Looking for advice on an Eldritch Knight.


Advice


Pathfinder Adventure Path Subscriber

So, the basic idea here is an EK who uses the Monstrous Physique and Pit spells and Bull Rush to keep enemies in the Pit. Any ideas on how to best optimize this idea? All Core Paizo books are allowed, 25 PB, all races are allowed, 15th level with standard wealth (240,000g). Help me make this guy ridiculous!


Check out my EK build here (it's probably still on the front page):

http://paizo.com/threads/rzs2q7cv?Pathfinder-Gish

RPG Superstar 2013 Top 16

At that level, you're going to have a lot of enemies that can just fly, teleport, earth glide, etc. out of the pit. I don't think that's going to work as a go-to move.


What exactly do you need Monstrous Physique for? It's a polymorph spell, so the only detail you'd need the race for is ability scores.
If you just need the additional strength for your bull rush, better go for Bull's Strength. Then, you maybe want to go for Dwarf with the "Relentless" alternate racial trait.
Also, keep in mind that you'll have to make a reflex safe yourself if you end your movement adjacent to the pit. Just go for Enlarge Person to get a 10 ft. reach. You might even just play a Duergar (also replacing "Stability" for "Relentless").

You'll need an arcane spellcasting class and a martial class. If you do want to play a Dwarf or Duergar, I'd recommend a Sorcerer with the Empyrial bloodline to get the most out of your race's bonus to Wisdom. The drawback is you need one level of Sorcerer than you'd need of Wizard or Witch.
Since all you want from your martial class are the proficiencies, you only need 1 level, so it doesn't matter much which one you'll take. Fighter for a bonus feat, Ranger for a favored enemy, or maybe Paladin (Stonelord) for a 1/day ability that gives you a small bonus to your CMB.

Starting stats could be something like Str 16, Dex 10, Con 12, Int 10, Wis 17, Cha 10 (before racial adjustments). You get 3 ability score increases at level 15, so put 1 point into Wis and 2 into Str.
If you're going for Duergar, that gives you:
Str 18, Dex 10, Con 14, Int 10, Wis 20, Cha 6.

For feats, you'll want Improved Bull Rush, of course. Spell Focus & Greater Spell Focus (Conjuration) wouldn't hurt, either.
Maybe Combat Casting, Arcane Armor Training, and Arcane Armor Mastery.

For magic items, you might want a Belt of Giant Strength and a Headband of Inspired Wisdom. You'll be able to buy the +6 versions and still have lots of gold to spend.
As for other magic items, I don't know everything that's available, but I'm sure there might be something that boosts your CMB on Bull Rush attempts. To be honest, I don't really want to look for every one of your magic items now. I once built a level 20 character from scratch, and choosing his magic items took an entire afternoon. ;)


Pathfinder Maps, Starfinder Maps Subscriber

I would take a level of Magus instead of a martial class. It still gives you all of the weapon proficiencies that you need, and you get Spell Combat as well.

I know that it is not RAW, as the Spell Combat specifically states Magus spell list, I see it as having the context based solely on the fact that it is an ability written as part of the Magus class. In other words, the way that I see it, it says Magus spells when it really should apply to other spells if multiclassing.

Anyway, that is moot as in my house rules I have removed the Magus class and chopped its class abilities into feats. Spell Combat works for any spellcaster, not just an arcane caster. It requires Combat Casting.


Pathfinder Adventure Path Subscriber

I know that the Pit spells aren't the best at this level, but I'll be working as a team with a caster who uses Sirroco so it'll work a bit better and we fight quite a few martials. I'm more interested in the concept than perfect combat optimization.

I'm interested Monstrous Physique for the ability increases and more arms/special abilities. I could mostly use some help choosing feats since I'm not sure what to take after the Feat tree's to get to Quick Bullrush. Probably Arcane Armor Mastery,but after that?


I made a monstrous physique focused build a while back, which might be interesting to look at for some ideas.
link


SeeleyOne wrote:

I would take a level of Magus instead of a martial class. It still gives you all of the weapon proficiencies that you need, and you get Spell Combat as well.

I know that it is not RAW, as the Spell Combat specifically states Magus spell list, I see it as having the context based solely on the fact that it is an ability written as part of the Magus class. In other words, the way that I see it, it says Magus spells when it really should apply to other spells if multiclassing.

Anyway, that is moot as in my house rules I have removed the Magus class and chopped its class abilities into feats. Spell Combat works for any spellcaster, not just an arcane caster. It requires Combat Casting.

At level 6 the magus can take an arcana to let spell-cobat apply to other classes. Paizo is moving avay from the level dip idea of 3,5

And to the OP i assume you plan on spending your days in calikang form mostly?


Pathfinder Adventure Path Subscriber

At soupturtle, I'll definitely take a look at your build when I get off of work and respond to you then.
At Cap Darling, yes I was definitely going to use the Calikang form. Can you recommend any other good forms to use? I haven't had the time to properly research other forms.


Malkier1023 wrote:

...

At Cap Darling, yes I was definitely going to use the Calikang form. Can you recommend any other good forms to use? I haven't had the time to properly research other forms.

there is a guide to polymorphing in the guide to guides. someone there have been going over all the Monsterous Humanoids. i Just remembered the Calikang bacause of Ravindorks polymorphing Magus.

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