Possible Bestiary 4 Errata


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Missing New Universal Monster Rule

As per FAQ, http://paizo.com/paizo/faq/v5748nruor1fo#v5748eaic9qnq, new UMR for tiny or smaller creature should use Dex for swim and climb checks isn't in the Universal Monster Rule section

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Bodythief p. 20

not really an error but it seems like there are two monsters here Bodythief and POD-SPAWNED CREATURE.

This already spans 2 pages, maybe split them out into two distinct stat blocks?
Bodythief and Bodythief,POD-SPAWNED CREATURE.

I realize you may have done this due to space constraints and/or needed another picture for the 2nd stat block.


5 people marked this as FAQ candidate.

Keep in mind that the Gholadko on page 125 is Undead. They don't have a constitution modifier so it should be charisma based.

Formula given to determine the DC of an ability-->(1d4 rounds, DC 10 + 1/2 the dread gholdako’s racial Hit Dice + the dread gholdako’s Constitution modifier)

Sovereign Court

1 person marked this as FAQ candidate.

Here's another one:
The nagaji stat block contains a claw attack, but the racial write-up doesn't grant one.

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Demon Lord, Pazuzu p. 50

minor formatting: missing parens around talon damage in Melee section "talons +49 1d6+15"


Everyone should also realize that if you put a question here that you must hit the FAQ button or it won't be put into consideration. So FAQ my comment. :)

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Devilbound Creature p. 56

the section Abilities (p. 57) in "CREATING A DEVILBOUND CREATURE" should be bold instead of italicized.

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wraithstrike wrote:
Everyone should also realize that if you put a question here that you must hit the FAQ button or it won't be put into consideration. So FAQ my comment. :)

i disagree.

The errata isn't FAQ. It is asking that errors in formatting or mathematical errors (i.e. Init has the wrong value) from the given rules be corrected.

If you look at the Bestiary FAQ there are hardly any entries.

Hitting "FAQ" for any given math error won't make a corresponding FAQ entry show up.

These are usually fixed in the next printing.


chopswil wrote:
wraithstrike wrote:
Everyone should also realize that if you put a question here that you must hit the FAQ button or it won't be put into consideration. So FAQ my comment. :)

i disagree.

The errata isn't FAQ. It is asking that errors in formatting or mathematical errors (i.e. Init has the wrong value) from the given rules be corrected.

If you look at the Bestiary FAQ there are hardly any entries.

Hitting "FAQ" for any given math error won't make a corresponding FAQ entry show up.

These are usually fixed in the next printing.

The FAQ is not just for getting things FAQ'd. It is also for pointing out errors so they get fixed.

Pathfinder Staff wrote:
The FAQ system was built to allow players and GMs to draw attention to unclear, confusing, or incorrect parts of the game rules and get official answers from the designers.

Grand Lodge

It's actually not necessary. SKR has said time and time again that they follow the Errata threads extremely closely.

EDIT: plus it'll just end up over-saturating the FAQ queue.


Trox needs Errata

Their stat line has: Str 25, Dex 13, Con 18, Int 8, Wis 10, Cha 6

It assumes they are in a frenzy.

The non-frenzy stat line Str 21, Dex 13, Con 14, Int 8, Wis 10, Cha 6

Frenzy wrote:

Frenzy (Ex): Once per day when a trox takes damage, it

flies into a frenzy for 1 minute, gaining a +2 racial bonus to
Constitution and Strength, but a –2 penalty to AC.

A +2 racial bonus would give them Str 23 and Con 16.


wraithstrike: The Trox statblock assumes rage (+4 STR, +4 CON), not frenzy.


Kyton (Sacristan)
Unnerving Gaze (Ex) A creature that succumbs to an augur's unnerving gaze becomes staggered for 1 round.


Are wrote:

wraithstrike: The Trox statblock assumes rage (+4 STR, +4 CON), not frenzy.

oops..I did not see that level of barbarian.. :)

Designer, RPG Superstar Judge

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wraithstrike wrote:
Everyone should also realize that if you put a question here that you must hit the FAQ button or it won't be put into consideration. So FAQ my comment. :)

That's not what the FAQ is for. There's no need to FAQ-flag something as simple as an obvious errata change like "this is undead and should use Cha instead of Cha."

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Void Dragon p. 72

minor formatting: colon in SA name, shouldn't be one there "Alien Presence (Su):"

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Drake, Lava p. 78

minor formatting: Perception is bolded but it shouldn't be-that's Necromancer Games :)

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Elohim p. 86

minor formatting: comma between DR and Immune should be semicolon "DR 15/epic, Immune electricity"

I know you don't like having a skill listed that has no ranks but he has a fly speed.
Missing Skill: Fly, has fly speed. Could be 6 Fly +6 = +0 ranks, +6 Dex -4 Huge +4 good

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Erlking p. 94

minor formatting: semi colon between Defensive Abilities and DR not comma "Defensive Abilities blur, protection from good and law, DR 10/ cold iron"

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Fachen p. 95

minor typo: in "Treasure" section "battle axe" should be "battleaxe"

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Flea, Mammoth p. 99

stat block order: it's Feats then Skills not Skills then Feats as in stat block


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chopswil wrote:

Flea, Mammoth p. 99

stat block order: it's Feats then Skills not Skills then Feats as in stat block

Ninety-nine pages in, and there's only been at most three actual errors, with the rest being minor typo/formatting stuff? I think that's a record.

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Distant Scholar wrote:
chopswil wrote:

Flea, Mammoth p. 99

stat block order: it's Feats then Skills not Skills then Feats as in stat block

Ninety-nine pages in, and there's only been at most three actual errors, with the rest being minor typo/formatting stuff? I think that's a record.

I was thinking the same thing.

I'll possibly have some "real" errors by the end of the week if the guy who double checks my work can get me his feedback.


Colour out of space- It should have blindsight instead of blindsense, as per the standard ooze traits.

Demon lord, Pazuzu- wrong attack and damage bonuses on his natural attacks due to using a manufactured weapon.

Devil, Nemesis- slams should primary attacks, they are treated as secondary on the statblock.

Drakainia- full attack has wrong bonuses for claws and gore. They should be: claws +32, gore +30 (4d6+14)

Empyreal lord (all of them)- the regeneration description on each stablock doesn't match the description of the empyreal lord traits at the end of the book.

Cernunnos- Gore attack should be treated as secondary, since he is using a manufactured weapon (-5 to attack, half strength to damage). The club has wrong critical range, should be 20. He has Improved Critical (scimitar), but wields a club. If you apply the feat to the club, threat range becomes 19-20.

Erlking- The attacks are missing a +1 bonus from the constant haste spell-like ability. Longsword damage should be treated as a two-handed weapon (+14).

Fleshwarped, Irnakurse- attack bonuses should be bite +13, tentacle +9

Formian queen- wrong attack bonus (should be +21 [4d8-2] due to Str 6) and initiative modifier (should be +1 [+5 with hive mind] due to Dex 5).

Freezing flow- It should have blindsight instead of blindsense, as per the standard ooze traits.

Geist- Weapon Finesse is useless because it is incorporeal, it already uses Dex to attack.

Graeae- "2 claw" should be "2 claws"

Great old one, Hastur- quickened suggestion is missing the save DC

Gremlin, Monacielo- full attack is wrong, dagger should be the first attack and bite should be treated as a secondary attack.

Grendel- bite should be a primary attack (full attack bonus, full strength bonus to damage).

Hamadryad- attacks with dagger are missing the +1 from masterwork quality. Longbow damage should be 1d8+3 (Str 12). Composite bow STR bonus should be +1.

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Alpluachra p. 9

Skill:Swim: Computed: 9 Stat Block: 5

Skills Ranks: 3 = 0 class skills +3 race skills
Dex used for tiny or smaller in skill-Swim
FYI, new Universal Monster Rule regarding this is missing from B4,
http://paizo.com/paizo/faq/v5748nruor1fo#v5748eaic9qnq
Total Ranks Used 3
---------------------------------
Escape Artist +5 = +1 ranks, +1 Dex, +3 class skill
Perception +4 = +1 ranks, +0 Wis, +3 class skill
Stealth +20 = +1 ranks, +1 Dex, +3 class skill +3 SkillFocus +12
Diminutive
Swim +9 = +0 ranks, +1 Dex +8 swim speed

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Aoandon p. 11

incorporeal gives the use of Dex mod to melee attacks so why does it have Weapon Finesse?

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Bodythief p. 20

shouldn't flat-footed AC be the same as AC?

CMD: Computed: 36 Stat Block: 38
10 +15 BAB +12 StrModUsed +-5 DexMod +4 SizeMod

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Formian Queen p. 110

minor formatting: "Quicken Spell Like Ability" should have a hyphen for "Spell-Like"

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Formian Taskmaster p. 111

minor formatting: in "Bard Spells Known (caster level 7th", "caster level" is usually abbreviated "CL"

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Gholdako p. 125

pedantic formatting: extra space before period in description "gruesome and untimely end for most would-be ."

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Great Old One, Bokrug p. 136

minor typo: feat should have a hyphen "Quicken Spell Like Ability"

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Hungry Flesh p. 152

I know oozes have no skills but
Missing Skill: Swim, has swim speed. Could be 11 Swim +11 = +0 ranks, +3 Str +8 swim speed

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Immortal Ichor p. 156

minor formatting: semi colon between "Defensive Abilities and "DR" not comma "Defensive Abilities amorphous, DR 15/—"


The Buggane says it is blind but has the light blindness weakness.

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Mudlord p. 195

minor formatting: semi colon between "Defensive Abilities" and "DR" not comma "Defensive Abilities amorphous, DR 10/magic"

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Boilborn p. 22

not using new dex skills rule for tiny on climb and swim

Disease DC-: Computed: 14 Stat Block: 12
10 + HD/2 + ConMod10 + (2 / 2) + 3

space/reach should be before special attacks

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Dorvae p. 62

CMB: Computed: 18 Stat Block: +20
13 BAB +0 SizeMod +5 AbilityMod

minor formatting: semicolon after SA "Writhing Snakes (Ex):"

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Psychopomp, Vanth p. 221

treasure lists "adamantine scythe" while Melee has "+1 adamantine scythe"
should be the same


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chopswil wrote:

Psychopomp, Vanth p. 221

treasure lists "adamantine scythe" while Melee has "+1 adamantine scythe"
should be the same

This is not an error. The Vanth has an ability (Reaper's Scythe) that grants a +1 enhancement bonus to its scythe.

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Shulsaga p. 245

minor formatting: the feat "Point Blank Shot" should have hyphen "Point-Blank Shot"

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Spider, Scarlet p. 252

a spider with no climb speed?

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Swan Maiden p. 257

gear has mwk longsword Melee has mwk rapier

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YOUNG SOLAR DRAGON p. 68

The Young Solar Dragon does not have proper natural attacks. Being large, he is entitled to a tail slap which is not listed. The die for his bite ought to be 2d6. The die for his claws ought to be 1d8.

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Ancient Solar Dragon p. 69

i see no mods that should reduce flat-footed AC to 36
AC Value Flat-Footed : Computed: 37 (+31 natural, -4 size) Stat Block: 36


Kaiju, Mogaru (p. 170)

Shouldn't he have the Amphibious special quality? From the write-up, it appears that he sleeps underwater (Water sub-type), but wrecks cities on the surface (needs to breathe air).


Incidentally, why do the Monster By Type appendices in the Bestiaries list only some of the sub-types? For example, B4's Appendix 8 doesn't have sub-type listings for Clockwork, Colossus, Demon Lord, Devil, Empyreal Lord, Great Old One, and Kaiju sub-types.

While they do come as a clump in the actual bestiary, I would have thought that it would be convenient to see them listed together with just a glance at the one page in the appendix.


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Lycanthropes

Lycanthropes in hybrid form have the Speed of the base creature (that is, the base humanoid).

The wereshark does not have a Swim speed in hybrid form, since the base creature (human) does not have a Swim speed.

But the werebat in hybrid form does have a Fly speed, and the werecrocodile in hybrid form has a Swim speed.

Either werebats and werecrocodiles should lose their Flight and Swim speeds in hybrid form, or the wereshark should gain a Swim speed in hybrid form, and the template changed so that lycanthropes in hybrid form have the speeds of both the base creature and base animal.


Bellona wrote:

Kaiju, Mogaru (p. 170)

Shouldn't he have the Amphibious special quality? From the write-up, it appears that he sleeps underwater (Water sub-type), but wrecks cities on the surface (needs to breathe air).

I don't believe so: "Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and can usually breathe air as well."


Thanks for the info! I guess that I should look more carefully at the sub-type definitions.

That said, however, I note the use of the word "usually" - which I really don't think should be in a definition like that, as it just muddies the waters. The Amphibious sub-type is still a better definition/category for breathers of both water and air.

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Adult Time Dragon p. 70

CMD: Computed: 42 Stat Block: 44
10 +19 BAB +10 StrModUsed +1 DexMod +2 SizeMod

Why does it have an explicitly higher CMB for Sunder attempts? This usually happens due to Improved [Maneuver] feats, but the adult version doesn't have Improved Sunder (the Ancient version does, and he has the same +2 called out).

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