What should I do with my 1 wish?


Advice

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a lepricon sold me a deck of many things for cheap but the condition was i had to use it right then and the cards i didn't draw vanished. (i think my gm just wanted to try it out)anyways i decided to draw 4 cards the first card was a queen of hearts, next a queen of diamonds, then the joker w/o TM and finally the queen of spades.

when all was said and done i have 1 wish, a mace of smiting,go up a level and a -1 to all saving throws

our group has a lvl 6 two hand fighter, lvl 7 cleric, lvl 7 barbarian, lvl 7 rouge, lvl 7 ranger, and im a level 8 sorcerer

so what should i do with my wish also we will probably just end up selling the mace


Three more wishes of course.

Scarab Sages

Havoq wrote:
Three more wishes of course.

Specifically, a fully charges with all three rubies unused Ring of Three Wishes!


Well, you want a wish that won't just make the campaign boring. That means anything that increases your power is probably right out--you're already higher level than the rest, after all. Your roleplaying also comes into play, but much more important is preserving fun. You'd do well to talk to the GM about it, really.

Me, I suggest wishing for a base of operations or the like. Like a fortress that grants you and your allies healing when you're inside. This gives you a big benefit without making encounters more complicated.

You could also wish for your comrades to level up to match you.


Choon wrote:
Havoq wrote:
Three more wishes of course.
Specifically, a fully charges with all three rubies unused Ring of Three Wishes!

i highly doubt my gm would allow that

Kobold Cleaver wrote:

Well, you want a wish that won't just make the campaign boring. That means anything that increases your power is probably right out--you're already higher level than the rest, after all. Your roleplaying also comes into play, but much more important is preserving fun. You'd do well to talk to the GM about it, really.

Me, I suggest wishing for a base of operations or the like. Like a fortress that grants you and your allies healing when you're inside. This gives you a big benefit without making encounters more complicated.

You could also wish for your comrades to level up to match you.

i feel like wishing the rest of my party up to lvl 8 would be a waste since the gm isnt going by xp hes jsut lvling us up as he feels like weve earned it, so ill prob be 1 lvl ahead of them for a bit then they will catch back up. maybe a base of operations since at lvl 7 i took leadership (basically jsut to get a crafting wizard)

the whole idea behind a wish seems strange to me and ive looked at the boundrys set in the CRB on a wish and i dont see anythign about wising for items so whats the limit there.


You could wish somebody back to life. Or for the ability to breathe under water. Wish for a keen sense of smell(scent). Wish for one og your friends to turn green. Maybe a minor class ability from another class(prehensile hair hex, or the ability to fly at will from air elementalist). Wish for a personal permanent demiplane via create demiplane, and make that your base of operations. Or a pet T-rex :)

If your GM pushes a DoMT on you, he's probably not that strict about restrictions - and special wishes should be better than the spell, IMO.


Wish for the creation of a Staff of Resurrection that your group will be able to use when needed.


Wishes "better than the spell" are generally seen as open to special interpretation, though. If you try to go nuts, be prepared for the tricksy GM to stick that ring of three wishes somewhere unpleasant. ;)

The idea of giving one of your comrades (maybe one prone to taking lots of damage) a "bonus life" is pretty good, though.


A fighter BAB without any unforeseen drawbacks. Or just a spell you like as an at-will ability. I can think of a few depending on what you want to accomplish.


Greater Teleport as an at will!


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i'd probably wish for the removal of the -1 to all saves...

Can you just hang onto it for an emergency? It'd be sort of awesome if 3 months from now everybody has forgotten about it and you use it to bust out of some impossible situation.


BiosTheo wrote:
Greater Teleport as an at will!

Though definitely cool, I might opt for Shapechange or Time Stop.


OH! The Many lives class feature for you and your party mates! Never TPK again! Plus you're all basically immortal.

If DM allows it tweak it slightly so that you all reincarnate as the same race. In other words one roll affects the whole party.

If he's really lenient have your stuff move to the reincarnation site, though that may be pushing it.

Many Lives (Ex):

At 5th level, if a reincarnated druid is killed, she may automatically reincarnate (as the spell) 1 day later. The reincarnated druid appears in a safe location within 1 mile of her previous body. At will for the next 7 days, she can sense the presence of her remains as if using locate object as a spell-like ability. If she is killed during these 7 days, she remains dead and does not reincarnate. The many lives ability does not function if the reincarnated druid is slain by a death effect. A reincarnated druid cannot be raised from the dead or resurrected, though she can be reincarnated.


Asking for Time Stop at will would be asking for trouble. Even asking for an eighth level spell at will is way above what the description suggests.


You could just get a simulacrum of something Super powerful, like a Pit fiend


Kobold Cleaver wrote:
Asking for Time Stop at will would be asking for trouble. Even asking for an eighth level spell at will is way above what the description suggests.

That's probably true.

RPG Superstar 2012 Top 32

what bloodline are you? you could wish for some special power from the creature from which you get your bloodline... or maybe a power (or powers) from a related oracle mystery?

it sounds like your GM is pretty story driven- i don't suggest exploiting that, but i do think that if you take that into account it may benefit you. some random bonus he may be somewhat rules strict about it, but if its something story-based he may give you more leeway. that's why i suggested playing with bloodline stuff (more tied up in backstory/character development). something luck-based and/or leprechaun-related could work out for you too...

if you really want to see what you can get away with, you could try wishing to gain the casting ability of an oracle (with a related mystery) of 1/2 your sorcerer level (so 4th now, 5th at 10th, 6th at 12th...)- that could have a strong story element and would add some cool utility to your casting, but (thanks to action economy, and the halved caster level) it wouldn't seem unbalancing in combat (and i'm sure the cleric wouldn't mind having someone around who could throw him a cure if he gets knocked out).


Wish for immortality and see how badly the GM screws you over.


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Wish for a 12 foot long sub sandwich.


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This is way out of the box, and your GM may not allow, but you could wish for everyone in the group receive a teamwork feat chosen by the group.
This may provide your party and the GM with some interesting role playing opportunities.


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Don't give in to greed! Wish for Robin Williams's freedom!


That's funny, my level 8 sorc just got a wish a few weeks ago. Instead of asking for something powergamed I asked for something fun, kinda off the wall. i asked for an ability to be able to powerscan other people, similar to like a DBZ scanner. Dragonball Z. So now I can look at people and distinguish their class and get a power reading of... I would obliterate them, I would thrash the, I should win, even fight, tough fight, i would get thrashed, or I would get.obliterated. It's a super fun semi-origional ability. And my DM being the ass he is made the dijinn steal the ability from another npc, who we later had to kill. He was not happy about.losing his.sweet ability.


nate lange wrote:

what bloodline are you? you could wish for some special power from the creature from which you get your bloodline... or maybe a power (or powers) from a related oracle mystery?

it sounds like your GM is pretty story driven- i don't suggest exploiting that, but i do think that if you take that into account it may benefit you. some random bonus he may be somewhat rules strict about it, but if its something story-based he may give you more leeway. that's why i suggested playing with bloodline stuff (more tied up in backstory/character development). something luck-based and/or leprechaun-related could work out for you too...

if you really want to see what you can get away with, you could try wishing to gain the casting ability of an oracle (with a related mystery) of 1/2 your sorcerer level (so 4th now, 5th at 10th, 6th at 12th...)- that could have a strong story element and would add some cool utility to your casting, but (thanks to action economy, and the halved caster level) it wouldn't seem unbalancing in combat (and i'm sure the cleric wouldn't mind having someone around who could throw him a cure if he gets knocked out).

draconic brass

joefro wrote:
That's funny, my level 8 sorc just got a wish a few weeks ago. Instead of asking for something powergamed I asked for something fun, kinda off the wall. i asked for an ability to be able to powerscan other people, similar to like a DBZ scanner. Dragonball Z. So now I can look at people and distinguish their class and get a power reading of... I would obliterate them, I would thrash the, I should win, even fight, tough fight, i would get thrashed, or I would get.obliterated. It's a super fun semi-origional ability. And my DM being the ass he is made the dijinn steal the ability from another npc, who we later had to kill. He was not happy about.losing his.sweet ability.

that may not be a bad idea would be good to know how powerful things are and what they can do

Shadow Lodge

Wish for a low tier mythic power.


@ rezanryu

Super fun ability to have. I love it.

Can talk mad smack to people if u know u can whoop their ass.


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What would your character wish for?


Look up what wish ACTUALLY does in pathfinder.

I'd honestly wish for +1 cha inherent bonus, as its something the rules suggest you can do, OR I'd wish for Geas upon a powerful enemy to do, well, what would you like?


David_Bross wrote:

Look up what wish ACTUALLY does in pathfinder.

I'd honestly wish for +1 cha inherent bonus, as its something the rules suggest you can do, OR I'd wish for Geas upon a powerful enemy to do, well, what would you like?

did you even read the OP


I would ask the GM what the limits are. I would also ask him if he will turn the wish against you if you ask for too much or will he just allow you to try again.


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Rezanryu wrote:

a lepricon sold me a deck of many things for cheap but the condition was i had to use it right then and the cards i didn't draw vanished. (i think my gm just wanted to try it out)anyways i decided to draw 4 cards the first card was a queen of hearts, next a queen of diamonds, then the joker w/o TM and finally the queen of spades.

when all was said and done i have 1 wish, a mace of smiting,go up a level and a -1 to all saving throws

our group has a lvl 6 two hand fighter, lvl 7 cleric, lvl 7 barbarian, lvl 7 rouge, lvl 7 ranger, and im a level 8 sorcerer

so what should i do with my wish also we will probably just end up selling the mace

I personally like the wishing away of the -1 to all saves (I guess the mechanical aspect would be asking if removing the -1 to saves "condition" would be within the realm of a wish).

Though the simulacrum idea sounds fun. Wish can replicate a spell and up to 25,000 gp worth of material components, and since the wish is coming from an artifact you could probably get a really cool pet.


Rezanryu wrote:
David_Bross wrote:

Look up what wish ACTUALLY does in pathfinder.

I'd honestly wish for +1 cha inherent bonus, as its something the rules suggest you can do, OR I'd wish for Geas upon a powerful enemy to do, well, what would you like?

did you even read the OP

I'm not sure what you're getting at. The source of the wish doesn't matter. And technically, the decision should have been made pretty quick.

Deck of Many Things wrote:
Moon: This card bears the image of a moonstone gem with the appropriate number of wishes shown as gleams therein; sometimes it depicts a moon with its phase indicating the number of wishes (full = four; gibbous = three; half = two; quarter = one). These wishes are the same as those granted by the 9th-level wizard spell and must be used within a number of minutes equal to the number received.


Marthkus wrote:

Wish for immortality and see how badly the GM screws you over.

"You wish for immorality? Ok ..."


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Wish for a map that leads to great treasure (at reasonable risk!). This gives your GM a plot hook to run you guys through and you all get a lot richer.


Helic wrote:

Wish for a map that leads to great treasure (at reasonable risk!). This gives your GM a plot hook to run you guys through and you all get a lot richer.

I like this one too. :P


Within the limits of what the wish spell can actually accomplish (which does not include wishing for more wishes) it is hard to argue with boosting a character's primary stats. Treasure and magic items are always going to be things an adventure should expect to find as they adventure, and they are things that can be lost, spent or become obsolete.

A +1 to a primary stat is forever.


fretgod99 wrote:
Rezanryu wrote:
David_Bross wrote:

Look up what wish ACTUALLY does in pathfinder.

I'd honestly wish for +1 cha inherent bonus, as its something the rules suggest you can do, OR I'd wish for Geas upon a powerful enemy to do, well, what would you like?

did you even read the OP

I'm not sure what you're getting at. The source of the wish doesn't matter. And technically, the decision should have been made pretty quick.

Deck of Many Things wrote:
Moon: This card bears the image of a moonstone gem with the appropriate number of wishes shown as gleams therein; sometimes it depicts a moon with its phase indicating the number of wishes (full = four; gibbous = three; half = two; quarter = one). These wishes are the same as those granted by the 9th-level wizard spell and must be used within a number of minutes equal to the number received.

Well. The gm didn't say I had to make the wish within that time but ill let him know next session and make a wish in the mean time I can find out what I want to wish for

I might also mention that we are currently in a forest hundreds of miles from a decent town trying to rid the evil via killing "the frog king"


Pathfinder Maps, Starfinder Maps Subscriber

You should do a wish that the character would want to do.

In one campaign our group was a bunch of Evil Bastards. The minotaur would often say "who is the monster now?" when one of us would do something that was underhanded or evil. I was played a Halfling Ranger/Rogue that was raised by the clergy of an evil deity of undeath. I was my character's life ambition to become a vampire.

So when we got a chance to play with a Deck of Many Things, I drew the wishes. And what was my first wish? To become a vampire, of course! This was in 2nd Edition AD&D so game balance was not built into the system as much (so I did not have to pay levels or HD for it).

My other wishes went towards other character or group goals. I also drew a Keep, which I used as a base of operations (and to hide in during the daytime).

That campaign was a lot of fun, but I do not recommend playing villains very often. My wish was actually "when I die, I will rise a vampire". No other PC knew of my wishes. A fellow PC decided to take me out for a reason that I do not recall (if I ever knew in the first place). He assassinated me, and it sure was funny to see him squirm when I came back as a vampire. That is the only time that I knew that another PC was afraid of my PC. (which I do not recommend, it creates some un-needed tension in the gaming session) I did not take my revenge, but it did amuse me that he was so wary of me. I figured that I would not take revenge directly, merely that I would not help him out of a crisis later on.

Silver Crusade

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Why does no one ever wish for world peace? Try that, see how your GM runs with it.


Adamantine Dragon wrote:

Within the limits of what the wish spell can actually accomplish (which does not include wishing for more wishes) it is hard to argue with boosting a character's primary stats. Treasure and magic items are always going to be things an adventure should expect to find as they adventure, and they are things that can be lost, spent or become obsolete.

A +1 to a primary stat is forever.

This is entirely true, though you run into the problem of having to stack wishes later to increase the Inherent bonus later on. That's a problem you run into more around 18th level, though, not at 7th-8th. That problem won't apply if you raise a stat that is otherwise less useful to you. For example, if the Sorcerer has 11 or 13 INT, +1 INT gets you a bunch of skill ranks.


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Arssanguinus wrote:
Marthkus wrote:

Wish for immortality and see how badly the GM screws you over.

"You wish for immorality? Ok ..."

"You wish for a mortality? Well, whatever, you're the boss."

Silver Crusade

N. Jolly wrote:
Why does no one ever wish for world peace? Try that, see how your GM runs with it.

Oh puhleez, if we had this there would be no need for idiots like us


You could wish to make 100K a year in the real world . . . . No? Wont work?

CURSES!


N. Jolly wrote:
Why does no one ever wish for world peace? Try that, see how your GM runs with it.

because no good will come from that wish

i would love to hear that come across my table
M.A.D. treaty anyone


Just talked to my gm about be supposed to be using the wish immediately so will be using it first thing next session I asked him the limit he puts on wishing for items he said I can wish for any item I want but if the cost exceeds 10k I have to pay the price in gold I have on hand which is 2.8k.
So I'm leaning towards removing the -1 to my saves. Since the only way to remove it is with a wish or my god ,nethys,to remove it which isn't likely to happen since nethys doesn't give a s+!@ about his followers

Lastly, we realized that the greater major magic item ie the mace of smithing was supposed to be something I could use so he rerolled and now I have a staff of hoarding instead.

RPG Superstar 2012 Top 32

N. Jolly wrote:
Why does no one ever wish for world peace?

a sanctuary spell on every humanoid on the planet, heightened to 9th level (DC 23)?

for bloodline-related powers... you could try to get the 1/day sandstorm ability- it won't effect many combats but clever use of it could alter whole wars.


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Come up with a wish...then see a lawyer in the town and have it drawn up in a document and triple checked for loopholes.


Fiendish_Dr_Wu wrote:
Come up with a wish...then see a lawyer in the town and have it drawn up in a document and triple checked for loopholes.

Unfortunately due to the nature of how I got the wish i have to use it next session first thing


Looks like he realized how dangerous a Deck could be and is trying to nerf what you got now.

That's fair, though. A Wish has the potential to wreck a game at your level.

I'd say to see if you can get the "bonus life" for one of your compatriots. Failing that, removing the penalty (wishing for the "halfling's luck" or whatever) is probably the most reasonable bet.


nate lange wrote:
N. Jolly wrote:
Why does no one ever wish for world peace?

a sanctuary spell on every humanoid on the planet, heightened to 9th level (DC 23)?

but what about the plants and animal this is world peace after all.

evil DM muhahahaha


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Oh, look, all the dogs and cats starved to death. And without predators, there are rabbits and mice flippin' everywhere. There's no food. No food. We're all gonna die.

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