Shasfowd |
Shasfowd wrote:Already done.Murder-Hobos of Golarion
Oh right, I forgot about that one. The murderer archetype is great from that book.
JiCi |
Has anybody yet requested "Underwater Adventurer's Toobox"? Because that's one I really do want....
I actually suggested an underwater AP. Believe me, you'll get more materials out of it.
In the meantime, you could be interested in Alluria's Cerulean Seas setting. EVERYTHING for underwater in there:
- standard setting, races, items, classes, etc.
- psionics
- arctic/northern portions of the setting
- abysses
- oriental-flavored portion of the setting
logic_poet |
Still want the Shrines & Pilgrimages, like Magical Marketplace but for divine characters.
A trilogy like the good/neutral/evil books, but for the outer planes.
A book like Blood of the elements, but only for transitory planes. So, astral, ethereal, shadow, shadow Absalom, maybe some demiplanes to fill it out.
Maybe a book like People of the Sands, but for Cheliax/Andoran/Taldor.
snickersimba |
Maybe something like classes of golarion?
Like, tie each class deeper into golarion.
Also, a rewrite of the tiefling subraces.
If that doesn't happen, I will not be happy.
I will scowl at my pathfinder books until they explode into flames.
also, something to explain maybe the cavalier orders and the ordinaries that exist.
I mean, heroes are amazing and all, but what about the common folk, what do THEY do? What do they belive in?
Also, I want to see something on kytons, divs, rakashas, quipploths, onis, demodands and generally a lot of stuff.
Write what you think would be awesome pat, its up to you.
JiCi |
1 person marked this as a favorite. |
How about... "Champions of Dragons"?
- Emphasis on dragon worship, not dragon slaying
- Archetypes for dragon-themed classes
- Expanded info on Apsu, Dahak and Tiamat
- Heralds and related creatures for those deities
- Items, spells, feats, traits, name it...
Archetypes could include:
- Dragon Rider (cavalier)
- Getting a dragon companion/familiar
- Expanded draconic bloolines (sorcerer, bloodrager)
- Breath Weapon expert (alchemist)
Matrix Dragon |
How about... "Champions of Dragons"?
- Emphasis on dragon worship, not dragon slaying
- Archetypes for dragon-themed classes
- Expanded info on Apsu, Dahak and Tiamat
- Heralds and related creatures for those deities
- Items, spells, feats, traits, name it...Archetypes could include:
- Dragon Rider (cavalier)
- Getting a dragon companion/familiar
- Expanded draconic bloolines (sorcerer, bloodrager)
- Breath Weapon expert (alchemist)
I would love this. In WotR I tried running a Paladin of Apsu to link in with the dragon at the start of the campaign, but the complete lack of useful information on Apsu made running this really difficult.
Also +1 to the latest Blood of the Wild suggestion, as long as it gets split into 2 or 3 books so each race gets the background it deserves ;)
Samy |
I would love to see "Blood Of The Wild" which would detail the anthropomorphic animal races such as Grippli, Catfolk, Serpentfolk, Ratfolk, Vanara, Kitsune, etc.
I also used to advocate combining animal races, until I saw what happens in Blood of the Elements when you try to do four races in one book -- none of them get enough of anything.
Now, I am of the opinion that more than one race per player companion is a dealbreaker.
Matrix Dragon |
LazGrizzle wrote:I would love to see "Blood Of The Wild" which would detail the anthropomorphic animal races such as Grippli, Catfolk, Serpentfolk, Ratfolk, Vanara, Kitsune, etc.I also used to advocate combining animal races, until I saw what happens in Blood of the Elements when you try to do four races in one book -- none of them get enough of anything.
Now, I am of the opinion that more than one race per player companion is a dealbreaker.
Yea, seriously. Every time a race gets only two or even just four pages of content it feels like a lost opportunity.
JiCi |
JiCi wrote:I would love this. In WotR I tried running a Paladin of Apsu to link in with the dragon at the start of the campaign, but the complete lack of useful information on Apsu made running this really difficult.How about... "Champions of Dragons"?
- Emphasis on dragon worship, not dragon slaying
- Archetypes for dragon-themed classes
- Expanded info on Apsu, Dahak and Tiamat
- Heralds and related creatures for those deities
- Items, spells, feats, traits, name it...Archetypes could include:
- Dragon Rider (cavalier)
- Getting a dragon companion/familiar
- Expanded draconic bloolines (sorcerer, bloodrager)
- Breath Weapon expert (alchemist)
The main issue is that unlike WotC's game, Pathfinder doesn't have the Dragon Deities as core ones. In DnD, Bahamut was turned into the God of the Cold and Wind and Tiamat into the Goddess of Conquest... in addition of their draconic aspects.
Here, Apsu and Dahak are just racial/monstrous deities with little to no tie to fundamental elements or themes.
Furthermore, as I already talked about it my wish thread for a "Blood of Dragons" booklet, dragons aren't THAT present or influencial in Golarion. However, that doesn't mean that they shouldn't.
I have yet to see, and could see an AP where the main antagonist is a dragon... like a mythical red dragon (typical, but still).
Pexx |
For your ...of Golarion series
Ellves of Golorian
Half Elves of Golorian
Aasimars of Golarion
Androids of Golarion
Catfolks of Golarion
Changelings of Golarion
Dhampirs of Golarion
Drow of Golarion
Duergars of Golarion
Fetchlings of Golarion
Ghoran of Golarion
Gillmen of Golarion
Gripplis of Golarion
Hobgoblins of Golarion
Ifrits of Golarion
Kitsune of Golarion
Kobolds of Golarion
Lashunta of Golarion
Merfolks of Golarion
Monkey Goblins of Golarion
Nagaji's of Golarion
Oreads of Golarion
Ratfolks of Golarion
Samsaran of Golarion
Strix's of Golarion
Suli's of Golarion
Svirfneblin of Golarion
Sylphs of Golarion
Tengus of Golarion
Tieflings of Golarion
Undines of Golarion
Vanaras of Golarion
Vishkanyas of Golarion
Wayangs of Golarion
Samy |
I'm honestly really surprised we haven't had a Drow of Golarion yet. They're one of the most popular villain races -- I've never seen them as less popular as kobolds, for example.
The only reason I can think of is that either the company as a whole, or key members of it, got an overdose from the Drizzt craze and are now allergic. They want to make sure drow are seen as the Eeeeevil villain race, and are trying to sweep good drow under the carpet so that they don't stink up the place.
Lord Wimpy |
1 person marked this as a favorite. |
How about a Hellknights Primer?
Seconded. More information on each Order, advice for playing good Hellknights well or evil-aligned Hellknights without being disruptive (they do tend to draw the attention of That Guy, especially with the awesome cover art this book would have), and maybe even a new or rediscovered Order.
Player options could include:
-Rules for Hellknight Orders as cavalier orders
-A new Devil creature to summon
-Unique magic Hellknight armors (not just full-plates, but breastplates, Order of the Godclaw robes, enchanted light armor of some kind for undercover detective work, and capes)
-Class archetypes with altered low-level abilities to synergize with taking prestige class levels
-New [pain] spells and crowd control spells.
And an illustration of a kitten in Hellknight barding.
DM Beckett |
1 person marked this as a favorite. |
Brother Fen wrote:How about a Hellknights Primer?Seconded. More information on each Order, advice for playing good Hellknights well or evil-aligned Hellknights without being disruptive (they do tend to draw the attention of That Guy, especially with the awesome cover art this book would have), and maybe even a new or rediscovered Order.
Player options could include:
-Rules for Hellknight Orders as cavalier orders
-A new Devil creature to summon
-Unique magic Hellknight armors (not just full-plates, but breastplates, Order of the Godclaw robes, enchanted light armor of some kind for undercover detective work, and capes)
-Class archetypes with altered low-level abilities to synergize with taking prestige class levels
-New [pain] spells and crowd control spells.And an illustration of a kitten in Hellknight barding.
I'd rather, personally, see the Andoran version of this. The Eagle Knights, I think, are a lot more player friendly, though I kind of feel the Hellknights have gotten a pretty decent amount of mechanical support already, (comparatively).
Mimo Tomblebur |
Since the Kitsune, Nagaji and Wayangs are PFS legal, but apparently will not be getting any significant attention in Inner Sea Races, I would strongly support an "of Golarion" for each. There are only a few paragraphs for each right now explaining how they fit in Golarion, yet it appears that they will be a constant presence in the Pathfinder Society for the foreseeable future.
Mimo Tomblebur |
I would also like to see a "Dragon Empires Gods" book giving the members of that pantheon write-ups that would make them more useful.
Or a book with more of the second-tier gods, especially Kurgess, given full write ups with obediences. Kurgess is such a great option for both the NG hero and the dumb jock, making him a very flexible and flavorful deity.
Mikko Kallio RPG Superstar 2014 Top 4, RPG Superstar 2012 Top 32 |
DM Beckett |
Symbols of Faith/Vestments of Sacred Power, like Ultimate Equipment/Adventurer's Armory for Divine classes.
Faiths of Purity 2
Champions of Purity 2
Monster Summoner's Handbook 2 (and 3)
The House Thrune (and friends) Slayers Handbook
The Shapechangers Slayer's Guide
Adventurer's Armor 2-20+
The Elementals Banishing Handbook
Players Guides for
The Outsiders in the Wild (focused on non Barbarian, Ranger, and Druid types)
The Visitor's Guide to the Big City (focused on non Rogues and Bards)
The Aspis Consortium
DM Beckett |
DM Beckett wrote:Heroes of the Streets?The Visitor's Guide to the Big City (focused on non Rogues and Bards)
I've always been perturbed by the way that Paizo, when they do a Player's Guide style book, tends to focus mostly on the most obvious classes for that theme, while leaving out many of those that actually have a bit of a harder time with it. So, for a "Heroes of the Streets" book, I wouldn't want to see much or anything for classes like Bard or Rogue ("street" classes), but rather ways to help out other classes that might not fit so easily in the gritty, back alleys, and black markets. I don't have Heroes of the Streets, so I could be wrong, but that's the basic trend I've seen.
Cthulhusquatch |
1 person marked this as a favorite. |
Maybe there will be an Urban Adventures in the RPG line eventually.
Cthulhusquatch wrote:I've always been perturbed by the way that Paizo, when they do a Player's Guide style book, tends to focus mostly on the most obvious classes for that theme, while leaving out many of those that actually have a bit of a harder time with it. So, for a "Heroes of the Streets" book, I wouldn't want to see much or anything for classes like Bard or Rogue ("street" classes), but rather ways to help out other classes that might not fit so easily in the gritty, back alleys, and black markets. I don't have Heroes of the Streets, so I could be wrong, but that's the basic trend I've seen.DM Beckett wrote:Heroes of the Streets?The Visitor's Guide to the Big City (focused on non Rogues and Bards)
phantom1592 |
Cthulhusquatch wrote:I've always been perturbed by the way that Paizo, when they do a Player's Guide style book, tends to focus mostly on the most obvious classes for that theme, while leaving out many of those that actually have a bit of a harder time with it. So, for a "Heroes of the Streets" book, I wouldn't want to see much or anything for classes like Bard or Rogue ("street" classes), but rather ways to help out other classes that might not fit so easily in the gritty, back alleys, and black markets. I don't have Heroes of the Streets, so I could be wrong, but that's the basic trend I've seen.DM Beckett wrote:Heroes of the Streets?The Visitor's Guide to the Big City (focused on non Rogues and Bards)
Well, with everyone tradionally saying rogues are so hard to play... a few helpful hints in a 'heroes of the street' might be nice. And then maybe some stuff for Lawful Paladin type characters in how to work together with Chaotic street types may be fun....
Garrett Guillotte |
Cthulhusquatch wrote:I've always been perturbed by the way that Paizo, when they do a Player's Guide style book, tends to focus mostly on the most obvious classes for that theme, while leaving out many of those that actually have a bit of a harder time with it. So, for a "Heroes of the Streets" book, I wouldn't want to see much or anything for classes like Bard or Rogue ("street" classes), but rather ways to help out other classes that might not fit so easily in the gritty, back alleys, and black markets. I don't have Heroes of the Streets, so I could be wrong, but that's the basic trend I've seen.DM Beckett wrote:Heroes of the Streets?The Visitor's Guide to the Big City (focused on non Rogues and Bards)
New Heroes of the Streets product description is up, including:
New archetypes that bring bloodragers, hunters, skalds, and witches out of the wilderness and into the city.
Optional subdomains focused on city life and urban challenges, opening up unique powers and expertises to clerics and inquisitors.
Arutema |
2 people marked this as a favorite. |
Reviving this thread with my wishlist:
Secrets of the Harrowed Medium - A book dedicated to the 54-spirit Harrow-card based Medium we saw hinted in the playtest.
30 Pages of Kineticist Wild Talents (Working title) - More wild talents for the 7 elements published so far.
Unarmed Tactics Toolbox/Unarmed Master's Handbook - Archetypes for the Unchained Monk, unarmed-focused archetypes for non-monks. Maybe some support for natural weapons too?
Lord Gadigan |
2 people marked this as a favorite. |
Things I'd currently be interested in seeing:
* The Harrowed Medium
* Another Alchemy Manual (Possibly also including a major sub-theme of Herbalism)
* A book for playing as members of secret societies (Palatine Eye, Way of the Kirin, etc.)
* Some manner of Golem Crafter's Handbook or the like (Preferably including some sort of Construct-as-Eidolon summoner)
* A book devoted to PCs on or from various Planes
* Something with a strong focus on Ritual Magic, probably with more Occult options too
* A Stronghold Builder's Guidebook type deal that builds on the Ultimate Campaign systems
* A book for playing nobles of various major houses in an assortment of nations
I'll also second Arutema's desire for more Kineticist support. I'm not requesting a Kineticist-specific book, but it's one of the classes I'd most like to see more for.
Set |
1 person marked this as a favorite. |
Something that goes a step beyond in dealing with skills, expanding the Unchained options for Skill Unlocks (perhaps even a skill-based class, like a Rogue variant that has greatly increased use of Heal, or Diplomacy, or Handle Animal, instead of Trapfinding and increased options for Disable Device/Perception), and the Occult Adventures options for Occult Skill Unlocks (such as a Heal skill occult unlock that allows for healing or inflicting ability damage, through some sort of chi manipulation or dim mak technique, or a Bluff option to fool a divination spell, or a Linguistics option to momentarily communicate through a 'universal language' to affect someone with a language-dependent spell (or just share a quick message or concept) even though you don't share a language with them).
Skills could totally use some focus. Every other book has new spells, magic items and / or feats, but new applications for skills, and ways to make them more relevant to various roles in the game (such as by empowering non-magical healer options), could be something new and interesting.
Mr_Outsidevoice |
I would like to see a Monasteries of Golarion/Inner Sea. Have it focus on Monks, Slayers, Brawlers. Have it be more of a stealth update for Unchained Monk Archetypes.
Maybe a book of the Entertainer. The lone traveling entertainer, Troupe, or circus. Also, set play and opera houses in cities and towns. Maybe even gladiators.
Set |
I would like to see a Monasteries of Golarion/Inner Sea. Have it focus on Monks, Slayers, Brawlers. Have it be more of a stealth update for Unchained Monk Archetypes.
Fighting schools and military academies might be a neat off-growth of this idea.
Maybe a book of the Entertainer. The lone traveling entertainer, Troupe, or circus. Also, set play and opera houses in cities and towns. Maybe even gladiators.
Neat idea. Particularly adding something about gladiators. Something focusing not just on the obvious bards, but also on exhibitions of talent from various other classes, perhaps even displays of illusion or showcases of magical talent from Academae students or something similar. The more classes that could be involved in such a supplement, the more widely useful it should be.
logic_poet |
1 person marked this as a favorite. |
Still want Shrines & Pilgrimages, like Magical Marketplaces, but for divine characters.
An update to the pdf of Varisia, Birthplace of Legends, to join the centerfold map pages into a separate pdf, like was done with Bastards of Golarion, and People of the River.
MPT |
Still want the Shrines & Pilgrimages, like Magical Marketplace but for divine characters.
A trilogy like the good/neutral/evil books, but for the outer planes.
A book like Blood of the elements, but only for transitory planes. So, astral, ethereal, shadow, shadow Absalom, maybe some demiplanes to fill it out.
+1 for all of these ... mostly because I really like Planes so Lord Gadigan's "A book devoted to PCs on or from various Planes" and similar would all get my vote.
Souphin |
Aspirations Of The Inner Sea -- a book all about making common themes and support for those characters in the form of traits, feats and archetypes that are not set to a certain class or region to help make the theme you wish to make. It will have....
The Face -- lots of social traits and skills, feints stuff like that
The Muscle -- attack, hit point damage bonuses
The Expert -- still tricks and so on
The Healer -- more healing, useful mundane healing
The Huckster -- loose armor and weapon proficiencies for luck bonuses
THe mage -- more spell slots