Ezren

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Vic Wertz wrote:
I don't think that applies to Amazon UK, though—frankly, I don't actually know how they do what they do—but it does seem to often take them an extra week or two to get our products.

Thanks for the input Vic - just though it strange that I can pre-order the next one, but not 'order-order' the current one, or pre-order it a few days ago. It's still not showing up fyi; not a problem personally I just thought your marketing guys or whoever deals with them would like to know.


They haven't had it on, even for pre-order, in the weeks leading up to now, but they have had deck 5. Strange to say the least.


1 person marked this as a favorite.

Sean Bean 'heads' cast - I lolled :)


Mira Grant's zombie stuff. 'Feed' was a massive letdown. I get the idea that bloggers have inherited the world, but as a Zombie apocalypse book... meh.. not enough zombie apocalypse for my tastes.


Werthead wrote:

Surprisingly positive from RPS (who are usually harsher than most other sites):

Linkage.

Yeah, that's exactly what I thought - he has some caveats, but on the whole...


2 people marked this as a favorite.
Jiminy wrote:
Nihimon wrote:

It's one of my pet peeves. Some folks might find this article of interest.

How Covert Agents Infiltrate the Internet to Manipulate, Deceive, and Destroy Reputations

Not sure linking to (stolen?) top secret documents is the best idea. Especially for people in the five eyes countries where GCHQ probably now has us flagged :)

Meh - they're watching you anyway - may as well have fun with them.


...but they will let me pre-order deck 5 and the Harrow Deck, which does not, seemingly, have anything to do with the card game. Well played Amazon. Well played.

To The Book Depository! (edit - which I now see Amazon owns. Really, well done Amazon.)

Unless I've just missed it (and if anyone in the UK has ordered from them, can you provide a link), thought you guys Paizo guys might like to know.


I think it was H4ppy who suggested that if you are supposed to take damage and you have no cards in your hand, you bury the top card from your deck. I play that way as there should be *some* penalty, and it does make you think about what you're doing.


Hawkmoon269 wrote:

Well, I was thinking that "engaging" was a little more than encountering. Encountering was sort of like "seeing the card" while engaging was "dealing with the card".

I know we are talking "game terms" so dictionary terms don't work exactly, but think of two military ships at war. They encounter each other on the open sea. They may choose to turn around and run away, but they may also choose to engage each other. If they engage each other, that is when the shooting begins.

So in the typical sequence where the check represents the actual combat, that would be the engaging. And before engaging and after engaging happen before and after that. If you evaded, you are "turning around" instead of dealing with the "conflict". When there was "none" check, there is still an implied engagement, it just contains a "none" check.

Maybe it doesn't work. I don't know.

Agreed, I think we're heading in the same direction - Engaging is a much more 'in the thick of it' description than Encountering - the way I've written it, it just uses the word 'Encounter' to put brackets around the *entire* sequence of events from picking the card up from the location deck to putting it down wherever it ends up, whether the card has been tackled or evaded.

Any action that now happens 'before the encounter/ after the encounter' would, in the future, happen 'before/ after engaging' - the card has been encountered as soon as you pick it up.

I think for some folks that's where the disconnect is happening - how do you do something before an encounter when the very act of picking up the card is the start of the encounter?


Hawkmoon269 wrote:


I'd like to offer the helpful suggestion of "engaging" as a possibility. So cards would say "Before engaging..." and "After engaging..." And the sequence in the rulebook would be:

Evade the card (optional).
Apply any effects that happen before engaging the card, if needed.
Attempt the check.
Attempt the next check, if needed.
Apply any effects that happen after engaging the card, if needed.
Resolve the encounter.

And in the longer explanation of the steps you could clarify that when you evade a card it is not engaged.

I suggested a worse version of this idea earlier. But I think I used slightly messier terms (and misunderstood what resolving the encounter actually meant).

Just a friendly suggestion. Thanks for all you guys do to clarify things for us, and even the extra steps you take to explain why something was done the way it was done. I appreciate it.

I may be reading it wrong, but doesn't that just change the word and keep the problem? The argument will then be the sequence of engagement. As a compromise, why not both? May be messier to write out, but seems to have more of an obvious flow to me -

1. Encounter (i.e. pick up) a card on your turn.
2. If the card can be Evaded, and you wish to, Evade.
3. If the card cannot be Evaded, or you choose not to, the Engagement phase begins.
4. Do the main text of the card.
5. Carry out any 'After Engagement' effects.
6. Carry out whichever action is suitable for the results of Engaging the card (Banish/ Reshuffle into deck etc)
7. The Engagement, and the Encounter ends.

That would, I think, sort out the 'But do I actually encounter it?' question - you encounter everything; you can choose not to engage though (given the choice/ ability).

Ok - I'll away and read that and see how many holes I can poke in it before anyone else does :)

Eesh - edited for terrible English. I'm Scottish, so I have an excuse, but still...


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lol - I won't quote again, that's big enough on its own but I appreciate your view, and your right to it.

So - questions.

1. No. And as stated there is no way this game is broken; by 'broken' I mean something so bad you cannot play it.

2. Yes. All games are playtested on the go. That's why different revisions come out. The old thing that didn't work is out and the new thing that fixes the situation comes in - that's evolution. As I understand it, Pathfinder exists because of revisions to another game which were less than warmly received. If you like, and again to draw a pc gamer comparison, you can see these as patches. The difference I would argue, and a huge plus, is that these 'patches' are being applied as and when they are brought up and worked through by way of the forum and FAQ, rather than having to wait months with no idea what's happening.

3. No. It's not at all mandatory; it certainly helps and is expected by and large, but it's not mandatory. Also, it's easy to set up forums etc - actually getting the people who *made* the game to take part - that's something else. I certainly wouldn't use the word 'abuse' at any point though.

4. Me playing this game and finding something erroneous, which I can generally quickly check on the internet and resolve and me having a car that does not get me to work is hardly a valid comparison.

You do seem to be going the drama route here; I just don't really think there is any. I know that's generally the way of the internet, but...

heh - the pizza's here :)


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Io Stesso wrote:
Vic Wertz wrote:
Io Stesso wrote:

Well I'm glad you (and may be Mike) finally and eventually noted this "small" ambiguity. How long does this took? 6 months? And - I wonder - was it not evident enough during game designing and playtesting?

That's really beyond me.
Welcome to the boards. We have few rules here, but one of them is "don't be a jerk." You have made two posts, both of which are borderline. You don't have to like us or even agree with us, but you do have to tone down the attitude, or you will not be welcome here.

I simply expressed an opinion and a criticism to a game I paid for. Nothing you can't take easily with no consequences whatsoever.

Anyway,I apologize if you felt offended by my words. Let me put it in a less "jerky" way.
"How is it that in designing and playtesting phase no one noticed such a big wording issue, about such a central aspect of the game (encountering)?"

I'd like to share a polar opposite view if I may, and looking at the boards I'm assuming this is the view that a major percentage of the game's buyers/ players share: I would like to thank Paizo, Mike, Vic and how ever many other folk who are behind the scenes of the card game for treating it as an evolving game rather than 'Shipped, done'. To put it in perspective, I've bought my fair share of pc games that have been more or less broken right out of the gate requiring patches that may or may not (Skyrim, I'm looking at you) fix what's knackered.

The ongoing support and obvious enthusiasm for this game from the developers is a nice change of pace for me, and the fact that the creators are not only willing to engage with their playerbase pretty much constantly, and actively take on board and make changes, however small, based on those conversations makes this a game I'll easily and willingly get behind both vocally here and by buying it.

Cheers all - happy customer here.


Polyphemus wrote:
There are a few threads on BGG that have tried to compile a list of fan made material. They aren't all encompassing, but it is at least a place to start. Two of the better threads are this one and this one. You can also check out this fan compilation wiki, and the files download section on BGG. Hope this helps.

Have to say, the drop-in inserts to update the card text is genius - so simple, so effective. Big thanks to Hawkmoon269 for that.


Firedale2002 wrote:

There's been a few changes to some of the character for PACG, and the character tracker sheets that are currently available for download are for the original printing of the game without any errata whatsoever.

It would be nice if an updated version was made available and updated regularly (daily not necessary, but regularly enough when changes are made to the characters).

I know it may be a pain to update it every so often and make it a new free purchase, but I'd very much like to have the updated PDFs since they are not editable and we can't create our own as that's against the use policy.

Can't create your own? is that a thing? If it annoys me enough, it'll be a piece of paper and a pencil - old school character sheets are the badger's.


Hawkmoon269 wrote:

If you had two Toxic Cloud spells in effect at once, I would add the effect from both of them.

But note that a single character cannot put two of them in effect on the same encounter. So you'd either have to have two different players play them on the same encounter, or you'd have to play one during one encounter than another during a second encounter on the same turn.

Ack, I missed that and did indeed have Ezren go full Dictator with a double-barreled mustard gas launch. Bugger.

Right then - Actually didn't kill that boss last night. Back we go :)

Edit - 'scuse my manners - Thanks HM :)


'ello all - isn't Monday fun? :)

I have a quick question about the Toxic Cloud spell and how folk are using it - are you playing it that the bonus stacks if you play more than one at the same time? I can't see anywhere saying you can't play both at once, but from an 'actually being in it' sort of point of view, does playing two actually make any difference? Bad guy #1 is already in a pea-souper...

Your thoughts?


that was fun - love the art style too :)


Hawkmoon269 wrote:

I think some of the ones backordered from Paizo's site are available here. I see Harks for example:

http://www.reapermini.com/Miniatures/pathfinder%20iconic/latest/page2

Sweet mercy - some of the paint jobs on those minis are gorgeous


Jjiinx wrote:
masher77 wrote:
Jjiinx wrote:


My question is, is there anything else I can possibly buy to further add to the game? I'm just a bit addicted :P

I assume you have all the promos... or you can get 5 of the Blessing of Zarongel if you like...

Also, a nice sharpie for marking up the character cards?

I have a sharpie and the character cards have clear sleeves, I don't have any of the promos, paying 10-30$ for a single card seems a little overboard for me

I dunno if it's frowned upon (or plain illegal for that matter) but the promos are pretty much freely available on this very internet if you don't mind printing 'em out. If it's just for the content value rather than the 'having one' aspect of it.


Jjiinx wrote:
Red Harvester wrote:

You could get the pewter or bones miniatures from Reaper to use instead of the cards for your characters... but they will need painting.

And yes, that is what I've been doing. So far, Lini, Merisiel, Valeros, Seoni and Harsk. Now, I just need to find time to paint them...

We have Lem, Merisiel, and Valeros. Couldn't find the others, so instead we're using some miniatures from Descent 2nd Edition since some of those heroes look similar enough to the ones in Pathfinder

Same - seems to be a dearth of the minis for Pathfinder and I can't seem to find all of them made of the same material - some would be metal, some plastic- that tugs at my OCD. No chance of a re-issue on this stuff?

I'm using assorted minis from my D&D board games - some of the minis from Dungeon Command and Drizzt/ Ashardalon are near as dammit, and that'll do. Just bought Descent as well, but I didn't think any of them where closer than what I was using. Might end up even playing Desecent with them :)


Munchwolf wrote:
Where in this card game do they ask for a 1d100 roll?

They don't; the original reply is imparting some 'general' dice rolling knowledge to someone who seems not to know.


Drunkenping wrote:

I've read a couple of threads regarding the desire for some added difficulty to the game. Likewise, I've heard some people (like myself) who are not familiar with the Pathfinder RPG and wish for some added context and 'role playing' for the game.

It's hard to see how any of them increase the roleplaying aspect you were talking about; most of them seem like they could be additional Barrier cards if anything.

I think the 'lacking story' criticism is that going from a full RPG to cards there's a shedload of info you don't get, as discussed by the Starlit Citadel ladies. These *particular* card ideas don't really seem to contribute to the story at hand, rather just take you off on a tangent.


Hawkmoon269 wrote:

Not on the same check. And for regular monsters, you only get to attempt 1 combat check. Both those cards define your combat check with the words "For your combat check..." So its one or the other.

If you fought a villain that required 2 combat checks to defeat, you could use the quaterstaff for the first combat check and scorching ray for the second (or the other way around).

Updated Rulebook Page 11" wrote:
Some cards may allow you to replace the required skill for a check with a different one; as part of this action, you may play only 1 card or use only 1 power that changes the skill you are going to use.

...although there are spells which enchant weapons and obviously can be used to augment your weapon ham-fistedness.


Brainwave wrote:
Steve Townsend wrote:
Brainwave wrote:

Yep. One thing I'm a little curious on though is exactly when the 1d4 roll is supposed to happen during the check.

For example on our last run of that adventure, I had a Sanctuary in my hand near the end. I would have *liked* to have used to to evade after knowing what the roll was - like if it's a 4, evade, and try again. But, since evading happens very early on in the combat, we decided that the 1d4 roll probably is supposed to happen after that, like during the assemble die phase or actually during the check itself somehow.

Anyway would be good to know, and probably best to specify timing on rolls such as those, as it definitely can matter.

Evading is not part of the combat (encounter), it happens before it. Unfortunately, you'd have to decide to evade without knowing the 1d4 roll here.
I'm aware of when evading happens during an encounter, however my point is that the exact time of the d4 roll is unspecified.

I would hazard a guess that it's as soon as you see it's a goblin going strictly by the card text. Doesn't seem like a problem to me that you roll the d4 and then decide whether to evade or not; it seems more of a set-up mechanic than Combat mechanic if you get my drift.

Rolling after, as mentioned above, does seem a bit more random and fun though :)


h4ppy wrote:

Got a notice in today's "new releases" email from the distributor (there's only one in the UK, right?) saying that all this week's Paizo items have a release date of 26th December (and apologising for not mentioning it sooner).

Hopefully everybody saw that and sticks to the dates now.

H4ppy - you have a shop in the UK? Are you allowed to tell us where or link to it in some way on here? A twitter name would do :)


Kona wrote:
Daarck I have dune that many times >_< lol

lol - only when no-one's looking! (I shut my eyes when recharging playing solo)


Vic Wertz wrote:
I have to say, while I don't spend too much time looking at fan-made cards, I don't think I've yet seen a scenario that would even come *close* to fitting on a card!

A4 cards - it's the next big thing :)


Mike Selinker wrote:
Daarck wrote:
**Note - create a Carrot card. That is being guarded by killer bunnies.
Some people say PACG is too random now. Wait till we add a lottery.

I watched Undead Viking's review of the game and that was one of his criticisms. I was a bit 'Ah, come on' about some of the stuff he was saying about getting certain cards in certain locations which made no sense and kinda 'broke' the game for him - think he was saying something along the lines of a Cave-in at the Rope Bridge or something like that.

I like how random it is, like you never know what's round the next corner. I don't take it for granted that the bridge for example is the only thing that's there, it's just the dominant feature in that area if you like, and other stuff can be round about it too. Just use some imagination. Cave in at a rope bridge? You were investigating under the bridge, found a cave, there's a cave in - not too difficult.

It was fun coming up with the text for a card, even a joke one, and I'd encourage everyone to do just one just to see the amount of stuff you CAN'T put on a small pane on one card. Gives you an appreciation for the amount of work that has gone into this game and lets you see why the meta rule of 'Do what the card says and don't do what it doesn't say' came into being - there's so much you could put, but at some point you have to stop typing and start making the text fit.

That editing-down for the cards, having them make sense, having them play correctly, must have been torture.


Flat the Impaler wrote:

Bear in mind that if you blow that many blessings in one combat, you're not going to see any of those blessings again until you get back to the bottom of your character deck. So you're going to have 1 amazing combat roll, then probably many turns before you see any of those cards again.

Unless of course you've taken enough damage (or discarded enough cards) where your character deck is basically empty, and all you have left is your blessings, then yes... Sajan rocks. Until he takes non-combat damage and dies, that is...

...or unless you recharge cards to the top of your deck....


Lostblade wrote:
Tell him if he designs a pack-mule card you'll let him have it cart around one thing.
^ That is awesome!

Ally Card - Buckaroo* the Mule.

Acquire - Wisdom/ Charisma 8. Or play and Banish the Carrot card**.

Slightly lame and very temperamental.

This mule can be loaded to carry one Boon in addition to the controlling characters' normal hand size before he starts biting and kicking. He's been overloaded in the past.

Buckaroo may move at the end of the controlling characters' turn, delivering his load to another player at any location at that time. If you choose to do this, roll a d8. On a 1, he bucks and kicks the Boon off on the way, and he disappears into the sunset. Banish both Buckaroo* and his cargo.

If Buckaroo* delivers the cargo, he becomes the property of the character he has moved to.

* Note - Maybe not 'Buckaroo'. Who needs the lawyers?
**Note - create a Carrot card. That is being guarded by killer bunnies.


Cheez wrote:
Sajan's ability reads: "When you attempt a check without playing a weapon, you *may* use your Dexterity die instead of your Strength die."

Hi Ben - In that instance wouldn't you just choose not to use Sajan's unarmed/Dex power, and so default to Strength for the sake of the extra dice? Melee rolls are Strength until changed by power/ condition and Sajan's power to switch to Dex is a choice he *may* make, unless I'm reading it wrong (eminently possible).


Bidmaron wrote:
If you are going to make house rules to nerf the game, your call, but just don't be one of the folks decrying how easy the game is.

Hmm - not sure if that's for me, but I'm loving the game, not decrying it.

As for the available cards in the deck/hand merry-go-round... I actually saw the point of that last night. Wasn't really contemplating risk, but more the well known squishy-ness of casters. Having to replace a larger hand can, in effect cause them to have less health. There's more chance that Val can reset 4 cards than Ez can reset 6.

Fiendish, Mr Selinker; my hat is doffed. And the rules will be followed henceforth. Understanding is key to fun :)


Tell him if he designs a pack-mule card you'll let him have it cart around one thing. Get his creative juices flowing :)


pluvia33 wrote:
...I would probably just make a player rebuild a new character deck, but let them gain the same number of feats of each type that the rest of the party has. I would probably also not let them pick the same character that just died.

That would be my route too - thematically allowing the party to pick up a new companion of equal 'level' and go about their merry, blood-soaked way.


That makes no sense to me, and even worse limits your game.

I'd also argue that there's actually more nail-biting going on when you watch your deck shrink to 5...4...3...2...1 rather than die with 5 cards beside you because, for example, Ezren gets wiped out and his hand size is 6.

Different ways to play though, I guess.

Edit - dagnabbit, brutal is the way of the rules - 'Finally, if you have fewer cards than your hand size you MUST draw cards until the number of cards in your hand matches your hand size' (Revised rules,page 9)

Caps are mine, but yeah - I won't be playing by that rule at all :)


Yeah... that's not how I'll be doing it. That seems needlessly brutal and pedantic. Not to mention not at all fun.


Good lord - nevermind - I just read a thread a couple below where this was and, apparently, I am still free-styling the rules to the point of making up my own game. Back to the rulebook we go :)

I have to be honest - playing a game and taking part in a community that's as lively and informed as this one actually improves the game for me, and continually learning the intricacies of the rules is really interesting to me.


Why would you evade a boon?


I'd advise watching more than one vid as well - you get a different perspective from different games because they will cover different situations. Also, in at least one of the videos I've seen, the guys are using the blessings deck wrong, acquiring cards from it if a BoG turns up.


agraham2410 wrote:
You need to be able to draw all cards you need to survive resetting your hand. Even one card short and its all over...

Really? That doesn't seem right - even one card is one hit point.


Tim Felts wrote:
The character that is there is not 'stuck'

Ah, it was a specific set of circumstances where Meri was at a location which required a check to move (that she failed) and a check to close (that she was having no end of trouble with). Blessings were thin on the ground (and thinner in the hands of the six party members) and it was an infuriating turn-burn.

Not to worry - worked out in the end :)


'lo folks - quick question about closing conditions.

As you can see, I'm wondering how you folks deal with a location that has been emptied of cards and the close roll has failed on the first go. On the next turn, with no cards to draw from the location deck and someone stuck there, is the roll still required or are you closing that as an auto-close which takes up the characters turn, but does then shut the door on the location?

It strikes me that I just want someone else to say they take the easy route like I want to :)


Mike Selinker wrote:
Daarck wrote:
I know it's a lazy question, and *real world* game developers must get sick of being asked as soon as they get a hit on their hands with a boardgame
We never get sick of being offered the opportunity, though. Someday I would like all my games available in digital form. But it has to be right, or it's not ever worth it.

Agreed - I find it annoying that Games Workshop/ Rodeo can nail a new dungeon delving game on the iPod/ Pad, but Wizards can't. D&D Arena is not at all what I would look for from them, but Warhammer Quest is quite a good little party-based hack'n'slash explorer. C'est la vie :)

Enjoyed the Watch It Played video of you playing the other day, Mike - you looked genuinely pained when Chad decided to 'press his luck' :)


h4ppy wrote:

If a game effect says "When you encounter x, do y", does it mean...

1) Do y INSTEAD OF encountering x
2) Do y BEFORE encountering x
3) Do y AFTER encountering x
4) Something else?

I would say (3), reading it as 'If this condition occurs, this effect triggers'. What you have put seems quite specific about the cause/effect progression.


Hi folks - I love the card game, having bought it a couple of weeks ago and having played several scenarios through to get the hang of it (despite my Ezren question!)

I was just wondering if anyone knows if Paizo have any plans to bring this to the digital/mobile market? The way it plays, it seems eminently suited to be an IOS or such game.

I know it's a lazy question, and *real world* game developers must get sick of being asked as soon as they get a hit on their hands with a boardgame; I also don't ask as an alternative to the cards, which I really enjoy - rather the opposite - I'm kinda getting hooked and would love a version to play when out and about or (ahem) at work or wherever....

Just a thought :)


Thank you both - I thought I must have missed something somewhere :)


Hi folks, wonder if you can shed some light on this.

If, as Ezren, I end up with no spell-cards - how do I attack anything? Is the basic Arcane die roll he gets a stripped down attack for him (like a very basic magic missile every wizard always has available), so no matter what's in his hand, he always has a d12 attack at the very least?

Full Name

Thickness

Race

Gnome

Classes/Levels

Bard 1

Gender

Male

Size

Small

Age

OLD

Strength 7
Dexterity 7
Constitution 12
Intelligence 10
Wisdom 18
Charisma 18