Brambleson

JRB1983's page

18 posts. Alias of JOHNB83.


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That sucks alchemist fire does do much damage.


The juggler archtype olis solely for the juggling of the bombs part so mostly m'y own amusement. Just idea of a guy walking around jugglibg bombs is funny as heck to me.


Juggle bombs and do décent damage with them.


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I just read thru the ranged toolbox and saw the juggler archtype. Was wondering if there was a way to use bombs effective with this. Think of the jester from gauntlet video game.


It's actually for play we have a 6 man party and everything is well covered, so I just want to play something fun. A party face that likes to spend a tell.


Suggestions?


So far I am looking at theifling sor rakakssa bloodline.
At it looks like this +2 race, +3 skill focus, + 4 class skil and trained, +4 ability , +5 silver tongue, and +1 trait. That's a grad total of +19 at first level any ideas how to raise that?


I don't know how to change the title can someone make it say max bluff?


Bluff


I tried to ask this before and the page got sidetracked.
I want to make someone who is really good and bluffing, and was wondering what's the highest we can get at frist level class and race don't matter.


Also I mistyped my heading should be best lier ever how do I change that?


I want a level one character with the highest possible bluff. I don't care about race and class where should I start?


Drogos wrote:

First, is your main weapon Adamantine? That should be the very first step if you intend to Sunder regularly. +1 and Furious are great first enhancements. Then upgrade to +2, then get Courageous. Why? Because when you Rage, you get to add +6 to Strength & +8 Constitution, +4 to Will saves and +4 to saves vs Spells, SLAs and SUs before lvl 11. At 11, the bonus becomes +8 STR and +10 CON, +5 Will and +6 Superstition saves. And if there is a Bard in your party inspiring courage, his bonus just get better (providing you fail your saving throw against them, which could happen since you'd roll against it each round).

For feats, Greater Sunder makes sundering through things awesome, cause you aren't wasting damage beyond what you need to destroy the item (of course, a lvl 7 choice). Sundering Strike is great if you're using a large threat weapon, like a Falchion (what my Barbarian uses)(again at level 9). I often find that Improved Overrun/Bullrush/drag (your choice) is something I wish I had, depending on what sort of maps (namely tight hallways) I find myself in. Positioning makes less differnece to barbarians, but your teammates might enjoy the manuevering of pieces around the board for them. And of course, Extra Rage Power is never a bad choice, because there is no real shortage of good rage powers, especially if you intend to expand in more than one tree.

Maybe I'm missing something all I see is the bonus against fear where does the rest of that come in?


Good suggestion I didn't think about ditching feats for rage powers. I know that CAGM is strong just not really the way I wanted to go.


I'm currently playing a fourth level barbar who's focus is one big weapon sunder and the superstious rage power line. So far built as such

feats 1st level. power attack, and raging vitality
3rd level improved sunder
rage powers 2nd level supersitous
4th witch hunter
I think cleave might be my next feat after that I'm kinda drawing a blank on where to go. I'm not going come and get so don't need those feats any suggestions.

Also trying to decide what is the best use of my weapon enchantments.
I'm heading to +1 furious then I'm once again unsure, but I am sure that II don't want courageous as everyone seems to suggest just don't see the use in it. Any advice would be nice thank you.


I suggest a cleric with a two level dip in paladin, good healing and can hold its own thru smiting in combat.


Oh I see that makes since.


Anzyr wrote:
Metagaming would be if you a made a turning focused cleric that could auto-destroy a certain undead encounter in a certain fissure (and thus by default could auto-destroy all the other undead encounters).

Is it even possible to make a turning cleric strong enough to do that?

It has been awhile since I played that AP but wouldn't said undead being higher hd then your cleric level so you wouldn't be able to auto destroy it.