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Here is a collection of sample Level 1 non-player characters for the ACG Playtest. There is one for each class, and every npc is a different race. If this set is well received I'll finish up the Level 7 batch that I was working on. These NPCs use the classes as they were presented in the playtest document with comments regarding changes that were in the first post of the class threads.
Sample Level 1 Non-Player Characters for the Advanced Class Guide Playtest
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Thanks for looking it over. :)
The remaining level 7 write-ups that I have left to do are:
Dwarf Investigator 7
Hobgoblin Shaman 7
Nagaji Skald 7
Human Slayer 7
Samsaran Swashbuckler 7
Sylph Warpriest 7
The level 7's that are complete are:
Oread Arcanist 7
Half-Orc Bloodrager 7
Elf Brawler 7
Orc Hunter 7
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So as I started working on the Investigator 7 earlier, which is done now, I noticed that I forgot to give the Investigator 1 their extracts. I'll be including them when I upload the new file with all ten level seven builds.
On a side note, would anyone like this to look a little better than just a drab white background? I can dress it up a little if people want.
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As promised here's all twenty of my planned sample non-player characters for the Advanced Class Guide. It contains a few fixes to the prior file that I posted so you'll want to grab this on.
Sample Non-Player Characters for the Advanced Class Guide Playtest
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Thanks for this! It should help with limited time jump into a playtest more quickly. :)
You're most welcome! That's part of why I did them.
These are excellent! Well-done! Any specific reason you picked the races that you did? or was it a dice-roll on which race went to which class?
It was a random die roll to see what race went with a class at either level that I did npcs for. That would be the other part of why I did them. I wanted to see how the new classes would react to races beyond the core rulebook. The races not in the core rules are from the Advanced Race Guide, and can also be found on the PRD.
I hope people enjoy them and that they let me know how they handled for them.
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Sample Non-Player Characters for the Advanced Class Guide Playtest
Updated the Arcanist NPCs to reflect the new class abilities. Use this link rather than my prior one.
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Sample Non-Player Characters for the Advanced Class Guide Playtest
Updated the Arcanist NPCs to reflect the new class abilities. Use this link rather than my prior one.
You may also want to consider switching around the stats of the two Arcanist NPCs, since both of them have crappy Charisma, and it's more important now than it was before. :)
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Here's a single named non-player character that I've created for the playtest that was inspired by a character of mine from a MMO.
Haryn Nailo - Male Elf Hunter of Erastil 10
Updated!
I've updated Haryn's statblock to the Revised ACG Playtest information, and thrown in his animal companion's statblock as well. You can find them both here
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andreww |
You may also want to consider switching around the stats of the two Arcanist NPCs, since both of them have crappy Charisma, and it's more important now than it was before. :)
It really isn't. It pretty much just applies to the blasts which remain pretty terrible. It can apply to the School and Bloodline abilities but as you only get the level 1 abilities and the best ones are always on anyway it still doesn't matter.
I have the following playtest character which people are free to use. I shall be running him through Eyes of the Ten later this week to see how well a poorly optimised Arcanist can do.
Horden was always considered a strange one amongst his people. He spent much of his youth exploring far off caverns, delving into old ruins and scrabbling after bits of paper. Some whisper that he is a traitor to his race, that he has made bargains with the Orcs in the deep places of the world. Damn them all to hell, he cares nothing for the whispers of people too close minded to understand his work. He will show them all, yes one day they will all see!
Male Dwarf (Varisian) Arcanist 12
N Medium humanoid (dwarf)
Init +10; Senses darkvision 90 ft.; light sensitivity; Perception +20
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Defense
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AC 31, touch 17, flat-footed 28 (+9 armour, +3 shield, +3 Dex, +2 natural, +2 deflection, +1 insight)
HP 110 (12d6+60)
Fort +13, Ref +12, Will +16; +2 vs. poison, +4 vs. spells and spell-like abilities
+4 dodge bonus versus Giants
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Offense
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Speed 20 ft.
Melee masterwork cold iron warhammer +5/+0 (1d8-2/×3)
Special Attacks hatred (+1 versus Goblins and Orcs)
Arcanist Spells Prepared (CL 12th; concentration +19):
6th (3/day)—repulsion (DC 23)
5th (5/day)—overland flight, summon monster v, hungry pit (DC 22)
4th (5/day)—elemental body I, greater invisibility, emergency force sphere, enervation
3rd (6/day)—stinking cloud (DC 20), dispel magic, fireball (DC 20), suggestion (DC 20)
2nd (6/day)—resist energy, mirror image, glitterdust (DC 19), scorching ray, invisibility
1st (6/day)—shocking grasp, silent image (DC 18), protection from evil, grease (DC 18), snowball
0 (at will)—mage hand, open/close (DC 17), detect magic, detect poison, light, arcane mark, message, ghost sound (DC 17), prestidigitation (DC 17)
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Statistics
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Str 7, Dex 16, Con 18, Int 24, Wis 16, Cha 5
Base Atk +6; CMB +4; CMD 21 (21 vs. bull rush, 21 vs. trip)
Feats: Arcane Armour Training, Armour Proficiency (Light), Armour Proficiency (Medium), Dazing Spell, Empower Spell, Improved Initiative, Intensified Spell, Steel Soul
Traits: magical lineage (fireball), reactionary
Skills: Appraise +11, Diplomacy +9, Disable Device +14, Escape Artist +12, Fly +10, Knowledge (arcana) +22, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11 (+13 on checks that pertain to dwarves or their enemies), Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +22, Knowledge (religion) +11, Linguistics +12, Perception +20 (+22 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Survival +8, Spellcraft +22, Use Magic Device +1; Racial Modifiers lorekeeper
Languages: Abyssal, Celestial, Common, Dwarven, Giant, Goblin, Ignan, Infernal, Orc, Terran, Undercommon, Varisian
Special Qualities: arcane reservoir (7, 24 maximum), arcanist exploits (dimensional slide [120'], greater metamagic knowledge, metamagic knowledge, potent magic, school knowledge (Foresight - cannot be surprised, +1initiative, prescience 1/day) blood line development (Orc - +1 damage/die of damage with spells, touch of rage 1/day), consume spells, hardy, slow and steady, stability, stonecunning
Gear: Jingasa of the fortunate soldier (1/day), Scroll of Touch of the Sea, Detect Secret Doors, Air Bubble, Disguise Self, Endure Elements, Mount, Expeditious Retreat, Obscuring Mist, Protection from Good, Reduce Person. Unseen Servant, Alter Self, Arcane Lock, Command Undead, Knock, See Invisibility, Magic Circle against Evil, Teleport, Wand of Infernal Healing, +4 Mithral Kikko armor, +2 Mithral Buckler, Masterwork Cold Iron Warhammer, Amulet of natural armor +2, Belt of physical might (Dex & Con +2), Cloak of resistance +5, Eyes of the eagle, Headband of vast intelligence +4 (Disable Device, , Ioun stone (dusty rose prism), Ring of protection +2, Wayfinder, Thieves' tools, masterwork
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I've taken down the generic npc file as they are out of date with the revised acg playtest document. Haryn, however, has been updated to the new information and has had his animal companion included.
Haryn Nailo, Lv 10 Hunter & Troublesome (Revised ACG Playtest)