Two questions about sundering under PFS Rules


Pathfinder Society

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Shadow Lodge 4/5

Can you declare war on the party and sunder the players items, weapons, and armor with out breaking PFS protocol? This used to be frowned upon on the message board here and I am hearing plenty of stories of sundering items at Gen Con by friends that went there.

Speaking of sundering items, can a player destroy items that the opponents use and still get them after the game. Thinking of the sunder feat and the shatter spell and the like.

Over coming the encounter and getting the items was a rule that has been taken out. If one of the monsters teleports away with some of the unique magic items in the adventure then, no one gets anything that creature had. That has happened to me.

Dark Archive 4/5

Sunder is a valid tactic for both Monsters and PC's, Sunder, Grapple, Disarm, Trip are all advanced tactics that are useful vs common PC builds Archers, Mages, Gunslingers, High AC tanks. If the GM does not use these options when appropriate you are not getting the full pathfinder experience and you will get a skewed expectation about how different builds function.

Destroyed items are still recovered by the PC's so yes you would get them on the chronicle sheet, a creature that escapes on the other hand does not leave any items behind (beyond things that are required to advance the plot).

Shadow Lodge 4/5

Wow, it used to be frowned upon. They have changed the rule where you don't need a magical weapon to destroy another magical weapon. A giant with his large sized great axe or sword can now destroy any magical weapon no matter how magical it is. Maul of the Titans has gotten stronger.

Where does it say in the guide that you get the items on the chronicle sheet whether you destroyed the stuff or not? If you don't mind, page and paragraph for heading off any arguments in the future. I appreciate it.

Grand Lodge 4/5

ShadowDax wrote:

Wow, it used to be frowned upon. They have changed the rule where you don't need a magical weapon to destroy another magical weapon. A giant with his large sized great axe or sword can now destroy any magical weapon no matter how magical it is. Maul of the Titans has gotten stronger.

Where does it say in the guide that you get the items on the chronicle sheet whether you destroyed the stuff or not? If you don't mind, page and paragraph for heading off any arguments in the future. I appreciate it.

First, you should stay within the guidelines of the normal tactics given to the NPC by the author/editor, so sunder won't be the first place the NPC should go, unless that is written into their tactics. Also remember that the NPC, unless they have the Improved Sunder feat, will provoke an AoO from their target, and that any damage done inn that AoO also gets added to the target's CMD vs the sunder attack.

Second, it is on page 21 in the current, 5.0, version of the guide, right-hand column, the section starting with the word Note:, in the 3rd paragraph, and the second half of the following paragraph:

Quote:

Note: You may use any item that you find during the scenario for free until the end of the scenario, but you must purchase the item when the scenario is over in order for your character to be able to continue to use the item. This rule is most applicable to consumables such as potions, scrolls, and so on, but also applies to weapons, magic items, and so on.

...
If during a scenario you find the +1 frost longsword from the example above and decide to use it until the end of the adventure, but then you get disarmed or it gets sundered, you are still able to buy that item off the Chronicle sheet at the end of the scenario.

Shadow Lodge 4/5

Ah, Thank you kinevon,I appreciate the help. What happened up in Gencon was that the creatures had reach and therefore there was no attack of opportunity when items were sundered. I don't know if it was in the tactics or not.

Grand Lodge 4/5

Hopefully, if they sundered actual PC equipment, the GM remembered that Mike Brock said that all the PC needs to do is pay for the Make Whole casting to get it fixed.

Dark Archive 4/5

Repairing gear is very cheap, its why as a GM I have no qualms about using it on creatures with reach, if you seem to only have 1 weapon I can pretty much render you a noncombatant in 1 good swing, meaning I can then focus my attention on actual threats

Liberty's Edge 5/5

kinevon wrote:
Hopefully, if they sundered actual PC equipment, the GM remembered that Mike Brock said that all the PC needs to do is pay for the Make Whole casting to get it fixed.

I believe Mike said they could simply pay for the repair. There are rules for that when the caster level for Make Whole is over 20. The book says paying half the cost of the item will repair it.

5/5 5/55/55/5

ShadowDax wrote:
Can you declare war on the party and sunder the players items, weapons, and armor with out breaking PFS protocol? This used to be frowned upon on the message board here and I am hearing plenty of stories of sundering items at Gen Con by friends that went there.

You're supposed to run the tactics as written, so not unless the scenario tells you to.

Quote:
Speaking of sundering items, can a player destroy items that the opponents use and still get them after the game. Thinking of the sunder feat and the shatter spell and the like.

Yes. Its one of the reasons that sunder is a better idea in pfs than most games.

Quote:
Over coming the encounter and getting the items was a rule that has been taken out.

If, for example,

your players manage to roleplay their
way through a combat and successfully
accomplish the goal of that encounter
without killing the antagonist, give the
PCs the same reward they would have
gained had they defeated their opponent in
combat.

I think its still there.

Dark Archive 4/5

I've heard some stories of disintegrate targeted at a weapon rather than a person. Basically, the way I would look at it is this:

- does the enemy have any feats that make sundering a good tactic?
- is the enemy's weapon made out of adamantine?
- does the enemy have any spells or spell-like abilities that would target weapons?
- does the enemy have tactics that indicate it would be a good idea?

If the answer to any of those questions is 'yes', then there's one more question to ask:

- would the enemy be okay with destroying a piece of loot?

If yes, then I feel fine sundering. If no, then I can still sunder down to 1 hp, or go with something like disarm instead. Weapon cord users beware though: you don't get disarmed. :)


We had a player here that wanted this... His character is a Barbarian and he took Weapons as his Craft skill and said that because he knew how
to make weapons , he should get his craft skill as a bonus to Sunder
because he "knew" how to break them better.

Also, I am seeing a shortage of items as reward on Chronicle sheets.
There have been special items in a session , some magical and some
non-magical that have not appeared on the Chronicle sheet. Things like
special material items and ammo, a Mithral chain shirt, some magical arrows of "Abberant Bane", and Alchemist's Formula book and Wizard's spellbook. Do we get these?

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Zarconww

A lot of people complained that a lot of stuff that was on the chronicle sheet was stuff you could already buy at that level given a reasonable amount of fame (mithril chain shirt, for example, which is an always available item) so maybe they are finally listening and not including that stuff.

You don't get to add your heal skill to hit / damage, you don't get to add your craft weapons to sunder. Not unless you can find a feat or archetype that does it.


Yeah we all laughed at the sunder thing.
But what about the Formula and spell books?

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

Special material items and ammo, as well as +1 weapons and armor, are largely "Always Available" and thus will not appear on a chronicle. Never have. The only special material that's an exception is dragonhide.

Spellbooks and formula books have never been on a chronicle, just like a witch's familiar isn't. If you find one and can copy spells from it your GM will have to tell you at the table, probably at the end of the scenario, what spells were in it, watch you make your Spellcraft checks (assuming that Take 10 won't be good enough, which for most casters it should be), and record the total copying expense on your chronicle. Just like any other looted item, you can't simply keep the book, it has to get turned in to the Society.

Season 0 spellbooks:
OK, the exception to spellbooks was in Season 0, when the spells above first level appeared on a chronicle as scrolls. (Like +1 weapons and armor, first level scrolls and potions have always been Always Available, thus didn't need to be listed.) Back then you had to buy the scroll and then pay to copy it into your spellbook, even if it was really from a captured spellbook. Thankfully things have changed!!

Silver Crusade 1/5 RPG Superstar 2014 Top 16

Daniel Simons wrote:
Special material items and ammo, as well as +1 weapons and armor, are largely "Always Available" and thus will not appear on a chronicle. Never have. The only special material that's an exception is dragonhide.

Hmmm, lots of +1 mithral shirts on chronicles, and other examples of always available items. I don't have my sheets with me to see if this has been "fixed" in year 5, but I know earlier years listed always available items, which seemed redundant. I've seen +1 rings as well I know.

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

FLite wrote:
A lot of people complained that a lot of stuff that was on the chronicle sheet was stuff you could already buy at that level given a reasonable amount of fame (mithril chain shirt, for example, which is an always available item) so maybe they are finally listening and not including that stuff.

Incorrect assessment. For example, on tier 7-11 scenarios a Cloak of Resistance +1 has always been and will continue to be listed on chronicles. A Ring of Protection +1 is another example. Yes, by that point a character should have the Fame to not require it to be on a chronicle, but since it's a Wondrous Item (or ring) it isn't in the Always Available category. At what point do you cut off things that aren't Always Available and don't bother listing them? You don't. If a magic item or dragonhide can be looted from a scenario it will be listed on the chronicle unless it's Always Available. The cutoff point for one character will be very different than for another and you cannot make any Fame assumptions. This policy is consistently followed in all PFS scenarios and modules, and I don't see any reason to change it. If you don't want it on your chronicle you can just line it out yourself.

The one big improvement that's been made lately is listing more "special" items like partially-charged or higher CL wands, intelligent magic items, etc., things you can never get otherwise regardless of your Fame. However, these are in addition to all the other items normally listed on a chronicle, not in lieu of.

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

Zahir ibn Mahmoud ibn Jothan wrote:
Hmmm, lots of +1 mithral shirts on chronicles, and other examples of always available items. I don't have my sheets with me to see if this has been "fixed" in year 5, but I know earlier years listed always available items, which seemed redundant. I've seen +1 rings as well I know.

Are you sure about that? I just went through every scenario's chronicle sheet from Seasons 0-3 (not including retired scenarios) and I found exactly four times that an Always Available item was listed. Three of those times were in Season 0, when mithral armor might not have been listed as Always Available yet. I'm not sure, I didn't start playing PFS until Season 1. The fourth time was probably an oversight in Season 1, and nothing since then.

The Four Scenarios:
+1 half-plate in #0-03
+1 mithral shirt in #0-13
mithral shirt and +1 mithral shirt (different tiers) in #0-17
+1 mithral chain shirt in #1-35

I think people see the +1 for certain cloaks, rings, and amulets and forget that rings and wondrous items are never Always Available...

Silver Crusade 2/5 *

Yeah, but they are trivial to acquire through the fame system. The fame system essentially makes only unique and partially charged and elevated caster level items of any note on chronicle sheets. I'd wish this would be addressed in some manner, but it seems unlikely.

1/5

I suppose low fame items in higher tiers would be nice for people playing a higher level pregen and want to use the chronicle to create a new character.

4/5 *** RPG Superstar 2008 Top 16

In the early days fo the campaign, there was some confusion about whether mithral items were always available. That resulted in the chronicles you noted.

Grand Lodge

Has anyone thought of using shatterspike with improved sunder for characters lvl 4-5?Would it work? Or do I not fully understand sundering....

Shatterspike is a +1 long sword but when sundering it is a +4 long sword.

Also can you sunder monks because they count as weapons?

Sczarni 5/5 5/55/5 ***

Shatterspike essentially gives +3 more attack and damage when sundering.

You cannot "sunder" a Monk. You can "attack" him. Only items carried or worn can be sundered.

The Exchange 4/5 Owner - D20 Hobbies

Ualtar Gemsmasher wrote:

Has anyone thought of using shatterspike with improved sunder for characters lvl 4-5?Would it work? Or do I not fully understand sundering....

Shatterspike is a +1 long sword but when sundering it is a +4 long sword.

Also can you sunder monks because they count as weapons?

As in "when sundering it would be +3 more Sunder"? Sure.

Can't Sunder unarmed strike and if you could it would have infinite hitpoints and never break.

4/5

Ualtar Gemsmasher wrote:

Has anyone thought of using shatterspike with improved sunder for characters lvl 4-5?Would it work? Or do I not fully understand sundering....

Shatterspike is a +1 long sword but when sundering it is a +4 long sword.

Also can you sunder monks because they count as weapons?

Sunder wrote:


You can attempt to sunder an item held or worn by your opponent as part of an attack action in place of a melee attack. If you do not have the Improved Sunder feat, or a similar ability, attempting to sunder an item provokes an attack of opportunity from the target of your maneuver.

If your attack is successful, you deal damage to the item normally. Damage that exceeds the object's Hardness is subtracted from its hit points. If an object has equal to or less than half its total hit points remaining, it gains the broken condition (see Conditions). If the damage you deal would reduce the object to less than 0 hit points, you can choose to destroy it. If you do not choose to destroy it, the object is left with only 1 hit point and the broken condition.

Do monks need to hold something in order to do an unarmed strike? (Hrmm, the next time I see a Raging Hurler barbarian + gnome or halfling combo, I'm so going to try to sunder the gnome when the barb picks him up! ^.^ )

In short: No, you cannot sunder unarmed strikes, natural weapons or natural armor.

I don't see why someone with someone with 18+ fame wouldn't consider using Shatterspike, except for the fact that an adamantine weapon would be more effective. (Aside from the ability to sunder +4 weapons.) I don't see any reason why it wouldn't work, unless Additional Resources disallows the weapon.

Grand Lodge

Thank you for clearing that up, if I had 18+ fame I understand what your saying but I don't so I was trying to come up with a lower lvl strategy for damaging enemy weapons so they have the broken condition causing less damage (or less uses for magic items like staffs or wands) or are just destroyed.

5/5

Ualtar Gemsmasher wrote:
Thank you for clearing that up, if I had 18+ fame I understand what your saying but I don't so I was trying to come up with a lower lvl strategy for damaging enemy weapons so they have the broken condition causing less damage (or less uses for magic items like staffs or wands) or are just destroyed.

You can buy adamantine weapons without fame restrictions, and the rule about requiring a higher enhancement bonus on your weapon to affect an enchanted weapon got silently removed a few printings ago (of the CRB). It's still going to be the biggest bang for your buck for sundering IMO.

Grand Lodge

ShadowDax wrote:

Can you declare war on the party and sunder the players items, weapons, and armor with out breaking PFS protocol? This used to be frowned upon on the message board here and I am hearing plenty of stories of sundering items at Gen Con by friends that went there.

Speaking of sundering items, can a player destroy items that the opponents use and still get them after the game. Thinking of the sunder feat and the shatter spell and the like.

You're supposed to use the tactics as written into the module Unless the players throw in a spanner that would make the NPC dictate a change.

Yes, if a player sunders an opponent's weapon he can still get them on his chronicle after the session. (for the same reason that if everyone wants the same weapon they can all buy them.)

I'm a bit disturbed at your wording. It is not your role as a Judge to "declare war on the party" Your role is to let the NPC's be the PC's adversaries, not take that upon yourself. If you don't understand the distinction... think on it some more.


I will look In to that price wise..... Shatterspike is about 4300 gp

Sczarni 5/5 5/55/5 ***

Sniggevert wrote:
the rule about requiring a higher enhancement bonus on your weapon to affect an enchanted weapon got silently removed a few printings ago (of the CRB).

That rule was originally why I decided to make a sundering Magus, since they can effectively enchant their weapon above a +5.

I only learned earlier this year that rule had disappeared, and I still encounter people who believe it is still the case.

Grand Lodge

How much are adamantine weapons and what are their damage?

5/5

Ualtar Gemsmasher wrote:
How much are adamantine weapons and what are their damage?

Normal damage, but it ignores hardness of item if it is less than 20, and a weapon costs 3,000gp more than the base weapon.

Grand Lodge

So if it's adamantine it does auto damage to weapons and such?

Sczarni 5/5 5/55/5 ***

Jiggy wrote:
but you get to ignore object hardness of 20 or less.

It's hardness less than 20, actually. Hate to nitpick but that detail spurns so many arguments when I bring it up.

Grand Lodge 3/5

The cost of adamantine is in the CRB and the PRD. They don't do any bonus damage they just ignore hardness up to 20.

Grand Lodge

I understand I won't argue your just clarifying something

Sczarni 5/5 5/55/5 ***

Ualtar Gemsmasher wrote:
So if it's adamantine it does auto damage to weapons and such?

Normally, when you sunder, whatever damage you roll gets lowered by the hardness of the item you are trying to sunder. If your weapon is Adamantine, you can ignore any hardness ratings less than 20.

So, steel normally has a hardness of 10, Mithral 15, wood 5, stone and silver 8, and so on. That means an Adamantine item being sundered by an Adamantine weapon still has its hardness of 20 subtracted from your damage.

Grand Lodge

But is it more effective than a shatterspike

Grand Lodge

I not shure what it is made of but it is a +4 long sword when sundering

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Ualtar Gemsmasher wrote:
But is it more effective than a shatterspike

Unless you're having trouble rolling a high enough sunder check in the first place, or are sundering something with hardness 2 or less, then yes, adamantine is better than shatterspike.

5/5

Jiggy wrote:
Ualtar Gemsmasher wrote:
But is it more effective than a shatterspike
Unless you're having trouble rolling a high enough sunder check in the first place, or are sundering something with hardness 2 or less, then yes, adamantine is better than shatterspike.

Or the item has a hardness of 20 or higher, in which case the +4 bonus from Shatterspike would make the chance of damage better...however all of these are corner cases usually (except maybe not being able to make the attack roll to start...)

Grand Lodge

My dice hate me and I have a low lvl character so knowing this what would you choose?

5/5

Ualtar Gemsmasher wrote:
My dice hate me and I have a low lvl character so knowing this what would you choose?

If I wanted to sunder, I'd go admantine. At least later on you can increase the enhancement to make up any possible difference.

Shatterspike, as a named weapon, can not be upgraded and is always going to be a +1 longsword, except when sundering.

Grand Lodge

What enchantment would be my best choice. Also what armor enchants should I work to?

Grand Lodge

And could you make a un named shatter spike

Grand Lodge

Or are named weapons always named due to the buff In certain situations?

Sczarni 5/5 5/55/5 ***

I'd strongly suggest just going with Adamantine. A +1 Adamantine weapon is only going to cost around 1,000gp more than Shatterspike, and you can upgrade it further down the road.


He means it is a specific weapon in the list. It is not just an enhancement you can add to any weapon.
For example the shocking burst property is not a specific weapon. It is an enhancement that I can add to any +1 or better magic weapon.

The shatterspike is a specific weapon. So in PFS you can't make say, an +3 adamantine shatter spike.

Grand Lodge

Ok thanks guys for helping me.

Liberty's Edge

Andrew Christian wrote:
kinevon wrote:
Hopefully, if they sundered actual PC equipment, the GM remembered that Mike Brock said that all the PC needs to do is pay for the Make Whole casting to get it fixed.
I believe Mike said they could simply pay for the repair. There are rules for that when the caster level for Make Whole is over 20. The book says paying half the cost of the item will repair it.

I specifically asked Mike about the make whole ruling here.

As you can see, you can repair any item with make whole, regardless of the needed caster level.

Diego Rossi wrote:


...
I am missing what is the ruling, can you elaborate your reply?

The biggest problems, from what I get is:
1) it is possible to repair an item with make whole if that require a caster above level 20?
2) We can hand wave who did the work, but we can find someone capable to do that "on the field" in the first hamlet we find or we should do that between missions?

Michael Brock wrote:

1) Yes

2) No, it should be done between missions.

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