Is it possible to remove an enchantment from a weapon?


Rules Questions


I have a +1 Called Cold Iron Greatsword, but now that I no longer need the enchantment I would like to remove it and bump the bonus to a +2 with the gold that my character has now.

Is there a way to remove an enchantment from a weapon?

Is it cheaper to break and repair the weapon, than it is to sell it or start from scratch?

Dark Archive

SELL, START OVER


Yes, there is a way to permanently remove an enchantment from a weapon. It's called mage's disjunction.

Just sell it and buy a new one.


Talk to your GM see if he has a house rule on it


...Make a new spell that can do what you need?

Shadow Lodge

That weapon is valued at 10400, sell it and start over.

Why cold iron? Cold Iron adds 2000gp to the cost the first time you enchant it.


Quote:


Adding New Abilities

Sometimes, lack of funds or time make it impossible for a magic item crafter to create the desired item from scratch. Fortunately, it is possible to enhance or build upon an existing magic item. Only time, gold, and the various prerequisites required of the new ability to be added to the magic item restrict the type of additional powers one can place.

The cost to add additional abilities to an item is the same as if the item was not magical, less the value of the original item. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 longsword.

You could pay the price difference to further enchant it.


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DEXRAY wrote:
Quote:


Adding New Abilities

Sometimes, lack of funds or time make it impossible for a magic item crafter to create the desired item from scratch. Fortunately, it is possible to enhance or build upon an existing magic item. Only time, gold, and the various prerequisites required of the new ability to be added to the magic item restrict the type of additional powers one can place.

The cost to add additional abilities to an item is the same as if the item was not magical, less the value of the original item. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 longsword.

You could pay the price difference to further enchant it.

That would be a waste of 2,000 gold.

+2 is 8,000. +3 is 18,000. The price difference is 10,000 gold. It's cheaper to just get a new one.


There used to be rules in 3.5 for it. You could get rid of special qualities only, not enhancements, by spending half of the special quality's cost (So quarter price if you do it yourself with Craft Magic Arms & Armor). This option is really only for character fluff, if you have a special weapon you want to keep instead of the usual RPG "trade up" mechanic.


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Enhancement. This is the Rules Forum, people. Please use the correct terminology.


Ipslore the Red wrote:
DEXRAY wrote:
Quote:


Adding New Abilities

Sometimes, lack of funds or time make it impossible for a magic item crafter to create the desired item from scratch. Fortunately, it is possible to enhance or build upon an existing magic item. Only time, gold, and the various prerequisites required of the new ability to be added to the magic item restrict the type of additional powers one can place.

The cost to add additional abilities to an item is the same as if the item was not magical, less the value of the original item. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 longsword.

You could pay the price difference to further enchant it.

That would be a waste of 2,000 gold.

+2 is 8,000. +3 is 18,000. The price difference is 10,000 gold. It's cheaper to just get a new one.

Where did the +3 come from?

Got a +1 (2000), want a +2 (8000), pay the difference (6000).
Cold iron isn't relevant at this point, as it's a one-off extra cost on the first enchantment


Andy Brown wrote:
Ipslore the Red wrote:
DEXRAY wrote:
Quote:


Adding New Abilities

Sometimes, lack of funds or time make it impossible for a magic item crafter to create the desired item from scratch. Fortunately, it is possible to enhance or build upon an existing magic item. Only time, gold, and the various prerequisites required of the new ability to be added to the magic item restrict the type of additional powers one can place.

The cost to add additional abilities to an item is the same as if the item was not magical, less the value of the original item. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 longsword.

You could pay the price difference to further enchant it.

That would be a waste of 2,000 gold.

+2 is 8,000. +3 is 18,000. The price difference is 10,000 gold. It's cheaper to just get a new one.

Where did the +3 come from?

Got a +1 (2000), want a +2 (8000), pay the difference (6000).
Cold iron isn't relevant at this point, as it's a one-off extra cost on the first enchantment

Called is a +1 equivalent weapon ability, so a +1 called weapon counts as a +2 weapon for figuring out the cost of upgrading and selling it.


oops, missed that. So, yeah, sell it & start again (but don't forget the extra cost if staying cold iron)

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