Letric |
I've seen that you get a +10 DC when you're asleep and Fighting is a -10 to the DC.
That's basically 0. What does this mean?
Let's say 4 Goblin get affected by sleep, when do they wake up? Do they wake up earlier due to combat noise?
"Slapping or wounding awakens an affected creature, but normal noise does not."
What is normal noise? I have a Psion that is using a lot this skill, and I mean, it could easily change a lot of things. So far I've never thought about it, but now we're talking about a Boss that could be beaten but this simple spell. I'm talking about a lvl 6 Boss here.
David Thomassen |
Rewritten entire answer:
The DC for combat is -10, with a +10 to the difficulty for the goblins being asleep. They are very likely to hear the combat during the first round (Perception skill of -1 plus d20 vs DC of 0 plus range modifiers), but will be prone and unarmed. If you get the Boss in the surprise round, they may not hear the combat.
You could try ranged attacks, as the sounds of combat may be counted as being much more distant.
thelemonache |
normal noise is literally noise that is normal. Birds, lightnening, bulldozers. It's just pointing out that the sleep is magical and not a normal sleep where a sound could wake you up.
I have no idea what you mean for +10 -10 to the DC, are you talking about perception checks? Perception checks have nothing to do with the spell.
So combat or no combat doesn't matter. Cast the spell on your enemy, the spell checks to see if his HD meet the specified requirement, if so Will save or fall asleep. Cannot be woken up unless you use a standard action to shake him, slap/wound him, or the spells duration ends.
Does that clear it up?
Letric |
Up to a certain point. The Spell says you're asleep, that's all.
It actually says Magical Slumber, but you're just sleeping, it doesn't say there's no way to take you up.
If a slap can wake you up, why can't a noise of someone fighting with a sword wake you up?
I'm curious if someone is using this rules, or just "you asleep, you dead".
Daethor |
Up to a certain point. The Spell says you're asleep, that's all.
It actually says Magical Slumber, but you're just sleeping, it doesn't say there's no way to take you up.
If a slap can wake you up, why can't a noise of someone fighting with a sword wake you up?
I'm curious if someone is using this rules, or just "you asleep, you dead".
It's a magical sleep, so the normal rules of sleep don't apply. The methods for waking someone up are specified in the spell description, any other methods don't work by virtue of not being mentioned.
Wizarddog |
Up to a certain point. The Spell says you're asleep, that's all.
It actually says Magical Slumber, but you're just sleeping, it doesn't say there's no way to take you up.
If a slap can wake you up, why can't a noise of someone fighting with a sword wake you up?
I'm curious if someone is using this rules, or just "you asleep, you dead".
The spell specifically says normal noise does not wake you up and only by spending the standard action of slapping them brings the awakened state.
I see where you are going at with the sounds of battle and what it says but if the spell lasted only a single round during a combat then it becomes not so useful. However it would certainly be a way to limit its use if it becomes abused.
Jiggy RPG Superstar 2012 Top 32 |
But Hold Person is a Second Level spell with a higher save and yet it's measured in rounds and each round you get a save.
Sleep seems quite powerful, considering it last 1min/lvl.
If you all say you can't wake up, basically at a 17 DC all my bosses up to level 10 will be slept and die.
Hold person can affect someone with more than 4 HD. Sleep can't. Also, hold person is only a standard action to cast, while sleep takes an entire round.
If sleep is an issue for a 6th level boss, something's gone horribly wrong, and it's not the spell's fault.
Jiggy RPG Superstar 2012 Top 32 |
wraithstrike |
Letric single bosses are not a good way to run a boss fight. There are many one shot spells that can kill a boss. Hold person is one example. We also have Flesh to Stone. The witch's slumber hex works just like sleep.
Other spells such as bestow curse don't outright kill a boss, but they can make much less affective.
Going back to the topic of sleep, if the psion is hit before the beginning of his next turn he has to make a concentration check. So have one of the boss's minions tag him so the power fails.
edit:Feeblemind effectively ends fights with casters. The list goes on, and these are magical spells which are generally better than psionics because they scale automatically. You don't have to spend extra spell slots or take a feat to make them better unless you want to.
spectrevk |
But Hold Person is a Second Level spell with a higher save and yet it's measured in rounds and each round you get a save.
Sleep seems quite powerful, considering it last 1min/lvl.
If you all say you can't wake up, basically at a 17 DC all my bosses up to level 10 will be slept and die.
If the DC is 17, they must have an 20 in their casting stat and spell focus in enchantment (or the equivalent psionic feat). That would make them pretty specialized...they should be able to sleep effectively. But it's impossible for sleep to affect anything with more than 4HD, and there are monsters who are flat-out immune to sleep effects. This doesn't sound like a huge deal.
Justin Sane |
http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/s/slumber
Then I think I should ban this....
I didn't notice that it gets quite powerful.
Notice how the augment *doesn't* increase the DC needed to resist this power. Granted, there's a feat to fix that, but even then...
And remember, you can't spend more power points to manifest a single power than your manifester level (so at level 6, this would affect 9 HD total).
Considering this power picks targets from the lowest HP foes possible first, a couple minions would make sure your BBEG isn't affected.
wraithstrike |
Letric wrote:http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/s/slumber
Then I think I should ban this....
I didn't notice that it gets quite powerful.Notice how the augment *doesn't* increase the DC needed to resist this power. Granted, there's a feat to fix that, but even then...
And remember, you can't spend more power points to manifest a single power than your manifester level (so at level 6, this would affect 9 HD total).
Considering this power picks targets from the lowest HP foes possible first, a couple minions would make sure your BBEG isn't affected.
Another reason to use minions. :)
Letric |
Thanks guys! I've been reviewing all of this, and yes, you are right. I'm gonna start adding some adds in fights to avoid the sleep effect on the boss.
I just need to be careful, so far my PC are receiving damage from sources that I consider useless.
For example, today, one of my sinspawn critted the warrior for 2d4+1*3, and I wasn't expecting that at all. It did like 20 damage in one hit XD