Looting pc bodyparts


Pathfinder Online

Goblin Squad Member

Sounds gross...

Anyway was thinking that some barbarians might want to make necklaces of fingerbones or necromancers might want to collect skulls, maybe some items require gnome body parts for crafting... Just saying. How about an option to loot pc body parts like fingers, toes, skull, heart, liver etc. Maybe a drop down menu so that it's not accidentally clicked by good guys and a gross animation of looter chopping of the head or digging out the heart.

A character would gain evil alignment points by looting body parts ofc. And upon resurrection the stolen bodyparts would just regenerate back to the victim. Whew! Of course you could loot the bodyparts from a humanoid npc also.

This idea came from the movie Painted Skin, a chinese fantasy film with a demon that looks like a thiefling, who just happens to steal human hearts and eat them.

Goblin Squad Member

Maybe by eating the heart with a certain feat a character would gain a buff. This could add depth to the alignment system just to add.

Goblin Squad Member

In Ultima Online you used to be able to dismember a fallen foe and persevere the parts as trophies. When collecting bounties you needed to turn in the head of the wanted player. This was removed because of wanting to keep a teen rating.

Goblin Squad Member

Ummm...

Ick. :(

Too much fringe realism.

Goblin Squad Member

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Bringslite wrote:

Ummm...

Ick. :(

Too much fringe realism.

Like albino people in and around Tanzania being murdered and dismembered because of superstitious beliefs that their body parts have magical powers.

Yeah, I don't mind the collecting of components from mythical monsters or resources like food and leather from animals, but I'm not a fan of collections of humanoid parts.


No flesh golems will be allowed then? :(

Sovereign Court Goblin Squad Member

What about raising the dead bodies as zombies? After every battle you bring in the necromancers to do their work ...

It's a way to help level the playing field between the lower population evil settlements (going entirely off of the informal forum polls) and larger good settlements ;)

Goblin Squad Member

Nightdrifter wrote:

What about raising the dead bodies as zombies? After every battle you bring in the necromancers to do their work ...

It's a way to help level the playing field between the lower population evil settlements (going entirely off of the informal forum polls) and larger good settlements ;)

The great chalange that arises from anything with the objective to "give the small settlements a chance to overcome larger numbers" is those perks are by definition, superior to what others have access to. When one type has superior perks it rather quickly stops becoming the minority, and the majority flock to it, and we no longer have something that helps the minority fight evenly against the majority, we have a majority stomping the world.

Sovereign Court Goblin Squad Member

It was just a joke idea, but the Heinous/Villain flag would apply to anyone raising undead. And if you go by tabletop humanoid zombies tend to not be a challenge to anyone who has a few levels.

Goblin Squad Member

I just ran across this quote the other day, while searching for something else. It seems relevant:

By the way: Biggest Gang Wins is just a game design artifact. If you make a game where military force is the only thing that matters when determining the value of territory then of course you'll end up with biggest gang wins. We're not going to do that, so having the biggest gang will not be a guaranteed route to victory.

Goblin Squad Member

Love it in UO, Diablo and other games I've played. Maybe have the character performing the act slide a little towards evil?

Give the champions and paladins more people to chase down :)

Goblin Squad Member

Jiminy wrote:
Maybe have the character performing the act slide a little towards evil?

Of course, but giving someone the 'evil' label isn't a deterrent, it's encouragement. People carved corpses in early UO just to get "dread lord" a little faster.

Goblin Squad Member

I recall in Monster Play, in Lord of the Rings Online, there was a quest where you had to collect the feet of Hobbits. I used to ransom the frozen corpses of victims in EvE Online, and they used to sell for a good amount because some felt embarrassed that a pirate would have their named clone.

In PFO, I doubt will will have PC trophies, but perhaps there may be NPC body parts needed for Necromancy or Alchemy. That would be pretty cool, and certainly possible considering that PFO will have slavery, and perhaps drugs.

Silver Crusade

In before Buffalo Bjorn and his elf suit.

Goblin Squad Member

Bluddwolf wrote:

I recall in Monster Play, in Lord of the Rings Online, there was a quest where you had to collect the feet of Hobbits. I used to ransom the frozen corpses of victims in EvE Online, and they used to sell for a good amount because some felt embarrassed that a pirate would have their named clone.

In PFO, I doubt will will have PC trophies, but perhaps there may be NPC body parts needed for Necromancy or Alchemy. That would be pretty cool, and certainly possible considering that PFO will have slavery, and perhaps drugs.

I always laughed at that, but it is a thriving market for some reason lol.

Goblin Squad Member

Keovar wrote:
Jiminy wrote:
Maybe have the character performing the act slide a little towards evil?
Of course, but giving someone the 'evil' label isn't a deterrent, it's encouragement. People carved corpses in early UO just to get "dread lord" a little faster.

Do we want a deterrent, other than 'good' characters hunting those characters that perform such acts down?

Goblin Squad Member

I like the idea. Taking some parts of the enemys dead body was part in many historic societies.

And for me as a paladin it would be more content in the game. Hunting a skull collector would be a glourious task.

Goblin Squad Member

Malin Blackshire wrote:

I like the idea. Taking some parts of the enemys dead body was part in many historic societies.

And for me as a paladin it would be more content in the game. Hunting a skull collector would be a glourious task.

Yes, it would make for very good content. I would think these items would be made illegal in some settlements and thus create a black market for them.

Not only do I wish to be a bandit and an assassin, but a smuggler of contraband.

Goblin Squad Member

Illegal wares might be fun. Why would a settlement decide to outlaw some goods though?
Because the settlement alignment forces it? Because some buildings require certain laws in place or they can't be constructed?

Goblin Squad Member

They may want to ban it for the alignment, for the content flavor, or for both. I don't like the idea of corpse mutilation and I think it is programming waste, but if enough people wanted it...well that is different.

Goblin Squad Member

I certainly don't view it as a priority especially if it will make the game's rating more restrictive. However it could add a bit of fun flavor. Imagine displaying the head of a rival settlement leader on a spike at your town gates. I've played plenty of games where I had to collect bandit fingers and zombie scalps. Taking the head or heart of an enemy doesn't bother me much. Especially when compared with having to fill a sack with goblin balls!

Goblin Squad Member

Bringslite wrote:
They may want to ban it for the alignment, for the content flavor, or for both. I don't like the idea of corpse mutilation and I think it is programming waste, but if enough people wanted it...well that is different.

It is no more a programming waste than a wolf dropping a piece of light hide or a PC corpse dropping an unthreaded dagger.

Goblin Squad Member

I don't much see the point. It is a nice for RP sure. But RP wise I usually tend to just do this.

*The hulking half orc slowly makes his way towards you, with a predatory glint in his eyes. That combined with what seems to be the bone of human finger tips, decorating his necklace, you assume his intent is less than friendly.*

Yes it was nice cutting peoples arms off in jedi knight, but quite frankly it is effort I'd rather put elsewhere.

I've often claimed trophies in SWTOR as my bounty hunter in the spirit of RP and most people go along with it.

Goblin Squad Member

Lord of Elder Days wrote:
I certainly don't view it as a priority especially if it will make the game's rating more restrictive.

Ryan has stated previously that they're not overly concerned with an ESRB rating.

Goblin Squad Member

At the scale you are likely to see avatars, I doubt a human-fingerbone necklace would register as what it was. A human skull necklace would look daft because the size of the skulls would make the necromancer look like he has the worst ever breast implants.

I don't dislike the idea of collecting body parts (I once had a half-gnoll who ate parts of her victims as a ritual component to Cat's Grace/Bull Strength and so on), but I can't see that human-anatomy cosmetic items will work.

Goblin Squad Member

Jiminy wrote:
Ryan has stated previously that they're not overly concerned with an ESRB rating.

Before someone asks for a link:

"I am not sure at this point if we'll even bother with ESRB or other ratings. They're only necessary if you want to sell a game through traditional [br]ick & mortar retailers."

But also, from Vic Wertz, two posts later:

"ESRB rating or not, Paizo will not be approving content that would be inappropriate for the average 13-year-old."

Goblin Squad Member

Sadurian wrote:
At the scale you are likely to see avatars, I doubt a human-fingerbone necklace would register as what it was.

I donno. Finger tips are kind of destinct on sight. then again this is medevil times and people may not have the most experience in human atonomy.


In Everquest, every now and then I'd find various racial meats on the corpses I looted and could then use the cooking skill to make them into something beneficial. Nothing beat elven veal or pickled halfling toes. Yum.
Eating people is one thing but wearing them is another.

Goblin Squad Member

My cleric will settle for eating them, Human skin don't keep you warm at night and no sense wasting good meat.

Goblin Squad Member

I will be sure to avoid shops that sell "mystery meat" pies.

Goblin Squad Member

@Bringslite I guess you won't be partaking in much halfling cuisine

Goblin Squad Member

I'm all for it. Would love to see some canibals and head hunters. Eating/wearing the body part of intelligent creatures should definately activate the heinous flag though, and I'd like to be able to bury / cremate them.

Goblin Squad Member

Wurner wrote:

Illegal wares might be fun. Why would a settlement decide to outlaw some goods though?

Because the settlement alignment forces it? Because some buildings require certain laws in place or they can't be constructed?

Any settlement with a moral code wouldn't want a bunch of vendors hawking scalps, fingers, eyes and ears of the defeated. There will be a market for body parts at some point, but it will almost certainly become an underground market by necessity. Settlements that want to keep an Lawful Good rating will not tolerate such behavior, and it is unlikely CG or NG would either. Neutrals, I guess that depends on who is making the rules. Evil settlements, sure. But moving those good won't be easy, although certain parts may be powerful ingredients in potions and such.

Goblin Squad Member

Heheh, get some Sweeney Todd stuff going on. Food crafters secretly putting people meat into their pies and selling them back to the populace.

Giants could make true on the claim, "I'll grind your bones to make my bread."

Also, I want to see heads on pikes.

Goblin Squad Member

Vancent wrote:

Heheh, get some Sweeney Todd stuff going on. Food crafters secretly putting people meat into their pies and selling them back to the populace.

Giants could make true on the claim, "I'll grind your bones to make my bread."

Also, I want to see heads on pikes.

Resurrecting and seeing your own head on a pike, that's really something :)

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