JRB1983 |
I'm currently playing a fourth level barbar who's focus is one big weapon sunder and the superstious rage power line. So far built as such
feats 1st level. power attack, and raging vitality
3rd level improved sunder
rage powers 2nd level supersitous
4th witch hunter
I think cleave might be my next feat after that I'm kinda drawing a blank on where to go. I'm not going come and get so don't need those feats any suggestions.
Also trying to decide what is the best use of my weapon enchantments.
I'm heading to +1 furious then I'm once again unsure, but I am sure that II don't want courageous as everyone seems to suggest just don't see the use in it. Any advice would be nice thank you.
XMorsX |
Cleave is fine but not great. CAGM is the best thing barb has to offer, so why do you neglect it right away?
Courageous is an excellent enchantment. Someone with more time could certainly explain its use to you.
Next feat could be extra rage power: lesser beast totem or reckless abandon. Take Spell Sunder when you qualify.
Drogos |
First, is your main weapon Adamantine? That should be the very first step if you intend to Sunder regularly. +1 and Furious are great first enhancements. Then upgrade to +2, then get Courageous. Why? Because when you Rage, you get to add +6 to Strength & +8 Constitution, +4 to Will saves and +4 to saves vs Spells, SLAs and SUs before lvl 11. At 11, the bonus becomes +8 STR and +10 CON, +5 Will and +6 Superstition saves. And if there is a Bard in your party inspiring courage, his bonus just get better (providing you fail your saving throw against them, which could happen since you'd roll against it each round).
For feats, Greater Sunder makes sundering through things awesome, cause you aren't wasting damage beyond what you need to destroy the item (of course, a lvl 7 choice). Sundering Strike is great if you're using a large threat weapon, like a Falchion (what my Barbarian uses)(again at level 9). I often find that Improved Overrun/Bullrush/drag (your choice) is something I wish I had, depending on what sort of maps (namely tight hallways) I find myself in. Positioning makes less differnece to barbarians, but your teammates might enjoy the manuevering of pieces around the board for them. And of course, Extra Rage Power is never a bad choice, because there is no real shortage of good rage powers, especially if you intend to expand in more than one tree.
JRB1983 |
First, is your main weapon Adamantine? That should be the very first step if you intend to Sunder regularly. +1 and Furious are great first enhancements. Then upgrade to +2, then get Courageous. Why? Because when you Rage, you get to add +6 to Strength & +8 Constitution, +4 to Will saves and +4 to saves vs Spells, SLAs and SUs before lvl 11. At 11, the bonus becomes +8 STR and +10 CON, +5 Will and +6 Superstition saves. And if there is a Bard in your party inspiring courage, his bonus just get better (providing you fail your saving throw against them, which could happen since you'd roll against it each round).
For feats, Greater Sunder makes sundering through things awesome, cause you aren't wasting damage beyond what you need to destroy the item (of course, a lvl 7 choice). Sundering Strike is great if you're using a large threat weapon, like a Falchion (what my Barbarian uses)(again at level 9). I often find that Improved Overrun/Bullrush/drag (your choice) is something I wish I had, depending on what sort of maps (namely tight hallways) I find myself in. Positioning makes less differnece to barbarians, but your teammates might enjoy the manuevering of pieces around the board for them. And of course, Extra Rage Power is never a bad choice, because there is no real shortage of good rage powers, especially if you intend to expand in more than one tree.
Maybe I'm missing something all I see is the bonus against fear where does the rest of that come in?
Imbicatus |
Maybe I'm missing something all I see is the bonus against fear where does the rest of that come in?
Courageous
Price +1 bonus
Aura faint enchantment; CL 3rd; Weight —
DESCRIPTIONThis special ability can only be added to a melee weapon.
A courageous weapon fortifies the wielder's courage and morale in battle. The wielder gains a morale bonus on saving throws against fear equal to the weapon's enhancement bonus. In addition, any morale bonus the wielder gains from any other source is increased by half the weapon's enhancement bonus (minimum 1).
Relevant sentence bolded. Rage bonuses are morale.
Rerednaw |
I'm currently playing a fourth level barbar who's focus is one big weapon sunder and the superstious rage power line. So far built as such
feats 1st level. power attack, and raging vitality
3rd level improved sunder
rage powers 2nd level supersitous
4th witch hunter
I think cleave might be my next feat after that I'm kinda drawing a blank on where to go. I'm not going come and get so don't need those feats any suggestions.Also trying to decide what is the best use of my weapon enchantments.
I'm heading to +1 furious then I'm once again unsure, but I am sure that II don't want courageous as everyone seems to suggest just don't see the use in it. Any advice would be nice thank you.
I go either Extra Rage Power and work on the Beast Totem line.
Or if not working towards Pounce, than the extra dice from Vital Strike (for when you cannot charge or full attack) may be worth considering. Especially if you go Mythic.At 6th you qualify for Spell Sunder. Unless your game has zero casters, I'd take it at your 6th level rage power.
As far as other Rage powers.
Reckless Abandon gives a nice bonus to hit.
Strength Surge is worth considering as the bonus synergizes well with Sunder.
Regarding enchantments, nothing is wrong with going flat bonuses after Furious. Courageous is rather pricey for the effect. You'll need to get the enchantment of your weapon to at least +4 before you get a real benefit.
Good luck with your decision.