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Jacob Trier RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Dedicated Voter Season 8 |

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Andrew Black RPG Superstar 2008 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka MythrilDragon |

Amy Gillespie |

Amy Gillespie wrote:AHHHH When I was in the first grade we had to do and exercise dance to this song.Azouth wrote:
AAAAH! I remember that one!
(The one I posted ... I have to listen to once a week.)
My mom found this one for my sister when she was in 1st grade.
I think she STILL has that 45!

Drejk |
2 people marked this as a favorite. |

SCSi wrote:Oh yay got my first tears. Waiting for the halfling children tears that cure 1d4 humanoids of cancer.*starts taking notes*
Tears ... halfling ... children... cure cancer.
I feel an awesome item for next year coming on!
*pssst* Wayfinder #11... Cheliax issue... Nobles curing their diseases with halfling slaves' tears.

Amy Gillespie |

Amy Gillespie wrote:*pssst* Wayfinder #11... Cheliax issue... Nobles curing their diseases with halfling slaves' tears.SCSi wrote:Oh yay got my first tears. Waiting for the halfling children tears that cure 1d4 humanoids of cancer.*starts taking notes*
Tears ... halfling ... children... cure cancer.
I feel an awesome item for next year coming on!
...
I am so far behind on Wayfinder.

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2 people marked this as a favorite. |

Drejk |

Drejk wrote:You're serious? Dammit I cant even make original jokes! Im going to fail at this item creating business.
*pssst* Wayfinder #11... Cheliax issue... Nobles curing their diseases with halfling slaves' tears.
Drejk was nudging people to submit items for Wayfinder #11.
Yup. I wasn't saying there is such item... I was only implying that Cheliaxian nobles would pay for it.

SCSi Dedicated Voter Season 7 |

I have a legit question:
Some of these items (in the description) use some pretty far-off and rare things. Is the cost of the raw components factored into the price? It seems like you just need a few feats + the spells to make something that is described as a treant crying into a pool of the innards of a virgin Druid all contained in a sea-blue gem the size of a bowling ball.

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I have a legit question:
Some of these items (in the description) use some pretty far-off and rare things. Is the cost of the raw components factored into the price? It seems like you just need a few feats + the spells to make something that is described as a treant crying into a pool of the innards of a virgin Druid all contained in a sea-blue gem the size of a bowling ball.
Technically, it's a misstep. The cost of rare ingredients should already be factored into the creation price.
Also, the more strait-jacketing an item is via description, the less utility it has for a broader swath of games.

Drejk |

I have a legit question:
Some of these items (in the description) use some pretty far-off and rare things. Is the cost of the raw components factored into the price? It seems like you just need a few feats + the spells to make something that is described as a treant crying into a pool of the innards of a virgin Druid all contained in a sea-blue gem the size of a bowling ball.
Unless there is a specific requirement listed in requirements line all the fancy ingredients (like "this item is made of diamond-studded mithril") in the description are considered part of the normal item creation costs.

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And yet another "Grill". Can I not have real life in my pathfinder game plz?
Another thing on my auto-reject list. I'll vote for a cloak giving me 4 extra hands, barbarian rage, and a complete mind-wipe (no save) before voting for one of those.
No offense to the ones that designed them, but its completely antithetical to the type of game I want.

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Just for the record, I tend to vote against memory modification items just on general principle. Unless its paired up against something I dislike as a GM even more.
I agree, although Terah's charlatan class has a level 16 ability called "Alibi" that works a little on that premise. If done right, it can be a lot of fun. The main key, I think, is limiting it in a way that makes it useful, but at the same time doesn't mess over the target.

SCSi Dedicated Voter Season 7 |

SCSi wrote:Unless there is a specific requirement listed in requirements line all the fancy ingredients (like "this item is made of diamond-studded mithril") in the description are considered part of the normal item creation costs.I have a legit question:
Some of these items (in the description) use some pretty far-off and rare things. Is the cost of the raw components factored into the price? It seems like you just need a few feats + the spells to make something that is described as a treant crying into a pool of the innards of a virgin Druid all contained in a sea-blue gem the size of a bowling ball.
Cool, thanks for the clarification. I just wish ultra-unique components (like those from other creatures) were as important as the spells/feats used to create them.

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Wicht wrote:Just for the record, I tend to vote against memory modification items just on general principle. Unless its paired up against something I dislike as a GM even more.I agree, although Terah's charlatan class has a level 16 ability called "Alibi" that works a little on that premise. If done right, it can be a lot of fun. The main key, I think, is limiting it in a way that makes it useful, but at the same time doesn't mess over the target.
I have to think, would I, if I was a player, think this item was cool when it was used against me, or would it just be a pain to deal with both in and out of game.

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Pizza.
In addition to removing certain musical anomalies from my head, I'm hoping it will soothe my manly fixing things ego for busting the garbage disposal while fixing the sink.
And then back to voting. The Marathon title is still very doable, but there's no way I'm doing the 360/day necessary for Champion.

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Drejk wrote:Cool, thanks for the clarification. I just wish ultra-unique components (like those from other creatures) were as important as the spells/feats used to create them.SCSi wrote:Unless there is a specific requirement listed in requirements line all the fancy ingredients (like "this item is made of diamond-studded mithril") in the description are considered part of the normal item creation costs.I have a legit question:
Some of these items (in the description) use some pretty far-off and rare things. Is the cost of the raw components factored into the price? It seems like you just need a few feats + the spells to make something that is described as a treant crying into a pool of the innards of a virgin Druid all contained in a sea-blue gem the size of a bowling ball.
That's a GM decision, or should be, concerning how much to go into detail about such things. Again, the price/cost already reflects the need for dragon-skin/what-have-you, and the market price of the same. Now, the way to work with this, in-game, imo, is to allow the PCs, when they find a rare ingredient, to use that ingredient in place of a certain amount of gold when doing item creation, and some adventures even reflect this. As when a PC finds a lab with rare spices, skins and ingredients which allow for 2000 gp worth of item creation.

Aaron Miller 335 Dedicated Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 |

frank gori RPG Superstar Season 9 Top 32 , Marathon Voter Season 6, Marathon Voter Season 7, Champion Voter Season 8, Marathon Voter Season 9 aka GM_Solspiral |

frank gori RPG Superstar Season 9 Top 32 , Marathon Voter Season 6, Marathon Voter Season 7, Champion Voter Season 8, Marathon Voter Season 9 aka GM_Solspiral |