seebs |
So far as I can tell, age is completely inevitable in Pathfinder. In at least some previous editions, there might exist at least some items that could genuinely reverse aging. In 1E, there were potions of longevity (which could backfire), and there were elixirs of youth (which couldn't). But in Pathfinder, you can postpone the effects of aging, but your life expectancy is totally fixed at character creation (though unknown to you as a player), and... that's it. Nothing. Lifestyle doesn't matter (except for fatal mistakes), magic doesn't matter, in the Nth year you die no matter what.
Am I missing something here?
EDIT: Yes, I am. "Reincarnate" can bring back a creature that died of old age, so if you aren't too picky about species, and don't mind a very very low chance of getting back to any non-core-rulebook species, you're set.
Matt Thomason |
I'd probably rule some kind of diminishing returns on that, or alternatively decide that a god of death is going to mobilize their forces to claim something that's long overdue ;)
Another option would be to introduce a small random chance of those spells turning you into a lich instead, to reduce the attractiveness of the option.
Zhayne |
In a typical game, assuming aging is even tracked (I've never encountered a GM who actually cared), you're going to retire the character well in advance of reaching his maximum age, even for short-lived species like goblins. As far as I know, you can't be artificially aged in PF, so this really isn't a concern.
LazarX |
I'd probably rule some kind of diminishing returns on that, or alternatively decide that a god of death is going to mobilize their forces to claim something that's long overdue ;)
Another option would be to introduce a small random chance of those spells turning you into a lich instead, to reduce the attractiveness of the option.
The Inevitables apparantly have a division which monitors mortals who live beyond their natural span and they put them on a list. The protagonist of "Death's Heretic" is on such a list. His name hasn't come up yet for action though.
The Sun Orchir Elixir has it's own limitations. Only six vials are made at a time, and the only way to obtain one is by blind auction in which the proceeds of the bid are spent no matter whether you win or loose.
seebs |
Immortality doesn't prevent you from dying, it just removes the penalties for aging. Timeless will kill you if you ever leave the demiplane.
Hmm. Interesting. The monk and druid ones explicitly state that you still die of old age, the wizard one doesn't:
Timeless Body (Ex): At 17th level, a monk no longer takes penalties to his ability scores for aging and cannot be magically aged. Any such penalties that he has already taken, however, remain in place. Age bonuses still accrue, and the monk still dies of old age when his time is up.
Timeless Body (Ex): After attaining 15th level, a druid no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the druid still dies of old age when her time is up.
Immortality (Ex): You discover a cure for aging, and from this point forward you take no penalty to your physical ability scores from advanced age. If you are already taking such penalties, they are removed at this time. You must be at least a 20th-level wizard to select this discovery.
And that does also remove existing penalties, suggesting it may be intended to be different from the others.
Arakhor |
In the world of Cerilia (the 2nd Edition Birthright setting), one of the divine blood abilities available was Long Life, which reduced your rate of ageing by 80%, 96% or even 99%. Given that the divine bloodlines had only existed for 1524 years prior to campaign start, several notable characters who were amongst the first to inherit divine blood were still alive in the current day.
Samasboy1 |
Eternal Youth
Prerequisite: Grand discovery
Benefit: The alchemist has discovered a cure for aging, and from this point forward he takes no penalty to his physical ability scores from advanced age. If the alchemist is already taking such penalties, they are removed at this time.
The alchemist discovery wording mirrors that of the wizard, in contrast to the monk and druid.
So Monk/Druid is "stop ageing, still die from old age" and Wizard/Alchemist is "become young again, stop ageing, maybe not die from old age"
Druid/Witch Reincarnate would be "get new young body, resets age."