
Cory Graff |
I've just had my 3rd character die before he could reach level 3. Most of the time it's cause of botched rolls on 3s or 5s. I've spent like $20 on die sets only to have them come up with 4s or 7s instead(who knew Pathfinder would be the one time I'm happy to see 13s). It's getting really frustrating but I'm going to give it one more shot before I call it quits, so I decided to ask around here for advice on what class to take, feats, skills, maybe an archetype. Anything you guys can come up with I'd be grateful.
Oh, and while I'm at it I should probably just melt my dice; they obviously weren't worth my money XD.
EDIT: Oh, and preferably something compatible with Pathfinder Society.

Karuth |

There is the ability of the law domain that might be helpful.
Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
A level 10 rogue can also learn the Rogue Talent "Skill Mastery" which allows him to take 10 on several skills even in battle.

Umbranus |

I would suggest the witch and, should it be PFS legal the scarred witchdoctor archetype.
You have high fort and will saves and the HP to take some damage without dying, so survival will not be that hard.
For offence you can use hexes and spells that need no rolls on your part.
I used such a build myself.
Half-orc scarred witchdoctor with the alternate racial traits shaman's apprentice, toothy and sacred tattoo for better saves and to always threaten.
For hexes evil eye combined with cackle for autosuccess in debuffing, flight for mobility and healing for out of combat healing.
For spells I specialized in those that have save (partial) to, again, have at least some autosucces.
Rime spell metamagic is strong in that because it gives no save and always works if the target is dealt cold damage. Works well with frost fall and ice storm as both have a save but deal their full damage even on a successful save.
Take one of them with magical lineage (or was it knack? always mix those up)
If you don't want a witch bard, as was already suggested, might be good, too.

nate lange RPG Superstar 2012 Top 32 |

is this for society play or a home game? i'm not asking for legality sake, but because if you're in a stable group the composition of the party will have a big impact on what's a good option (for example- bards excel when there are a couple of melee/ranged guys to buff, but bring much less to the table in caster-heavy parties).
everything mentioned so far is good. scarred witch doctor really can be built with great DCs and tons of HP (though you have less defensive magic than a wizard). if you're playing in a caster heavy group, a Magician bard has some appropriate buffs and can back up any of them. in a more typical party a standard bard is solid- they can usually handle being in melee for a round or two if necessary, they have a good party buff, some healing, good skill selection (including a lot you can take 10 on), and some utility spells. one build i particularly like is a halfling with the helpful trait (increases aid other bonus to +4), they have good racials for a support bard (plus a +1 to hit and AC), throw on weapon finesse (to hit with aid other) and you're good to go.

Cory Graff |
is this for society play or a home game? i'm not asking for legality sake, but because if you're in a stable group the composition of the party will have a big impact on what's a good option (for example- bards excel when there are a couple of melee/ranged guys to buff, but bring much less to the table in caster-heavy parties).
PFS play, level 1. We just had a TPK so everyone else is coming in fresh too. The group has always been wishy-washy so I've had to cover myself a few times or so. Near everyone at my table was a marital class in some shape, if that helps, so I guess there will be more caster next time.
Would a Fighter with lots of HP work in my situation?

AndIMustMask |

if youre fighty, try something with high static modifiers to offset the reliance on dice (such as fighter or barbarian, paladin smiting, etc.), or if youre casty, go for things that dont require or grant a roll.
you could also build towards having lots of re-rolls (theres a few human feats for it, a sorc bloodline iirc, witch's (mis)fortune hexes, and dual-cursed oracle can get a few) to give yourself more chances to not flub the roll.

nate lange RPG Superstar 2012 Top 32 |

if your just looking for survivability, make a paladin! halflings are still good for that (if you're not trying to deal damage)- focus on Cha, you can still take helpful and make aid other an important part of your strategy, you can cover the face role by spending your 2 skills on diplomacy and sense motive, and you have some solid buffs (after 4th, but you can pick up wands early). take fey foundling as your first level feat and the best armor and shield you can afford- you'll be tough to hit and at 2nd level have great saves and can heal yourself for 1d6+2 as a free action 5-6 times a day.

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I would suggest the witch and, should it be PFS legal the scarred witchdoctor archetype.
The Scarred Witch Doctor is not PFS Legal.
However, Umbranus is right. Witch is a good choice as they make other people roll dice a lot more often than they ever need to. It's also easy to get a massive bonus to Initiative, so even if you roll a 1, you can still go on Initiative Count 16, which ain't at all bad.

KainPen |
are your dropping or rolling your dice, also does your 20 sided dice = 21 if you add both Sides together? there a lot of dice out there and if they don't added up to 21 example if 20 is facing up the number 1 should be the side the dice is resting on. These used to be the only legal dice for old RPG play and D&D miniature torments. I am not sure why but I have see the ones that are different, my first 20 side dice add up to only adds up to 21 on one side of the dice. all the others are random instead of it being 17 and 4 on it is 17 and 3 instead of 12 and 9 it is 12 and 2 on my dice. it must effect the odds of the dice some how so check yours.
my uncle has this theory on rollers and droppers. Lol he is a Dropper he always drops his dice from about cup height and rolls well. if he rolls his dice any other way it comes out bad.
His son still has not found his method and rolls bad also other wise. so all the builds and things he plays are auto hit stuff like cleric or a fighter where he gets a so many static bonus that he can hit on rolls of 2 and 3s.
It must be a family curse. I also have this problem. So would build my characters in similar fashion until recently lol. I found I am a roller I have to do this side roll thing. I been hitting middle to high rolls almost all the time often 2 or 3 20 in a row.
my Brother in law is a dropper he drops his dice but it must land on his character sheet any where else and it is bad.
try and find your method lol

NoncompliAut |

Find an electronic dice roller. There are free ones for iOS, there should be some for other platforms. Also, online random number generators. If you can't get dice to work for you, then don't use them. Building a low-randomization character is going to be much more of a headache than replacing dice.

Unruly |
I have a player who suffered this and played a cleric.
If your dice are that bad, you might want to consider Gamescience dice. Not perfect, but more balanced than regular dice.
I'll vouch for the Gamescience dice, since I've got 4 sets. They seem a lot less flaky than the old Chessex stuff I'd been using since I started playing in the early 2000's. The only bad part is that you have to clean up the sprue leftovers and paint the numbers in yourself. You can buy them from some shops who'll do that for you, but I've heard bad things about the acrylic paint most shops use rubbing off quickly.
When I painted mine, I used Testors model enamels, painted over the entire face of the die, let it get mostly dry, and then went over it with a rag soaked in mineral spirits(aka paint thinner). It's a pain in the butt because it takes a lot of rubbing and it dries your skin out like crazy, but it works really well. As long as you're not jamming the rag into the numbers it just cleans up the face and leaves the numbers filled in. So far I haven't had a problem with the paint rubbing out of the numbers and I've been using them on a semi-regular basis for over a year now.