Crowdforging: Subjects to bring up in the future.


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Goblin Squad Member

Avoid having "when you hit this number you can't move/move ridiculously slow, but move fine right before it" encumbrance. Instead, have movement penalties be a more gradual thing, slowing you down closer and closer to no movement (without actually hitting it) the more encumbered you are. This would, in my opinion, create some fun tradeoffs and hard decisions for very many types of players.

Goblin Squad Member

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Banesama wrote:
lol... I can hear it now. Walk into a tavern and the bard in the corner is playing some heavy metal gothic music. :P

In LotRO there is a little camp just down the summit of Weathertop. There are 4-5 NPC characters there, and often there was a minstrel character playing a really slow and beautiful rendition of Boston's "More Than a Feeling". It's really cool for the players to make their own music. It's very tough to synchronize a band (listen to the version of Blue Oyster Cults "Don't Fear the Reaper" and you'll see how hard getting in synch can be). All these songs were played in game with in game instruments using the MIDI Music system, and the depth of the music is one of the things that sets LotRO apart from ALL other video games.

More cowbell!

Here a few more:

Blue Oyster Cult - Don't Fear the Reaper (There are two different cowbells used as instruments in LotRO..."the basic cowbell, and the fabled 'Moor Cowbell'.")

Led Zeppelin - Stairway to Heaven

Violent Femmes - Blister in the Sun

REM - Everybody Hurts

Simon and Garfunkle - Bridge Over Troubled Water

Goblin Squad Member

Shane Gifford wrote:
Avoid having "when you hit this number you can't move/move ridiculously slow, but move fine right before it" encumbrance. Instead, have movement penalties be a more gradual thing, slowing you down closer and closer to no movement (without actually hitting it) the more encumbered you are. This would, in my opinion, create some fun tradeoffs and hard decisions for very many types of players.

I actually think it would be okay in PFO for characters to hit the "No Movement" point of Encumbrance, where they're forced to decide what they're going to drop so they can keep moving.

In games where silly things happen like combining a pound of leather and an ounce of thread and ending up with five pounds of armor, then it makes sense to let people continue moving. I'm hoping PFO doesn't have silly things like that. And my understanding is that virtually all of the cases where things like that happen in other games, PFO will instead have some kind of hopper that fills up and can be emptied piecemeal.

Goblin Squad Member

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@Hardin Steele, I totally get the appreciation of some of the music from LOTRO. It has, on occasion, really moved me. But, for every beautiful rendition of More Than a Feeling, there's going to be a jarring performance of Wrecking Ball.

It seems to me, when the devs are ready to consider a system like this, that the best option would be to have a "Listen to Player Music" toggle. If this were left at the Default setting, it would be Off outside of Taverns and On inside. Players would of course be able to toggle it directly as well. Also, Tavern owners should have a way to authorize certain characters to play this kind of music.

This seems to give the best of both worlds.


Lotro has a separate volume control purely for player music. Any game implementing a similar system I would full expect to have the same sort of control

Goblin Squad Member

What about certificates that make it lawful for a registered bands only? Illegal busking?

Goblin Squad Member

AvenaOats wrote:
Illegal busking?

Seems perfect for the discussion on settlement laws :-).

Goblin Squad Member

Shane Gifford wrote:
Avoid having "when you hit this number you can't move/move ridiculously slow, but move fine right before it" encumbrance. Instead, have movement penalties be a more gradual thing, slowing you down closer and closer to no movement (without actually hitting it) the more encumbered you are. This would, in my opinion, create some fun tradeoffs and hard decisions for very many types of players.

Recommend secondary effects on agility and net stamina for the variably encumbered who must enter combat.

Goblin Squad Member

Dying and proper loot drops should be merged into this thread. Perfect place.

Goblin Squad Member

Recent changes in the law (US) and court decisions (US) may result in additional charges to GW for distribution of the music. I have no idea what the situation is if some customers are outside US but the server is in the US or if GW places a portal outside Europe for purposes of access and latency (still one logical server, but many portals for the middleware).

lam

Goblin Squad Member

Could be a vid/art blog next week... A Tech blog would be good to see eg network stuff mentioned in the M3 blog, to add to the design blogs already listed.

Goblin Squad Member

I would love to see a blog that showed a bit of gameplay in a video.

Goblin Squad Member

Mike commented they'll work on something. I meant "next blog week" not "next week" above is fair to say. :) Oh and then a few more details on Milestone 4, seeing as GW polished off (polish word for sausage) Milestone 3 on time.

Shadow Lodge Goblin Squad Member

AvenaOats wrote:
(polish word for sausage)

Kielbasa?

Goblin Squad Member

That is like saying English word for cheese:

Cheddar.

No I meant Stilton,

No I meant Double Gloucester,

No I meant ...

Or American word for cheese is American Cheese Food slices.

(Not going to all the other limited views(.

lam

Goblin Squad Member

Forgot to add the indefinite article "a" Lam. As in, "Mary had a little lamb, a little lamb..." ;)

Goblin Squad Member

2 people marked this as a favorite.

However large the audience gets for PFO, expanding the playable area to encompass the entirety of The Echo Wood, and even a few of the outlying areas (Lambreth and Daggermark to the south, Loric Fells and Gralton to the east) would be awesome.

Instead of enlarging the map north, south, east and west, the playable areas could go down. Some of the geography is elevated enough to have a couple of hundred hexes underground in the eastern Echo Woods.

Other playable regions would be nice to be able to get to...and this has been brought up before. Either portals into other playable zones into NPC cities, so there is no camping of chokepoints, or limited teleportation into other areas on Golarion. There is a lot about this that is problematic, so I understand the limitations. But if the player population grows enough (and we all hope it does) we're going to need some "elbow room".

Goblin Squad Member

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Stand, crouch, crawl.

Many games use the same size character box, whether the avatar is a Half-orc or a Gnome. It looks silly for a Gnome to be walking under a tree branch but not able to proceed at the branch that is four feet over his head will not allow passage. Different size characters should be able to access different areas. Some areas in caves might not be accessible to larger size characters, and smaller characters shouldn't be able to jump as high as larger characters, so in both cases a mixed race party will have to find an alternative to keep the party together.

Goblin Squad Member

Hardin Steele wrote:
Instead of enlarging the map north, south, east and west, the playable areas could go down.

Spoken like a true Dwarf:-)

Goblin Squad Member

Nihimon wrote:
Hardin Steele wrote:
Instead of enlarging the map north, south, east and west, the playable areas could go down.
Spoken like a true Dwarf:-)

Oh yes! We Dwarves would LOVE to find some underground "lands" to occupy. Next best thing to a fine Dwarven citadel! And think of the manner of trouble we all could get into down there!

Goblin Squad Member

2 people marked this as a favorite.

Transportable containers; either a container interface from wagons and carts themselves when "parked" or a container that you load and unload from vehicles.
Big battle in the open field, each side has a base camp at their nearest respawn site to resupply the fallen. Some wagons of useful goods surrounded by pointy sticks balancing the speedy re-engagement forces with the risk of them being flanked and attacked.

Goblin Squad Member

4 people marked this as a favorite.

Speaking of containers...

Bundles - so we can bundle things together (maybe a set of armor, maybe a particular mix of reagents, etc.) and sell them as a set.

Sovereign Court Goblin Squad Member

Some form of preliminary list of skills, ie. an early look at the skill/feat tree.

Goblin Squad Member

Nihimon wrote:
Speaking of containers...

;) who about threadable ones?

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