James Risner Owner - D20 Hobbies |
Lost In Limbo |
While I wouldn't allow Disable device against an active construct, I probably would against a helpless one.
Looking at the Clockwork Spy's Self-Destruct ability;
Bestiary 3 wrote:
...A DC 20 Disable Device check made as a standard action can halt the spy’s self-destruct sequence, but does not prevent it from dying...
It seems that if you wanted to "hack" a clockwork creature, Disable Device is the skill to use. The problem for me is if you're attempting a delicate operation on a constantly moving robot intent on killing you.
Of course there's no RAW method for "hacking" a clockwork, outside of the quote above, so it's very much a situation requiring GM approval.