Antimony |
1 person marked this as a favorite. |
EntrerisShadow wrote:I'm pretty sure that confession was tongue in cheek.Antimony wrote:8) I am a straight, conservative, Christian gamer.For the record, most people don't have a problem with this. I can't say for sure, not knowing you, of course, but what I typically find as a liberal atheist is that gaming tends to transcend those barriers. I've played with people of various political and religious stripes and we've enjoyed each other's company just fine. (Also "straight" is on your list? Like 90% of us are straight, bro. We just have the good sense to act gay in public.)
When somebody feels ostracized it's much more likely they're just obnoxious. I find it's more like people want to air their more odious opinions---things that are derogatory, homophobic, or sexist---and then claim intolerance from the other side when they're called on it. It happens all the time in (American) politics, too. Some jerk will say something incredibly offensive about women or gays, and then when the rest of us are legitimately disgusted by it, they claim we just hate white Conservative heterosexual Christian males. (Even if you happen to meet 4 of 5 of those qualifiers.)
Actually, about half of mine were tongue in cheek. Pretty much everything after 4, or maybe 5. However, since it was asked...
My group of gamer friends uses slapping as a tool for social order. Perhaps "slapped" was the wrong phrasing. Think "NCIS Gibbs back-of-the-head-smack" as opposed to a drawn-back full-body ninja slap to the face. Though "slapped" was easier to type than all of that.
Anyway, no, he did not slap me back, because he knew he deserved it. However, he has smacked me numerous times, and I did not retaliate, because I knew I deserved it.
Regarding playing the game wrong--that was fully tongue in cheek. Sort of an inside joke between me and a handful of other people. I failed to consider that people could take offense at it.
Having said that, if you took offense, you are probably playing the game wrong.
And yes, that was still tongue in cheek.
Azten |
2 people marked this as a favorite. |
I love 3rd party content.
I dread the 'psychic mage' Paizo has been talking about.
I like to blast things, and I don't care how I go about doing it. Alchemist Bombs? Fireball? Sound striker bard? I don't care.
I don't think the summoner or any of it's archetypes are broken.
Bard is my favorite class.
My most memeroble characters have been a Halfling paladin and a goblin Druid.
I think Dreamscarred Press should be hired by Paizo to do all of their 'psychic' stuff.
I hate when I show my friend/GM a home brew or 3rd party class(like the Strider or the Scholar) and he suggests I play something else instead because 'it's the same thing.' Want to play a really fast character(Strider home brew class)? Play a barbarian or monk. Want to play a smart character who uses his intelligence to fight(Scholar, 3rd party)? Play a Wizard because it's better.
I have wanted to play a character who started with the Commoner class.
Laurefindel |
1 person marked this as a favorite. |
Not so much a confession but an affirmation of my unpopular opinion: I think all checks should fail on a roll of "1". If you don't want the character to have a chance of failing, don't make him/her make a check in the first place.
Note to players: If you don't want to stand the chance of failing; take 10.
Note to DMs: Failure =/= fumble.
And yes, that should apply to saving throws as well.
so there, I said it...
MrSin |
No, no it isn't, because Paizo apparently hates psionics.
I know, I was making a joke because you later said that you didn't like it when your dm said the same thing. Doesn't translate well over text. If I remember right they only want to do vancian in the future, which is something that really gets to me. More of the same, sucks if you hate it(which I do!)
R_Chance |
1 person marked this as a favorite. |
On topic, for a change...
I like rolling dice for characteristics.
I can play in games I would not GM. High fantasy / low fantasy, high magic / low magic, restricted / wide open. Etc. I enjoy them all. Lately (the last 15+ years) all I've done is DM.
My campaign setting is "mine". I've worked on it for about 41 years (starting as a setting for Chainmail fantasy miniature campaigns in 1972 and transitioning to D&D in 1974). I'm that old. Players have contributed much, but in the end it's my campaign.
Random encounters are fun.
So are large mega dungeons.
And large cities.
I like the alignment system. It's not perfect but it does provide a jumping off point for characters and cultures.
A good session can involve a lot of combat or none. It depends.
I run a sandbox game. No APs. There are adventure "seeds" buried in the game like landmines. Well, they don't always result in maiming / death... just sometimes.
I prefer my weapons and armor to be realistic in appearance / function.
I still use XP costs for permanent magic items (not scrolls / potions).
I live to homebrew :)
On other games...
I loved original Traveller where your character could die before the game even started. My D&D / PF / 3.x homebrew game is not that lethal though :)
I buy pretty much everything related to Tekumel that I can find (starting with the original EPT in 1975 on up to T:EPT). I pine for a new, supported, game system for it. Or support for one or more of the existing systems... oh, and Numenera looks good for a Tekumel rules system. We'll see.
I've been following the DDN playtest with interest (and I'm participating). We'll see how that goes...
That should be enough to get me shunned :D
EntrerisShadow |
Mythic Evil Lincoln wrote:I play a pacifist character.BOOOOOO! And you call yourself a roleplayer!!! HISS!!!
I play one too. Although he's evil to the core.
Also more confessions:
Rolling for everything is stupid. If you're strong enough, you should just be able to break something or unseal something or open like a really heavy door. Why would my 8 STR Sorcerer manage to bust open something an 18 STR fighter couldn't because he rolled a 2 and I rolled a 19?
I award role-play xp. I know some people are shy and we can't expect everybody to be a burgeoning thespian, but if you think of something clever or creative, even if you're not speaking in character, I like to reward that.
People are way too squeamish about sex in their games. It is totally possible to include sexuality --- even in frank, explicit terms --- in a game without it being immature or pornographic. It's as much a part of life as eating, drinking, family, sleeping, traveling, fighting, and talking and as much a part of our history as war, conquest, diplomacy, and conspiracy. We should be able to explore desire as easily as we cover the rest of these themes on a daily basis.
Tequila Sunrise |
Rolling for everything is stupid. If you're strong enough, you should just be able to break something or unseal something or open like a really heavy door. Why would my 8 STR Sorcerer manage to bust open something an 18 STR fighter couldn't because he rolled a 2 and I rolled a 19?
I remember reading a 'solution' to this problem in one 2e splat book. It amounted to 'make players roll twice so there's less chance of stupid results like the mage being able to haul the 100-lb treasure chest out of the dungeon while the fighter cries.'
Brilliant! /sarcasm
Tequila Sunrise |
I still play magic the gathering, but only with old cards and ones that are artifacts.
I still get the urge to play once in a while. Magic is a great game, even if some of the details are borked. So then I play for a few weeks, and end up remembering why I quit playing all over again.
Adjule |
GarnathFrostmantle wrote:I still play magic the gathering, but only with old cards and ones that are artifacts.I still get the urge to play once in a while. Magic is a great game, even if some of the details are borked. So then I play for a few weeks, and end up remembering why I quit playing all over again.
I am the same way. I remembered why I quit all those years ago, because I will never have the money to blow on boxes of booster packs or specific cards in multiples of 4. Thinking of selling off all my cards. I have 3 4 or 5" binders full of them, plus a 1.5" binder full.
Tequila Sunrise |
Tequila Sunrise wrote:I am the same way. I remembered why I quit all those years ago, because I will never have the money to blow on boxes of booster packs or specific cards in multiples of 4. Thinking of selling off all my cards. I have 3 4 or 5" binders full of them, plus a 1.5" binder full.GarnathFrostmantle wrote:I still play magic the gathering, but only with old cards and ones that are artifacts.I still get the urge to play once in a while. Magic is a great game, even if some of the details are borked. So then I play for a few weeks, and end up remembering why I quit playing all over again.
Oh yeah, the money was definitely an issue my first time around. I sold my cards long ago, and now print proxies when I want to play -- which most players are okay with, to varying degrees. But there are Magic players with strong opinions against proxies.
My major issues with Magic when I play nowadays is with how schizophrenic the design is. In some ways it's gotten better since the old days of Dark Rituals and Counterspells, but in other ways, I think that Magic design is in a rut and the devs just keep pushing in the wrong directions.
There are still cards that are intentionally designed to be s#~*ty, and others designed to be great, so that experienced players can feel smug in their superior skillz. It's like 3.x D&D, except it's supposed to be that way. And of course the best cards cost $$$$$.
Another example: It's generally recognized that fatties are terrible investments because all it takes is one of the game's many removal spells to turn that Craw Giant into one big waste of mana. So what do the devs do to fix the problem? They give fatties invulnerability, they turn fatties into hybrid spell-creatures, and they fritz around with making removal spells more circumstantial.
All of this maybe makes competitive players happy, but just kinda sucks for anyone who wants to play a friendly well-paced game. It's not that any of these problems are hard to solve, but doing so would wreck WotC's bottom line, so they never will be. /rant
Tequila Sunrise |
Tequila Sunrise wrote:There are still cards that are intentionally designed to be s!$%ty, and others designed to be great, so that experienced players can feel smug in their superior skillz. It's like 3.x D&D, except it's supposed to be that way.So was 3.x.
At least according to Monte, 3.x options were supposed to be situationally good and bad. His [in]famous Toughness example was that "It's supposed to be generally worthless, except for very low hit point PCs played in one-shot adventures." (Paraphrased) Now a good argument can, and often has, been made that this is an insignificant distinction.
But, taking Monte at his word, the 3.x team at least wanted everything to be useful sometimes. And again, a good argument can be made that they failed miserably, but they didn't set out to make some options just out-and-out inferior to other options. Like "I just wrote a 1/1 creature for one mana, and a 1/1 creature with haste for the same cost, and now I'm going to throw them into the same set lol!"
Josh M. |
...Like "I just wrote a 1/1 creature for one mana, and a 1/1 creature with haste for the same cost, and now I'm going to throw them into the same set lol!"
It's not that simple. Mana color, and card rarity play a significant factor. The 1/1 for 1 mana might be a common, while the 1/1 with haste for 1 mana might be a uncommon/rare/etc.
Color-wise, we might see a 1/1 for 1 black mana, a 1/1 First Striker for 1 white mana, a 1/1 haste for 1 red mana, or even a 3/2 Trampler for 2 green mana(Garruk's Companion). Colors had certain abilities tied to them, and grant creatures those abilties at a reduced cost versus other colors. It's one reason Black First Strikers/Tramplers/Haste are not as common as Deathtouch, discard ETB, etc.
Adamantine Dragon |
Tequila Sunrise wrote:I am the same way. I remembered why I quit all those years ago, because I will never have the money to blow on boxes of booster packs or specific cards in multiples of 4. Thinking of selling off all my cards. I have 3 4 or 5" binders full of them, plus a 1.5" binder full.GarnathFrostmantle wrote:I still play magic the gathering, but only with old cards and ones that are artifacts.I still get the urge to play once in a while. Magic is a great game, even if some of the details are borked. So then I play for a few weeks, and end up remembering why I quit playing all over again.
Yeah, me too. I actually played some tournaments way back in the day.
My current collection is easily worth a couple grand if I could sell it at value. I've got almost $1,000 worth of dual land cards alone. Which is pretty good considering that my entire collection except for one box and one binder was wiped out in a flooded basement about ten years ago...
Tequila Sunrise |
Tequila Sunrise wrote:...Like "I just wrote a 1/1 creature for one mana, and a 1/1 creature with haste for the same cost, and now I'm going to throw them into the same set lol!"It's not that simple. Mana color, and card rarity play a significant factor. The 1/1 for 1 mana might be a common, while the 1/1 with haste for 1 mana might be a uncommon/rare/etc.
Color-wise, we might see a 1/1 for 1 black mana, a 1/1 First Striker for 1 white mana, a 1/1 haste for 1 red mana, or even a 3/2 Trampler for 2 green mana(Garruk's Companion). Colors had certain abilities tied to them, and grant creatures those abilties at a reduced cost versus other colors. It's one reason Black First Strikers/Tramplers/Haste are not as common as Deathtouch, discard ETB, etc.
Different colors deserve different abilities, sure. But there's absolutely no reason for a vanilla creature to cost as much as another creature with the same P/T plus an ability. Regardless of the color pie. IMO, of course.
And I [literally and figuratively] don't buy into the rarity BS. Rarity is a means of keeping the primary and secondary Magic market lucrative; in play a card is a card is a card. I just don't like that $ = win, even if player skill can compensate somewhat for limited funds.
ShadowcatX |
And I [literally and figuratively] don't buy into the rarity BS. Rarity is a means of keeping the primary and secondary Magic market lucrative; in play a card is a card is a card.
While in general I agree (for constructed purposes) in limited formats rarity is very important in that it helps keep high numbers of cards out of the pool. Imagine if limited formats were printed where something like Jace The Mind Sculpter was printed as a common.
I actually enjoy magic, I don't play any longer, but I watch the professionals videos on line and check out the spoilers. My current card game of choice is A Game of Thrones (though I'm on hiatus from that). A playset of cards in every pack, much better on the budget.
Adamantine Dragon |
1 person marked this as a favorite. |
I know mine's not worth much. I'm a kitchen-table casual, so anytime I come across a high-dollar rare/mythic, I trade it in for more cards I'll actually get to use. I have 10,000+ cards, but I doubt my collection's worth even a hundred bucks. Well, maybe a few hundred.
How old are your cards? A single dual land card on eBay is currently selling for between $50 and $100 each. I've got a couple dozen dual lands in a collection that is down to a couple thousand cards.
Back in the day I used to fund my Magic habit by selling the rare cards from the packs I bought and using the money to buy more packs. I used to buy retail boxes with, I think, 48 individual packs each. Then I'd pull all the rare cards and put them on consignment at my local game store. So I didn't have many rares unless I played with them in my decks. Even so I got a couple thousand dollars for my collection from my insurance company when we did the flood claim. I stopped playing Magic then and used the money to buy a bunch of camera equipment.
My brother used to have a bunch off moxes and lotuses but sold them to keep his comic book store open, but ended up having to close his store anyway.
Josh M. |
Josh M. wrote:Tequila Sunrise wrote:...Like "I just wrote a 1/1 creature for one mana, and a 1/1 creature with haste for the same cost, and now I'm going to throw them into the same set lol!"It's not that simple. Mana color, and card rarity play a significant factor. The 1/1 for 1 mana might be a common, while the 1/1 with haste for 1 mana might be a uncommon/rare/etc.
Color-wise, we might see a 1/1 for 1 black mana, a 1/1 First Striker for 1 white mana, a 1/1 haste for 1 red mana, or even a 3/2 Trampler for 2 green mana(Garruk's Companion). Colors had certain abilities tied to them, and grant creatures those abilties at a reduced cost versus other colors. It's one reason Black First Strikers/Tramplers/Haste are not as common as Deathtouch, discard ETB, etc.
Different colors deserve different abilities, sure. But there's absolutely no reason for a vanilla creature to cost as much as another creature with the same P/T plus an ability. Regardless of the color pie. IMO, of course.
And I [literally and figuratively] don't buy into the rarity BS. Rarity is a means of keeping the primary and secondary Magic market lucrative; in play a card is a card is a card. I just don't like that $ = win, even if player skill can compensate somewhat for limited funds.
I disagree.
I play casually with friends(8+ player group), some of whom do compete at events and drop big $$$ on their cards, and I have no problems winning at least half of the games I play. I use a mix of 18+ year old cards, new stuff, and whatever junk I find interesting, and get along just fine. I've used decks made out of table scraps that have whooped other guys who dropped $300+ on their deck. Wouldn't happen every single time, but it does happen. I make decks out of old mechanics like Flanking, Rampage and Banding that new players never see coming.
Sure, money is great, but skill and luck will always come out on top. I'm not even saying I'm that skilled(again, casual), I just know what my decks do and how to use them. I've seen guys complete flub games because they didn't know how to pilot their decks, even though they had all those high-dollar cards.
Rarity does matter. Otherwise, we'd all just be dropping ridiculous Mythic nukes every time and the game would sputter out. It's part of being a CCG, period. If you want a game where you can play with one deck and never have to buy anything ever again, play Poker.
Josh M. |
Josh M. wrote:I know mine's not worth much. I'm a kitchen-table casual, so anytime I come across a high-dollar rare/mythic, I trade it in for more cards I'll actually get to use. I have 10,000+ cards, but I doubt my collection's worth even a hundred bucks. Well, maybe a few hundred.How old are your cards? A single dual land card on eBay is currently selling for between $50 and $100 each. I've got a couple dozen dual lands in a collection that is down to a couple thousand cards.
Back in the day I used to fund my Magic habit by selling the rare cards from the packs I bought and using the money to buy more packs. I used to buy retail boxes with, I think, 48 individual packs each. Then I'd pull all the rare cards and put them on consignment at my local game store. So I didn't have many rares unless I played with them in my decks. Even so I got a couple thousand dollars for my collection from my insurance company when we did the flood claim. I stopped playing Magic then and used the money to buy a bunch of camera equipment.
My brother used to have a bunch off moxes and lotuses but sold them to keep his comic book store open, but ended up having to close his store anyway.
Mine aren't that old, I wish they were. My old stuff is literally from the most worthless sets; I started playing during 4th Edition/Ice Age. Bought lots of Fallen Empires and Homelands because they were cheap, and I think everything out of those sets is worth less now that they were even back then. I quit when Visions came out, but had already bought a ton of Mirage stuff just before.
My friends and I got back into Magic about a year and a half ago, so there's a HUGE gap in my collection.
Umbriere Moonwhisper |
Umbriere Moonwhisper wrote:I think every parent of girls on this board probably just put you on the "Not coming over to my house" list.i lolitafy everything i can.
not with sexual intent
i just like small framed anime girls, and darker hued victorian garb is one of my favorite period designs
when i say loli or lolita i refer to one of 2 things
a small framed anime girl whom look cute, but may not neccessarily be a child. Examples of Adult Small Framed Anime girls who can qualify, without being noticeabily childlike, are Rukia Kuchiki (extremely mature and calm, is an Adult canonically) or Gokou Ruri; (small framed like a loli, has so many un-loli personality traits, wears a lot of darker hued victorian garb.)
the fashion style called "Lolita Fashion" which is commonly associated with cosplay and dolls. Victorian in inspiration, often worn by the nobility of the Era. Certain other substyles incorporate classic Victorian modifications to the non-Victorian styles. such as adding ribbons and lace to a kimono.
Kayland |
5 people marked this as a favorite. |
I prefer roleplay to dice rolling.
I can't stand people who min max characters.
Anything that takes away from standard fantasy play to introduce technology or planet hopping should be burned for heresy (that includes you Mr. Gunslinger).
I greatly preferred 4th ED to 3.5....simply because 4th was balanced as opposed to the league of trolls who played 3.5 in an attempt to ruin every game through supplements that broke the game more and more with every release. You're a hero because of your actions.....not because you're running around playing class/spell combinations that make you a god.
Any GM that uses grapple more than once in a blue moon...should be banned due to the horrendous rules lawyering that tends to surround it.
Freehold DM |
2 people marked this as a favorite. |
Bill Dunn wrote:Umbriere Moonwhisper wrote:I think every parent of girls on this board probably just put you on the "Not coming over to my house" list.i lolitafy everything i can.
not with sexual intent
i just like small framed anime girls, and darker hued victorian garb is one of my favorite period designs
when i say loli or lolita i refer to one of 2 things
a small framed anime girl whom look cute, but may not neccessarily be a child. Examples of Adult Small Framed Anime girls who can qualify, without being noticeabily childlike, are Rukia Kuchiki (extremely mature and calm, is an Adult canonically) or Gokou Ruri; (small framed like a loli, has so many un-loli personality traits, wears a lot of darker hued victorian garb.)
the fashion style called "Lolita Fashion" which is commonly associated with cosplay and dolls. Victorian in inspiration, often worn by the nobility of the Era. Certain other substyles incorporate classic Victorian modifications to the non-Victorian styles. such as adding ribbons and lace to a kimono.
You need to stress gothic Lolita or people aren't going to understand.
Space Potato |
Every game I've ever run is homebrewed, both in setting and rules. <.< I like to read RPG books, but I always end up making my own stuff, and I never ever use premade campaigns.
Also I tend to focus on story and exploration of the setting, versus fights.
And I really can't stand cheaters, though I've only ever known one. (who was really really nasty) And I've been a disruptive player in the past, when I get all excited... But, I've only been a GM for the past 9 years or so, so it doesn't come up much anymore...
Umbriere Moonwhisper |
I prefer roleplay to dice rolling.
I can't stand people who min max characters.
people can minmax characters and still roleplay. my issue, is when the character's desire to minmax, takes precedent over concept.
it's fine to optimize the concept without too much deviation, even with some minor reflavoring or rule tweaking (such as allowing dervish dance to work with a wakazashi, katana, dagger, kukri or gladius in place of a scimitar for example)
my issue is the guy whom only builds archer fighters and pistoleros whom dual wield double barreled pistols and make like 20 shots a round. optimizing a concept is fine, just don't let power pick your concept
Anything that takes away from standard fantasy play to introduce technology or planet hopping should be burned for heresy (that includes you Mr. Gunslinger).
does this include the greater teleport spell? it is a core spell that can literally be used for planet hopping
what about plane shift? effectively dimension hopping Tsubasa Resevoir Chronicle Style
what about Repeating Crossbows? if a repeating crossbow can be made as a viable weapon, why can't you have a gunslinger with a 6 shooter revolver? they both use the same basic technology
what about Alchemy? it's a multiple millenia old practice, fits in any fantasy setting
I greatly preferred 4th ED to 3.5....simply because 4th was balanced as opposed to the league of trolls who played 3.5 in an attempt to ruin every game through supplements that broke the game more and more with every release. You're a hero because of your actions.....not because you're running around playing class/spell combinations that make you a god.
most of those 3.5 effects you talk about, were only for theoretical excercises
and if you are talking about the Ubercharger builds that dealt over 1,000 damage by charging. those were 20th level guys who reduced their armor class by 22, took a dip tax every martial character needed. which is no different than a feat tax, had to maximize BAB, and after they killed one monster with those excessive numbers, they were vulnerable to all the lesser mobs wailing on them.
in fact, Pathfinder Characters, with the exception of Damage output, are far more Superheroic than their 3.5 counterparts. even without mythic tiers.
even lower dump stats to minmax higher main stats, more hit points, more toys to play with, Pathfinder, is literally the munchkin edition of 3.5.
Pathfinder is the "Gimme" Edition. i play it because it is easier to find a pathfinder group than a 3.5 one
Any GM that uses grapple more than once in a blue moon...should be banned due to the horrendous rules lawyering that tends to surround it.
Grapple? i have no problems with it, my issue with CMD, is that instead of separating it into two Categories
Combat Manuever Reflexes (BAB+Dex+10+bonuses) (For Trip, Feint, Tumble, Dirty Trick, Steal, and Disarm)
and
Combat Manuever Defense (BAB+Strength+10+Bonuses) (For Grapple, Bull Rush, Drag, Reposition, Overrun, and the like)
they tried to combine the two, which makes CMD impossible to bypass, because most martial monsters and PCs have
a High Base Attack Bonus
a High Strength
a High Dexterity
combine these with all the bonuses that affect touch AC, and the ability to easily Beef up CMD through class features or base attack bonus, and things become impossible to bypass
plus some monsters can't be tripped, grappled, or disarmed.
Umbriere Moonwhisper |
Umbriere Moonwhisper wrote:You need to stress gothic Lolita or people aren't going to understand.Bill Dunn wrote:Umbriere Moonwhisper wrote:I think every parent of girls on this board probably just put you on the "Not coming over to my house" list.i lolitafy everything i can.
not with sexual intent
i just like small framed anime girls, and darker hued victorian garb is one of my favorite period designs
when i say loli or lolita i refer to one of 2 things
a small framed anime girl whom look cute, but may not neccessarily be a child. Examples of Adult Small Framed Anime girls who can qualify, without being noticeabily childlike, are Rukia Kuchiki (extremely mature and calm, is an Adult canonically) or Gokou Ruri; (small framed like a loli, has so many un-loli personality traits, wears a lot of darker hued victorian garb.)
the fashion style called "Lolita Fashion" which is commonly associated with cosplay and dolls. Victorian in inspiration, often worn by the nobility of the Era. Certain other substyles incorporate classic Victorian modifications to the non-Victorian styles. such as adding ribbons and lace to a kimono.
i don't know if most people would understand that without an anime heavy background either.
MrSin |
Freehold DM wrote:You need to stress gothic Lolita or people aren't going to understand.i don't know if most people would understand that without an anime heavy background either.
That's why we link them tv tropes. Its a six hour long learning experience!(mostly not to open tabs...)
Kayland wrote:Anything that takes away from standard fantasy play to introduce technology or planet hopping should be burned for heresy (that includes you Mr. Gunslinger).does this include the greater teleport spell? it is a core spell that can literally be used for planet hopping
what about plane shift? effectively dimension hopping Tsubasa Resevoir Chronicle Style
what about Repeating Crossbows? if a repeating crossbow can be made as a viable weapon, why can't you have a gunslinger with a 6 shooter revolver? they both use the same basic technology
what about Alchemy? it's a multiple millenia old practice, fits in any fantasy setting
What defines standard fantasy is going to vary from person to person.
Umbriere Moonwhisper |
Immortal Greed |
I prefer roleplay to dice rolling.
I can't stand people who min max characters.
Anything that takes away from standard fantasy play to introduce technology or planet hopping should be burned for heresy (that includes you Mr. Gunslinger).
I greatly preferred 4th ED to 3.5....simply because 4th was balanced as opposed to the league of trolls who played 3.5 in an attempt to ruin every game through supplements that broke the game more and more with every release. You're a hero because of your actions.....not because you're running around playing class/spell combinations that make you a god.
Any GM that uses grapple more than once in a blue moon...should be banned due to the horrendous rules lawyering that tends to surround it.
In definite agreement with you mostly.
3.5 grappling isn't actually that complicated, the section is just TERRIBLY written. I re-wrote it for my players, didn't change a thing, talked them through it and they got it. Some of them have done a bit of wrestling and jui (juijitsu) so it made sense. Then we made grappling characters and had fun. Fighter rogues reaping maulers were especially fun.
Absolutely agree that the hero is made by the actions, not the powergaming. I've also noticed powergamers also don't play heroes, they are too arrogant, petty, proud and selfish.
Tequila Sunrise |
It all depends what you're in it for. $=Win goes for pretty much any competitive game out there. This is not news. WOTC makes Magic cards and sells them for, you guessed it, money.
Well of course; I said as much in my initial Magic rant.
I play casually with friends(8+ player group), some of whom do compete at events and drop big $$$ on their cards, and I have no problems winning at least half of the games I play. I use a mix of 18+ year old cards, new stuff, and whatever junk I find interesting, and get along just fine. I've used decks made out of table scraps that have whooped other guys who dropped $300+ on their deck. Wouldn't happen every single time, but it does happen. I make decks out of old mechanics like Flanking, Rampage and Banding that new players never see coming.
Oh sure, skill plays a role. The last time I went on a Magic kick, I went on a proxy-spree with the friend who I played with in high school. He printed a bunch of ridiculous angel bombs, I restricted myself to commons and uncommons, and I still beat him most of the time. Which resulted in, you guessed it, him getting frustrated and me getting disillusioned with Magic all over again.
Rarity does matter. Otherwise, we'd all just be dropping ridiculous Mythic nukes every time and the game would sputter out. It's part of being a CCG, period. If you want a game where you can play with one deck and never have to buy anything ever again, play Poker.
Oh, see, the pipe dream in my head does not include the insane bombs that turn Magic into rocket tag. Unless maybe rarity played a part in deck construction, like "You can only have 4 rares and 8 uncommons in each deck" or something. Even then, I'm not crazy about bombs. That's what I meant when I mentioned 'well-paced casual gameplay.'
Anyway, I didn't know that imagining a different kind of existence for Magic wasn't allowed. I'll stick to traditional card games exclusively from now on. /sarc
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Josh M. wrote:It all depends what you're in it for. $=Win goes for pretty much any competitive game out there. This is not news. WOTC makes Magic cards and
Josh M. wrote:Rarity does matter. Otherwise, we'd all just be dropping ridiculous Mythic nukes every time and the game would sputter out. It's part of being a CCG, period. If you want a game where you can play with one deck and never have to buy anything ever again, play Poker.Oh, see, the pipe dream in my head does not include the insane bombs that turn Magic into rocket tag. Unless maybe rarity played a part in deck construction, like "You can only have 4 rares and 8 uncommons in each deck" or something. Even then, I'm not crazy about bombs. That's what I meant when I mentioned 'well-paced casual gameplay.'
Anyway, I didn't know that imagining a different kind of existence for Magic wasn't allowed. I'll stick to traditional card games exclusively from now on. /sarc
thank you, gentlemen, for reminding me why my foray into magic was so brief.
Kirth Gersen |
Josh M. |
Josh M. wrote:It all depends what you're in it for. $=Win goes for pretty much any competitive game out there. This is not news. WOTC makes Magic cards and sells them for, you guessed it, money.Well of course; I said as much in my initial Magic rant.
Josh M. wrote:I play casually with friends(8+ player group), some of whom do compete at events and drop big $$$ on their cards, and I have no problems winning at least half of the games I play. I use a mix of 18+ year old cards, new stuff, and whatever junk I find interesting, and get along just fine. I've used decks made out of table scraps that have whooped other guys who dropped $300+ on their deck. Wouldn't happen every single time, but it does happen. I make decks out of old mechanics like Flanking, Rampage and Banding that new players never see coming.Oh sure, skill plays a role. The last time I went on a Magic kick, I went on a proxy-spree with the friend who I played with in high school. He printed a bunch of ridiculous angel bombs, I restricted myself to commons and uncommons, and I still beat him most of the time. Which resulted in, you guessed it, him getting frustrated and me getting disillusioned with Magic all over again.
Josh M. wrote:Rarity does matter. Otherwise, we'd all just be dropping ridiculous Mythic nukes every time and the game would sputter out. It's part of being a CCG, period. If you want a game where you can play with one deck and never have to buy anything ever again, play Poker.Oh, see, the pipe dream in my head does not include the insane bombs that turn Magic into rocket tag. Unless maybe rarity played a part in deck construction, like "You can only have 4 rares and 8 uncommons in each deck" or something. Even then, I'm not crazy about bombs. That's what I meant when I mentioned 'well-paced casual gameplay.'
Anyway, I didn't know that imagining a different kind of existence for Magic wasn't allowed. I'll stick to traditional card games exclusively from now on. /sarc
Don't get so defensive. I didn't say you were wrong or whatever, I said I disagreed.
Is disagreeing not allowed?