3 slots. Of course, just like the basic Wayfinder, as you slot stones with resonances, you lose magical abilities of the Wayfinder, one by one.
One of my PCs just bought the Ebon Wayfinder, two slots, but wound up leaving only a single stone slotted into a different wayfinder, as Darkvison, since he is human, is a useful benny.

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As mentioned, many of the resonances are from Seekers of Secrets, which also includes many of the flawed and cracked Ioun stones, which can be cheap steps up at low level.
Just remember that the flawed and craked Ioun stones do not have resonance powers.
Additionally, only normal ioun stones have resonance—inferior ioun stones never do.

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didnt see it listed but Sacred shield enchantment (100gp) from Adventurers Armory
if you channel energy you can expend one use into the shield to gain a +1 Sacred (or profane) bonus for 24 hours or untill Struck
the language is ecactly the same as that presented by the holy Vindicator so its by a melee attack - not a touch attack

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melee touch attacks are melee attacks.
I should have referenced the FAQ but here it is in its entirety
Holy Vindicator: Thise class has an ability that gives him a sacred bonus to AC until "struck in combat." Does a touch attack count as being "struck"? What about a spell like magic missile or fireball?
The ability lasts until an opponent makes a successful attack roll against the vindicator's Armor Class.
Armor class ... not Touch Armor class

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Vrog Skyreaver wrote:melee touch attacks are melee attacks.I should have referenced the FAQ but here it is in its entirety
APG FAQ wrote:Armor class ... not Touch Armor classHoly Vindicator: Thise class has an ability that gives him a sacred bonus to AC until "struck in combat." Does a touch attack count as being "struck"? What about a spell like magic missile or fireball?
The ability lasts until an opponent makes a successful attack roll against the vindicator's Armor Class.
I read that completely differently; that the distinction was for the spells listed (which are attacks, and do strike, but since they don't roll they don't qualify) and to distinguish AC from CMD (because maneuvers do use attack rolls, arguably strike, but also don't qualify.)
RAI, I think the writer was not intending to separate the types of AC with that statement. RAW, you could parse it so, but you could also say "Flat-Footed AC" is distinct too with the same argument.(Hey, it often has its own box on character sheets, right?)
If the writer wanted to be so specific about types of AC, they would have added another sentence for clarity.
My two g.p.

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Wraith235 wrote:Vrog Skyreaver wrote:melee touch attacks are melee attacks.I should have referenced the FAQ but here it is in its entirety
APG FAQ wrote:Armor class ... not Touch Armor classHoly Vindicator: Thise class has an ability that gives him a sacred bonus to AC until "struck in combat." Does a touch attack count as being "struck"? What about a spell like magic missile or fireball?
The ability lasts until an opponent makes a successful attack roll against the vindicator's Armor Class.
I read that completely differently; that the distinction was for the spells listed (which are attacks, and do strike, but since they don't roll they don't qualify) and to distinguish AC from CMD (because maneuvers do use attack rolls, arguably strike, but also don't qualify.)
RAI, I think the writer was not intending to separate the types of AC with that statement. RAW, you could parse it so, but you could also say "Flat-Footed AC" is distinct too with the same argument.
(Hey, it often has its own box on character sheets, right?)
If the writer wanted to be so specific about types of AC, they would have added another sentence for clarity.
My two g.p.
I disagree. I think it is perfectly clear as it is. Armor Class has a distinct definition in the game. Touch Armor Class and Flat-footed Armor Class also have distinct definitions. Trying to say that it could mean any of those would require words to be added to the sentence.

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I disagree. I think it is perfectly clear as it is. Armor Class has a distinct definition in the game. Touch Armor Class and Flat-footed Armor Class also have distinct definitions.
They do not. They are the same thing that different effects apply to. For example, dodge adds a bonus to your armor class, not your armor class and your touch armor class, but it does apply to your touch armor class.

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Armor Class has a distinct definition in the game. Touch Armor Class and Flat-footed Armor Class also have distinct definitions.
Armor Class (AC): All creatures in the game have an Armor Class. This score represents how hard it is to hit a creature in combat. As with other scores, higher is better.
No entries for "touch" or "flat-footed".
Sometimes you can't use your Dexterity bonus (if you have one). If you can't react to a blow, you can't use your Dexterity bonus to AC. If you don't have a Dexterity bonus, your AC does not change.
...
Touch Attacks: Some attacks completely disregard armor, including shields and natural armor—the aggressor need only touch a foe for such an attack to take full effect. In these cases, the attacker makes a touch attack roll (either ranged or melee). When you are the target of a touch attack, your AC doesn't include any armor bonus, shield bonus, or natural armor bonus. All other modifiers, such as your size modifier, Dexterity modifier, and deflection bonus (if any) apply normally.
You have boxes for "touch" and "flat-footed" on your character sheet, but those are not statistics in the game rules. They are both your Armor Class, minus certain components. It's right there in the book; an attack (unless it's a combat maneuver) is rolled against your Armor Class, even if the circumstances of the attack modify the numerical value of your Armor Class.

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well, let's see what the sanctified shield channel focus says:
A sanctified shield may be any type of shield (including bucklers, tower shields, and even magical shields). When activated, a sacred shield adds a +1 sacred (if positive energy) or profane (if negative energy) bonus to the wearer’s Armor Class. This bonus lasts for 24 hours or until the wearer is struck in combat, whichever comes first. Creatures other than the cleric are able to use the charged shield and this ability.
I would say "struck in combat" means hit with an attack roll. Also note that the ability doesn't say anything about melee only; it just says "struck in combat".

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All combat maneuvers are attack rolls.
When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver.
also, sunder targets an item, not a person. You can't sunder a person; well, I guess you can, but you don't need a combat maneuver to do so, you just need to hit them hard enough to cut their body into pieces.
But to get things back on track, it might be worth not mentioning enhancements while discussing comparisons and contrasts between high dex and low dex armors (except for specific armors, which don't exist as a "non enhanced" type). I think it'll help keep things focused.

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just noticed you set a note under hellknight armor that it uses the same stats as full plate. That is incorrect, the armor check penalty is 1 lower for hell knight plate.
Pretty sure that's because hellknight plate is always master crafted. Its in the description of the item. Full plate isn't listed as requiring master crafting, though it does require special fitting.