Scott Young wrote:
handwaving who actually did it. Not a PC, since there is no crafting, so it doesn't really matter who does it.
This.Belafon wrote:And this
The first question is: Did you do enough damage to destroy it (more than total hp) or just to give it the broken condition (between 1/2 and 1 hp left)? Remember that the +1 enhancement bonus gives +2 hardness and +10 HP. The item has a CL of the highest enchantment on it (in this case 12),
Caster Level for Weapons: The caster level of a weapon with a special ability is given in the item description. For an item with only an enhancement bonus and no other abilities, the caster level is three times the enhancement bonus. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met.
so that leaves us with:
If it's broken, he needs a whole bunch of CL12 mending spells cost. 60 gp each and they restore 1d4 HP each.
If it's destroyed, he first needs a make whole at CL24. I've never seen a definitive answer on whether or not you can even get such a CL in PFS. It's a big debate precisely because of how devastating sunder can be. Assuming it's allowed, you need one casting of make whole for 480 gp, this will give it 1D4 HP and restore the magic properties, then follow up with mending until full. You can't have a craftsman repair it, they can't restore magic properties to destroyed items, that requires make whole.
I am missing what is the ruling, can you elaborate your reply?
The biggest problems, from what I get is:
1) it is possible to repair an item with make whole if that require a caster above level 20?
2) We can hand wave who did the work, but we can find someone capable to do that "on the field" in the first hamlet we find or we should do that between missions?
|Michael Brock Global Organized Play Coordinator|