
Neil Spicer RPG Superstar 2009, Contributor |

I can say this. Brigh is not the spaceship. Brigh is NOT a goddess of technology; she's a goddess of invention and clockwork and something else to be determined since deities should have three areas of concern.
Aside from her domains of Artifice, Earth, and Fire...which all contribute to being a goddess of invention and clockwork...Brigh also carries the Knowledge domain with a focus on the subdomain of Thought. To me, that kind of implies an interest in sentience, learning, and teaching. So, perhaps her third area of concern might be storehouses of knowledge and learning...or even schools devoted to teaching the mysteries of engineering, mathematics, science, and alchemy? All of those things would dovetail nicely with invention and clockwork.
But that's just my two cents,
--Neil

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James Jacobs wrote:I can say this. Brigh is not the spaceship. Brigh is NOT a goddess of technology; she's a goddess of invention and clockwork and something else to be determined since deities should have three areas of concern.Aside from her domains of Artifice, Earth, and Fire...which all contribute to being a goddess of invention and clockwork...Brigh also carries the Knowledge domain with a focus on the subdomain of Thought. To me, that kind of implies an interest in sentience, learning, and teaching. So, perhaps her third area of concern might be storehouses of knowledge and learning...or even schools devoted to teaching the mysteries of engineering, mathematics, science, and alchemy? All of those things would dovetail nicely with invention and clockwork.
But that's just my two cents,
--Neil
Inspiration being thought of as a fire, moreover, and fire being the basis of all sorts of technology and cultural interaction.
I wonder if she is a made god, perhaps the sole made god, constructed by some unknown race. And "invenir" means to "come upon, find, uncover." I think perhaps that she might be more ancient than Golarion knows.

Orthos |
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James Jacobs wrote:I can say this. Brigh is not the spaceship. Brigh is NOT a goddess of technology; she's a goddess of invention and clockwork and something else to be determined since deities should have three areas of concern.Trans"human"ism, in whatever form that might take?
For my homebrew's deity with this focus, I used the term "transmortality".

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Neil Spicer wrote:James Jacobs wrote:I can say this. Brigh is not the spaceship. Brigh is NOT a goddess of technology; she's a goddess of invention and clockwork and something else to be determined since deities should have three areas of concern.Aside from her domains of Artifice, Earth, and Fire...which all contribute to being a goddess of invention and clockwork...Brigh also carries the Knowledge domain with a focus on the subdomain of Thought. To me, that kind of implies an interest in sentience, learning, and teaching. So, perhaps her third area of concern might be storehouses of knowledge and learning...or even schools devoted to teaching the mysteries of engineering, mathematics, science, and alchemy? All of those things would dovetail nicely with invention and clockwork.
But that's just my two cents,
--NeilInspiration being thought of as a fire, moreover, and fire being the basis of all sorts of technology and cultural interaction.
I wonder if she is a made god, perhaps the sole made god, constructed by some unknown race. And "invenir" means to "come upon, find, uncover." I think perhaps that she might be more ancient than Golarion knows.
I'm hoping she's a created god, both for the Galatea vibe and to provide a relatable deity to "created/constructed" races like androids. :)
(and also because it means that there are divine blueprints somewhere in the multiverse waiting to be found...)

Jim Groves Contributor, RPG Superstar 2010 Top 4 |
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I can say this. Brigh is not the spaceship. Brigh is NOT a goddess of technology; she's a goddess of invention and clockwork and something else to be determined since deities should have three areas of concern.
Time.
Not as a function of prophecy, like Pharasma, but of structure to the universe. Physical time.
There are all kinds of myths and references in modern fantasy about a Golden Age of the Gods where there was no time. The Greeks had this concept. Stephen Donaldson and other fantasy authors used it. One can look at the biblical Eden story and see it alluded to.. Time separates events into the Past, Present, and the Future. It divides the universe, but it also lends an all important structure. Planets spin, things are created, other things die and decay away, more things are created. The universe does not remain static and fixed but is ever in motion.
Time is measured by clocks. Clockworks run on stored potential energy (in their springs) and wind down, until they are wound back up again.
Earth abides, but Fire burns down as energy is released from matter in a finite duration.
Brigh may also be the Guardian of Time. She forbids true time travel because it would harm the structure of the universe. Only a foul thing like a hound of Tindalos would presume to rebel against her edict.
Time could be her third area of influence, but if you did not want to create a Domain of Time, you could use Neil's suggestion of Knowledge. She wouldn't be the first god whose spheres of influence did not perfectly correspond to their domain.

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I do like the idea of time being her third area of concern quite a lot. Pharasma was the goddess of time in my homebrew game... she drifted away from that in Golarion though, and we DO need someone all about time.
Hmmmmmm.
Y'know...that Brigh priestess artwork from the blog was titled "Clockmother"... :D

Major_Blackhart |
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This is such awesome news! I've read 400+ posts. Not gonna read all 670 or whatever. Dammit I am happy.
I feel like Al Bundy after he won the big game. Awesome. I've been waiting for this for a long time.
Facing off against Kevoth Kul, a prolly level 15 barbarian warlord who's augmented with all sorts of power and strength! Maybe breaking the back of the technic league, and truly unifying the nation under an artificial machine god!!
This is gonna be so friggin awesome. James Jacobs, you better not mess this the hell up!

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I love the idea of a "The Clock Mother!"
I really hope James you hit us with all the wacky gear out of the 70's era book.
Magical 'flight' belts
Ray wands
Self Propelled carts
Basically technology described as magic.
I use to LOVE that stuff.
Also, I can't wait for the full Technic League write up. I want Prestige Classes and Techy based Archtypes!

Tom Phillips Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4 |

Basically technology described as magic.
That reminds me of the complex flow charts in the original Expedition to the Barrier Peaks used to simulate ingorance while trying to use a blaster, laser rifle, needler pistol, or powered armor. The flow chart had some amusing end results, like "Item Destroyed" and "Discharge person is hurt." LOL!

ThatEvilGuy |
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"Any sufficiently advanced technology is indistinguishable from magic."
-Arthur C. Clarke
This should be the design mantra of the strange technology discovered in Numeria and even of the makeup of the "Iron Gods" themselves. Going beyond basic laser rifles and antigravity boots to truly hyperadvanced pieces far beyond today's capabilities that are limited only by the designer's imagination but that would have served a function aboard the ship(s?) and thus giving the PCs a glimpse into what their civilization, or at least the civilizations aboard the ship, was like. Remember, these items were scattered about Numeria due to the crash landing of a ship created by a civilization that is capable of intergalactic transportation using machines instead of magic.

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Also, I can't wait for the full Technic League write up. I want Prestige Classes and Techy based Archtypes!
While we'll have prestige classes and archetypes that interact with tech rules...
...keep in mind that the Technic League itself is a villainous group and thus not appropriate for PCs to be part of. In fact, that goes doubly so in Iron Gods, since...

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In my home Golarion game I established that in the more ancient past Pharasma was associated with time, hence her red sand hourglass, but distanced herself from that portfolio element over countless eons. I like the idea of Brigh as a deity respective of time, having gradually absorbed that abandoned portion of Pharasma's concern.
Having Brigh be associated with time would also give her great synergy with Alseta, the Welcomer.

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Alseta, having the inevitable subdomain and being a deity of Axis also means that she may have involvement with the production and/or development of inevitables.
And maybe, just maybe, inevitables that govern time itself.
Not that I'm writing a book about that or anything.
She and Brigh would get along smashingly!

Jorshamo |

In fact, that goes doubly so in Iron Gods, since... ** spoiler omitted **
Does this mean

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While Technic League sounds all high-minded, they are violent and cruel masters. It's too early to say what exact interactions androids have with the Technic League or how they'd interact. People are people (or androids as the case may be), so who's to say what individual circumstances and interactions may occur.

Jim Groves Contributor, RPG Superstar 2010 Top 4 |
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In my home Golarion game I established that in the more ancient past Pharasma was associated with time, hence her red sand hourglass, but distanced herself from that portfolio element over countless eons. I like the idea of Brigh as a deity respective of time, having gradually absorbed that abandoned portion of Pharasma's concern.
Having Brigh be associated with time would also give her great synergy with Alseta, the Welcomer.
One way in which I would differentiate Pharasma from Time, without cutting her off completely, is to explain that Pharasma is concerned with how time related to the living.
But Time is bigger than that.
Let us ponder a bit of text from Wes's work, Princes of Darkness:
The Dustbringer:
An ingenious creation forged by some of the most cunning minds of daemonkind, this monstrous living war machine holds the power to sunder nations and violently warp the supposedly unshakable fetters of time. The titanic, cyclops-like abomination was used once upon the mortal plane, reducing a vast empire to the rubble of its inevitable future far before its proper time. That the laws of the multiverse had been disregarded thus so enraged Asmodeus that he personally threw the Dustbringer and its daemon legions into the pits of Caina. The apocalyptic vessel did not fall, though, becoming entangled in the chains of the layer. And so the Dustbringer has lain for ages, unfathomably deadly and dangling upon the brink of oblivion.
Now this does involve Asmodeus and not Brigh, but you can see why he's frustrated can't you? Everything has it's season and it's role to play. Things should not be before they are and they should not end before their time. Pharasma traffics in souls. And in that respect she does govern the time of a soul. But who governs the time of nations? Stars? Concepts? Popular songs?
Brigh might govern the Time of all things except souls, which she does not presume upon. Souls are too great a responsibility. Too important. They require one dedicated Goddess devoted to them alone, and that is Pharasma.

Drock11 |
I'm just finding out about this AP future existence right now. Talk about being out of the loop. Or at least I forgot about it until now:)
I have said things against non-standard fantasy in Golarion in the past, and my version of Numaria is quite different than the standard one as a result.
Still I'm looking forward to this also. My issue isn't so much non-standard fantasy, which I have no problem with, as much as the harsh and sudden mixing of it with the normal stuff like the fifth book of Reign of Winter. As long as the entire AP is basically a Numeria/Android/Spaceship/Weird Tech type of AP it sounds good.

zergtitan |

Robert Brookes wrote:In my home Golarion game I established that in the more ancient past Pharasma was associated with time, hence her red sand hourglass, but distanced herself from that portfolio element over countless eons. I like the idea of Brigh as a deity respective of time, having gradually absorbed that abandoned portion of Pharasma's concern.
Having Brigh be associated with time would also give her great synergy with Alseta, the Welcomer.
One way in which I would differentiate Pharasma from Time, without cutting her off completely, is to explain that Pharasma is concerned with how time related to the living.
But Time is bigger than that.
Let us ponder a bit of text from Wes's work, Princes of Darkness:
Wes Schneider wrote:The Dustbringer:
An ingenious creation forged by some of the most cunning minds of daemonkind, this monstrous living war machine holds the power to sunder nations and violently warp the supposedly unshakable fetters of time. The titanic, cyclops-like abomination was used once upon the mortal plane, reducing a vast empire to the rubble of its inevitable future far before its proper time. That the laws of the multiverse had been disregarded thus so enraged Asmodeus that he personally threw the Dustbringer and its daemon legions into the pits of Caina. The apocalyptic vessel did not fall, though, becoming entangled in the chains of the layer. And so the Dustbringer has lain for ages, unfathomably deadly and dangling upon the brink of oblivion.
Now this does involve Asmodeus and not Brigh, but you can see why he's frustrated can't you? Everything has it's season and it's role to play. Things should not be before they are and they should not end before their time. Pharasma traffics in souls. And in that respect she does govern the time of a soul. But who governs the time of nations? Stars? Concepts? Popular songs?
Brigh might govern the Time of all things...
In my opinion time has many faces to it and in the idea of brigh being a god of time I think that's a brilliant idea. but in the case of how Pharasma deals with time creates two fields.
1.Fate: this is the field of time that Pharasma commands it's the dictation of events over the passage of time. she dictates when a person is born and when one dies and in the end judges ones life.
2.Flow: This is the field of time brigh should command it is the dictation of times flow, its passage. magic that deals with time travel, and the pace of time(in terms of haste and slow spells) are hers to command.
In my vote, this is how the two goddesses relate to each other in time.
in terms of other aspects of time however via Charon and the other gods listed under the time mystery here is my opinion.
Charon/other horseman/Groetus: End of time.
Gozeh: Time in relevance to nature and the seasons.
Nethys: Magic that deals with time.

Dragonchess Player |
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My issue isn't so much non-standard fantasy, which I have no problem with, as much as the harsh and sudden mixing of it with the normal stuff like the fifth book of Reign of Winter.
In an adventure path dedicated to 1) Baba Yaga of Russian folklore and 2) traveling to different and strange locations (from a typical fantasy world viewpoint), having the next to last adventure "go gonzo" by taking place in WW I Siberia (and tying it in with Rasputin and early-20th century mysticism) wasn't a big stretch IMO. Basically, the entire AP took the party from a typical town to a land of eternal winter, to a building that changes its layout based on location, to a megalithic structure in a "lost land," and to a frozen planet of dragon-riders before 1918 Russia. It's not as if the AP spent the first four volumes in a "normal" fantasy location before teleporting them elsewhere with no warning.

Dragonchess Player |

Can you help me with the Galatea reference made in this thread? I'm not getting that. I know the name in various contexts, but none seem to fit.
There's the original Pygmalion legend, with the statue coming to life (Wikipedia). More generally, the term is frequently used for "inanimate" objects (especially humanoid/"gynoid" in shape) being brought to "life."

Irnk, Dead-Eye's Prodigal |

DragoDorn wrote:Half-fiend and Half-celestial templates. I'll let you decide who gets what.James Jacobs wrote:Androids would actually be a VERY interesting race to play in Iron Gods.What stats, classes, and feats should I use to make Data and Lore?
.
Thank you, now I know what I want to play in this AP.
Android Paladin.

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James Jacobs wrote:DragoDorn wrote:Half-fiend and Half-celestial templates. I'll let you decide who gets what.James Jacobs wrote:Androids would actually be a VERY interesting race to play in Iron Gods.What stats, classes, and feats should I use to make Data and Lore?.
Thank you, now I know what I want to play in this AP.
Android Paladin.
I still tend towards the Android Inquisitor myself.

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I want to play an Android Sorcerer...but would LOVE a blood line that fits the sci-fi theme. Maybe a unique one to the setting themed on machines or data as you say. Hmmm. Wonder what would trigger that bloodline in others. Infection by magical nanites? Neat!
Things that could put a little machine in your sorcerer;
Emulating the techno-sorcerers serving the Black Sovereign, you drank some metallic colored fluid that burbled up from a metallic crevice. The cramps were followed by strange voices in your head, muttering incomprehensible things whenever you met a new person, or saw a new object, as if something lurks inside of you, learning from your every experience. This bloodline would focus on computer-like insights, affording you perfect recall, communication with machinery (and the ability to temporarily infect others with nano that allows you to message them, and, at higher levels, scry on them), understanding of technology (including free proficiency with fancy widgets like the repeating crossbow), resisting mind-affecting effects, etc. and be more of a divination-friendly bloodline, than one would expect of a 'mechanical' bloodline.
A machine that looks sort of like a spider or crab crawled up onto your body and locked itself into place. It might be on a wrist, on a leg, or on the base of your neck, but it's not ever coming off (not without removing said limb, or severing your spine!), and it has injected something into you. This bloodline would focus on gaining construct traits, as more and more of your body is modified and 'improved' by the tiny robot (stats somewhat similar to a tumor familiar...) that has bonded your flesh.
There's tons of ways a techno-sorcerer could go. A techno-*wizard* might, instead of 'preparing spells,' craft some little mechanical widgets, that each serve as a focus component for the 'spells' he's 'prepared.' The next day, he might take apart some that he doesn't plan on needing that day, and re-assemble them into devices that will allow him to 'cast' different 'spells.' A completely different 'techno-wizard' might perceive reality as a virtual matrix, and himself as being able to access the 'root' and 'hack the system' and 'change the program.' "You call it 'casting fly.' I call it changing the gravitational constant of the universe as it pertains to myself. Same thing, really..."
A techno-mage who can modify their summon monster spells to replace the celestial or fiendish template with a suitably low-powered 'construct' template instead, could be scary.

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While we'll have prestige classes and archetypes that interact with tech rules...
...keep in mind that the Technic League itself is a villainous group and thus not appropriate for PCs to be part of. In fact, that goes doubly so in Iron Gods, since... ** spoiler omitted **
Far be it from me to contradict our therapod overlords, but...

Major_Blackhart |
I see the technic league as more Chaotic Neutral than evil. They are concerned with their own affairs, which is all of Numeria due to the fact that archeo technology is found everywhere in that country. They rule whatever concerns them, preferring to stay in the shadows but fund their organization with a combination of trade, vices, and taxation. They have their own laws and agendas, not necessarily evil, just separate from the rest of society.

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James Jacobs wrote:While we'll have prestige classes and archetypes that interact with tech rules...
...keep in mind that the Technic League itself is a villainous group and thus not appropriate for PCs to be part of. In fact, that goes doubly so in Iron Gods, since... ** spoiler omitted **
Far be it from me to contradict our therapod overlords, but...
** spoiler omitted **
There's a HUGE difference between PCs joining a lawful neutral group like the Hellknights and a chaotic evil one like the Technic League.
You'll see soon enough how vile the League is.

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TheLoneCleric wrote:I want to play an Android Sorcerer...but would LOVE a blood line that fits the sci-fi theme. Maybe a unique one to the setting themed on machines or data as you say. Hmmm. Wonder what would trigger that bloodline in others. Infection by magical nanites? Neat!Things that could put a little machine in your sorcerer
Slight variation on Set's offering.
Bonus Class Skill: Disable Device
Bonus Spells: Magic Missile (3rd), Make Whole (5th ), Haste (7th), StoneSkin (9th), Fabricate (11th), Disintegration (13th), Teleport Object (15th), Iron Body (17th), Shapechange (19th)
Bonus Feats: Deft Hands, Fleet, Improved Initiative, Great Fortitude, Iron Will, Lightning Reflexes, Skill Focus (Disable Device), Toughness
Bloodline Arcana: All of your spells that you cast with from the Transmutation school are more potent and enhanced by your nanites. These spells are treated as if you have +1 Caster level for all variable factors (range, duration, targets).
Bloodline Powers:
Nanite Beam - Starting at 1st level, you can fire a beam that contains some of your nanites as a standard action, targeting any foe within 30 feet as a ranged touch attack. The nanite ray deals 1d6 points of Str damage + 1 for every two sorcerer levels you possess, this ability can also be used against inanimate objects to reduce their break DCs on a temporary basis (-1 to break DC per Str damage rolled). Multiple uses against items or targets do not stack and the effect lasts for 1 round per level of Sorcerer you posses. Targets get a fortitude save for 1/2 Str loss and the DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Nanite Defenses – Starting at 3rd level the Nanite Bloodline sorcerer gets resistance to Fire and Cold 5 and a + 2 resistance to confirm any critical hits directed at the them. At 9th level the Fire and Cold resistance goes up to 10, and the resistance to crit confirmation goes up to +4.
Nanite Swarm – At 9th level you can release a Nanite swarm from your body as a standard action that can have two uses; the first use creates a defensive/healing swarm around the Sorcerer’s body that both heals him 1d4+1 per sorcerer level, per round while granting him a +4 deflection bonus for the duration of the effect and a new saving throw for any detrimental affects that he is currently under. The second is an offensive use of the swarm creates a large destructive nanite cloud (20 ft radius) that can be used to target an object or creature. Everything in the radius of the swarm takes 1d6+1 per sorcerer level per round they are in the swarm and suffer a -4 to their AC for the duration of the effect and 3 rounds after the swarm effect ends. Those caught in the area of your swarm receive a Fort save for half damage, the DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier – the sorcerer is immune to the negative effects of his own nanite swarm. Each use of the swarm (defensive or offensive) lasts 3 rounds and the ability can be used once at 9th level, 2 times at 17th level and 3 times at level 20.Defensive use of this power is at personal range, while the offensive use of the swarm is at 60 feet.
Nanite Infused Body –At 15th level you gain DR 3/-
More Human than Human – At 20th level you are immune to mind affecting effects, paralysis, poison, stun effects, critical hits and to Fire and Cold damage. You also gain resistance to Acid and electricity 10
Just threw this together after reading Set's post. I'm not a class builder guy (as you will see from my write up), but I was going for an alt AI based type bloodline and put it together to reflect a super-human/artificial life sort of theme.

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The Technic League is very much chaotic evil. Their regard for anyone NOT of the league pretty much cinches their evil parts.
The Black Sovereign himself is chaotic neutral though.
Might help if we had a better called out Faction alignment for the big, medium, and small groups. Written up using the Ultiamte Campaign options. At least in wiki. Because I've had PC's work for the League before as hired consultants.

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James Jacobs wrote:Might help if we had a better called out Faction alignment for the big, medium, and small groups. Written up using the Ultiamte Campaign options. At least in wiki. Because I've had PC's work for the League before as hired consultants.The Technic League is very much chaotic evil. Their regard for anyone NOT of the league pretty much cinches their evil parts.
The Black Sovereign himself is chaotic neutral though.
The fact that we can't do that for the Technic League until we have the actual tech rules in shape to support them is why we haven't done much with them so far.
That all changes next year, of course.

captain yesterday |

James Jacobs wrote:Might help if we had a better called out Faction alignment for the big, medium, and small groups. Written up using the Ultiamte Campaign options. At least in wiki. Because I've had PC's work for the League before as hired consultants.The Technic League is very much chaotic evil. Their regard for anyone NOT of the league pretty much cinches their evil parts.
The Black Sovereign himself is chaotic neutral though.
when i read about the technic league and black sovereign i got a very CE vibe with Black sovereign being CN. but that was just me, as would have it i've never had either come up in any of my adventures. if anything i recommend everyone re-read their Numeria entry from ISWG, its a good read:)