Set |
Aspirations Of The Inner Sea -- a book all about making common themes and support for those characters in the form of traits, feats and archetypes that are not set to a certain class or region to help make the theme you wish to make. It will have....
The Face -- lots of social traits and skills, feints stuff like that
The Muscle -- attack, hit point damage bonuses
The Expert -- still tricks and so on
The Healer -- more healing, useful mundane healing
The Huckster -- loose armor and weapon proficiencies for luck bonuses
THe mage -- more spell slots
Something that opened up some roles (such as healer or face or 'controller') to less expected classes could be interesting.
A monk or rogue healer using ki or mundane skill and equipment?
A fighter or rogue 'controller,' imposing conditions on foes or leaving dangerous traps scattered around the battlefield?
A druid or wizard face, in the vein of a celtic bard/druid/storytelling/judge or an enchanter vizier who schmoozes visitors for the king?
Drejk |
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Souphin wrote:Aspirations Of The Inner Sea -- a book all about making common themes and support for those characters in the form of traits, feats and archetypes that are not set to a certain class or region to help make the theme you wish to make. It will have....
The Face -- lots of social traits and skills, feints stuff like that
The Muscle -- attack, hit point damage bonuses
The Expert -- still tricks and so on
The Healer -- more healing, useful mundane healing
The Huckster -- loose armor and weapon proficiencies for luck bonuses
THe mage -- more spell slots
Support Tactics Toolbox?
Focusing on healing (including surgeon archetype for rogue, healing-focused druid archetype, healing options for summoner), buffing (there is a lot of options here currently so probably it would be more of an recap and maybe clues how to do that efficiently), communication, and skills.
Something that opened up some roles (such as healer or face or 'controller') to less expected classes could be interesting.
A monk or rogue healer using ki or mundane skill and equipment?
Summoner whose eidolon is used mostly for healing instead of fighting...
A druid or wizard face, in the vein of a celtic bard/druid/storytelling/judge or an enchanter vizier who schmoozes visitors for the king?
The former is already here but requires discovering the right combination: urban druid with charm domain.
thecursor |
2 people marked this as a favorite. |
I know this is a little weird but:
Something like "Heroic Struggles", a book about the lives of disabled player characters?
What kind of possibilities are out there for adventurers with permanent physical handicaps? Blind Heroes? Deaf Heroes? Paraplegic Heroes? What kind of struggles do such heroes face in the Inner Sea? Do the Kellids revere those handicapped by battle as honored warriors? Do the Cheliaxians discriminate against the disabled? Do the Dwarves create magical devices to help their disabled clan mates? Do the vain and haughty Gray Elves think merely being Half Elf is a disability? Could it be possible that some so called Evil races treat their disabled citizens better than the so called Good races? Who are some famous handicapped citizens of the Inner Sea? How much strength of will does it take for a Paladin to keep fighting after he's lost his arm or leg? Could there be special archetypes for disabled heroes like Paraplegic Cavaliers, Blind Brawlers, or Deaf Rangers?
I guess if Paizo was feeling warm hearted, they could partner with an organization like the American Medical Association, the American Association People with Disabilities, The Wounded Warrior Project, or even the March of Dimes and use the book as part of a charitable campaign?
AnimatedPaper |
I know this is a little weird but:
Something like "Heroic Struggles", a book about the lives of disabled player characters?
Add me as another vote against such a book. While the idea is interesting, it would be REALLY easy to misstep.
I'd say if you wanted to play such a character, best thing to do would be to play an Oracle. I know that's not really what you're looking for (the listed examples are all more martial characters), but if you're in a home game, maybe you can use an Oracle's curse as a starting point for an archetype that would allow you to play the kind of character you WOULD like.
Even as I type that, I'm feeling fairly uneasy, but its hard to ignore that an Oracle's curse does match, mechanically, with fantasy versions of such characters. It also makes me wonder if I missed a giant ****storm by not being a part of the board at the time the APG came out.
Set |
1 person marked this as a favorite. |
Support Tactics Toolbox?
Focusing on healing (including surgeon archetype for rogue, healing-focused druid archetype, healing options for summoner), buffing (there is a lot of options here currently so probably it would be more of an recap and maybe clues how to do that efficiently), communication, and skills.
Summoner whose eidolon is used mostly for healing instead of fighting...
Ooh, an eidolon that has some sort of support aura / function could be very cool, based perhaps on the angel/archon 'aura of menace' or 'aura of protection' or an azata-flavored eidolon with bardic inspiration capabilities or a 'fast healing song' or something.
It could also include some sort of support / teamwork options that don't depend quite so much on teamwork feats, like the 3.5 notion of parties having a group totem (DMG2, IIRC?), or developing some specific team tactics that don't necessarily eat up their personal feats.
AnimatedPaper |
I like this idea.
I occasionally take out and look at a conversion of the 3.5 dragon shaman using the paladin chassis, because the most interesting thing the Dragon Shaman did (to my eyes) was act as a shifting source of buffs for the rest of the party, that either provided niche defenses or added general attack/social buffs.
Having an eidolon do that instead would be an interesting way of going about it. I could also see both the medium and spiritualist go this route.
It could also include some sort of support / teamwork options that don't depend quite so much on teamwork feats, like the 3.5 notion of parties having a group totem (DMG2, IIRC?), or developing some specific team tactics that don't necessarily eat up their personal feats.
I think you mean the Teamwork Benefits from Player's Handbook 2. Probably one of my favorite WotC books from 3.5, if my continual love of the dragon shaman (I maintain using a paladin chassis, including PFRPG version of lay on hands, would fix nearly all drawbacks people point out for the class) didn't already clue you in.