Digital version?


Pathfinder Adventure Card Game General Discussion


Hi folks - I love the card game, having bought it a couple of weeks ago and having played several scenarios through to get the hang of it (despite my Ezren question!)

I was just wondering if anyone knows if Paizo have any plans to bring this to the digital/mobile market? The way it plays, it seems eminently suited to be an IOS or such game.

I know it's a lazy question, and *real world* game developers must get sick of being asked as soon as they get a hit on their hands with a boardgame; I also don't ask as an alternative to the cards, which I really enjoy - rather the opposite - I'm kinda getting hooked and would love a version to play when out and about or (ahem) at work or wherever....

Just a thought :)


I think Vic put out a general request to any experienced developers on another thread, but nothing is planned at the moment (at least not that's been announced).

Pathfinder Adventure Card Game Designer

Daarck wrote:
I know it's a lazy question, and *real world* game developers must get sick of being asked as soon as they get a hit on their hands with a boardgame

We never get sick of being offered the opportunity, though. Someday I would like all my games available in digital form. But it has to be right, or it's not ever worth it.


Mike Selinker wrote:
Daarck wrote:
I know it's a lazy question, and *real world* game developers must get sick of being asked as soon as they get a hit on their hands with a boardgame
We never get sick of being offered the opportunity, though. Someday I would like all my games available in digital form. But it has to be right, or it's not ever worth it.

Agreed - I find it annoying that Games Workshop/ Rodeo can nail a new dungeon delving game on the iPod/ Pad, but Wizards can't. D&D Arena is not at all what I would look for from them, but Warhammer Quest is quite a good little party-based hack'n'slash explorer. C'est la vie :)

Enjoyed the Watch It Played video of you playing the other day, Mike - you looked genuinely pained when Chad decided to 'press his luck' :)

Pathfinder Adventure Card Game Designer

Daarck wrote:
Enjoyed the Watch It Played video of you playing the other day, Mike - you looked genuinely pained when Chad decided to 'press his luck' :)

For the video, my genuineness may have been exaggerated for comedic purposes. But in real life, I'm genuinely pained when Chad decides to press his luck.


While I would love a digital copy of this amazing game, I just personally feel for me that a digital version would take away from many of the experiences of the games. For instance being with your friends and being a bit more involved and actually interacting with the game.

I guess you could say some people might feel less immersed with the game. I would still love to give it a try though, especially if some minor graphics are added to "attacks" and what not.


Hmm... I wouldn't need any graphics (or even sound) on this. I'd just want something to automate all the shuffling and set-up (which takes AGES, especially playing solitaire with 6 characters...).

My ideal would be to have everybody round the table, with their own tablet/phone showing them their hand and character stats. And a tablet or two (or laptop(s)) on the table showing the locations.

Basically *literally* digitising and automating the game so we can get on with the playing of it. Hey, you could even have an option to enter your own dice roll results if you wanted to roll physical dice :)


@ h4ppy

You make a very valid point. I guess I just like the feel of the cards and what not. The friends I played with know how to shuffle and I just used a shuffle machine...lol.

Digital Game would make setup and clean up much faster. Here's a neat idea, I think at least, with technology advancing as it is you could like "sync" up with other players that have the app on their device.

You're just really making me want to play with my friends again, and I'm not at home at the moment. Lol


id love to see an AR integrated deck.

Cards stored server side, players play AR blanks which display the actual card used onscreen.
No descriptions on card, (all handled in the cloud)
Play a card, see an animation. the possibilities are endless

The one thing i really do feel is lacking is the feel of a coherent story underlying the game. This is one of the most important aspects that has not been converted properly. I simply do not have enough information to fully comprehend what is going on in a story ark, and allow my mind to simply suspend disbelief. I think a lot of complaints of replay ability may come from a simple fact like this.

Must be tough though, I wouldn't want to cannibalise one franchise to feed another, but like most internet experts, this is poorly explained and steeped deeply in opinion.

Im not a game designer (even though i think id be great, but hey don't we all)
Even some sort of companion app, (something to add a greater emotional depth would be greatly appreciated)

Its funny how us fans can sometimes assume ownership also. Thankfully your team was smart enough to allow house rules!


For me, (text) story would be far more important than animation.

E.g. you go into combat with Valeros, choose which boons to play and get something like this:

---

(players go through steps, picking boons to play then the result comes up like this...)

Valeros enters combat and wildly swings (discards) his Warhammer. Seeing his need for aid Ezren uses Blessing of the Gods to assist. Valeros' Warhammer flies towards the Giant and... [game rolls dice and calculates result] ... deals a non-lethal wound to the Giant. The Giant howls in pain then swings his club and causes Valeros 4 points of damage. Valeros is temporarily dazed and the Giant storms off into the distance. They will meet again one day, but maybe not today.

Do you wish to reduce the damage?

---

Such interjections could also be used to introduce/explain villains and present plot at key points in the story (e.g. when some locations are closed).


So... you want a PACG version of Zork?


1 person marked this as a favorite.
Flat the Impaler wrote:
So... you want a PACG version of Zork?

You are standing in an open field west of a white Sandpoint Cathedral, with a boarded front door.

There is a small mailbox here.

>open mailbox
Opening the small mailbox reveals a bunyip.

>


WesWagner wrote:
Flat the Impaler wrote:
So... you want a PACG version of Zork?

You are standing in an open field west of a white Sandpoint Cathedral, with a boarded front door.

There is a small mailbox here.

>open mailbox
Opening the small mailbox reveals a bunyip.

>

Opening the mailbox reveals collapsing boulders 0.o;;


Zebracakes4me wrote:


Opening the mailbox reveals collapsing boulders 0.o;;

I was willing to suspend disbelief for the bunyip, because we all of him so much... but collapsed boulders? That's it... I am not playing this game anymore!

(╯°□°)╯︵ ┻━┻


I've been trying to get some friends who work at a mobile software dev company to do exactly this. I even asked our lawyer how much he thinks it'll cost to secure the rights. I've pretty much got a team ready to start development barring the legal onslaught from Paizo et al. If ever there's been an RPG worth turning mobile, PACG is it.

Paizo Employee Chief Technical Officer

We are willing to hear proposals from established publishers with excellent reputations.


I argue that "if ever there's been an RPG worth turning mobile", any of your favourite classic pen and paper RPGs would be it. We're still waiting on a decent platform for sharing the RPG experience digitally with friends in remote locations (like when they're on vacation). Let alone a mobile (tablet friendly I suppose?) version.

That said, I'm all for PACG on my tablet with friends. >)


Well, this would be a lot simpler to implement than an RPG I imagine. Not that I have the skills to do it.... maybe I should go buy a book on this kind of stuff 9and study my butt off), I really would like to do something like this in my free time (for private home use only! [initially]) and then bring it to Paizo...

That above sentence has a lot of caveats... :)


Feynt wrote:

I argue that "if ever there's been an RPG worth turning mobile", any of your favourite classic pen and paper RPGs would be it. We're still waiting on a decent platform for sharing the RPG experience digitally with friends in remote locations (like when they're on vacation). Let alone a mobile (tablet friendly I suppose?) version.

.... >)

You really should try Fantasy Grounds 2(3 will be released shortly). For us, at least, it does almost everything we'd want, and its scripting lets you add features that may be missing.


Roll20 is worth a look as well.


I would like to say though, as a software engineer that isn't great a art I've thought long and hard a couple times about using Unity just getting a wire frame of this up and running where at least the rules and play works even if it looks like junk. Getting a solid framework up is the hardest part. I've already jotted down a bunch of notes about how i'd architect the networked MP and deck/character management, but I think getting SP working locally first would be easier.


Vic Wertz wrote:
We are willing to hear proposals from established publishers with excellent reputations.

You'd be better off hiring 3 developers to do it in-house. An established publisher is just going to eat your profits and take your IP.


Bucket wrote:
Vic Wertz wrote:
We are willing to hear proposals from established publishers with excellent reputations.
You'd be better off hiring 3 developers to do it in-house. An established publisher is just going to eat your profits and take your IP.

Except that part where they also eat most all the risk of the project because they have to pay the staff, manage the project, and eat the loss if they release a stinker.

Paizo Employee Chief Technical Officer

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At Paizo, we're very aware of we're good at, and what we're not good at. Even more importantly, when we want to do something we're not good at, we're good at knowing when we should acquire the skills to do that thing, or partner with somebody else. Creating a digital card game ourselves would be a money sink*, while licensing it to an established publisher with an excellent reputation brings rewards with minimal risk. We're also very capable of writing contracts that don't give away our IP.

*Heck, just the cost to put 3 software developers to work for a year (including benefits and other costs) would be in the neighborhood of $300,000.


The History of Chess, in Two Scenes:

Scene 1:
Guy Who Invented Chess: "...and that's how it's played. What do you think?"
Guy He's Talking To: "It's alright. But rooks should move however I want."

Scene 2:
Guy Selling the First Commercial Chess Set: "Are you willing to buy this?"
Guy He's Talking To: "You should move your production facilities to Pakistan."


Vic Wertz wrote:

At Paizo, we're very aware of we're good at, and what we're not good at. Even more importantly, when we want to do something we're not good at, we're good at knowing when we should acquire the skills to do that thing, or partner with somebody else. Creating a digital card game ourselves would be a money sink*, while licensing it to an established publisher with an excellent reputation brings rewards with minimal risk. We're also very capable of writing contracts that don't give away our IP.

*Heck, just the cost to put 3 software developers to work for a year (including benefits and other costs) would be in the neighborhood of $300,000.

Vic's instincts on this are 100% correct... not that he needs me to tell him that because he knows it is right. Though I do have the pedigree if someone was going to make an Argumentum ab auctoritate they would clearly state that my saying Vic was right was a reason to support what he is saying.

He is simply right thought for the reasons he is stating. The SWOT analysis plus the risk-v-reward matrix says to outsource and license it.


Whoever built Talisman Prologue seemed to do a decent job. :)


You are wise to avoid hiring software devs if it's not your business. Otherwise you end up becoming a software company which can bankrupt you if it's not your bag.

I guess I felt that the game is so well made it would be pretty easy to get started given the excellent framework in place already. My suggestions are all derived from my enthusiasm for PACG to succeed. Figuring how enthusiastic I am for a mobile version I expect there are more creative people out there already working on it. In my cursory review with friends "in the biz" it seemed inevitable that there would be a product on the app store soon. I just want to see it happen.


I agree the cost would be exorbitant but the product awesome. However, awesome is not always profitable, it makes me sad.

The app business is a difficult one to break into successfully so kudos to those who have. =)

If there ever is a digital version available make sure to send out a big announcement because that is something I would not want to miss.


Vic Wertz wrote:
We are willing to hear proposals from established publishers with excellent reputations.

You've mentioned that a couple of times here on the forums, Vic. I don't know anything about this process for private firms, but I do deal with RFPs and contract awards for public sector construction projects.

Would Paizo put together some type of guidelines or scope of project document then make it known they are interested in a PFACG digital project? Then perhaps companies like Playdek would look at those guidelines and approach Paizo about possibly doing a project?

Or, at present, has the offer been considered "tossed out" through your forum comments and if somebody comes in with some ideas, you'd respond as appropriate?

Just wondering. I'd love to play a good version of PFACG on the ipad, either solo or with others.

Paizo Employee Chief Technical Officer

The right company for most of our licenses will already have fans of our products. (Which is to say, if they don't have in-house fans, they're not going to be the right company for us!) When those fans are in a position to make things happen, I'm confident that they will approach us.

This approach has worked well for us with WizKids, Dynamite, UltraPro, and several other companies working on announced and yet-to-be-announced products.


I am making an IOS character generator/ character sheet. Here are a few mocks up of the intended design.

valeros
valerosFilter
valeros Large cards

The idea is to have a place to store all your characters and build your inventory. The upper right is a visual representation of how many cards are in your hand. The dark outlines are for when you level up then they light up to the characters . Just a fairly quick design (well several hours with scanning). I have all the pieces cut and placed in a 2k texture. I will need to dynamically load the large cards. If there is an interest in this type of application let me know. I probably have several weeks of programming to do before it is ready to show off an alpha.

If anybody has a breakdown of the cards with the names and the card count of the decks that would help me out tremendously.

Chris V

Paizo Employee Chief Technical Officer

Christopher,

Use of our copyrighted materials needs to comply with our Community Use Policy. (Note that the ability to republish most of our artwork is not available under that policy.) Please adjust your project to account for that.

Also, note that the Community Use Policy does not extend to commercial users, so if you were intending to sell your app, you'll need to remove *all* of our intellectual property from it, including all images, text, and trademarks.


Vic,

I should have been more clear with my intentions. I am not here to make any money off of your intelectual property. If it came off that way I am sorry. I would never publish anything with the written consent of the copyright holders.

The intent was for a free application, with your permission(of course) for the copyrighted images. I would like to work with you to create this app, based on the interest(if any) you have for this tool. You made an awesome product and I would like to make user friendly tool for all to use. I don't see a market to sell this application, but as a value added service to game, it has merit. A cool dice roling application could be built in also, as well and a reskin for the upcomming Skull and Shackels adventure path.

If you would like to chat about it feel free to email me @ vidopiac@yahoo.com.

Sincerly,
Chris V


Prev post should have been I would never publish anything with out the written consent of the copyright holders.

CV


Vic Wertz wrote:
We are willing to hear proposals from established publishers with excellent reputations.

One company comes to mind right away: PLAYDEK. Lots of partners already, great game catalog for ios, millions of sales... millions. From a consumer point of view, a Playdek developed/published Pathfinder ANYTHING would be a day 1 purchase. Playdek Games.


Too bad Playdek seems to be iPhone only.


I would also be very much against Playdek taking this - unless they open their minds and wallets to the Android community.

Unfortunately almost ALL board-game-on-mobile games companies seem to shun Android... hopefully this will change in the future.


h4ppy wrote:
Unfortunately almost ALL board-game-on-mobile games companies seem to shun Android... hopefully this will change in the future.

What really boggles my mind is the developers who ask "What is Android?"

(Yes, I've actually heard that from an app developer. And no, it wasn't as a joke...)


h4ppy wrote:

I would also be very much against Playdek taking this - unless they open their minds and wallets to the Android community.

Unfortunately almost ALL board-game-on-mobile games companies seem to shun Android... hopefully this will change in the future.

Unfortunately, Android means testing a larger number of devices, which means a bigger team to support it. I'm not saying it's a bad idea (I have an Android phone and an iPad), but I am saying that it can be annoying.

And while I love Playdek, expect delays in releases if they take up the project. Agricola I think was delayed for a year and I&K decks are already at least 1 month late (They promised "fall" but it's already rolled around). Their high quality is tempered by the fact that they trade time for it (which I suppose is better than the alternative).

Paizo Employee Chief Technical Officer

christopher vodopia wrote:
The intent was for a free application, with your permission(of course) for the copyrighted images.

We just don't have the time or bandwidth to support that making individual licenses for non-commercial users; that's why we have a blanket Community Use Policy instead. You'll need to comply with that, which means you'll need to replace card images with (probably) just the card names.


zeroth_hour wrote:
h4ppy wrote:

I would also be very much against Playdek taking this - unless they open their minds and wallets to the Android community.

Unfortunately almost ALL board-game-on-mobile games companies seem to shun Android... hopefully this will change in the future.

Unfortunately, Android means testing a larger number of devices, which means a bigger team to support it. I'm not saying it's a bad idea (I have an Android phone and an iPad), but I am saying that it can be annoying.

And while I love Playdek, expect delays in releases if they take up the project. Agricola I think was delayed for a year and I&K decks are already at least 1 month late (They promised "fall" but it's already rolled around). Their high quality is tempered by the fact that they trade time for it (which I suppose is better than the alternative).

The guys who built Talisman for Android did a great job.


Vic Wertz wrote:
We just don't have the time or bandwidth to support that making individual licenses for non-commercial users; that's why we have a blanket Community Use Policy instead. You'll need to comply with that, which means you'll need to replace card images with (probably) just the card names.

If you're keen, Christopher, you should look around the community use material - there's lots of allowable material. There are images of the iconics (for example) that are available for use via the CUP. Although images of the cards aren't allowed, you could still make something pretty spiffy, I suspect.


Ideally if the game could be web based then it could be multi-platform.


Paul Kingtiger wrote:
Ideally if the game could be web based then it could be multi-platform.

+1 (or 100) for this

Scarab Sages

How would you solve the issue of multiple player's having the same cards in their decks? I.E. There is one Amulet of Mighty Fists. Say both Sajan and Valeros has this card when they start the game. would you ignore it and use both, or force one or the other to give it up and pick a different item?


@dfsearles - you'd do the same thing you do in the physical game... you have limitations on the number of cards used by the party. If there aren't enough cards to go around then you need to pull something from the box.

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