
Kyras Ausks |

Kyras Ausks wrote:but what about the plants and animal this is world peace after all...if you put it on plants and animals everyone will starve... or start to until they make a save and start 'unpeacing'
with the save you gave though it will be starvation for every one(the hungry you are the lower your wisdom).. so it might lead to self cannibalism or people hunting down every near death thing in hopes that as it died they can eat is corps
but no one is hurting any thingi should note that my players would not dare use a wish with out a weeks worth of thought one it the writing out like a legal document, then crossing there figure in hopes i cant turn it on them.

Ciaran Barnes |

I would ask the GM what the limits are. I would also ask him if he will turn the wish against you if you ask for too much or will he just allow you to try again.
Ha! If a player asked me that I would just grin and tell him to ask for whatever he wants! Hopefully that will instill a little fear into the process. :)

Adamantine Dragon |

I have never understood the desire of some GMs to twist wishes into something other than what the player has wished for. I see no problem in limiting the effect of the wish to maintain game balance, but deliberately perverting the effect of the wish simply because they have the power to do so seems to me to be the very definition of a GM abusing their power.
I don't do it. I'll restrict a wish for game balance purposes, but I wont twist a wish just to punish a player for not wishing in some sort of lawyer-esque manner that negates my attempts to play god.
YMMV of course.

fretgod99 |

I've decided I'm going to wish to have halflings luck racial trait then once I'm back to a town find a temple of nethys and ask to have the -1 save penalty removed and more than likely my gm will want me to give up my staff as an offering but we will see
How is the save penalty going to be removed?
I mean, your GM could allow it I suppose but I wouldn't. You got penalized by a random artifact. Remove Curse or whatever certainly shouldn't do it. I would probably allow your Wish (granted from this same artifact) to do it. How do you plan on paying for a Miracle (it'd cost nearly your entire wealth for an 8th level character)?

fretgod99 |

I have never understood the desire of some GMs to twist wishes into something other than what the player has wished for. I see no problem in limiting the effect of the wish to maintain game balance, but deliberately perverting the effect of the wish simply because they have the power to do so seems to me to be the very definition of a GM abusing their power.
I don't do it. I'll restrict a wish for game balance purposes, but I wont twist a wish just to punish a player for not wishing in some sort of lawyer-esque manner that negates my attempts to play god.
YMMV of course.
I think the only time I'd do it is if a player is wishing for the moon or trying to gain some clearly level-inappropriate benefit. I'll probably shoot them a thinly veiled warning first, just so they at least have an idea that things might not go as expected.
But, when they keep asking for the most powerful sword in the world (or whatever), they'll get it. Then the previous owner of said sword is going to be showing up looking for it.

Adamantine Dragon |

Adamantine Dragon wrote:I have never understood the desire of some GMs to twist wishes into something other than what the player has wished for. I see no problem in limiting the effect of the wish to maintain game balance, but deliberately perverting the effect of the wish simply because they have the power to do so seems to me to be the very definition of a GM abusing their power.
I don't do it. I'll restrict a wish for game balance purposes, but I wont twist a wish just to punish a player for not wishing in some sort of lawyer-esque manner that negates my attempts to play god.
YMMV of course.
I think the only time I'd do it is if a player is wishing for the moon or trying to gain some clearly level-inappropriate benefit. I'll probably shoot them a thinly veiled warning first, just so they at least have an idea that things might not go as expected.
But, when they keep asking for the most powerful sword in the world (or whatever), they'll get it. Then the previous owner of said sword is going to be showing up looking for it.
How are they going to "keep asking for the most powerful sword in the world?" How many wishes are they going to have? And when they wish for that and you explain that wish doesn't work that way, why would they ask again?
Never been an issue in any of my games in all my years of gaming. "No, wish doesn't work that way, here's how it works." What else is needed?

Kyras Ausks |

(a small non-angery counter argument)
wish are super powerful in fact all powerful i don't use them lightly, and in fact use them the way i would use the Tarrasque. its not just another spell its a plot devise. you are not going to just find a magic lamp in the treasurer box and if you do you should in every way think it a Glabrezu demon every time. for this reason if you got that powerful to be able to cast it you would find i will not let you have it as a spell its one of the few things i will nix right a way because if you can cast it as you please it takes away from the in game power and the out of game fear of that power. and i think that there should be some unreachable powers in the game that way regardless of your level you still know there is something to fear

nate lange RPG Superstar 2012 Top 32 |
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for a lot of people the whole wish-twisting thing is a throwback to earlier editions where that was a significant aspect of the spell... although:
You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment, at the GM's discretion.)

Helic |

The thing to remember about Wishes is that they aren't all powerful. In fact, Miracle is more powerful than Wish, so it's safe to say that the gods in any setting can overrule wishes that go beyond the normal power level.
For the most part, though, Wishes should work as intended, though imperfectly. Wishing for World Peace might suspend all fighting in the world...for about a minute. Wishing for permanent world peace should the same effect...as the gods of Warfare overrule your wish after about a minute. Wishing for the most powerful magic item gets you something powerful, but you can't keep it for long (either it's a duplicate that vanishes or the owner, probably a deity, reclaims it quickly).

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My first thought, and what is still my advice, is wishing away the -1 to saves. On the surface, this could be viewed as a 1000gp wish, since it is effectively the same as wishing for a Cloak of Resistance +1. At the far end of your career, it would have the same effect as giving your cloak a +6 bonus, vice the +5 it will cap at, which makes it an 11k wish, and roughly inline with the 10k limit the GM has given you. If he doesn't like the mechanics of wishing away the -1, you spin it as the "Undo Misfortune" part that is inherently listed in the Wish spell.
If you do this, then you're ahead a level, and a magic item, with the other two draws cancelling each other out. Declare victory, and recognize how dangerous this magic item can be.

Tiny Coffee Golem |

My first thought, and what is still my advice, is wishing away the -1 to saves. On the surface, this could be viewed as a 1000gp wish, since it is effectively the same as wishing for a Cloak of Resistance +1. At the far end of your career, it would have the same effect as giving your cloak a +6 bonus, vice the +5 it will cap at, which makes it an 11k wish, and roughly inline with the 10k limit the GM has given you. If he doesn't like the mechanics of wishing away the -1, you spin it as the "Undo Misfortune" part that is inherently listed in the Wish spell.
If you do this, then you're ahead a level, and a magic item, with the other two draws cancelling each other out. Declare victory, and recognize how dangerous this magic item can be.
True. You used a DOMT without being vaporized. Cut your losses and call it a win.

Rezanryu |
Zahir ibn Mahmoud ibn Jothan wrote:True. You used a DOMT without being vaporized. Cut your losses and call it a win.My first thought, and what is still my advice, is wishing away the -1 to saves. On the surface, this could be viewed as a 1000gp wish, since it is effectively the same as wishing for a Cloak of Resistance +1. At the far end of your career, it would have the same effect as giving your cloak a +6 bonus, vice the +5 it will cap at, which makes it an 11k wish, and roughly inline with the 10k limit the GM has given you. If he doesn't like the mechanics of wishing away the -1, you spin it as the "Undo Misfortune" part that is inherently listed in the Wish spell.
If you do this, then you're ahead a level, and a magic item, with the other two draws cancelling each other out. Declare victory, and recognize how dangerous this magic item can be.
It's was exactly my point but if you look at the domt then you would see that the -1 to ves could be removed by a god so by instead by wishing for halflings luck they counter each other out and I still have the chance to get rid the curse, if you will, removed and in the end actually gain a +1 to my saves
Also I already have a +2 cloak of resistance

Tiny Coffee Golem |

Tiny Coffee Golem wrote:Zahir ibn Mahmoud ibn Jothan wrote:True. You used a DOMT without being vaporized. Cut your losses and call it a win.My first thought, and what is still my advice, is wishing away the -1 to saves. On the surface, this could be viewed as a 1000gp wish, since it is effectively the same as wishing for a Cloak of Resistance +1. At the far end of your career, it would have the same effect as giving your cloak a +6 bonus, vice the +5 it will cap at, which makes it an 11k wish, and roughly inline with the 10k limit the GM has given you. If he doesn't like the mechanics of wishing away the -1, you spin it as the "Undo Misfortune" part that is inherently listed in the Wish spell.
If you do this, then you're ahead a level, and a magic item, with the other two draws cancelling each other out. Declare victory, and recognize how dangerous this magic item can be.
It's was exactly my point but if you look at the domt then you would see that the -1 to ves could be removed by a god so by instead of wishing for halflings luck they counter each other out and I still have the chance to get the curse, if you will, removed and in the end actually gain a +1 to my saves
Also I already have a +2 cloak of resistance
Excellent plan, Sir. Go forth and prosper.

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Tiny Coffee Golem wrote:Zahir ibn Mahmoud ibn Jothan wrote:True. You used a DOMT without being vaporized. Cut your losses and call it a win.My first thought, and what is still my advice, is wishing away the -1 to saves. On the surface, this could be viewed as a 1000gp wish, since it is effectively the same as wishing for a Cloak of Resistance +1. At the far end of your career, it would have the same effect as giving your cloak a +6 bonus, vice the +5 it will cap at, which makes it an 11k wish, and roughly inline with the 10k limit the GM has given you. If he doesn't like the mechanics of wishing away the -1, you spin it as the "Undo Misfortune" part that is inherently listed in the Wish spell.
If you do this, then you're ahead a level, and a magic item, with the other two draws cancelling each other out. Declare victory, and recognize how dangerous this magic item can be.
It's was exactly my point but if you look at the domt then you would see that the -1 to ves could be removed by a god so by instead by wishing for halflings luck they counter each other out and I still have the chance to get rid the curse, if you will, removed and in the end actually gain a +1 to my saves
Also I already have a +2 cloak of resistance
Wishing for some cool racial trait doesn't strike me as being within the core capabilities of the Wish spell as presented by Paizo, so it falls into the grey areas where a GM could decide to screw you when wishing it. Old school GMs, when presented with the wish of "I want to have Halfling Luck" would naturally reply "wish granted, please change your character into a Halfling." If you're fine with that, then fire when you are ready Gridley, or maybe you are already a Halfling, but traded away Halfling luck for some reason, in which case the GM instructs you to reverse that choice, in order to have the Luck back. On the plus side, suddenly becoming a Halfling could have the benefit of giving you +2 more on your CHA, which a single wish couldn't do.
Also, note that doing away with the -1 via Remove Curse, is not 100%, unless your GM has told you "it's a curse" and still there is some risk. I will point out that the Deck of Many Things has a Caster Level of 20, so Remove Curse is far from certain.
And again, sure you have a Cloak +2, but wishing away the penalty is the same as making it +3, but making it +3 isn't as great long term, because making it +4 and +5 is more expensive and caps out.
You are welcome to do what you wish obviously, including following the advice of the jokester who recommended wishing for more wishes, but staying within the power limits of the spells seems smarter to me, but hey, you're the daredevil that drew 4 cards, I believe most of my characters would decline to make even a single draw if presented the chance, including the ones without an L in their alignment.
In the end, YMMV.

fretgod99 |

How are they going to "keep asking for the most powerful sword in the world?" How many wishes are they going to have? And when they wish for that and you explain that wish doesn't work that way, why would they ask again?
Never been an issue in any of my games in all my years of gaming. "No, wish doesn't work that way, here's how it works." What else is needed?
By "keep asking" I didn't mean stacking wishes, I meant more in the vein of:
"I want [super awesome sword]!"
"Are you sure? That belongs to somebody else, I'm not sure they'd be happy to lose it."
"Whatever. It's mine now!"
*repeat/rephrase GM warning, including bit quoted below*
Asking for a powerful magic item isn't outside the purview of Wish, it's just in the "Buyer Beware" section of it.
You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment, at the GM's discretion.)
That being said, I honestly don't expect something like this to ever come up with any of the people I generally play with. It is quite literally a "be careful what you wish for" scenario and people I play with are smart enough to take the hint. While technically Wish might allow you to do something like that, it's maybe a better idea to not tempt fate.

fretgod99 |

Tiny Coffee Golem wrote:Zahir ibn Mahmoud ibn Jothan wrote:True. You used a DOMT without being vaporized. Cut your losses and call it a win.My first thought, and what is still my advice, is wishing away the -1 to saves. On the surface, this could be viewed as a 1000gp wish, since it is effectively the same as wishing for a Cloak of Resistance +1. At the far end of your career, it would have the same effect as giving your cloak a +6 bonus, vice the +5 it will cap at, which makes it an 11k wish, and roughly inline with the 10k limit the GM has given you. If he doesn't like the mechanics of wishing away the -1, you spin it as the "Undo Misfortune" part that is inherently listed in the Wish spell.
If you do this, then you're ahead a level, and a magic item, with the other two draws cancelling each other out. Declare victory, and recognize how dangerous this magic item can be.
It's was exactly my point but if you look at the domt then you would see that the -1 to ves could be removed by a god so by instead by wishing for halflings luck they counter each other out and I still have the chance to get rid the curse, if you will, removed and in the end actually gain a +1 to my saves
Also I already have a +2 cloak of resistance
That's what I'm not clear about, though. How do you intend to have the penalty to saves removed by a god?

Journ-O-LST-3 |

Wish to name your wish at a later date and make it a part of your characters legend. "That's Bob the wish carrier, if you want to f%!@ with him, don't miss." Type thing. Then see how long you can go without using it. If you make it to the end of the campaign, wish for a cookie and be immortalized.
As for twisting wishes, if the player stays in the core book, as normal more or less* but if they want to reach for the stars, wish careful.
*if you ask an efretti for a magic weapon you'd better believe it has bane of water type on it, maybe for free.

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I suppose you could wish for the poor of the city to have a square meal. Or wish for the illiterates to know how to read, or wish for the blind and leprous of the city to be healed. Or wish for good looks for somebody you know desperately needs it. Or wish for the redemption of a demon, or for a bountiful harvest for the local farmers...
Haw! Ha ha! No, seriously, use it to wish for power or revenge. If those chump NPCs want stuff so bad, they can catch their own leprechaun. ;)

fretgod99 |
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I had actually forgotten about the "buyer beware" clause. My group pretty much has accepted the limitations of "Wish" for a long time now.
And it's been a long time since we even had a wish. We typically don't play many campaigns at the levels where "wish" comes into play.
Yeah, it's never really come up for me, either. I've thought about how I would handle it if it did (there was one campaign I had considered putting a wish ring into at one point, but it never came up).
But like I said, the people I play with are pretty good about reconsidering when I say, "Ok, you're going to do [x]. Are you sure?"
On the other hand, my brother did initiate an encounter one time by roshamboing an ogre. That was fun.

Tiny Coffee Golem |

WIsh for the true name of an Efreeti. It equates to one feat (True name discovery), but could net you three wishes if you play your cards right.
Then with one of those wishes wish for the true name of another efreeti.
Repeat as necessary. Net 2 wishes every time you get a new true name.
Of course it could also be your doom as you gain enmity of a whole bunch of outsiders, but what's life without a little risk. I'd recommend asking nicely.

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WIsh for the true name of an Efreeti. It equates to one feat (True name discovery), but could net you three wishes if you play your cards right.
Then with one of those wishes wish for the true name of another efreeti.
Repeat as necessary. Net 2 wishes every time you get a new true name.
Of course it could also be your doom as you gain enmity of a whole bunch of outsiders, but what's life without a little risk. I'd recommend asking nicely.
Reference my allusion above to getting by a Deck of Many Things with all of your lives intact, and edit accordingly prior to trying to mucking about with Djinni, Janni, or Efreeti.
If you still want to proceed, read the Wishcraft chapter in the Legacy of Fire AP.

Rezanryu |
That's what I'm not clear about, though. How do you intend to have the penalty to saves removed by a god?
The medusalike visage of this card brings a curse that only the fates card or a deity can remove. The -1 penalty on all saving throws is otherwise permanent.
So since my god is nethys and he basically puts spell casters in his favor pray to him maybe make an offering bing bang boom the curse is removed

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GM given wishes are always problematical; many go out for what will improve their character not thinking what their character would do.
I had a ranger/rogue of Meileki (Forgotten Realms) who found a ring of three wishes early in his career with only one wish remiaing; kept it for the longest time. During an adventure we found a pair of Unicorn skeletons in an evil temple; took the horns and finding a nice natural glade I wished for their resurrection. Not within the realms of the spell but the DM liked it as it was in line with the characters goals in life.
Was not looking to improve myself but I was granted a magical tattoo that cast cure light wounds once a day in the shape of a unicorn from the goddess.
In other words the GM is much more likely to give you something good if you don’t wish for something for yourself. Most GM’s (this one included) love to twist wishes to their own ends and I think this was the first time he had actually granted the wish as it was intended.
Depends very much on the power granting the wish; If it is an imprisoned outsider in the item or card granting the wish it is likely to pervert it. DoMT’s are items instilled with the embodiment of Chaos so perverting it in this case is within the realms of the wish. If it is yourself casting the spell then it should go off without a hitch unless someone is messing with you.
Anyway; just my thoughts and experiences on the matter.
Have fun
Sic

pennywit |
I had a ranger/rogue of Meileki (Forgotten Realms) who found a ring of three wishes early in his career with only one wish remiaing; kept it for the longest time. During an adventure we found a pair of Unicorn skeletons in an evil temple; took the horns and finding a nice natural glade I wished for their resurrection. Not within the realms of the spell but the DM liked it as it was in line with the characters goals in life.
Quote:This is completely awesome and exactly what I wish (heh) more people would think about with wishes. Advancing the story or doing something in-character rather than making it a crunch thing.
Quote:In other words the GM is much more likely to give you something good if you don’t wish for something for yourself. Most GM’s (this one included) love to twist wishes to their own ends and I think this was the first time he had actually granted the wish as it was intended.What if it's a wish that's self-oriented, but made in such a way that advances the story? (And here, the player might actually like it if the GM monkeys with the wish in some way). For example, what if a PC in a Thieves' Guild campaign wishes for his greatest rivals in the guild to permanently die? It's a selfish wish, but it's also entirely appropriate for a backstabby thief to make it ...

Kobold Catgirl |

With things like this, I'm fond of story wishes rather than mechanical wishes.
Mechanical wish: "I wish for +2 to all saves."
Story wish: "I wish for the princess of a distant and rich land to fall madly in love with me."
Hey, any idea why the Kobold King's daughter has been acting so weird of late?

fretgod99 |

Quote:That's what I'm not clear about, though. How do you intend to have the penalty to saves removed by a god?The medusalike visage of this card brings a curse that only the fates card or a deity can remove. The -1 penalty on all saving throws is otherwise permanent.
So since my god is nethys and he basically puts spell casters in his favor pray to him maybe make an offering bing bang boom the curse is removed
Your GM must be really nice. I'd require a lot more than that to do it. Your God might shrug and say, "Sometimes when you play with fire, you get burned."

fretgod99 |

fretgod99 wrote:On the other hand, my brother did initiate an encounter one time by roshamboing an ogre. That was fun.Ogres are notorious for throwing Rock 3 out of 5 times, so when in doubt, go with Paper.
No, a different kind of Roshambo. Specifically, the first one.

Rezanryu |
Rezanryu wrote:Your GM must be really nice. I'd require a lot more than that to do it. Your God might shrug and say, "Sometimes when you play with fire, you get burned."Quote:That's what I'm not clear about, though. How do you intend to have the penalty to saves removed by a god?The medusalike visage of this card brings a curse that only the fates card or a deity can remove. The -1 penalty on all saving throws is otherwise permanent.
So since my god is nethys and he basically puts spell casters in his favor pray to him maybe make an offering bing bang boom the curse is removed
I'm not saying it would work that way but maybe