Fate’s Favored: Luck bonuses increased by 1
Seeker: +1 Perception and it’s a class skill
Sacred Tattoo: +1 to all saves
Unflinching Valor: +2 saves vs fear and +1 CMD vs grapple
Aura: Good
Sacred Weapon (4 rds/day): Orc Double Axe, can add +1 enhancement bonus to weapon as swift action
Fervor (4/day): 1d6 healing or damage vs undead, swift action to use on self, swift cast prepared spell
Channel Positive Energy: Can expend 2 uses of Fervor to channel 1d6, DC 14
Blessings (5/day): Good, War
Holy Strike: weapon does 1d6 holy damage for 1 min
War Mind: every round for 1 min choose between +10 ft movement speed, +1 AC, +1 attack, or +1 saves