Makarion |
Diplomacy for Gather Information I would say is central to the class and should be on the list.
UMD, meh. Not so much. Get it with a trait if it bothers you that much.
But a Slayer needs to know what to slay where before it can even begin the process.
I think that Diplomacy incorporates elements that do not suit the Slayer per se. Would it not be a lot more elegant to tie it into the Track ability? Bonus equal to half your class level to attempts to track or gather information?
ChainsawSam |
ChainsawSam wrote:I think that Diplomacy incorporates elements that do not suit the Slayer per se. Would it not be a lot more elegant to tie it into the Track ability? Bonus equal to half your class level to attempts to track or gather information?Diplomacy for Gather Information I would say is central to the class and should be on the list.
UMD, meh. Not so much. Get it with a trait if it bothers you that much.
But a Slayer needs to know what to slay where before it can even begin the process.
The class either needs Diplomacy for Gather Information, or some way to mimic that.
I'm not picky personally, though the class has a lot of skill access as is.
Adam B. 135 |
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Makarion wrote:ChainsawSam wrote:I think that Diplomacy incorporates elements that do not suit the Slayer per se. Would it not be a lot more elegant to tie it into the Track ability? Bonus equal to half your class level to attempts to track or gather information?Diplomacy for Gather Information I would say is central to the class and should be on the list.
UMD, meh. Not so much. Get it with a trait if it bothers you that much.
But a Slayer needs to know what to slay where before it can even begin the process.
The class either needs Diplomacy for Gather Information, or some way to mimic that.
I'm not picky personally, though the class has a lot of skill access as is.
The class gets knowledge local.
ArenCordial |
knowledge local is not diplomacy..The class need diplomacy.
Slayer: Sorry boss I would have killed ___ but I could not find him or persuade anyone to tell me where he was. The only person that I think really knew was surrounded by a lot of guards so scaring him into telling me was not a good idea.
The worst part is you can't even calm your boss down after you tell him. ;)
ChainsawSam |
wraithstrike wrote:The worst part is you can't even calm your boss down after you tell him. ;)knowledge local is not diplomacy..The class need diplomacy.
Slayer: Sorry boss I would have killed ___ but I could not find him or persuade anyone to tell me where he was. The only person that I think really knew was surrounded by a lot of guards so scaring him into telling me was not a good idea.
Actually that's where Intimidate does come in handy.
*FLEX*
"FORGIVE ME FOR SCREWING UP THE LAST JOB OR ILL PUMMEL YOU, ALSO GIVE ME ANOTHER JOB!"
rgwynnjr |
We'll you can do diplomacy, just without the +3 on your roll since not a class skill. You could always take a trait to make diplomacy a class skill. I did that for my slayer not for diplomacy but UMD to use wands.
The slayer should be able to slay all the guards and then the person will just tell you since he/she just soiled themselves and does not want to die. No need for diplomacy or intimidate. :)
Scavion |
We'll you can do diplomacy, just without the +3 on your roll since not a class skill. You could always take a trait to make diplomacy a class skill. I did that for my slayer not for diplomacy but UMD to use wands.
The slayer should be able to slay all the guards and then the person will just tell you since he/she just soiled themselves and does not want to die. No need for diplomacy or intimidate. :)
Atta boy! Just kill em all if they don't tell you want you want. After the 3rd or 4th go down, most folks give in. Remember, enemies are intelligent and very much fear for their lives.
Gworeth |
Just off the top of my head, I'd say the Slayer is preferable to the rogue, but if I were to play a rangery type I'd go for ranger. Every single time.
But then, I have this character I'm trying to build, and I just can't fit him in these clothes the slayer wears.
But it is a vast improvement from the first version.
I do like d10 HP; It was sort of an odd one out, having d8 and full BaB
6 skill points is nice to have.
I'll look into it some more and give some feed-backs.
Nice job!
AndIMustMask |
LadyWurm wrote:Oh my god yes. Its a talent that right when you succeed on a diplomacy check, you get to stab them completely off guard. Its beautiful.RJGrady wrote:There's a rogue talent that lets you go straight from Diplomacy to stabbing. The slayer needs that. :)Stabplomacy? :D
Scavion |
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Scavion wrote:already exists.LadyWurm wrote:Oh my god yes. Its a talent that right when you succeed on a diplomacy check, you get to stab them completely off guard. Its beautiful.RJGrady wrote:There's a rogue talent that lets you go straight from Diplomacy to stabbing. The slayer needs that. :)Stabplomacy? :D
I knew it existed, just forgot it was a feat.
That feat is hilarious.
Gworeth |
AndIMustMask wrote:Scavion wrote:already exists.LadyWurm wrote:Oh my god yes. Its a talent that right when you succeed on a diplomacy check, you get to stab them completely off guard. Its beautiful.RJGrady wrote:There's a rogue talent that lets you go straight from Diplomacy to stabbing. The slayer needs that. :)Stabplomacy? :DI knew it existed, just forgot it was a feat.
That feat is hilarious.
Hmm... it states the victim of the attack becomes hostile after attack... Surprise! :D
Rogue Eidolon |
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Hmmm...
So we can now get a feat at every Slayer Talent. We also have other choices beyond feats, but at minimum we can pick feat each time. The Style feats are more constrained than any combat feat, but they generally include excellent feats for your given style and ignore prerequisites, so I'd rate them higher than general combat feats.
So compared to Fighter.
Same hit dice.
Missing a feat at level 1, but Slayer Tricks can fill in a feat at every other level if you like, including ignoring prereqs for style feats (and the 10+ feats can be any feat, even non-combat if you for some reason wanted). Also some of the advanced talents are probably even better than a feat, so ignoring the missing 1st level feat (I'm going to carry it down below as a Fighter feature the Slayer doesn't duplicate), that's a solid advantage for Slayer's Talents versus the Fighter bonus feat class feature.
Favored Target is better than Weapon Training in attack and damage (while also adding to some useful skills and even more with Stalker at 7--don't forget that in social situations, you can just spam Favored Target every time!) for 14 out of 20 levels, though it has action economy concerns for 6 of those 14. The other 6 levels it's a tie with Weapon Training. Favored Target seems better to me, particularly including out of combat uses, but we'll call it a wash.
Class-feature-wise, that leaves Fighter with nothing else but Bravery, Armor Training, and the single first level feat through level 18.
Compare to what the Slayer gets in return:
Track (ehh, it's a good bonus but situational), Swift Tracker (it's OK when you need it), Slayer's Advance (you probably only have about one fight a day that starts at huge distance at most, so could be useful but maybe not), and Quarry (very useful if you have the set-up round to do it, but you pretty much need to get the drop).
Okay, so far I think all of those Slayer abilities combined are not quite as good as Armor Training, Bravery, and an extra feat, although Quarry is nice.
But I left out Sneak Attack entirely. Sneak Attack eventually rising to 6d6 by level 18 blows the Fighter out of the water here, moreso than in the Lore Warden comparison Sean made earlier in the Brawler threads to give an example of an archetype that gives too much.
Scavion |
Hmmm...
So we can now get a feat at every Slayer Talent. We also have other choices beyond feats, but at minimum we can pick feat each time. The Style feats are more constrained than any combat feat, but they generally include excellent feats for your given style and ignore prerequisites, so I'd rate them higher than general combat feats.
So compared to Fighter.
Same hit dice.
Missing a feat at level 1, but Slayer Tricks can fill in a feat at every other level if you like, including ignoring prereqs for style feats (and the 10+ feats can be any feat, even non-combat if you for some reason wanted). Also some of the advanced talents are probably even better than a feat, so ignoring the missing 1st level feat (I'm going to carry it down below as a Fighter feature the Slayer doesn't duplicate), that's a solid advantage for Slayer's Talents versus the Fighter bonus feat class feature.
Favored Target is better than Weapon Training in attack and damage (while also adding to some useful skills and even more with Stalker at 7--don't forget that in social situations, you can just spam Favored Target every time!) for 14 out of 20 levels, though it has action economy concerns for 6 of those 14. The other 6 levels it's a tie with Weapon Training. Favored Target seems better to me, particularly including out of combat uses, but we'll call it a wash.
Class-feature-wise, that leaves Fighter with nothing else but Bravery, Armor Training, and the single first level feat through level 18.
Compare to what the Slayer gets in return:
Track (ehh, it's a good bonus but situational), Swift Tracker (it's OK when you need it), Slayer's Advance (you probably only have about one fight a day that starts at huge distance at most, so could be useful but maybe not), and Quarry (very useful if you have the set-up round to do it, but you pretty much need to get the drop).
Okay, so far I think all of those Slayer abilities combined are not quite as good as Armor Training, Bravery, and an extra feat,...
A comparison to the Ranger would be better me thinks as that is one of it's parent classes, and if the investigator thread is any indication, a metric for the power level of the class itself.
Jiggy RPG Superstar 2012 Top 32 |
Rogue Eidolon |
A comparison to the Ranger would be better me thinks as that is one of it's parent classes, and if the investigator thread is any indication, a metric for the power level of the class itself.
It's true, but for a combat class with unlimited use of it's to-hit and to-damage abilities against any type of enemy, Fighter is by far the better yardstick. With Ranger you don't know if you'll face the right foe (or with Guide you can easily run out of uses of Focus).
Rogue Eidolon |
Interesting. My now 3rd-level slayer feels kinda lame right now. Did I do something wrong?
I'll be honest--I have never liked switch-hitters as much as I'm supposed to according to all the guides on switch-hitters, so you'll have to ask someone else. I've found personally that whatever class you pick, they always underperform compared to non switch-hitters unless the enemy is using tactics specifically to counter the non switch-hitter.
My PFS Slayer Tiffany swings around her Greatsword quite happily at more-or-less the same rate as a Fighter of her level.
As shown in my level 1 playtest report, she annihilated the sometimes-quite-challenging encounter at the end of First Steps Part 1, personally clocking in at 3 out of 4 KOs. I don't think that's really proof that the Slayer is better than other characters at that level because any optimized meleeist could have done the same (I dropped the notorious Ledford by exact count, however, so even slightly less damage and it would have all gone differently), but it's certainly proof that it isn't underwhelming.
She'll always be only one feat behind the Fighter unless I choose to give her something the Fighter can't even get with her Slayer Talents. I could care less about Bravery. The only thing I'm not looking forward to is losing Armor Training, but the first one comes at the same level as Sneak Attack and the second one comes when I get Swift action Favored Target, so I'm sure I won't mind.
Jaunt |
Am I missing the language allowing the Slayer to take the advanced talent Feat multiple times? As far as I interpret it, you can take 1 Combat Trick, 1 Feat, and 3 Style Feats, which only covers half of the fighter's bonus feats (without actually needing to qualify for 3 of them, which is nice).
You can of course then take talents that give specific feats, but I'd say a bonus feat with a set of choices will always be superior to a bonus feat which offers a subset (usually of one) of those choices.
The fighter also has all armor and shield proficiencies (but who uses heavy armor anyway?), and has reliable access to his swift action every turn. He also has access to (G.) Weapon Spec.
Jiggy: Did you build it just like any other level 1-3 meleeist? Because that's what it is. If a level 3 fighter would feel awful, so will a slayer. If you're underperforming equal level martials, then you probably did do something wrong.
Rogue Eidolon |
Am I missing the language allowing the Slayer to take the advanced talent Feat multiple times? As far as I interpret it, you can take 1 Combat Trick, 1 Feat, and 3 Style Feats, which only covers half of the fighter's bonus feats (without actually needing to qualify for 3 of them, which is nice).
The way I read the Feat rogue advanced talent, you can take it as many times as you want because you get a bonus feat "instead of" selecting a talent, thus matching with the 3.5 advanced talent of the same name which could also be taken multiple times. If not, then you will stop getting feats after level 12 assuming you take Weapon Focus, which pretty much everyone eventually does. Evasion is more powerful than a feat, but it's true you might be running thin after level 14.
Scavion |
Jaunt wrote:Am I missing the language allowing the Slayer to take the advanced talent Feat multiple times? As far as I interpret it, you can take 1 Combat Trick, 1 Feat, and 3 Style Feats, which only covers half of the fighter's bonus feats (without actually needing to qualify for 3 of them, which is nice).The way I read the Feat rogue advanced talent, you can take it as many times as you want because you get a bonus feat "instead of" selecting a talent, thus matching with the 3.5 advanced talent of the same name which could also be taken multiple times. If not, then you will stop getting feats after level 12 assuming you take Weapon Focus, which pretty much everyone eventually does. Evasion is more powerful than a feat, but it's true you might be running thin after level 14.
10th Take Ranger Combat Style
12th Opportunist14th Evasion
16th You can use the Bonus Feat here or get Assassinate.
For an Archer Opportunist is less useful, buuuuut and I may be going off a limb here, Opportunist grants an Attack of Opportunity when an ally strikes a foe in melee. Could you make an AoO with a ranged weapon in that case? You could with Snapshot. *EVIL GRIN*
Jiggy RPG Superstar 2012 Top 32 |
Rogue Eidolon |
"A slayer cannot select an individual talent more than once." This is the same text as the rogue. "Feat" is a slayer talent, and a slayer cannot select the talent named "feat" more that once, even if you'd be using that talent to select a different feat every time.
Huh, so I guess there actually is one slight nerf for a very obscure build from the 3.5 Rogue to the PFRPG Rogue that I just never noticed, since I've never tried to take a feat over an advanced talent. The latter are usually way better.
Well, that's no problem in actual play. And I don't think the difference is a real loss for the Slayer, it simply makes it harder to do a straight comparison with the Fighter, as now at level 18 the Slayer will have a total of 4 fewer feats but 3 advanced talents the fighter can't get.
young will |
young will wrote:[Emphasis mine] Ok. I'll bite. What about "Slayer" says Diplomat or Magic User? Regardless, I'm sure archetypes can do this for you.It makes no sense to give the slayer trapfinding but not disable device
I also think this character should get UMD and diplomacy.
well personally I think that those are good skills for any class to have but when a slayer is going after his target he might need to diplomacy his way out of trouble to take down his target also what if he is taling a target and needs to use a wand or rod to get to a secret location? I could understand him not having umd but he should have diplomacy
Scavion |
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Rogue Eidolon wrote:Jaunt wrote:Am I missing the language allowing the Slayer to take the advanced talent Feat multiple times? As far as I interpret it, you can take 1 Combat Trick, 1 Feat, and 3 Style Feats, which only covers half of the fighter's bonus feats (without actually needing to qualify for 3 of them, which is nice).The way I read the Feat rogue advanced talent, you can take it as many times as you want because you get a bonus feat "instead of" selecting a talent, thus matching with the 3.5 advanced talent of the same name which could also be taken multiple times. If not, then you will stop getting feats after level 12 assuming you take Weapon Focus, which pretty much everyone eventually does. Evasion is more powerful than a feat, but it's true you might be running thin after level 14.10th Take Ranger Combat Style
12th Opportunist
14th Evasion
16th You can use the Bonus Feat here or get Assassinate.For an Archer Opportunist is less useful, buuuuut and I may be going off a limb here, Opportunist grants an Attack of Opportunity when an ally strikes a foe in melee. Could you make an AoO with a ranged weapon in that case? You could with Snapshot. *EVIL GRIN*
I would kill for a Ranged Flank option.
KainPen |
They can have diplomacy just spend ranks in it. they have plenty of skill points starting with 6 skill points and being int based class. I don't think they should be trained it. Their Job/Lifestyle is going to make them a bit stand offish with people. They are not going to be as trusted as a cleric or paladins word. They are killers slayer of things, this while sometimes will make them a hero it will also make people scared of them. I just don’t seeing as one of their core skills. But as others stated if you want a sly talking slayer or one of the people take background trait for it. you could take skill focus to increase it also options are additional background trait feats allow you to maybe pickup more background traits netting maybe two more class skill that it does not have.
Jaunt |
I agree that Feat is poorly communicated, but that's water under the bridge as far as the core book goes. If read super literally, you get to pick Feat (the talent) at level 10 (or whenever), and then at 12 and subsequent talent levels you have the option to pick a feat instead of an advanced talent.
If read Eidolon's way, you select Feat, then it immediately unselects itself because it says "instead of selecting a talent", and you have a feat but nothing allowing you to have taken it, committing the character building version of the grandfather paradox on itself.
The intended meaning is at cross purposes with the phrasing "instead of". I came down on the "once ever" side because if something is intended to break the multiple selection rule, it generally expressly says so.
So yeah, Fighter's got some stuff up on Mr. Slayer.
Aside from all that, yes, I would imagine Snap Shot lets you take an AoO with Opportunist, but only if you're within 5 feet, and you then provoke as well, unless you also have point blank master (and why wouldn't you?).
Diplomacy is for information gathering only. Extraction is either stealth or bluff. Consider: "It wasn't me, he was like this when I found him. The killer went that way!" versus "Look, guys, don't worry about it. He totally had it coming, and I'm getting paid quite a lot of money, and I'll share it with you." versus hiding in the ceiling.
Sean K Reynolds Designer, RPG Superstar Judge |
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Remember, there is a difference between
1) "I think skill X is iconic and essential for this class," and
2) "I think the class could find skill X useful in some circumstances."
The first translates to "the class should have skill X as a class skill."
The second translates to "skill X isn't an essential part of this class concept," so if you want it as a class skill you can choose to take a trait for that, or take Skill Focus in it.
There are many options in the game that let you tweak a classic character stereotype into what you want your character to be. We don't change the stereotype to match everyone's individual idea of what "my character should be."
In other words, "give this class X because X would be useful" isn't a strong argument for giving it X.
PaperStSoapCo |
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I feel like the Slayer is much better off as far as "role" numbers are concerned now, but I've realized I have a new concern now.
Before the most recent revision, I was pretty happy with the Slayer as a mash up of Rogue/Ranger, given that several other classes were basically mash ups as well. Now, though, most of the other classes have something unique they're doing. Arcanists are almost entirely unique, Investigators have the Studied Combat and Inspiration, Brawlers have Martial Maneuvers, Hunters have the Animal Focus, Warpriests have Fervor; the others are slightly less unique but still have a lot of NEW things. The Slayer is basically just a straight mash up of Ranger and Rogue, with the only semi-unique feature basically just being a reprint of a Ranger archetype ability.
Like I said, prior to the latest revision, I think I was fine with this because so many of the other classes were basically the same. I think that because the Slayer was better off than a lot of them in the first release, it got skipped over for a lot of the "interesting" parts of adjustment.
Starfox |
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Rynjin wrote:It gets Intimidate though. You can Gather Info with Intimidate I believe.No.
You can use Intimidate like Diplomacy only for the purposes of changing a targets disposition towards you.
Gather Information cannot be replicated by Intimidate.
Maybe an ability that lets you gather information using Intimidate, but after 24 hours the fear goes out of them and they start to talk about it?
Lord_Malkov |
Hmmm...
So we can now get a feat at every Slayer Talent. We also have other choices beyond feats, but at minimum we can pick feat each time. The Style feats are more constrained than any combat feat, but they generally include excellent feats for your given style and ignore prerequisites, so I'd rate them higher than general combat feats.
So compared to Fighter.
Same hit dice.
Missing a feat at level 1, but Slayer Tricks can fill in a feat at every other level if you like, including ignoring prereqs for style feats (and the 10+ feats can be any feat, even non-combat if you for some reason wanted). Also some of the advanced talents are probably even better than a feat, so ignoring the missing 1st level feat (I'm going to carry it down below as a Fighter feature the Slayer doesn't duplicate), that's a solid advantage for Slayer's Talents versus the Fighter bonus feat class feature.
Favored Target is better than Weapon Training in attack and damage (while also adding to some useful skills and even more with Stalker at 7--don't forget that in social situations, you can just spam Favored Target every time!) for 14 out of 20 levels, though it has action economy concerns for 6 of those 14. The other 6 levels it's a tie with Weapon Training. Favored Target seems better to me, particularly including out of combat uses, but we'll call it a wash.
Class-feature-wise, that leaves Fighter with nothing else but Bravery, Armor Training, and the single first level feat through level 18.
Compare to what the Slayer gets in return:
Track (ehh, it's a good bonus but situational), Swift Tracker (it's OK when you need it), Slayer's Advance (you probably only have about one fight a day that starts at huge distance at most, so could be useful but maybe not), and Quarry (very useful if you have the set-up round to do it, but you pretty much need to get the drop).
Okay, so far I think all of those Slayer abilities combined are not quite as good as Armor Training, Bravery, and an extra feat,...
Lets not leave out heavy armor training and fighter-only feats.
I also don't see how you are getting a feat with every talent. You can take style 3 times, combat trick once, weapon training, and the advanced "feat" talent once. So that is six talents out of 10. Of course, you can frontload these pretty well (Style at 2, Weapon Training at 4, Style at 6, Combat Trick at 8, Style at 10, Feat at 12) after those you are left pretty much with regular talents.Gloves of Dueling should also be kept in mind, as they make weapon training better than Favored Target flat out for combat purposes, and the action economy thing IS a real issue. Even as a swift action, you can only study one target per turn and a fighter does not have this issue. If the slayer studies a target and kills it, he is without favored target for all other enemies that turn.... so the fighter is easily better at mook killing.
Sneak attack is nice, but conditional, and far more limited when you are a full-BAB class dependent on full-attacks. It makes moving to flank a bad idea when a non-sneak attack full-attack is available (unlike the rogue).
With weapon specialization feats, greater weapon specialization, and gloves of dueling, the fighter has +2 to hit and +5 damage over the slayer on every hit (assuming the slayer is attacking a favored target). At level 12, the slayer has a potential 4d6 sneak attack, so in a flanking situation, the slayer is averaging 14 extra damage per hit over that +2/+5 from the fighter.
Considering the heavy armor and armor training that buffs up the fighter's AC, this seems fine to me. Armor Training is a big deal, and the added defense and mobility is very nice.
So, as an overall class, the Slayer may be a bit better than the fighter. I can see how that conclusion could arise. But the real question is: Is that a problem? The fighter is a much maligned class. It is plagued by absurdly low skill points. The fighter is a decent martial class, with some great features, but its not nearly as good as a ranger, and that seems to be the class we should be measuring the Slayer against. Right now I would say Ranger > Slayer > Fighter, but that is something that I can totally live with. I don't think, for example, that the Slayer being about ten times better than a rogue is a problem. If rogue was the baseline for power-level for all of these new classes, then the ACG would be a pretty awful book.
Eben TheQuiet |
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I know it's likely already been said, but I still struggle to fully embrace the Slayer for the combat style I really want... two-weapons. up until level 7, it's still an action-economy headache.
Is it really that game-breakign to allow it as a Swift from the get-go? It would certainly make Wovlerine happier.
Rogue Eidolon |
With weapon specialization feats, greater weapon specialization, and gloves of dueling...
Remember, at level 12 (when Greater Spec first kicks in), the Fighter is only one feat ahead of the Slayer and you spent three feats that you didn't spend for the Slayer. You also had the Fighter spend over 10% of his WBL on an item and then gave the Slayer nothing. Usually in the Fighter against other classes analysis, we can just easily give the Fighter those Fighter only feats "for free" because Fighter gets so many more feats than the other class, but front-loaded as much as possible on feats, the level 12 Slayer is only one feat down from the Fighter. We need to give the Slayer a one higher enhancement bonus on the weapon than the Fighter (that's a lowball estimate of what the Slayer can do with the money saved by not buying Gloves of Dueling) and also two extra feats before we analyze.
Davick |
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Is there a chance we could see new combat styles just for the stalker?
Feint Style maybe?
2nd level: Improved Feint, Skill Focus (Bluff), Deceitful, Feint Partner/Wave Strike
6th Level: Greater Feint, Two Weapon Feint
10th Level: Improved Two Weapon Feint, Improved Feint partner?(Maybe write a new feat?)
I can't really think of any others, but I like that one. Oh! wait,
Darkness Style
2nd Level: Stealthy, Blind Fight, Moonlight Stalker, Skill Focus (Stealth)
6th Level: Moonlight Stalker Feint, Hellcat Stealth
10th Level: Moonlight Stalker Master, Improved Blind Fight
And while I'm at it
Mobile Style (I recommend a rename)
2nd Level: Piranha Strike, Dodge, Mobility, Improved Initiative, Fleet?
6th Level: Spring Attack, WInd Stance
10th Level: Lightning Stance, Combat Reflexes? (I got nothin, write a new feat maybe?)
I'm not saying these are perfect, but it's a nice starting point.... they keep coming to me now
Underhanded Style
2nd Level: Quick Draw, Improved Initiative, Catch Off-Guard, Improved Dirty Trick, Betrayer
6th level: Greater Dirty Trick, Quick Dirty Trick
10th Level: Improvised Weapon Mastery, These all kind of start to run out of good stuff at the end....
I'm sure others could improve these or come up with their own. It seems like a neat way to avoid just copying the ranger and giving more Slayer type options. (An Infiltrator style would be cool, maybe co-opt betrayer for it)
Jaunt |
But also keep in mind that at level 20, Gloves of Dueling's cost is a drop in the ocean and the Slayer can't buy anything to close that gap with the same gold. Unless you only play at level 12. The Fighter also saves a nice chunk of change not having to mithril his armor to keep his full speed.
Since both classes are drowning in undefined feats, why don't you go ahead and tell us what the Slayer's taking and the Fighter isn't.
Rogue Eidolon |
But also keep in mind that at level 20, Gloves of Dueling's cost is a drop in the ocean and the Slayer can't buy anything to close that gap with the same gold.
A lot of things change with capstones, the highest possible levels, and huge gold amounts. For instance, classes that add two stats to lots of things, like paladins, pull significantly ahead of everybody else as you hit a discontinuity where you wish up many of your stats all in the last two levels. I don't think the very highest levels are terribly relevant when balancing a class, though if you do, please come and join me in calling for some thought on weakening the Swashbuckler's damage, which is provably extreme at high levels. So far people have just said "So? it's high levels. Most play is at low levels". Now I know that isn't you who said that, but we either should be focusing on the highest levels or we shouldn't. I do happen to agree that focusing on early to mid levels (and maybe at most 17-18, where most APs come to an end) is better.
ArenCordial |
I feel like the Slayer is much better off as far as "role" numbers are concerned now, but I've realized I have a new concern now.
Before the most recent revision, I was pretty happy with the Slayer as a mash up of Rogue/Ranger, given that several other classes were basically mash ups as well. Now, though, most of the other classes have something unique they're doing. Arcanists are almost entirely unique, Investigators have the Studied Combat and Inspiration, Brawlers have Martial Maneuvers, Hunters have the Animal Focus, Warpriests have Fervor; the others are slightly less unique but still have a lot of NEW things. The Slayer is basically just a straight mash up of Ranger and Rogue, with the only semi-unique feature basically just being a reprint of a Ranger archetype ability.
This. The Slayer needs unique features otherwise its a copy and paste job. Functional sure. Viable yes. But it needs something to distinguish itself.
iwood2465 |
The class is looking really good. I only have two comments/requests, though they've been mentioned.
1) SA should be tied to Favored Target. Let's say SA only on the favored target. Some of the restrictions should be removed. I was thinking something along the lines of being able to separate the target from help. Like, if the target has no allies within 10 feet, then SA is fair game type of thing. Also agree on the penalties to others. I would go for -2 AC and -2 Hit against any others. Don't think he/she should be fatigued, though.
2) Second, looking and building the class, I envision it as a quick/fast class. So, maybe the inclusion of something like Armor Training 1 or Fast Movement would be good. This way, it could wear medium armor and still move 30 feet.
Other comments, I think diplomacy might be good, but not UMD. As Sean said, they're useful but not essential and that's what skill focus is for. Diplomacy for gathering information may be essential, but I'm not sure. Also, the class has 18 class skills, which is quite enough, I think.
Scavion |
PaperStSoapCo wrote:This. The Slayer needs unique features otherwise its a copy and paste job. Functional sure. Viable yes. But it needs something to distinguish itself.I feel like the Slayer is much better off as far as "role" numbers are concerned now, but I've realized I have a new concern now.
Before the most recent revision, I was pretty happy with the Slayer as a mash up of Rogue/Ranger, given that several other classes were basically mash ups as well. Now, though, most of the other classes have something unique they're doing. Arcanists are almost entirely unique, Investigators have the Studied Combat and Inspiration, Brawlers have Martial Maneuvers, Hunters have the Animal Focus, Warpriests have Fervor; the others are slightly less unique but still have a lot of NEW things. The Slayer is basically just a straight mash up of Ranger and Rogue, with the only semi-unique feature basically just being a reprint of a Ranger archetype ability.
I think the Talents themselves could hold the holy grail to this. With the recent cut down on space, they could make some really interesting ones. Concepts like these
Mage Slayer
Ranged Sneak Attacks/Sniper
Lets brainstorm some more talents.