
Renlar |

I have a +1 Called Cold Iron Greatsword, but now that I no longer need the enchantment I would like to remove it and bump the bonus to a +2 with the gold that my character has now.
Is there a way to remove an enchantment from a weapon?
Is it cheaper to break and repair the weapon, than it is to sell it or start from scratch?

DEXRAY |

Adding New AbilitiesSometimes, lack of funds or time make it impossible for a magic item crafter to create the desired item from scratch. Fortunately, it is possible to enhance or build upon an existing magic item. Only time, gold, and the various prerequisites required of the new ability to be added to the magic item restrict the type of additional powers one can place.
The cost to add additional abilities to an item is the same as if the item was not magical, less the value of the original item. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 longsword.
You could pay the price difference to further enchant it.

Ipslore the Red |
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Quote:You could pay the price difference to further enchant it.
Adding New AbilitiesSometimes, lack of funds or time make it impossible for a magic item crafter to create the desired item from scratch. Fortunately, it is possible to enhance or build upon an existing magic item. Only time, gold, and the various prerequisites required of the new ability to be added to the magic item restrict the type of additional powers one can place.
The cost to add additional abilities to an item is the same as if the item was not magical, less the value of the original item. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 longsword.
That would be a waste of 2,000 gold.
+2 is 8,000. +3 is 18,000. The price difference is 10,000 gold. It's cheaper to just get a new one.

Ashram |

There used to be rules in 3.5 for it. You could get rid of special qualities only, not enhancements, by spending half of the special quality's cost (So quarter price if you do it yourself with Craft Magic Arms & Armor). This option is really only for character fluff, if you have a special weapon you want to keep instead of the usual RPG "trade up" mechanic.

Andy Brown |
DEXRAY wrote:Quote:You could pay the price difference to further enchant it.
Adding New AbilitiesSometimes, lack of funds or time make it impossible for a magic item crafter to create the desired item from scratch. Fortunately, it is possible to enhance or build upon an existing magic item. Only time, gold, and the various prerequisites required of the new ability to be added to the magic item restrict the type of additional powers one can place.
The cost to add additional abilities to an item is the same as if the item was not magical, less the value of the original item. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 longsword.
That would be a waste of 2,000 gold.
+2 is 8,000. +3 is 18,000. The price difference is 10,000 gold. It's cheaper to just get a new one.
Where did the +3 come from?
Got a +1 (2000), want a +2 (8000), pay the difference (6000).
Cold iron isn't relevant at this point, as it's a one-off extra cost on the first enchantment

Flintas |
Ipslore the Red wrote:DEXRAY wrote:Quote:You could pay the price difference to further enchant it.
Adding New AbilitiesSometimes, lack of funds or time make it impossible for a magic item crafter to create the desired item from scratch. Fortunately, it is possible to enhance or build upon an existing magic item. Only time, gold, and the various prerequisites required of the new ability to be added to the magic item restrict the type of additional powers one can place.
The cost to add additional abilities to an item is the same as if the item was not magical, less the value of the original item. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 longsword.
That would be a waste of 2,000 gold.
+2 is 8,000. +3 is 18,000. The price difference is 10,000 gold. It's cheaper to just get a new one.
Where did the +3 come from?
Got a +1 (2000), want a +2 (8000), pay the difference (6000).
Cold iron isn't relevant at this point, as it's a one-off extra cost on the first enchantment
Called is a +1 equivalent weapon ability, so a +1 called weapon counts as a +2 weapon for figuring out the cost of upgrading and selling it.