Petition to unban Mind Buttressing


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Liberty's Edge

MrSin wrote:
Chris Mortika wrote:
MrSin, Mekkis seems to be on target. You've complained about an entire class of spells, expressing frustration that they are even part of the game.
I have not complained about an entire school of spells. That would be a strawman. When you can quote me saying that enchantment spells only ruin the game or some such then you can say I have done so.

He hasn't said "a school of spells", he has said "a class of spells".

MrSin wrote:
The Beard wrote:
Now for the uh... actual topic. It's an awfully powerful enchantment to have, and it would sure as heck shut down more than its fair share of enemy abilities in PFS.
Eh, I never had a problem with shutting down things that weren't fun. Save or may as well leave the table abilities in particular always struck me as not fun.(pretty sure I said that up thread though...) Always have to look at the fun factor with things.

I would say that most of your post in this thread are against the use of spells that make an opponent unable to act or controll his actions, i.e. a whole class of spells.

Dark Archive 3/5 ***

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BigNorseWolf wrote:
Chris Mortika wrote:
Am I the only person reading this thread who has to stop and note, explicitly, that the enhancement isn't "Mind Buttering" every single time?
Wouldn't that have the opposite effect?

Succubi like it slippery.


Diego Rossi wrote:
I would say that most of your post in this thread are against the use of spells that make an opponent unable to act or controll his actions, i.e. a whole class of spells.

Yarr, the line of questioning is about enchantment though. Left out that quote.

Diego Rossi wrote:
I would say that most of your post in this thread are against the use of spells that make an opponent unable to act or controll his actions, i.e. a whole class of spells.

In response to people stating you lose something I ask what your losing. If it wasn't fun, who cares if you lost it?


enchantment has a few other spells, but yeah, most of the spells are about removing a player's ability to participate.

a player whom buys mind buttressing is saying, "please don't charm or dominate me, i wanna play. not be turned into an NPC"

not everyone enjoys losing control of their character

i really don't understand why that particular school of magic exists beyond tradition and a handful of concepts.

5/5 5/55/55/5

Umbriere Moonwhisper wrote:

enchantment has a few other spells, but yeah, most of the spells are about removing a player's ability to participate.

a player whom buys mind buttressing is saying, "please don't charm or dominate me, i wanna play. not be turned into an NPC"

not everyone enjoys losing control of their character

i really don't understand why that particular school of magic exists beyond tradition and a handful of concepts.

The wizard doing the look into my eyes thing is as at least as iconic as the fireball.

5/5 *****

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Tarma wrote:

I'm arguing that as far as charm and compulsion go, that school is already invalidated for PFS scenarios, past or future.

And you are wrong. The spindle is good, very good, almost mandatory at high levels but it is more about negating hold spells than anything else. It almost certainly should not exist.

Aasimar and Tieflings are not immune to all of the enchantmnet school. They are immune to Charm Person and Dominate Person. Charm is a terrible spell to use once initiative is rolled as you get a +5 bonus to the save and so are unlikely to succeed. Dominate is even worse as it has a 1 round casting time so you are liable to end up dead or disrupted if you try to cast it.

Crucially both outsider races are fully subject to sleep (also iffy due to 1 round cast), Suggestion (spindle does make you immune) and confusion (spindle doesnt help). The latter two are far better spells to actually be using during combat.

5/5 *****

Chris Mortika wrote:

This comment may be a tangent, and folks who want to follow the main thrust of the discussion might side step it.

The resonant power of the clear spindle ioun stone has a major drawback: there's only one stone slot in the generic wayfinder. And there are several ioun stones with cool resonant powers. (For example, the incadescent blue sphere grants Blind Fight as a bonus feat. The emerald ellipsoid doubles its potency.)

None of which come close to being as good as immunity to being mind controlled.

Grand Lodge 4/5 5/55/5 ***

Quote:
not everyone enjoys losing control of their character

I've seen this comment (or similar) a few times in this discussion and I don't understand it as a justification to ban something. Not that I disagree, but it can be applied to anything.

"not everyone enjoys getting critical hit by a x3(or 4) weapon" this usually results in a PC unconscious and dying so it has a similar effect as save or suck
"not everyone likes to die"
"not everyone likes to get ability damage/drain" which could drop you to zero and become incapacitated. It sucks, just ask the guy who was crit with a ray of enfeeblement
etc.

Sure not everything can immediately render you unable to act, but some can, and not all are even spells. The witch's hex was an example. I whole-heartedly agree with the posters that say everything a character can do should be available to their enemies. Its only fair. If a GM ever does something with the baddies that a player cannot do, they scream, "foul, unfair."

I also agree with the majority that say mind buttressing is too powerful for the cost. Using resonance powers as a justification is probably not going to win you any points. The vast majority think it is too powerful as well and should be banned.

Grand Lodge 5/5

+1 to Bob.

BigNorseWolf wrote:
MrSin wrote:
Mekkis wrote:
Firstly, as has been explained above: yes, the spells it eliminates are fun. Have you considered a petition to ban the Enchantment school? Perhaps to ban "save-or-die" effects?
Quick, lets throw things off topic by talking about unrelated things and creating strawmen and using hyperbole!
Hello! And welcome to the forums.

This is the best post in this thread so far. :P

RPG Superstar 2012 Top 16

Mekkis wrote:
MrSin wrote:
Mekkis wrote:
So you're suggesting that not only do we invalidate a significant proportion of existing scenarios, but we also remove the effective viability of that kind of effect from new scenarios which are written?

I'm not suggesting that at all when I state that there are other options, some of which may be more fun.

Let me ask another question entirely though, are the spells it invalidates fun? In particular, for players?

Firstly, as has been explained above: yes, the spells it eliminates are fun. Have you considered a petition to ban the Enchantment school? Perhaps to ban "save-or-die" effects?

Secondly, the spells it eliminates are actually easier to disrupt than many other spells (For reference, Dominate Person has a 1-round casting time, and short range - if you make your spellcraft check, it is often quite easy to avoid, simply by instructing the fighter to attack the spellcaster, or even just running away or getting behind total cover.)

Finally, do not forget that the GM is a player as well - if the combination of characters and scenarios is not fun for the GM, we will end up with fewer GMs.

Unfortunately, most of these spells are going to come from monsters who cast them as Standard Action SLA's, not as full round actions. The aforementioned Succubi being the most infamous and effective users of them with DC 23 Dominates...

==Aelryinth

Grand Lodge 4/5 5/55/5 ***

That brings up an interesting point. We were discussing SLA a few months back and could not find anything that stated they enjoyed a reduced casting time. In fact, the CRB indicates SLA take the same amount of time to cast as the spell they emulate. Therefore, a succubi would require a full round to cast dominate. We were, however, specifically discussing the use of SLA summoning, but the same rules should apply to both. Ideas?

4/5

Bob Jonquet wrote:
I whole-heartedly agree with the posters that say everything a character can do should be available to their enemies. Its only fair. If a GM ever does something with the baddies that a player cannot do, they scream, "foul, unfair."

NPCs have plenty of options that players don't have. Like, for example, there are plenty of NPCs that are completly immune to any mind affecting effects.

So if, in fact, you feel that "everything a character can do should be available to his enemies" then PCs should be able to have some way of making themselves completely immune to mind affecting spells.

Now I suspect you actually only want that to go one way, any option available to PCs should be available to NPCs. However, that argument is irrelevant to this issue. PCs having the ability to get immunity to certain effects doesn't stop NPCs from using those effects, it just makes it ineffective against those particular PCs. If there being a chance that an opponent might be immune to certain effects is sufficient to claim that an option isn't available to a character then suddenly very little qualifies as an option for PCs because there's something with immunity to just about every effect out there.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Bob Jonquet wrote:
That brings up an interesting point. We were discussing SLA a few months back and could not find anything that stated they enjoyed a reduced casting time.
Universal Monster Rules, Spell-Like Abilities wrote:
Using all other spell-like abilities is a standard action unless noted otherwise, and doing so provokes attacks of opportunity.
Bob Jonquet wrote:
In fact, the CRB indicates SLA take the same amount of time to cast as the spell they emulate.

I'm having trouble finding this; where is it?

Grand Lodge 5/5

Artoo wrote:
NPCs have plenty of options that players don't have. Like, for example, there are plenty of NPCs that are completly immune to any mind affecting effects.

Most, if not all, of those in PFS are undead. Nobody cries foul about that because it's a natural (unnatural?) part of being undead.

When NPCs start taking other class/feat/race/trait/item based options that players dont have in PFS because they are banned, but otherwise could use in a game, THATS when people cry foul.

5/5 *****

Jiggy wrote:

I'm having trouble finding this; where is it?

You cant find it because it isnt true. The section from the PRD states:

Quote:
A constant spell-like ability or one that can be used at will has no use limit; unless otherwise stated, a creature can only use a constant spell-like ability on itself. Reactivating a constant spell-like ability is a swift action. Using all other spell-like abilities is a standard action unless noted otherwise, and doing so provokes attacks of opportunity.

3/5 RPG Superstar 2013 Top 16

andreww wrote:
Jiggy wrote:

I'm having trouble finding this; where is it?

You cant find it because it isnt true. The section from the PRD states:

Quote:
A constant spell-like ability or one that can be used at will has no use limit; unless otherwise stated, a creature can only use a constant spell-like ability on itself. Reactivating a constant spell-like ability is a swift action. Using all other spell-like abilities is a standard action unless noted otherwise, and doing so provokes attacks of opportunity.

So then the question becomes: Does a different casting time for the spell it's duplicating count as "noted otherwise"? Or does it have to be noted as part of the SLA itself?

Grand Lodge 2/5 RPG Superstar 2012 Top 32

RainyDayNinja wrote:
andreww wrote:
Jiggy wrote:

I'm having trouble finding this; where is it?

You cant find it because it isnt true. The section from the PRD states:

Quote:
A constant spell-like ability or one that can be used at will has no use limit; unless otherwise stated, a creature can only use a constant spell-like ability on itself. Reactivating a constant spell-like ability is a swift action. Using all other spell-like abilities is a standard action unless noted otherwise, and doing so provokes attacks of opportunity.
So then the question becomes: Does a different casting time for the spell it's duplicating count as "noted otherwise"? Or does it have to be noted as part of the SLA itself?

If it meant "standard unless the spell's casting time is longer", then that would mean it works exactly like wands. The fact that the language between this and wand activation is so different would indicate that they function differently.

4/5

Oh man, I did not know this--does that mean that spells that are balanced by their 10 minute or 1 hour casting time are actually busted by gaining them as SLAs?

RPG Superstar 2012 Top 16

Actually, 'unless noted otherwise' generally means the OPPOSITE of that...if the spell is a swift action, it generally goes off as a swift action. If it's anything else, it goes off as a Standard Action. Which means, yes, SLA's are cast faster then their source spells.

i.e. all the summoning spells as SLA's go off as SA's, not full-round actions, unless specifically noted otherwise, and the same ruling would apply to just about any spell cast that way. Note that you generally don't find spells with extremely long casting times as SLA's, but just like Efreet ignore 25k material components, others can ignore multi or full round casting times.

==Aelryinth

3/5

Well, the dear aasimars and tieflings are immune because of being outsiders. As far as i remember there were enough discussions here about them and the ARG and RP....

People don´t only cry foul when NPC´s get to use banned things, they also cry much more "foul" when NPC´s use the same tricks, builds and combinations like them.

4/5

Aelryinth wrote:

Actually, 'unless noted otherwise' generally means the OPPOSITE of that...if the spell is a swift action, it generally goes off as a swift action. If it's anything else, it goes off as a Standard Action. Which means, yes, SLA's are cast faster then their source spells.

i.e. all the summoning spells as SLA's go off as SA's, not full-round actions, unless specifically noted otherwise, and the same ruling would apply to just about any spell cast that way. Note that you generally don't find spells with extremely long casting times as SLA's, but just like Efreet ignore 25k material components, others can ignore multi or full round casting times.

==Aelryinth

I was thinking particularly of using awaken with a called cetaceal agathion. I called a cetaceal in a really high-level sanctioned adventure, and she stayed for a good number of days. If she had been able to awaken as a standard action instead of a 24 hour cast time, well, that would have been pretty different.

5/5 *

Mark Seifter wrote:
I was thinking particularly of using awaken with a called cetaceal agathion. I called a cetaceal in a really high-level sanctioned adventure, and she stayed for a good number of days. If she had been able to awaken as a standard action instead of a 24 hour cast time, well, that would have been pretty different.

Well, awaken may not be the best example since its not PFS legal ;)

4/5

Carlos Robledo wrote:
Mark Seifter wrote:
I was thinking particularly of using awaken with a called cetaceal agathion. I called a cetaceal in a really high-level sanctioned adventure, and she stayed for a good number of days. If she had been able to awaken as a standard action instead of a 24 hour cast time, well, that would have been pretty different.
Well, awaken may not be the best example since its not PFS legal ;)

Yeah, it was campaign mode.

RPG Superstar 2012 Top 16

I believe there's a meta feat, Rapid casting, to reduce the casting time of really long spells. Might be 3.5, however.

And yes, being able to Awaken your own little army out of trees, horses, bulls, and war dogs would be a potent and VERY cost-effective way of recruiting stuff.

==Aelryinth

Scarab Sages 4/5

Umbriere Moonwhisper wrote:

enchantment has a few other spells, but yeah, most of the spells are about removing a player's ability to participate.

a player whom buys mind buttressing is saying, "please don't charm or dominate me, i wanna play. not be turned into an NPC"

not everyone enjoys losing control of their character

i really don't understand why that particular school of magic exists beyond tradition and a handful of concepts.

There are a lot of things a player doesn't want to happen to them, just because they don't doesn't mean it won't. When I GM, I usually let a player play their character while dominated, I just give them guidelines of what I want to happen.

The Enchantment school has loads of useful spells beyond Charm/Dominate/Hold spells. Just because you don't like them doesn't mean other players don't so please stop invalidating a part of the game you don't like it. When you run your homegame you are welcome to do such things. In fact your argument that something should be removed because you don't like it sounds like the argument that something should be allowed because you don't like what it protects against.

Mind Buttressing is overpowered for the cost and I am glad it is not allowed.


Chris Mullican wrote:
There are a lot of things a player doesn't want to happen to them, just because they don't doesn't mean it won't.

Statements like that sort of miss the point don't they?

Chris Mullican wrote:
The Enchantment school has loads of useful spells beyond Charm/Dominate/Hold spells.

What examples do you have?

Aelryinth wrote:
I believe there's a meta feat, Rapid casting, to reduce the casting time of really long spells. Might be 3.5, however.

Rapid Spell was a metamagic from complete divine. Off the top of my head Pathfinder has Acadamae Graduate.

Scarab Sages 4/5

MrSin wrote:
Chris Mullican wrote:
There are a lot of things a player doesn't want to happen to them, just because they don't doesn't mean it won't.
Statements like that sort of miss the point don't they?

No it doesn't. What is the point of playing a game if there are no challenges. Do you just want your boon, xp, whatever else and move on? If characters are all on "god mode" it makes the game boring.

Chris Mullican wrote:
The Enchantment school has loads of useful spells beyond Charm/Dominate/Hold spells.
MrSin wrote:
What examples do you have?

Oh I don't know, Bless, Bane, Daze, Feeblemind, the list goes on.


Chris Mullican wrote:
No it doesn't. What is the point of playing a game if there are no challenges. Do you just want your boon, xp, whatever else and move on? If characters are all on "god mode" it makes the game boring.

Hello strawman! Who said no one wants challenges? Save or dies aren't even challenges. Dice gods whims.

Chris Mullican wrote:
Oh I don't know, Bless, Bane, Daze, Feeblemind, the list goes on.

Okay, so which ones do you lose with mind buttressing? Just linking a school dodges the point. Which ones are fun and add to the game that you lose! That's the important question.

Sovereign Court 2/5

MrSin wrote:
Okay, so which ones do you lose with mind buttressing? Just linking a school dodges the point. Which ones are fun and add to the game that you lose! That's the important question.

Sorry, actually it's not the important question. The important question is why the hell is mind buttressing so cheap for the ability it bestows? If it were actually an expensive ability, I don't really think people would mind too much that it exists. The excessive accessibility of the enchantment is its real problem. 9k is ridiculous for an ability this powerful.

Discussing whether you, or anyone, likes SoD spells, or what spells out of the echantment school are good, or fun to deal with, is irrelevant to how unbalanced the armor enchantment is.


Acedio wrote:
The important question is why the hell is mind buttressing so cheap for the ability it bestows? If it were actually an expensive ability, I don't really think people would mind too much that it exists. The excessive accessibility of the enchantment is its real problem.

Well its price is a variable with an opportunity cost. What do you think the price is?

Sovereign Court 2/5

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It's a +2 armor bonus, which can be obtained for as little as 9k. It also does not have much competition as has been pointed out, because there are few armor enchantments that are as good as it. Most people who want this enchantment will get it at the 9k to get it earlier in their PFS character lifetime, and get other things later as they become available due to fame and cost.

Edit: Purchasing it early on is also only 4.5k more expensive than the CSIS. Considering this, you get an item that's in one way at least 4 times more effective (in terms of alignment protection) for 2 times the cost. How is that balanced?

It's too cheap.

Another edit: This has been argued extensively in the thread and I really don't think it's worth arguing any more. As far as I can tell, there's not really been anything said that diffuses the argument that the enchantment is too cheap for what it does.

If you want to keep attacking this from the angle that "people don't like MC effects" that's fine. I won't disagree with you that this would be a cool enchantment to have. This argument however is subjective, because some people don't mind those effects and don't really see the need for this item. Other people see blanket immunity as a problem that makes it harder to write more interesting scenarios. If you keep proceeding with this argument, the conversation will go in unproductive circles indefinitely because it's entirely rooted in opinion.

As far as I'm concerned, the factual issue with this enchantment it is that it is way too cheap for what it does. And purely for that reason, I think it should remain banned.

4/5

Also, given the magic vestment spell and that unlike magic weapons, where they came up with a cool way to make true enhancement more valuable than a buff spell, there is little reason not to get pure armor enhancement with magic vestment. That means it costs even less than it may seem to cost.


Acedio wrote:
Edit: Purchasing it early on is also only 4.5k more expensive than the CSIS. Considering this, you get an item that's in one way at least 4 times more effective (in terms of alignment protection) for 2 times the cost. How is that balanced?

On the other hand, how often is it that a Good aligned caster is casting dominate person on you?

Acedio wrote:
It's too cheap.

I actually disagree with that. I think its fine.

Mark Seifter wrote:
Also, given the magic vestment spell and that unlike magic weapons, where they came up with a cool way to make true enhancement more valuable than a buff spell, there is little reason not to get pure armor enhancement with magic vestment. That means it costs even less than it may seem to cost.

On the other hand, people who can cast magic vestment usually have fantastic will saves anyway(and access to other nifty spells), and the people who need it most usually have no access outside of a good friend or a scroll that'll take away from their other cash.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Gonna commit some blasphemy and get back on topic for a second here. ;)

My cleric wouldn't touch this. Neither would my armored Eldritch Knight. My sorceress can't use it. Neither can my bard, or my wife's magus. (Someone said it was medium/heavy-only, right?)

The clear spindle is 4k for anyone unless there's a specific other resonance power they're after. Mind buttressing, if I'm understanding it correctly, is only available to a subset of PCs who both wear significant armor and are okay with a permanent –2 to AC.

Is it that big of a deal for certain barbarians and maybe the odd ranger to have access to this? Because that's what the "consumer base" is looking like to me.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Jiggy wrote:

Gonna commit some blasphemy and get back on topic for a second here. ;)

My cleric wouldn't touch this. Neither would my armored Eldritch Knight. My sorceress can't use it. Neither can my bard, or my wife's magus. (Someone said it was medium/heavy-only, right?)

The clear spindle is 4k for anyone unless there's a specific other resonance power they're after. Mind buttressing, if I'm understanding it correctly, is only available to a subset of PCs who both wear significant armor and are okay with a permanent –2 to AC.

Is it that big of a deal for certain barbarians and maybe the odd ranger to have access to this? Because that's what the "consumer base" is looking like to me.

I'm fairly certain a mithral breastplate or other medium armor would qualify for this enchantment (don't have the source on hand though)--meaning that all non-arcane casters could benefit from it.

So I could see oracles, rogues, and anyone else that tanks Wisdom picking it up. It is pretty useless for clerics, druids, monks, rangers, and arcane casters though.

EDIT: After reading it (Carlos posted about it on page 1), I'm actually unsure if mithral medium armor would qualify for the enchantment.

4/5

Walter Sheppard wrote:
Jiggy wrote:

Gonna commit some blasphemy and get back on topic for a second here. ;)

My cleric wouldn't touch this. Neither would my armored Eldritch Knight. My sorceress can't use it. Neither can my bard, or my wife's magus. (Someone said it was medium/heavy-only, right?)

The clear spindle is 4k for anyone unless there's a specific other resonance power they're after. Mind buttressing, if I'm understanding it correctly, is only available to a subset of PCs who both wear significant armor and are okay with a permanent –2 to AC.

Is it that big of a deal for certain barbarians and maybe the odd ranger to have access to this? Because that's what the "consumer base" is looking like to me.

I'm fairly certain a mithral breastplate or other medium armor would qualify for this enchantment (don't have the source on hand though)--meaning that all non-arcane casters could benefit from it.

So I could see oracles, rogues, and anyone else that tanks Wisdom picking it up. It is pretty useless for clerics, druids, monks, rangers, and arcane casters though.

Yup, and my oracle even has magic vestment!


Walter Sheppard wrote:
EDIT: After reading it (Carlos posted about it on page 1), I'm actually unsure if mithral medium armor would qualify for the enchantment.

I actually thought it didn't when I read it. Meaning no character I play will benefit from it... I like my mithral breastplate to much to give it up.

3/5

The consumer base as i see it are most probably heavy hitting melee or archer types, maybe even rogues, who have a low will save and dumped their WIS in order to get other things higher. Frankly speaking fairly optimized characters. Said characters tend to onehit/shot a lot of encounters and end them fast. So, somehow delaying that by a compulsion/enchantment spell is a good gamedesign option, as is using it against the party.

There are always iron will and improved iron will, what evens out a lot already if you don´t dump your WIS to 8 or 7.

I had a two-handed fighter like that who was going crazy because a very small demon used cause fear on him and he was out of the fight for 4 rounds. Two running away, two coming back. That made an otherwise superboring 1-2 rounds encounter into a fun 5-6 rounds encounter that was memorizable. Now cause fear is not enchantment, but it is a similar mechanic and taking out the player. Of course he didn´t like it one bit, but overall it made the encounter much better, because there was some threat to the demon horde then and they didn´t just get hacked into pieces in one round.

That being said, there is always the possibility of medium mithral armor.
Either kikko or breastplate.

3/5

Yeah that comes down to language interpretation problems again.
Is "are treated as" similar or the as to "become".
I would say it is possible, since you still need the medium armor proficiency to avoid the ACP.

This is just among the same line as the titanmauler jotungrip ability and swashbucklers slashing finesse with a two-handed sword.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Walter Sheppard wrote:

I'm fairly certain a mithral breastplate or other medium armor would qualify for this enchantment (don't have the source on hand though)--meaning that all non-arcane casters could benefit from it.

So I could see oracles, rogues, and anyone else that tanks Wisdom picking it up. It is pretty useless for clerics, druids, monks, rangers, and arcane casters though.

EDIT: After reading it (Carlos posted about it on page 1), I'm actually unsure if mithral medium armor would qualify for the enchantment.

I'd like to be a fly on the wall during the conversation where the player is trying to explain that his bard can cast in his mithral breastplate because it's light but can use this enhancement because it's medium.

A mithral breastplate is considered light armor for everything but proficiency.


Jiggy wrote:
I'd like to be a fly on the wall during the conversation where the player is trying to explain that his bard can cast in his mithral breastplate because it's light but can use this enhancement because it's medium.

Would be funnier if there were a fighter with a mithral breastplate and the brawler enchant on it.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

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Jiggy wrote:
Walter Sheppard wrote:

I'm fairly certain a mithral breastplate or other medium armor would qualify for this enchantment (don't have the source on hand though)--meaning that all non-arcane casters could benefit from it.

So I could see oracles, rogues, and anyone else that tanks Wisdom picking it up. It is pretty useless for clerics, druids, monks, rangers, and arcane casters though.

EDIT: After reading it (Carlos posted about it on page 1), I'm actually unsure if mithral medium armor would qualify for the enchantment.

I'd like to be a fly on the wall during the conversation where the player is trying to explain that his bard can cast in his mithral breastplate because it's light but can use this enhancement because it's medium.

A mithral breastplate is considered light armor for everything but proficiency.

I'd hate to be a fly. They have a really short lifespan. Better than a mayfly though. If it had to be an insect, I'd rather be a cicada on the wall. A termite queen would probably live longer, but I'd be self-conscious about all that weight.

The Exchange 5/5 RPG Superstar 2010 Top 16

Orson Scott Card, in his excellent book about writing science fiction, explains that the language we use about alien technology and fantasy species has to be constrained away from metaphor. We can speak of the Chicago El snaking its way through a neighborhood, because we understand what a train is. If the people of Nex might have similar trains that might be, but aren't, actually snakes, we can't use that same language, for fear of confusing readers.

So it is with the metaphorical "fly on the wall." Nobody would want to be a fly. If for no other reason than we want to hear and comprehend the conversation ongoing in said room, and a fly has neither the brainpower nor the correct inner ears to do the job.

I dare so far as to sugest that Jiggy intended something along the lines of "I wish I'd cast clairaudience in the room during the conversation ..."

Grand Lodge 4/5 5/55/5 ***

1 person marked this as FAQ candidate.
Bob Jonquet wrote:
In fact, the CRB indicates SLA take the same amount of time to cast as the spell they emulate.
Jiggy wrote:
I'm having trouble finding this; where is it?

page 221, CRB, SPECIAL ABILITIES, Spell-Like Abilities...

Quote:

Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates is mentally. Armor never affects a spell-like ability's use, even if the ability resembles an arcane spell with a somatic component.

A spell-like ability has a casting time of 1 standard action unless noted otherwise in the* ability or spell description*. In all other ways, a spell-like ability functions just like the spell.

*emphasis mine

Since the start of PFRPG, I was using summoning SLA's as a standard action based on the wording at the beginning of the text. However, I got my ass chewed by numerous players who said that the latter part of the text clearly indicates an SLA has a casting time per the spell description. I don't claim to be an English major, but their argument is compelling based on the text.

andreww wrote:
The section from the PRD states...

You will note that the text from the PRD does not match that from the CRB and, IMO, leaves out very important wording. This is the reason why I NEVER use the PRD for rules adjudication.

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Hmm, I hadn't noticed that and I tend to agree with you. The PRD is very misleading in that case.

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Bob Jonquet wrote:
Bob Jonquet wrote:
In fact, the CRB indicates SLA take the same amount of time to cast as the spell they emulate.
Jiggy wrote:
I'm having trouble finding this; where is it?

page 221, CRB, SPECIAL ABILITIES, Spell-Like Abilities...

Quote:

Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates is mentally. Armor never affects a spell-like ability's use, even if the ability resembles an arcane spell with a somatic component.

A spell-like ability has a casting time of 1 standard action unless noted otherwise in the* ability or spell description*. In all other ways, a spell-like ability functions just like the spell.

*emphasis mine

Since the start of PFRPG, I was using summoning SLA's as a standard action based on the wording at the beginning of the text. However, I got my ass chewed by numerous players who said that the latter part of the text clearly indicates an SLA has a casting time per the spell description. I don't claim to be an English major, but their argument is compelling based on the text.

andreww wrote:
The section from the PRD states...
You will note that the text from the PRD does not match that from the CRB and, IMO, leaves out very important wording. This is the reason why I NEVER use the PRD for rules adjudication.

But the PRD (note: not the fan-made SRD, but the official PRD) is updated by Paizo with the latest errata. If it doesn't match your CRB, you should probably check whether you have the latest printing or not. It's possible that the wording in your book got intentionally changed to the wording in the PRD, which would carry some very significant implications.

Occasionally there are genuine differences between the latest CRB and the PRD, but they're pretty darn rare. An apparent difference will usually mean your CRB is out of date, so spotting such a difference should always prompt a reader to double-check.

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Chris Mortika wrote:

Orson Scott Card, in his excellent book about writing science fiction, explains that the language we use about alien technology and fantasy species has to be constrained away from metaphor. We can speak of the Chicago El snaking its way through a neighborhood, because we understand what a train is. If the people of Nex might have similar trains that might be, but aren't, actually snakes, we can't use that same language, for fear of confusing readers.

So it is with the metaphorical "fly on the wall." Nobody would want to be a fly. If for no other reason than we want to hear and comprehend the conversation ongoing in said room, and a fly has neither the brainpower nor the correct inner ears to do the job.

I dare so far as to sugest that Jiggy intended something along the lines of "I wish I'd cast clairaudience in the room during the conversation ..."

Clearly my Perform (comedy) check was too low for this crowd. :(

4/5

Bob Jonquet wrote:
andreww wrote:
The section from the PRD states...
You will note that the text from the PRD does not match that from the CRB and, IMO, leaves out very important wording. This is the reason why I NEVER use the PRD for rules adjudication.

The PRD has the same language in the Magic section. I'm guessing this is one of those situations where certain details are spread across multiple sections, like incorporeal traits and potion creation rules.

EDIT:
andreww's text is from the universal monster rules section here.

Bob's is from the Magic section here.

Everybody's right!

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redward wrote:
Bob Jonquet wrote:
andreww wrote:
The section from the PRD states...
You will note that the text from the PRD does not match that from the CRB and, IMO, leaves out very important wording. This is the reason why I NEVER use the PRD for rules adjudication.
The PRD has the same language in the Magic section. I'm guessing this is one of those situations where certain details are spread across multiple sections, like incorporeal traits and potion creation rules.

Aha! Good catch! Okay, so they match, it's just that there's more than one description and only one contains that phrase. Good to know!

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Jiggy wrote:
you should probably check whether you have the latest printing or not. It's possible that the wording in your book got intentionally changed to the wording in the PRD, which would carry some very significant implications.

Nope, I have three printings from 1st to 5th and the text has remained consistent. So, far, I haven't found anything in errata or FAQ that would support a standard casting of a summoning SLA...and believe me, as a GM, I would love to find it :-)

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