Confessions That Will Get You Shunned By The Members Of The Paizo Community


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I like the Star Warss universe; although I dislike the movies.

I dislike Star Trek- don't know why exactly and I don't care.

I think WOW is boring- it feels like your decisions have no impact and your character means nothing- SW:TOR; on the other does the opposite and I think it is a breath of fresh air.

I discourage evil PC's because when they mess up- and they will- they will be hunted down by characters that are designed to kill them (Paladins; Rangers; and Clerics). Not that I'm being cruel; they'll either end up doing things that warrant it or become Neutral- I enforce other alignments in a similar way.


Hama wrote:
I despise when MMO terms get used in tabletops. I acutaly ended a session because of that once.

Relax, even in a video game context, they're still terms used in a form of RPG. It's just shorthand, to convey information faster.

Ever considered lording over your games with a little less of an iron fist?


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Hey! If I have to refrain from commenting on people getting kicked out for misunderstanding a rule, you have to...whoops.

Sovereign Court

Josh M. wrote:
Hama wrote:
I despise when MMO terms get used in tabletops. I acutaly ended a session because of that once.

Relax, even in a video game context, they're still terms used in a form of RPG. It's just shorthand, to convey information faster.

Ever considered lording over your games with a little less of an iron fist?

There is no need for shorthands in a tabletop. We're not on a timer.

I actually don't lord over my games, even though i do tend to give that impression. I just give my terms up front and people who agree to them play with me. Those who don't find other games.

And I'm not even that strict once the game begins, I usually relax about 20% of the stuff. I just like to make a strong first impression.


Hama wrote:
Josh M. wrote:
Hama wrote:
I despise when MMO terms get used in tabletops. I acutaly ended a session because of that once.

Relax, even in a video game context, they're still terms used in a form of RPG. It's just shorthand, to convey information faster.

Ever considered lording over your games with a little less of an iron fist?

There is no need for shorthands in a tabletop. We're not on a timer.

I actually don't lord over my games, even though i do tend to give that impression. I just give my terms up front and people who agree to them play with me. Those who don't find other games.

And I'm not even that strict once the game begins, I usually relax about 20% of the stuff. I just like to make a strong first impression.

My apologies then. My group has 7 people total, and we have a short amount of time to play. That and every one of us play video games, so video game jargon is part of our daily speech.

You do give that impression of being ever-so-slightly tyrannical. I know it's impossible for anyone here to know your style unless we actually game with you, I'm just ribbing you a bit.


Pathfinder Rulebook Subscriber

I prefer dwarven women to look more like they do in the Rift MMORPG
link

I would prefer if drow never existed.

I miss some of the WotC-owned monsters that Paizo cannot use, though I am glad I will never see mindflayers.


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Terquem wrote:

I banned a player in a game from my table when he asked me, after the party had killed an otyugh

"What did the monster drop?"

Shunned! You wasted a perfectly good chance to make a good joke...


When I hear someone talk about drow, I always think "I probably wouldn't be filled with goodwill to all either, if my diet only consisted of fungi and gluhwein". Seriously, spiced wine and fungi is all they are described as consuming... Ewww.

Grand Lodge

Inner Heru wrote:
I think Dms who state out the gate "No Evil PCs" are weak and unimaginative.

In some games I do outright ban Evil characters. But that's because sometimes you want to play a Chivalrous black-and-white game without any moral ambiguity.

I do love evil characters, and I usually allow them, but once in a while it's nice to see a group of heroes rush in and save the day for the sake of saving the day.

Dark Archive

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I have executed characters for use of the term "toon" when referring to a character.

I also despise people who hang out at cons or gaming shops just to drop their uber-character in on a new campaign, wreak havoc, then leave. (Yes, I've had this happen thrice. The first time it was a guy who tried to convince me that Gord of Greyhawk was his original character, apparently thinking I hadn't read the books. He was wrong. The second instance was a guy who joined the campaign, tried to rob them blind during a night rest, and was subsequently caught and dealt with by the party. The third guy was a character with godlike abilities who was killed by a golem and eaten by another party member who had polymorphed into a troll. When the player protested that he could resurrect instantly due to his "divine connection" (or some similar nonsense), the troll simply replied, "Good! I'll never have to eat again!")


EntrerisShadow wrote:
Inner Heru wrote:
I think Dms who state out the gate "No Evil PCs" are weak and unimaginative.

In some games I do outright ban Evil characters. But that's because sometimes you want to play a Chivalrous black-and-white game without any moral ambiguity.

I do love evil characters, and I usually allow them, but once in a while it's nice to see a group of heroes rush in and save the day for the sake of saving the day.

Imperia The Diabolist was the most gun ho hero in CotCT. She was insulted by the very idea of what was taking place in "her" city that her bloodline had spent so much money and effort to take from the Shoanti. She saved the lives of three killers from a Paladin so they could stand trial and be hung. She donated much of her fortune to keeping food and meds coming in during part of the AP because it would slow riots and mayhem....plus who wants to make their own dinner right? :)

She kept the peace whenever inter-party conflict kicked up.
She rushed to the call to save the day for the sake of saving the day.
Order = Strength = Dominance = Peace

She was Lawful Evil.
I miss her.


Pathfinder Rulebook Subscriber

I have been tempted to run a game where the only allowed alignments are Lawful Good and Neutral Good.

I toss this idea around in my head quite a lot, because I get tired of EVER SINGLE PERSON ALWAYS choosing Chaotic Neutral and playing it Chaotic Stupid. I think the closest anyone has been to good (who wasn't played by me) was a Chaotic Good oracle of life.


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It sincerely annoys me when "realism" is used to limit fantasy. I think is a contrived excuse that does nothing but spoil the fun. Don't tell me about the "scientific truth" of some supposed fact. I probably know more about it than you do anyway.

If a GM or game designer wants to import real world racism, sexism, etc into their game world, then I am going to play a character who won't put up with it. I don't care how grim or dark you want it to be, those kinds of things are real and suck. I'll play Kimberle Crenshaw, the intersectionalist druid, or Judith Butler, the feminist Inquisitor. I don't care if it ruins the verisimilitude of your unimaginative world.

As a DM, I almost never say no to a character concept. Seriously, I hate saying no to players. I may be the DM, but It's not my story to tell, it's theirs. I have a player who really wanted to play a silver dragon... Now he's playing a young adult silver dragon. It's really cool.

I love Anime imagery in my games. I almost universally pick character portraits that are of over-the-top Anime characters (or occasionally a Boris Vallejo piece). For a King Maker, I made an Urgathoan cleric. I printed out this image and glued it to my character sheet.

Everyone laughed (including me). But I ended up being the one flying around on a zombie drake. Who's laughing maniacally now?

barely a spoiler:
(also, I killed the Erastilian cleric)

I am not sure that I would be shunned, but at the very least I don't these are popular positions.

Also, the following smiley face is to soften the argumentative tone :P

Sovereign Court

Josh M. wrote:
Hama wrote:
Josh M. wrote:
Hama wrote:
I despise when MMO terms get used in tabletops. I acutaly ended a session because of that once.

Relax, even in a video game context, they're still terms used in a form of RPG. It's just shorthand, to convey information faster.

Ever considered lording over your games with a little less of an iron fist?

There is no need for shorthands in a tabletop. We're not on a timer.

I actually don't lord over my games, even though i do tend to give that impression. I just give my terms up front and people who agree to them play with me. Those who don't find other games.

And I'm not even that strict once the game begins, I usually relax about 20% of the stuff. I just like to make a strong first impression.

My apologies then. My group has 7 people total, and we have a short amount of time to play. That and every one of us play video games, so video game jargon is part of our daily speech.

You do give that impression of being ever-so-slightly tyrannical. I know it's impossible for anyone here to know your style unless we actually game with you, I'm just ribbing you a bit.

Its ok. I appreciate friendly ribbing, and when people put me back in my place a little. I tend to get huffy on occasion.

MrSin wrote:
Terquem wrote:

I banned a player in a game from my table when he asked me, after the party had killed an otyugh

"What did the monster drop?"

Shunned! You wasted a perfectly good chance to make a good joke...

The mike?

Shadow Lodge

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Terquem wrote:

I banned a player in a game from my table when he asked me, after the party had killed an otyugh

"What did the monster drop?"

You missed the chance to tell him what dropped out of the otyugh. Which as to be pretty nasty, considering the vile crap (literally) that goes INTO an otyugh.


I like the image of the Drow being Magnificent Bastards instead of people with Chronic Backstabbing Disorder.

Then again, I probably was inspired by the Dunmer of Elder Scrolls, and plan to make changes to the Drow in my campaign setting.


Kthulhu wrote:
Terquem wrote:

I banned a player in a game from my table when he asked me, after the party had killed an otyugh

"What did the monster drop?"

You missed the chance to tell him what dropped out of the otyugh. Which as to be pretty nasty, considering the vile crap (literally) that goes INTO an otyugh.

Otyughs are wonderful little monsters. =)


Sissyl wrote:
When I hear someone talk about drow, I always think "I probably wouldn't be filled with goodwill to all either, if my diet only consisted of fungi and gluhwein". Seriously, spiced wine and fungi is all they are described as consuming... Ewww.

And babies. Don't forget the babies.


Sissyl wrote:
Kthulhu wrote:
Terquem wrote:

I banned a player in a game from my table when he asked me, after the party had killed an otyugh

"What did the monster drop?"

You missed the chance to tell him what dropped out of the otyugh. Which as to be pretty nasty, considering the vile crap (literally) that goes INTO an otyugh.
Otyughs are wonderful little monsters. =)

Something in between wonderful and horrifying. All of them are at least a little... Ahh, I can't even bring myself to say it.


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Annabel wrote:


I love Anime imagery in my games. I almost universally pick character portraits that are of over-the-top Anime characters (or occasionally a Boris Vallejo piece). For a King Maker, I made an Urgathoan cleric. I printed out this image and glued it to my character sheet.

Everyone laughed (including me). But I ended up being the one flying around on a zombie drake. Who's laughing maniacally now? ** spoiler omitted **

I am not sure that I would be shunned, but at the very least I don't these are popular positions.

No shunning from me on this one, I have a album of anime style images to serve as character pics on my phone. Around 1500 and growing. :)


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EntrerisShadow wrote:
Inner Heru wrote:
I think Dms who state out the gate "No Evil PCs" are weak and unimaginative.

In some games I do outright ban Evil characters. But that's because sometimes you want to play a Chivalrous black-and-white game without any moral ambiguity.

I do love evil characters, and I usually allow them, but once in a while it's nice to see a group of heroes rush in and save the day for the sake of saving the day.

I envy you. There's been at least one evil PC in every single stinkin' group I've played in for the past 8 years at least.

What I wouldn't give to just be able to run a "good guys beat up the bad guys and save the day" adventure. But noOOoo, gotta be moral grey every single time, with the PC's usually siding with the villains. *le sigh*


Josh M. wrote:


I envy you. There's been at least one evil PC in every single stinkin' group I've played in for the past 8 years at least.

What I wouldn't give to just be able to run a "good guys beat up the bad guys and save the day" adventure. But noOOoo, gotta be moral grey every single time, with the PC's usually siding with the villains. *le sigh*

I don't understand the motivation to do that, personally. I don't mind evil characters. In fact, I'm playing one in our Skull and Shackles game now. It's fun to play a bastard every once in a while. But I don't understand shafting the other PCs. Isn't the threat motivating them also a threat to the evil PC and the things he might actually like or like to lord over on his own? You won't see me turning on my party in S&S - but then that would be silly since they're my officers and I'm the captain of the ship.


Bill Dunn wrote:
Josh M. wrote:


I envy you. There's been at least one evil PC in every single stinkin' group I've played in for the past 8 years at least.

What I wouldn't give to just be able to run a "good guys beat up the bad guys and save the day" adventure. But noOOoo, gotta be moral grey every single time, with the PC's usually siding with the villains. *le sigh*

I don't understand the motivation to do that, personally. I don't mind evil characters. In fact, I'm playing one in our Skull and Shackles game now. It's fun to play a bastard every once in a while. But I don't understand shafting the other PCs. Isn't the threat motivating them also a threat to the evil PC and the things he might actually like or like to lord over on his own? You won't see me turning on my party in S&S - but then that would be silly since they're my officers and I'm the captain of the ship.

You'd think so, but it depends on the motivations of the actual npc bad guys. If, as a DM, I accidentally start up a plot and have the bad guys doing something the evil PC's wind up wanting to do to, the entire game gets turned on it's head, and the non-evil PC's get left out in the cold. Games usually don't survive this kind of paradigm shift.

So, if I'm homebrewing, I have to carefully plot the bad guys so that their plans pose a threat to ALL the PC's, good or evil. The easiest is the "end of the world/everybody dies" scenario, since evil PC's don't usually want to die, but you can only do that type of story so many times before it gets wore out; "Oh look, the world is ending again... Let's get to work."


@Josh M
That sounds like a problem with a player more than a Character.
All of the players have or should have a bit of a social contract. We are all here to play and to enjoy the game, it's not about me or them or the DM but the game and the group. I've even made CE Characters work in a group with out meta game. Who creates more action and chaos than an Adventuring Party? Party is even in the name!

Does my CE Necromancer care that the Queen is ill and the King weeps for her? No not really but going into the Kingdom of The Dark Bad and fighting our way into his vault to steal the Macky of Guff'n is going to be a hoot! The other three guys HAVE to stay alive, I can't do this by myself. I imagine the mayhem! Oh and have you seen our Wizard? He slings fire spells without a thought, the screams, the smells I love that guy. The Paladin? All you have to do is hold a sword near him and he cleaves you right in two in the name of Light and Forgiveness. That guy is my hero! Oh oh and the Bard has this thing where she forces her will on other people. MEAT PUPPETS! Betray them? Hell no! They are the best!

If the player wants to work with your group and wants to help you tell a good story they will, if they just want to shine and be "spellshull" it does not matter what two letter they put in that alignment slot.

Sorry if we are getting more into discussion than confession. I do think it's helpful tho'.


Inner Heru wrote:

@Josh M

That sounds like a problem with a player more than a Character.
All of the players have or should have a bit of a social contract. We are all here to play and to enjoy the game, it's not about me or them or the DM but the game and the group. I've even made CE Characters work in a group with out meta game. Who creates more action and chaos than an Adventuring Party? Party is even in the name!

Does my CE Necromancer care that the Queen is ill and the King weeps for her? No not really but going into the Kingdom of The Dark Bad and fighting our way into his vault to steal the Macky of Guff'n is going to be a hoot! The other three guys HAVE to stay alive, I can't do this by myself. I imagine the mayhem! Oh and have you seen our Wizard? He slings fire spells without a thought, the screams, the smells I love that guy. The Paladin? All you have to do is hold a sword near him and he cleaves you right in two in the name of Light and Forgiveness. That guy is my hero! Oh oh and the Bard has this thing where she forces her will on other people. MEAT PUPPETS! Betray them? Hell no! They are the best!

If the player wants to work with your group and wants to help you tell a good story they will, if they just want to shine and be "spellshull" it does not matter what two letter they put in that alignment slot.

Sorry if we are getting more into discussion than confession. I do think it's helpful tho'.

I agree, it is a player issue more than a character one, but that's hard to argue when the character's backstory/goals coincide with the bad guys.

Also, I can honestly say that our regular evil players have toned it down quite a bit. The one who constantly plays evil, so far, hasn't done anything actually evil in our PF game. It's more for aesthetics and flavor. Our other guy, playing a Drow Antipaladin, has so far done nothing more than make condescending(but humorous, and in-character) remarks and observations at the actions of the good players.

I won't ban evil as a playable alignment, it does just make me stay on my toes if I'm DM.


Respect.


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WhtKnt wrote:

I also despise people who hang out at cons or gaming shops just to drop their uber-character in on a new campaign, wreak havoc, then leave.

You sick monster.

*SHUN*


Bill Dunn wrote:
I don't understand the motivation to do that, personally. I don't mind evil characters. In fact, I'm playing one in our Skull and Shackles game now. It's fun to play a bastard every once in a while. But I don't understand shafting the other PCs. Isn't the threat motivating them also a threat to the evil PC and the things he might actually like or like to lord over on his own? You won't see me turning on my party in S&S - but then that would be silly since they're my officers and I'm the captain of the ship.

Yeah. If you're gonna be evil it should be the evil that you can work with.

Lawful Evil especially is party friendly. "Why are you doing this?"

<Insert any motivation you could possibly desire>

"Oh, that doesn't sound too bad..."

<Insert demonstration of the METHODS involved in achieving that goal>

"Ah. Seein' the evil part now."

Shadow Lodge

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I find the Pathfinder Society boring and pointless. If I were to run a Golarion game, it would not exist.

Grand Lodge

Vincent Takeda wrote:

I like my eidolons to be young, sexy, perky and willing.

Do I win?

I can't believe I never thought of that! oh the possibilities! I know my next character now.

Grand Lodge

I enjoy adding erotica to my rp games to the point players have written fiction about it.

I hate players who try to break a game.

i wont kill a certain player in my group because he will cry....

Grand Lodge

ShadowcatX wrote:
TriOmegaZero wrote:
Durngrun Stonebreaker wrote:
TOZ wrote:
I'm actually only here for the free cake.
There's cake!?!?
Not anymore. I ate it.

Now that really will get you shunned by the community. Or at least one member of the community. I wanted cake. :(

But on topic, I actually enjoy Rifts. Sure, it is totally over the top and imbalanced as a general thing, but if the DM takes a firm hand "You're all members of the Coalition, nothing else." or just is incredibly loose "Play whatever you want." it can be great fun. Heck, I even enjoyed the crap out of the Rifts novels. (I just wish I could find my set. . .)

oh man i gmd palladium games for 12 years my group wouldn't touch another system! 3.5 was when i fainally excepted D&D into my life. now my players moan anytime we go back and play a palladium game.

Sovereign Court

Popupjoe wrote:

I enjoy adding erotica to my rp games to the point players have written fiction about it.

I hate players who try to break a game.

i wont kill a certain player in my group because he will cry....

How can he cry if he is dead?


That reminds me- I have another pet peeve: When GM's run Hardcore-you-will-die-alot-games and expect me to actually invest myself in character backstory...

Also; I have cried before when my characters have died... Because I feel like I failed them.

Grand Lodge

Calas Dermain wrote:

That reminds me- I have another pet peeve: When GM's run Hardcore-you-will-die-alot-games and expect me to actually invest myself in character backstory...

Also; I have cried before when my characters have died... Because I feel like I failed them.

I hate hardcore, "You will die a lot" games.

But by the same token, I hate how often GM's will mollycoddle players and not let anything bad EVER, EVER happen to them. Death should be a real threat if players are careless or clueless. (A couple of examples from previous experience: strongly hinting there's an anti-magic field up ahead and then having a PC fly into it at a height of 1,000 feet. Or 4 level-6 PC's deciding they need to fight the Ancient Blue Dragon instead of bargain with it as they were instructed by an important NPC.)

Sovereign Court

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I love hardcore you may die at any fight if you don't play your cards right games best.


I find myself to be less hardcore and PC killing pretty much every year. And I don't know if it bothers me or not.


It doesn't.


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Pathfinder Rulebook Subscriber

I like my characters that I make (usually), but I have no problem if they die. Twice, my transmutation wizard was close to death (and actually should have died the first time), and all that crossed my mind was "Just let her die already." The part where she should have died, she had been hit by Con poison, and was down to 2. Party life oracle cast Lesser Restoration and healed her of some Con damage in 1 round. Later we found out it takes 3 rounds to cast, and my wizard should have been dead.

I wanted her to die as I wasn't able to play her as created. Created her to make some magic items (it's why I chose wizard instead of sorcerer), but in her 8-level career, she never had more than 2,500 gp. So, I was hoping she would have been dead.

So yeah, character death doesn't matter to me. Even if I do make a detailed backstory on them. I am always up for creating characters.


I'm not big on character death at all. I like the threat of death, but I hate it removed. I also like playing the character I made however so, rough to see it removed. I also tend to spend forever working on them so losing one might mean a lot of work. Plus death can be boring, especially if you just get a rez and say "Hey! He's back!"

Death in a table top is an awkward place sometimes. I've been thinking about ways to turn it into more of a story lately.

Sovereign Court

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I'm annoyed when i play with a GM who, i know, doesn't kill characters. What is the point? If there is no risk, rewards just feel empty.


Death isn't the only kind of risk.

Recent example with a possible TPK in my game. Letting them die was an option, sure. But at that point the game either falls apart or you need to work in an entirely new group (basically scrapping any plot developments, since most were based around the party themselves).

Of course, Option B was that the honorable martial artist guy who kicked their ass lets them live. They spend a week recuperating, and there are consequences (loss of status, increase in status and power of the rival group, and so on) due to their failure, the plot moves forward somewhat, and we get to keep the same characters.

Now, would I do this every time? Nah.

But was there no risk or consequences because of the avoided deaths? Also no.


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I actually like games with high death rates and I like games without high death rates. In fact, my ideal situation is two run two games in parallel--one being more story driven where protagonist death is a rare thing, and one being a high-lethality death trap. Of course I frequently do not have time to run two games at once...


I've martyred characters on several occasions; sometimes to save the party from impending TPK, throwing myself on the proverbial "grenade" so the party can escape. Other times I've let my character die for the sake of the story, and to help reinforce the threat of death to the rest of the table.

I've seen DM's get antsy when something really bad is about to happen, and the die is rolled. I always tell any DM to not coddle me, don't "save" my character if they really and truly would have died. If I failed the save, took the hit, let me have my glory story and let it happen.

Also, I think I like creating characters as much(if not more) than actually playing them. I have 2 large 3-ring binders full of used character sheets; one for current and past "living" characters, another for dead ones. The dead ones sometimes get recycled as NPC's when I DM.


Kthulhu wrote:
I find the Pathfinder Society boring and pointless. If I were to run a Golarion game, it would not exist.

Funny enough, I actually agree with this.


Icyshadow wrote:
Kthulhu wrote:
I find the Pathfinder Society boring and pointless. If I were to run a Golarion game, it would not exist.
Funny enough, I actually agree with this.

In the game we're playing, PFS seems like nothing more than "here, go do stuff and let us know how it goes." Like a really flat, lifeless, guild or something.

I've never played a real PFS game in a store or anything, it just doesn't sound fun at all. When I want to competitively showboat a build, I just play Magic: The Gathering.

Liberty's Edge

I like old video games more than new ones. (I'm currently playing MTG Shandalar. It is a blast!)


I am completely okay with the fact that this thread is drifting away from its stated purpose and focusing more on just general opinions.


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Kobold Cleaver wrote:
I am completely okay with the fact that this thread is drifting away from its stated purpose and focusing more on just general opinions.

Actually this gives me a chance to bring the thread back on track.

I enjoy threads that wander all over the place and explore strange new concepts, seek out new opinions and boldly go where no split infinitives have gone before.


Hey, you stole my joke and made it less unclear! Outrageous!
*Shun*

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