| MrRed |
Hm, I would argue that a feat is roughly as powerful as an attribute bonus of +1. So what about allowing a feat to give something like inherant bonus feats, with "two to five wish spells cast in immediate succession can grant a creature" 2 to 5 inherent bonus feats. So analogous to attributes, you can have a max of 5 bonus feats this way if you manage to string 5 wish spells.
N. Jolly
|
Hm, I would argue that a feat is roughly as powerful as an attribute bonus of +1. So what about allowing a feat to give something like inherant bonus feats, with "two to five wish spells cast in immediate succession can grant a creature" 2 to 5 inherent bonus feats. So analogous to attributes, you can have a max of 5 bonus feats this way if you manage to string 5 wish spells.
I don't know about that, I don't think I'd want to restrict it to how attribute bonuses work, at least requiring a wish chain to get all 5. Five new feats can completely reinvent a character, so I wouldn't force them to do all the feats at once considering how much they could alter themselves like that (Imagine taking 5x Extra Rage Power/Discovery/Revelation/Etc), but rather let them do each feat one at a time. Feats are powerful, but so is Wish, so let it give them a feat. They earned it if they got (or bought) a Wish.
| SiuoL |
I would say that yes with an unknown drawback. If the spell caster had proven he deserve the feat, I would have him retrain for free instantly. If he was greedy and selfish, gain one feat, but got 2 random curses as long as he got that feat along with misfortune.
In the best case, if one caster was selfless, brave, kind, heroic and smart enough. I would allow them to have the feat with very very minor draw back maybe like -5 to all melee attack rolls as long as he has that extra feat. But I would never go as far as giving them for free because Wish spell is still a spell, you can still cast the everyday.
I always think player should only use wish for heroic and selfless wishes. Like reverse the damage done in the city by demons, or save the poor souls is lost forever.
| Ravingdork |
Whenever I thought about it before, I've always treated it like the only other permanent power increases there are for wishes: ability scores.
Therefore you have to use 5 wishes in rapid succession to get 5 feats (which pretty much never happens). You must qualify for all of the feats.
Man, just imagine getting a full sorcerer bloodline with the Eldritch Heritage line of feats at the end game. *Poof.* "I now have dragon blood!"
| Claxon |
A feat can definitely worth more than even a +2 to a single attribute in my opinion. It depends on the feat versus the attribute. Still, feats are mighty powerful or least they can be.
At most I would let a character use a wish to immeadiately replace an existing feat (like retaining but instant) or to possess the feat temporarily, 24 hours maximum but exact time would depend on the situation.
In thining further, I'd probably have it funciton like Paragon Surge, except that it would work for any race.
Captain Xenon
|
feat options include gaining them via magic item- and there are rules for magic tattoos. so why not a magic tattoo that grants the feat? this may have an increased material component cost however, if the player is casting the wish spell themselves.
if an evil creature is granting the wish, make it a very ugly tattoo somewhere obvious, easily recognized with knowledge-planes as a sign of an evil contract.
| David Haller |
If my GM allowed my sorcerer to use wish spells to gain feats, he'd quickly regret it.
I'd planar bind an Efreet each morning (just one - no need to be greedy!), compelling it to grant me three wishes. Nothing fancy, of course - just feats!
Over a series of days and weeks, then, I'd gain expanded arcana three times daily, until I had ALL arcane spells.
After that, I'd probably just grab all the bloodlines with vast multiple wishes for eldritch heritage.
I'd finally be able to amp up my use of rays (after all, I have all the ray spells!): point blank and precise shot, improved precise (if I have the BAB... maybe not yet), improved critical, and so on.
Actually, I could just tally the sum total of feats available in the game which I can qualify for, divide it by three, and that's how many Efreet I need to bind (they need a nat 20 to resist the calling, and basically have no hope of beating me in an opposed charisma check)... so, that many days, really.
Oh, and this costs me NOTHING, because Efreet grant wishes as a spell-like ability, AND they're bound, not allies. Yay!
So... NO, it's not a good idea to allow wishes for feats.
| Alzrius |
I use the guideline for this in The Practical Enchanter, which states that a wish can permanently grant one bonus feat when used, to a maximum of three feats gained this way.
| I Hate Nickelback |
If my GM allowed my sorcerer to use wish spells to gain feats, he'd quickly regret it.
I'd planar bind an Efreet each morning (just one - no need to be greedy!), compelling it to grant me three wishes. Nothing fancy, of course - just feats!
Over a series of days and weeks, then, I'd gain expanded arcana three times daily, until I had ALL arcane spells.
After that, I'd probably just grab all the bloodlines with vast multiple wishes for eldritch heritage.
I'd finally be able to amp up my use of rays (after all, I have all the ray spells!): point blank and precise shot, improved precise (if I have the BAB... maybe not yet), improved critical, and so on.
Actually, I could just tally the sum total of feats available in the game which I can qualify for, divide it by three, and that's how many Efreet I need to bind (they need a nat 20 to resist the calling, and basically have no hope of beating me in an opposed charisma check)... so, that many days, really.
Oh, and this costs me NOTHING, because Efreet grant wishes as a spell-like ability, AND they're bound, not allies. Yay!
So... NO, it's not a good idea to allow wishes for feats.
Then the DM would say "the universe doesn't need a new deity" and he'd send a ton of Aeons against you (mostly pleromas). Then you'd die. Also, the LE efreetis would gang up and hunt you down.
I sincerely hate it when people make insane arguments against things. No DM would let this happen.
| David Haller |
Or, better, the DM can simply not allow something "insane" - such as letting one wish for feats - into the game in the first place.
It's possible that there's an actual *reason* why one cannot wish for feats in the actual game rules?
I think the idea of granted feats is fine (and it can be a way for a GM and player to help the player realize a character concept); as both a player and a GM, I've been involved in campaigns in which players were granted something very powerful (like a feat, or a template), because it made sense gamewise - THAT is where the GM intervenes in his campaign's ppwer level.
A GM who changes a rule in his game, get mad when a player benefits in an unexpected way, and then essentially personally attacks the player when he does so... is a BAD GM.
Allowing players to wish for feats - let's face it - is a pretty poor GM decision, even if it looks innocuous on the surface.
If I were a GM, and a player approached me with this idea, here's what I might do: create some spells which *replicate* feats - determine their level and duration in a balanced way (and indeed there are some spells out there which do this already, so it's a good guideline) - and then a wish spell could be used per rules to duplicate those spells. I mean, certainly there are spells "out there" which mankind doesn't yet know about, accessible only through wish-magic.
Better, I might allow my players to consider the source of this power, so they might research these spells (freeing them from the need for using dangerous wish-magic); they could then even craft suitable items to "grant" feats in a permanent manner.
(A ring of expanded arcana would be very potent, for example, but it's at least balanced by restrictions on wearing magic rings.)
You can even spin a whole theory of wishcraft from this (wish magic accesses other forgotten or undiscovered "spells", and its masters (djinnis and the like) jealously guard it).
So - yes, wishes can grant players access to feats, but only in a very balanced way because the balance itself is in the game, not via random GM fiat. THAT can work.
Captain Xenon
|
wish abuse is easier than that- the true name discovery can give you the true name of an efreet, and at lv 15 it could be a noble efreet. dealing with an LE entity isnt that hard, just offer to use some of his wishes (that he can only cast for a mortal anyway) for his benefit. i get +3 to three stats and so does the efreet, thats 12 days of having the feat.
now, as you can use a feat to learn a true name.... you could have multiple entities granting wishes. and if you run into a problem, you could retrain the feat for a different entity. with two efreet you could get +5 to all stats- this is a WBL issue, not a power issue.
a wish is only as powerful as the GM permits it to be. many uses of the spell are a question of WBL rather than anything else. most times its simply a very versatile, if expensive, spell to let you quickly use any lesser spell, even those not on your spell list, like raise dead. these results can be downright game-breaking at times, if left unchecked. the balance is the GP cost to cast. any way to bypass this is a potentially serious issue.
the best solution, is to have a 'cost' associated with a wish effect above and beyond mere gold. this does not mean 'screw the player'- you should discuss these costs with the player, and let him choose if he wants to take that cost, or try something different. it may be a knowledge: Arcana check to know how to word a wish properly.
N. Jolly
|
If my GM allowed my sorcerer to use wish spells to gain feats, he'd quickly regret it.
I'd planar bind an Efreet each morning (just one - no need to be greedy!), compelling it to grant me three wishes. Nothing fancy, of course - just feats!
Over a series of days and weeks, then, I'd gain expanded arcana three times daily, until I had ALL arcane spells.
After that, I'd probably just grab all the bloodlines with vast multiple wishes for eldritch heritage.
I'd finally be able to amp up my use of rays (after all, I have all the ray spells!): point blank and precise shot, improved precise (if I have the BAB... maybe not yet), improved critical, and so on.
Actually, I could just tally the sum total of feats available in the game which I can qualify for, divide it by three, and that's how many Efreet I need to bind (they need a nat 20 to resist the calling, and basically have no hope of beating me in an opposed charisma check)... so, that many days, really.
Oh, and this costs me NOTHING, because Efreet grant wishes as a spell-like ability, AND they're bound, not allies. Yay!
So... NO, it's not a good idea to allow wishes for feats.
Honestly you're already complaining about the ease of wish farming, which is already well known as a problem in the system. It'd be no different if you got 25k per wish, which is within the bounds the the spell, and infinite cash is at least as bad as infinite wishes. Seriously, getting every spell is as easy as abusing Paragon Surge, so I don't see why that's an issue. That's why I capped the feats at 5, because while it's a lot, it's not EVERY feat.
| Kayerloth |
Shadow_Charlatan wrote:looking for feedback on whether a Wish spell would be able to grant bonus feats ?The 9th level Wish spell? Absolutely No.
A Wish effect from a much higher power? GM's discretion.
In most ways I agree with LazarX and, I suspect, it's also why I Hate Nickelback said above that a Wish can do ANYTHING in his post (with further comments). Basically for me any Wish carries the underlying assumption that a deity or similarly powerful being is granting the Wish (or at minimum not preventing the magic of the spell from working). If the Wish caster sticks to one of the effects listed in the bullet points then I barely think twice and grant the effect. On the other hand if the Wish is asking for more than something of similar power to those in the bullet point the more (in the role of the granting being) I'm going to scrutinize the Wish, its wording and everything else going on in the campaign.
It's also why my players learn quickly to consider where they are casting or using a Wish. If it's within the domain of a deity or similar powerful being then my assumption is they are the granting being or otherwise overseeing the outcome of the Wish. Don't go making wishes in the Abyss without a lot of care and don't make greedy ones in the Seven Heavens :)