Proxima Sin Goblin Squad Member |
2 people marked this as a favorite. |
With 2 weeks between blogs we've been doing a lot of chatting amongst ourselves and it seems like we've had an extra productive cycle of new ideas. We can't get into all of them immediately so here is a list you can so we don't forget. Two helpful guidelines:
1. Write down just the game feature and the general idea of it, not a whole explanation or argument for it etc. (that's what we get into later). Keep it one or two sentences brief. Also please refrain from commentaries on other posts too so this whole post is just one idea after another.
2. If you see a topic you feel especially strong about favorite the post so devs can see a plain number showing which are the most on our mind.
Proxima Sin Goblin Squad Member |
Proxima Sin Goblin Squad Member |
Jazzlvraz Goblin Squad Member |
Bluddwolf Goblin Squad Member |
Hardin Steele Goblin Squad Member |
Proxima Sin Goblin Squad Member |
Proxima Sin Goblin Squad Member |
4 people marked this as a favorite. |
Plan-o-grams of the basics of each core class a la EVE certificates or Secret World Decks. If you want to be a fighter train this bunch of basic skills, then train this group of attack of opportunity related skills, then train this group of weapon specialization skills or if you want to track down NPC lairs get this bunch of related skills etc.
Shane Gifford Goblin Squad Member |
Banesama Goblin Squad Member |
An in-game paper or parchment that can be permanently written on (probably without any verification of who wrote it).
Definitely this. I want to be able to write books/journals in-game that can be spread throughout the world.
.... Oh there is a chest. I'll just take the gold from in it and leave my latest book on the mating rituals of trolls in there for the next person to find and read. :P
AvenaOats Goblin Squad Member |
Looking at the blog, there are "future blogs for more details / we'll talk more about these in future updates" mentioned on the following subjects:
- Raiding (PvP)
- Caravans
- Development Indexes
- Further details on Escalation Cycles
- Fort Riverwatch
- War
- Building Managers
- Sorcerers
- Experts & Aristocrats
And more pictures! ;)
Xeen Goblin Squad Member |
How the classless class system will work, for the love of god. And more information on the Sorcerer plz. Bloodlines.
That has been explained heavily... Read some old Dev Blogs and look at Eve's system. Of course there will be more to come on that, no need to request it.
Oh and what AvenaOats said.
Qallz |
Qallz wrote:How the classless class system will work, for the love of god. And more information on the Sorcerer plz. Bloodlines.That has been explained heavily... Read some old Dev Blogs and look at Eve's system. Of course there will be more to come on that, no need to request it.
Oh and what AvenaOats said.
I didn't play Eve, I'm an Old-skool DAoC'er. And I was requesting it for the next blog.
Sepherum Goblin Squad Member |
Looking at the blog, there are "future blogs for more details / we'll talk more about these in future updates" mentioned on the following subjects:
- Raiding (PvP)
- Caravans
- Development Indexes
- Further details on Escalation Cycles
- Fort Riverwatch
- War
- Building Managers
- Sorcerers
- Experts & Aristocrats
And more pictures! ;)
Okay, then, Alex, I'll take Sorcerers and Caravans for 500!
Nihimon Goblin Squad Member |
Xeen Goblin Squad Member |
Xeen wrote:I didn't play Eve, I'm an Old-skool DAoC'er. And I was requesting it for the next blog.Qallz wrote:How the classless class system will work, for the love of god. And more information on the Sorcerer plz. Bloodlines.That has been explained heavily... Read some old Dev Blogs and look at Eve's system. Of course there will be more to come on that, no need to request it.
Oh and what AvenaOats said.
And I didnt say go play it, or you must have played it to understand... I was saying, until the blog comes out you can go look there and at some older dev blogs discussing it.
I was also saying, its on the list of things to come... Its not a subject to bring up as it already brought up. It will probably be a while as Im sure they are still working out the bugs... since they are play testing now.
Edit: and no im not trying to start an arguement, just giving you something to look at
Qallz |
Sorcerers won't be in the game at the beginning of Early Enrollment. I'm looking forward to the blog on Clerics and Divine Magic.
Yea, that's cool too. I'm hoping they have the Trickster domain with stealth as a class skill like in the tabletop. I plan on running a stealther company, and could use some clerics.
Qallz |
Qallz wrote:Xeen wrote:I didn't play Eve, I'm an Old-skool DAoC'er. And I was requesting it for the next blog.Qallz wrote:How the classless class system will work, for the love of god. And more information on the Sorcerer plz. Bloodlines.That has been explained heavily... Read some old Dev Blogs and look at Eve's system. Of course there will be more to come on that, no need to request it.
Oh and what AvenaOats said.
And I didnt say go play it, or you must have played it to understand... I was saying, until the blog comes out you can go look there and at some older dev blogs discussing it.
I was also saying, its on the list of things to come... Its not a subject to bring up as it already brought up. It will probably be a while as Im sure they are still working out the bugs... since they are play testing now.
Edit: and no im not trying to start an arguement, just giving you something to look at
Yea, I was thinking at looking into some EVE stuff, but I'm hesitant becuz I don't know what from EVE will be implemented into PFO, and what won't. No worries.
Nihimon Goblin Squad Member |
Xeen Goblin Squad Member |
Qallz wrote:... I don't know what from EVE will be implemented into PFO, and what won't.For what it's worth... I like to quote this so I can try to thumb my nose at people... I also ignore all the Eve based dev blogs...
We are not making EVE Online, and the differences between our game and EVE will be greater than their similarities.
Yet you can look at the skill system that Eve is doing to get an idea what PFO will be doing.
All we know for sure is that XP will be gained through time. You can spend the xp when you are able. Eve requires you to que up a skill to train over time.
Shane Gifford Goblin Squad Member |
2 people marked this as a favorite. |
A tracking system, which allows players to find specific other players (in one form or another). Also tracking on specific NPC mobs (maybe as a different skill called 'hunting'), used during escalations, when hunting a powerful enemy like a dragon, or when finding the locations to dungeons/monster nests with extra loot.
Lhan Goblin Squad Member |
Proxima Sin Goblin Squad Member |
Proxima Sin Goblin Squad Member |
Nightdrifter Goblin Squad Member |
Foscadh Goblin Squad Member |
Nothing should prevent any or every character from putting xp into say hp skills. However it will likely not make sense to do so. HP skills for instance will likely be skils that also give some advantage in physical combat (I'm guessing that the skills are complex and don't just enhance hp or P(H)with weapon a). Even if that's not the case if you want you charcter to be a magic wielder then putting some xp into learning spell, uping intel, and such are going to be if not required at least highly adviseable.
Hardin Steele Goblin Squad Member |
2 people marked this as a favorite. |
Music system, as well as other entertainment type categories (plays and theater, sheet music, instruments, synchronized theater and musical productions). This will surely be down the list, but LotRO has a MIDI Music system built in and it is very cool. Lots of players have done some amazing work putting in nice music to play in the inns and taverns and outdoor camps. Makes RP a lot of fun with the background fitting the setting.
Banesama Goblin Squad Member |
Music system, as well as other entertainment type categories (plays and theater, sheet music, instruments, synchronized theater and musical productions). This will surely be down the list, but LotRO has a MIDI Music system built in and it is very cool. Lots of players have done some amazing work putting in nice music to play in the inns and taverns and outdoor camps. Makes RP a lot of fun with the background fitting the setting.
lol... I can hear it now. Walk into a tavern and the bard in the corner is playing some heavy metal gothic music. :P
George Velez Goblin Squad Member |
1 person marked this as a favorite. |
lol... I can hear it now. Walk into a tavern and the bard in the corner is playing some heavy metal gothic music. :P
Ill bet 1gp right now that not only will he/she create a loyal following, they will trash talk all OTHER bards playing that type of music as lame copycats, there will be lots of drama, sex & drugs will be involved at some point, the settlement's law enforcement will have to break up at least one fight, and the locals will complain "that thing will never be the same again".
You know, player content. :)
Being Goblin Squad Member |
2 people marked this as a favorite. |
What is preventing every character from pouring xp into their hp skill so rogues and wizards have just as many hp as fighters and barbarians?
Conflicting desires. I'd bet dollars to donuts that there are so very many gottahavits that deciding what to pour your xp into will be an excruciating test of insight and willpower.
Being Goblin Squad Member |
...All we know for sure is that XP will be gained through time. You can spend the xp when you are able. Eve requires you to que up a skill to train over time.
I don't have access to Nihimon's comprehensive database of dev quotes but I have a recollection that rather than queuing up specific skills and awaiting their fill we will accrue experience which we may apportion. We will not decide first what to commit to, we will decide what we spend accumulated our xp to gain when we have it to spend. This might seem like a minor difference, but I think the effective difference will be more toward profound.
Being Goblin Squad Member |
George Velez Goblin Squad Member |
1 person marked this as a favorite. |
Conflicting desires. I'd bet dollars to donuts that there are so very many gottahavits that deciding what to pour your xp into will be an excruciating test of insight and willpower.
Am I understanding correctly that this would be a change of pace from the way that most fantasy MMORPG assign XP and the "best" and
"right" way of using XP/leveling?Sounds like having to make a tough choice on how to use your XP in PFO will be a keep part of your characters development, especially in a classless system. I look forward to making those hard choices...
Urman Goblin Squad Member |
1 person marked this as a favorite. |
Xeen wrote:...All we know for sure is that XP will be gained through time. You can spend the xp when you are able. Eve requires you to que up a skill to train over time.... I have a recollection that rather than queuing up specific skills and awaiting their fill we will accrue experience which we may apportion. We will not decide first what to commit to, we will decide what we spend accumulated our xp to gain when we have it to spend. This might seem like a minor difference, but I think the effective difference will be more toward profound.
I think you and Xeen are saying the same thing: that we won't be required to queue up the next skill to be trained, but rather we will gain xp over time (like EVE), and use the accumulated xp to buy skill training at our own pace (unlike EVE).
Urman Goblin Squad Member |
1 person marked this as a favorite. |
What is preventing every character from pouring xp into their hp skill so rogues and wizards have just as many hp as fighters and barbarians?
There could also be Constitution prerequisites to some levels of hp skill, so only characters who have devoted themselves to a lot of skill training with Constitution gains will be able to access those higher hp skills.
Andius Goblin Squad Member |
A tracking system, which allows players to find specific other players (in one form or another). Also tracking on specific NPC mobs (maybe as a different skill called 'hunting'), used during escalations, when hunting a powerful enemy like a dragon, or when finding the locations to dungeons/monster nests with extra loot.
This a big one they haven't hit on at all yet, (that I've seen) but it's absolutely essential that bounty hunters and assassins have methods for tracking their target down. Otherwise their profession will be too random and/or time consuming to be viable.
Nihimon Goblin Squad Member |
Xeen wrote:...All we know for sure is that XP will be gained through time. You can spend the xp when you are able. Eve requires you to que up a skill to train over time.I don't have access to Nihimon's comprehensive database of dev quotes but I have a recollection that rather than queuing up specific skills and awaiting their fill we will accrue experience which we may apportion. We will not decide first what to commit to, we will decide what we spend accumulated our xp to gain when we have it to spend. This might seem like a minor difference, but I think the effective difference will be more toward profound.
First, you absolutely have access the database from which I mine dev quotes; you just don't have the burning desire to utilize it :)
Also, I believe Xeen was making the same point, that the queue system that EVE uses will not be used in PFO, and that PFO will grant XP over time and then allow you to spend it at your leisure.
Nihimon Goblin Squad Member |
I wish the True Neutral alignment to be a meaningful and potent counterpoint to extremism.
I'm very curious about your thoughts on the duality of True Neutral. My personal brand of True Neutral is centered on an acceptance of all extremes, whereas yours seems centered on a rejection of all extremes.
Nihimon Goblin Squad Member |
Shane Gifford wrote:A tracking system, which allows players to find specific other players (in one form or another). Also tracking on specific NPC mobs (maybe as a different skill called 'hunting'), used during escalations, when hunting a powerful enemy like a dragon, or when finding the locations to dungeons/monster nests with extra loot.This a big one they haven't hit on at all yet, (that I've seen) but it's absolutely essential that bounty hunters and assassins have methods for tracking their target down. Otherwise their profession will be too random and/or time consuming to be viable.
More importantly, if the target is online, the player with the bounty gains a limited ability to track him or her, which can improve if the hunter trains certain tracking feats.
Ask and ye shall receive :)
Being Goblin Squad Member |
Being wrote:I wish the True Neutral alignment to be a meaningful and potent counterpoint to extremism.I'm very curious about your thoughts on the duality of True Neutral. My personal brand of True Neutral is centered on an acceptance of all extremes, whereas yours seems centered on a rejection of all extremes.
I think True Neutrality will succeed only if an active agent rather than reactive.
Acceptance and Rejection are methods where balance and moderation is the object. Moderation can be an active verb.
How to say it.
Incorporating or promoting the opposite of an ascendant or dominant extreme is not simple rejection. Whether the extremes are suppressed or elevated is less significant than that they are balanced by their opposite(s). The dynamism inherent in their conflict should prove to be a function of how extreme each is.
Domination by Lawful Good, for example, is less desirable for the good of the game than Lawful Good in conflict with Evil and Chaotic powers. If Evil and Chaotic powers are too few or too weak then it should be incumbent on the true neutral to also oppose the dominant alignment until balance is achieved. Similarly if any extreme comes to dominate then should the devotee of balance work to offset such an advantage.
This will be politically hazardous, but promoting dynamism may generate adequately beneficial opportunity to balance the danger.
Nihimon Goblin Squad Member |
How to say it.
I think you did...
Moderation can be an active verb.
I can really dig that, man :)
In all seriousness, though, I see now how my characterization was inadequate in its expression if not in the understanding that grounded it. I think I could still fairly characterize my own position as an acceptance of all extremes, or of any, or of none. My own brand of True Neutral is aware that others will live their lives according to their own desires and their own sense of duty, and that's just fine.
Perhaps instead of the dichotomy lying along the fault lines of Rejection vs Acceptance of extremes, it actually lies along the fault lines of Passive vs Active Neutrality.
Of course, it's not utterly passive, and not utterly unconcerned. I would much rather live in a world dominated by Lawful Good than by Chaotic Evil.
Xeen Goblin Squad Member |
Proxima Sin wrote:What is preventing every character from pouring xp into their hp skill so rogues and wizards have just as many hp as fighters and barbarians?Conflicting desires. I'd bet dollars to donuts that there are so very many gottahavits that deciding what to pour your xp into will be an excruciating test of insight and willpower.
This covers it quite well. Sure a Wizard could poor xp in to HP skills... but there will be a max level of that skill... and He will have less xp in his magic skills....
Which in the long run will not matter... There will be max levels to skills, and everyone will reach the max for basic skills like HP based skills.
Wurner Goblin Squad Member |
2 people marked this as a favorite. |
From another thread on the topic of health points:
Dario wrote:I suspect that there will be some HP that comes as a passive bonus from general skills everyone will be able to train, and some that comes from archetypal skills being slotted. That way everyone gets some HP as they advance, but more durability focused characters will be able to reach a higher total without having to worry about players stacking HP from barbarian, fighter, and ranger to accrue an unbalancing amount.This is correct.
We're still working out exactly how extra HP will be apportioned across various passive feats. Ultimately, if you're a long-term veteran who's maxed out, say, Sorcerer and Barbarian, and bought all the persistent HP upgrades possible, you'll still have way more HP when you slot as a Barbarian than as a Sorcerer.
Proxima Sin Goblin Squad Member |
Proxima Sin Goblin Squad Member |
Shane Gifford Goblin Squad Member |
Nihimon Goblin Squad Member |
1 person marked this as a favorite. |
ENCUMBRANCE: Since encumbrance already takes size into consideration with weight, don't limit our inventory to a certain number of gui boxes. Let us pack things in until we reach encumbrance.
(First enumerated by Keovar but I thought it was worth putting here)
This is already the plan.