Lincoln Hills |
The ring of sustenance is a good idea since you definitely don't want to ingest any matter there. Some way to provide your own air supply is likely to be helpful too.
The fact that the GM doesn't want to kill your characters in a stupid anticlimactic way is really your only sure defense. If it's not rude to ask, why are you going there? It may have an impact on what you're liable to encounter.
Pathmaker |
Great advice on the ring! How about the insanity thing.
why are you going there?
Good question,...I think it's GM smut. My PC (nor any PC) should never ever want to go there. The general answer to why, is for the PCS to follow clues that lead to FR with zero pretense on what might happen. Kind of like going to a sushi restaurant in Zimbabwe - I have no idea what to expect - probably some fighting, some running, lots of screaming.
Democratus |
Are you crossing over at some safe point? Is there a 'home base'? If so be sure to always have Word of Recall ready to go.
Do not bring goggles/gems of True Seeing! That being said, all aberrations have darkvision so don't depend on any external light sources.
Anything you can get your hands on to boost your Will save is good.
Edit: One more thing. You should have your character write a letter to a relative/friend/etc. telling them of the journey you plan to take. In true Call of Cthulhu fashion, this can allow the recipient of the letter to be your replacement character when you go insane or are eaten.
Lincoln Hills |
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On a facetious note, it can be helpful to wear a sock puppet and consult it regularly, referring to it as "Glorious Master." The Things that dwell there will assume that you are already insane and may pass you by in favor of saner minds.
However, if you find afterward that the sock puppet really is your master now, you were a little too convincing.
Jacob Saltband |
Ioun stone (iridescent spindle)of survive with air (implanted in skin), ioun stone (clear spindle) of survive without food or drink. Wayfinder to slot the second ioun stone (clear spindle) into for constant no dominate as per protection from evil. Necklace of Adaptation.
Not sure about the insanity thing except for mind blank and heal spells.
Pathmaker |
Welly boots! Okay okay, that's hilarity, esp. 'Glorious Master' sock puppet and the Roddy Piper glasses. Imagine the look! It'll get all the natives saying "WTF...?"
From Saltband's advice, great suggestions, unfortunately Prot Evil wouldn't help on Far Relam using Planescape rules.
Thread now open for all jokes.