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Draw on the existing alchemy rules for things like tindertwigs and flash paper to settle on a price for "self-ignition torches" that you can treat much like very large tindertwigs and you should be all set.
Incidentally, a two-weapon-fighting barbarian will get more damage out of twin torches if he treats them as improvised weapons (and takes Catch Off-Guard to avoid nonproficiency problems), but if you use that method, adding the 1 point of fire damage is a matter of GM discretion, not rules-as-written.