Proving Grounds


Pathfinder First Edition General Discussion

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The purpose of this thread is to see if the monk can hold up across several combats to include boss fights against a variety of monsters. This will also show how well it compares to other classes.

The list of combatants and monster. Feel free to use monsters from other books, also.

When simulating the monsters use tactics. Don't make another poster have to call you out for dumbing a monster down.


Having monster be in an area that benefits it is a good way to run the combats.

That is how I will do my simulations anyway..

Liberty's Edge

Can I swap anything on my monk at this point, or is it locked in. I'm fine either way, but I would probably swap out high jump for Ki Arrow in an unarmed build.


You can swap it out Ciretose. I had things I missed with my barbarian also. So if you would buy things like potions of fly, and so one then get them.
Those builds in the other thread were supposed to be for a real game, not just a number crunching exercise. That is why I wanted full builds.

The build is not locked in until you repost it over here.

Liberty's Edge

10th level or 8th?


Just letting you know I've seen this thread.

I would link it to my signature, if I knew how to make one :(


I am going to use 10th level.

Kimera, Paizo does not have signatures for their boards.


Oh and we should use the wizard/cleric/druid when determining prices for magic items, and what is available, since the the summoner and magus probably make items that did not exist now available.

This assumes the spell in question is on several different caster list.


Can we get an example of how things are going to work in this proving ground? Because it is one thing to present a strong combatant, another entirely to find that (s)he's pitted against situations that they cannot handle. Do we assume a base party constellation of 3 other characters that are part of the encounters, or are the characters expected to fend for themselves in entirety? Any other details? Perhaps a sample encounter?


Another question is, what are characters rated on? Mikiko, for example, would perhaps deal less damage than Thrundrar the fighter, but on the other hand she'd maybe only sustain 10% of the damage that the fighter sustained.


Finally, what about multi-classing, how much non-monk is legal before the character is not considered a monk anymore? Monk 8 / ninja 2 fighting unarmed is, to me, pretty much a monk - but others will say no. Then again, I've seen people claim that their Fighter 8 / MoMS 2 is a monk; and I'm like, dude, get real.


Can I update my 10th level TWF Rangers? They were built with 9th level WBL by mistake... -.-'

Surprisingly... They still met the AC/DPR criteria.

Oh, if I'm allowed to change them, where should I post the builds, here or in the other thread?


Dotting.


Lorekeeper those are good questions:

Here is basically how it works.
One of use chooses a character and use math and tactics to determine if how long the monster will survive vs how long the PC combatant will survive.

Another factor is whether or not the PC combatant is a big enough threat to keep the monster from going after someone else instead.

The last time we did this we ran the fights with and without haste. The only reason that was accepted was because I presented a caster I had made a long time ago, to prove it was not Schroeder's wizard, so if you can suggest another common cleric spell and show that it is not something you are just adding then I guess that should count also.

In a normal day you are assumed to take on four encounters of APL=CR, so the amount of potions/etc you have matters. To represent this we can have the fight include limited resources, and have you fight without the resource available.

There may be a day where you have to deal with having your resources whittled down before a boss fight. For the sake ease of this we can assume you always start with full hit points.

Being able to take less damage is a good thing, but you must still present a credible threat.
Having an AC of 45, but only doing 10 points of damage per round won't do you an favors.<---That is an exaggeration, but you get my point.

The potential to make saves is also a factor.

The other thread was for straight monks so only straight monks her.

One of the subjects here has a qinggong monk so I might bring in an invurnable rager, but for the most part it should be core monks vs other core classes with no multiclassing on either side.

Here is an example of a fight and how it plays out.

Here is another fight. If you look two post up you see the monsters presented.

Now I thought that monster's had combat reflexes, but they don't so I won't be eating that AoO I spoke about.


Lemmy wrote:

Can I update my 10th level TWF Rangers? They were built with 9th level WBL by mistake... -.-'

Surprisingly... They still met the AC/DPR criteria.

Oh, if I'm allowed to change them, where should I post the builds, here or in the other thread?

You can change them. You can post them in either location. I will make a post with links to all the builds anyway if someone else does not do it first.


hmmm... interesting, but in that case you need to start going deeper into what "draws aggro" from a monster. In the dragon example link, Grokko is chosen as Grokko deals the most damage. This raises several issues:

1. Why should a dragon chose the one that hits it the hardest? As opposed to, say, the one that is stealing its hoard, or breaking its eggs? I'm willing to argue that a character with good wisdom and sense motive has the insight to what will make the dragon upset and draw its ire.

2. A dragon might be wily and fight the one that hits the hardest might make sense in some cases, but odds are that only 1 of the 3 candidates in the fight actually hit the dragon, about a 66% chance that the character in question is a monk (while the other two just plain miss). For that matter, perhaps the dragon is prideful and tries to hunt the one it failed to hurt on the first attempt.

3. Likewise, why is a cunning dragon's combat tactic against the one that can hurt it most with a greatsword to go and attack, when it can readily see that Grokko won't be able to withstand more than 3 or 4 breath attacks? Then, if the dragon does decide to be all martial, why doesn't he use his amazing combat abilities to disarm Grokko (and add a valuable magical greatsword to its hoard).


4. Perhaps I should add that the aggro-meter would probably also be affected by the special case of a scenario: if the idea is not to necessarily kill the dragon, but recover the world-saving macguffin from its hoard.


LoreKeeper wrote:

hmmm... interesting, but in that case you need to start going deeper into what "draws aggro" from a monster. In the dragon example link, Grokko is chosen as Grokko deals the most damage. This raises several issues:

1. Why should a dragon chose the one that hits it the hardest? As opposed to, say, the one that is stealing its hoard, or breaking its eggs? I'm willing to argue that a character with good wisdom and sense motive has the insight to what will make the dragon upset and draw its ire.

While the dragon may have other priorities, generally none of these come before "staying alive" because dead dragons cannot fulfil other priorities. Hence if the dragon cannot avoid the person doing the most damage to fulfil those priorities, it will instead focus on them to get them out of the way.

LoreKeeper wrote:
2. A dragon might be wily and fight the one that hits the hardest might make sense in some cases, but odds are that only 1 of the 3 candidates in the fight actually hit the dragon, about a 66% chance that the character in question is a monk (while the other two just plain miss). For that matter, perhaps the dragon is prideful and tries to hunt the one it failed to hurt on the first attempt.

That depends on what damage the monk does, and what options are available to it.

LoreKeeper wrote:
3. Likewise, why is a cunning dragon's combat tactic against the one that can hurt it most with a greatsword to go and attack, when it can readily see that Grokko won't be able to withstand more than 3 or 4 breath attacks? Then, if the dragon does decide to be all martial, why doesn't he use his amazing combat abilities to disarm Grokko (and add a valuable magical greatsword to its hoard).

Why not stay airborne and strafe the ground with his breath attack, then land and hint down/kill the ones that survived?

I would assume that if in melee, the dragon has been forced down, and that means it HAS to fight, in which case it will kill the biggest threat as fast as it can.

LoreKeeper wrote:
4. Perhaps I should add that the aggro-meter would probably also be affected by the special case of a scenario: if the idea is not to necessarily kill the dragon, but recover the world-saving macguffin from its hoard.

Because if you DON'T kill the dragon it will come after you, and it will be annoyed (even good aligned dragons do not appreciate thieves). So unless your plan is to steal something and lure the dragon into a trap...

Liberty's Edge

I will go first...Two major changes. First, since I'm not restricting myself to core I am going to take the human ability that gives me an extra +2 ability score in exchange for a feat and a skill point. 2nd, I swapped the monk belt for other stuff.

I also realized I didn't give myself the favored class hitpoints, so that helps a little.

Spoiler:

Monk 10
LN Medium Dwarf
Init +4; Senses Perception +17
--------------------
Defense
--------------------
AC 22 , touch 20, flat-footed 21 (+2 armor, + 2 Dex, +2 Monk AC, +4 Wis, +1 deflection, +1 dodge) Barkskin +4 with 1 ki 100 minutes
hp 78.5 (9d8+10+10+10+10 Con, Toughness, Favored)
Fort +8, Ref +9, Will +11 (+2 vs. enchantment; +2 spells)
Defensive Abilities: Improved Evasion, Deflect Arrows
--------------------
Offense
--------------------
Speed 60 ft.
Melee Unarmed Strike +16/+11 (2d6+8/20/x2)
Special Attacks Flurry of Blows (+17/+17/+12/+12) w/ki (+17/+17/+17/+12/+12) w/ki and Haste (+18/+18/+18/+18/+13/+13)

Power attack -3 attack +6 damage on all attacks.
--------------------
Statistics
--------------------
Str 22 (15+2 (human) +1 4th), Dex 14, Con 12, Int 10, Wis 18 (15+1 8th +2 Headband), Cha 8
Base Atk +7; CMB +16; CMD +23
Feats (In Order): 1 Toughness; 1 Dodge; 2 Deflect Arrows; 3 Weapon Focus(Unarmed Strike); 5 Dragon Style; 6 Mobility; 7 Spring Attack; 9: Dragon Ferocity, 10 Improved Critical (unarmed)

Traits: Wisdom in the Flesh (stealth), Reactionary
Skills: (4 Per level) Perception +17(10+3+3), Stealth (10+3+3) +17, Sense Motive (10+3+3) + 17, Acrobatics (10+3+2) +15, Knowledge (Religion) (10+3+0) +13 for Both.

Other Gear Belt of Strength +4: 16,000, Bracers of Armor +1 4,000, Ring of protection +1 2,000gp,; Amulet of Mighty Fists +2 (16k); 8,000 Deliquescent gloves, 4,000 Headband of Wisdom, Boots of speed 12,000. 1 Enlarge Potion (250), 1 Fly Potion (750), 1 Invisibilty potion (300),1 Cat's Grace (300), 1 Darkvision. 1 Endure elements (50), 1 jump (50)

--------------------
Special Abilities
--------------------
Flurry of Blows: Fight like TWF w/level as BAB +6/+6/+1/+1
Fast Movement: +30ft
Unarmed Strike: 2d6+8
Stunning Fist: Save DC 19
Evasion: No damage on successful reflex save
Ki Pool: 9
Slow Fall swapped for Barkskin +4
High Jump swapped for Ki Arrow
Wholeness of Body: 10 hit points for 2 Ki.

Strategy is going to change from conflict to conflict.


I think we should see how each character fares against 2~3 different encounters in a row (with 10~30 minutes of "rest" time).

This is closer to actual play and helps to avoid Schrodinger anything.

Also, just to make it easier to compare:

TWF Cestus Ranger:
Cestus Ranger
Male Half-Orc Ranger 10
LN Medium Humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +15
--------------------
Defense
--------------------
AC 23, touch 14, flat-footed 20 (+9 armor, +3 Dex, +1 deflection)
hp 79 (10d10+20)
Fort +13 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +14, Will +10
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 20 ft.
Melee +2 Silversheen Cestus +17/+12 (1d4+8/17-20/x2) and
. . +2 Silversheen Cestus +17/+12 (1d4+8/17-20/x2) and
. . Unarmed strike +16/+11 (1d3+6/x2)
Ranged +1 Composite longbow (Str +6) +14/+9 (1d8+7/x3)
Special Attacks favored enemies (evil outsiders +2, monstrous humanoids +2, undead +6)
Ranger Spells Prepared (CL 9):
2 (2/day) Barkskin (x2)
1 (3/day) Longstrider, Resist Energy (x2)
--------------------
Statistics
--------------------
Str 22, Dex 16, Con 14, Int 10, Wis 14, Cha 8
Base Atk +10; CMB +16; CMD 30
Feats Double Slice, Endurance, Furious Focus, Improved Critical (Cestus), Improved Two-weapon Fighting, Improved Unarmed Strike, Power Attack -3/+6, Two-weapon Fighting, Weapon Focus (Cestus)
Traits Indomitable Faith, Magical Knack (Ranger)
Skills Acrobatics +13 (+9 jump), Bluff -1 (+1 vs. monstrous humanoids, +1 vs. evil outsiders, +5 vs. undead), Climb +12, Intimidate +14, Knowledge (dungeoneering) +13 (+15 vs. monstrous humanoids, +15 vs. evil outsiders, +19 vs. undead), Knowledge (nature) +13 (+15 vs. monstrous humanoids, +15 vs. evil outsiders, +19 vs. undead), Perception +15 (+17 vs. monstrous humanoids, +17 vs. evil outsiders, +21 vs. undead, +19 while in forest terrain, +17 while in urban terrain), Sense Motive +2 (+4 vs. monstrous humanoids, +4 vs. evil outsiders, +8 vs. undead), Stealth +18 (+22 while in forest terrain, +20 while in urban terrain), Survival +13 (+15 to avoid becoming lost, +15 vs. monstrous humanoids, +15 vs. evil outsiders, +19 vs. undead, +17 while in forest terrain, +15 while in urban terrain, +18 to track), Swim +12 (+16 to resist nonlethal damage from exhaustion); Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ combat styles (two-weapon combat), favored terrains (forest +4, urban +2), hunter's bonds (companions), swift tracker, track, wild empathy, woodland stride
Combat Gear Potion of enlarge person (x2), Potion of Fly (x2), Wand of cure light wounds; Other Gear +3 Breastplate, +1 Composite longbow (Str +6), +2 Silversheen Cestus, +2 Silversheen Cestus, Belt of physical might (Str & Dex +2), Cloak of resistance +3, Headband of inspired wisdom +2, Ioun stone (clear spindle), Ring of protection +1, Wayfinder (1 @ 0 lbs), Masterwork tool (Climb), Masterwork tool (Stealth), Masterwork tool (Swim), Weapon cord, 139 GP, 9 SP
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs Favored Enemy (Evil Outsiders).
Favored Enemy (Monstrous Humanoids +2) (Ex) +2 to rolls vs Favored Enemy (Monstrous Humanoids).
Favored Enemy (Undead +6) (Ex) +6 to rolls vs Favored Enemy (Undead).
Favored Terrain (Forest +4) (Ex) +4 to rolls vs Favored Terrain (Forest).
Favored Terrain (Urban +2) (Ex) +2 to rolls vs Favored Terrain (Urban).
Hunting Companions (2 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ioun stone (clear spindle) Sustains bearer without food or water.
Magical Knack (Ranger) +2 CL for a specific class, to a max of your HD.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +5 Add the listed bonus to survival checks made to track.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone.
Weapon cord Attached weapon can be recovered as a swift action.
Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
AC: 23 (27 with Barkskin)
DPR against AC 24: 41.16
...With Power Attack: 49.67
.....Against Main Favored Enemy (Undead): 103,11

-x-x-x-x-x-x-x-x-

Unarmed Ranger:
Unarmed Ranger CR 9
XP 6400
Male Half-Orc Ranger 10
LN Medium Humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +18
--------------------
Defense
--------------------
AC 26, touch 14, flat-footed 23 (+8 armor, +4 shield, +3 Dex, +1 deflection)
hp 89 (10d10+30)
Fort +14 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +14, Will +10
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 30 ft.
Melee Heavy Shield Bash +16/+11 (1d4+6/x2) and
. . Unarmed strike +20/+15 (1d3+9/19-20/x2)
Ranged +1 Composite longbow (Str +6) +15/+10 (1d8+7/19-20/x3)
Special Attacks favored enemies (evil outsiders +2, monstrous humanoids +2, undead +6)
Ranger Spells Prepared (CL 9):
2 (2/day) Barkskin (x2)
1 (3/day) Longstrider, Resist Energy, Jump
--------------------
Statistics
--------------------
Str 22, Dex 16, Con 16, Int 10, Wis 14, Cha 8
Base Atk +10; CMB +16 (+18 Grappling); CMD 30
Feats Double Slice, Endurance, Furious Focus, Improved Critical (Unarmed strike), Improved Two-weapon Fighting, Improved Unarmed Strike, Power Attack -3/+6, Two-weapon Fighting, Weapon Focus (Unarmed strike)
Traits Indomitable Faith, Magical Knack (Ranger)
Skills Acrobatics +13, Bluff -1 (+1 vs. monstrous humanoids, +1 vs. evil outsiders, +5 vs. undead), Climb +12, Intimidate +14, Knowledge (dungeoneering) +13 (+15 vs. monstrous humanoids, +15 vs. evil outsiders, +19 vs. undead), Knowledge (nature) +13 (+15 vs. monstrous humanoids, +15 vs. evil outsiders, +19 vs. undead), Perception +18 (+20 vs. monstrous humanoids, +20 vs. evil outsiders, +24 vs. undead, +22 while in forest terrain, +20 while in urban terrain), Sense Motive +2 (+4 vs. monstrous humanoids, +4 vs. evil outsiders, +8 vs. undead), Stealth +18 (+22 while in forest terrain, +20 while in urban terrain), Survival +13 (+15 vs. monstrous humanoids, +15 vs. evil outsiders, +19 vs. undead, +17 while in forest terrain, +15 while in urban terrain, +18 to track), Swim +12 (+16 to resist nonlethal damage from exhaustion); Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ brawling, combat styles (two-weapon combat), favored terrains (forest +4, urban +2), hunter's bonds (companions), swift tracker, track, wild empathy, woodland stride
Combat Gear Potion of Enlarge Person (x2), Potion of Fly (x2), Wand of Cure Light Wounds; Other Gear +2 Brawling Mithral Breastplate, +2 Heavy wooden shield, +1 Composite longbow (Str +6), Amulet of mighty fists +1, Belt of physical perfection +2, Bracers of falcon's aim, Cloak of resistance +3, Headband of inspired wisdom +2, Ring of protection +1, Masterwork tool (Climb), Masterwork tool (Stealth), Masterwork tool (Swim), Weapon cord, 142 GP, 9 SP
--------------------
Special Abilities
--------------------
Brawling Unarmed strikes count as magic for bypassing DR.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs Favored Enemy (Evil Outsiders).
Favored Enemy (Monstrous Humanoids +2) (Ex) +2 to rolls vs Favored Enemy (Monstrous Humanoids).
Favored Enemy (Undead +6) (Ex) +6 to rolls vs Favored Enemy (Undead).
Favored Terrain (Forest +4) (Ex) +4 to rolls vs Favored Terrain (Forest).
Favored Terrain (Urban +2) (Ex) +2 to rolls vs Favored Terrain (Urban).
Hunting Companions (2 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Magical Knack (Ranger) +2 CL for a specific class, to a max of your HD.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +5 Add the listed bonus to survival checks made to track.
Weapon cord Attached weapon can be recovered as a swift action.
Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
AC: 26 (30 with Barkskin)
DPR against AC 24: 34.5
...With Power Attack: 40.6
.....Against Main Favored Enemy (Undead): 85.05

-x-x-x-x-x-x-x-x-

MoMS Ranger - MoMs Monk 2/Ranger 8:
MoMS Ranger
Half-Elf Monk (Master of Many Styles) 2 Ranger 8
LN Medium Humanoid (elf, human)
Init +3; Senses low-light vision; Perception +17
--------------------
Defense
--------------------
AC 25, touch 14, flat-footed 22 (+8 armor, +3 shield, +3 Dex, +1 deflection)
hp 87 (8d10+2d8+30)
Fort +15 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +15, Will +13; +2 vs. enchantments, +2 bonus vs. sleep, paralysis, and stunning
Defensive Abilities evasion; Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Heavy Shield Bash +16/+11 (1d4+6/x2) and
. . Unarmed strike +19/+14 (1d6+12/x2)
Ranged +1 Composite longbow (Str +6) +14/+9 (1d8+7/x3)
Special Attacks favored enemies (dragons +2, undead +4)
Ranger Spells Prepared (CL 7):
2 (2/day) Barkskin (x2)
1 (2/day) Longstrider, Resist Energy
--------------------
Statistics
--------------------
Str 22, Dex 17, Con 16, Int 10, Wis 14, Cha 7
Base Atk +9; CMB +17 (+19 Grappling); CMD 29
Feats Double Slice, Dragon Ferocity +3, 1d4+6 rds, Dragon Style, Endurance, Furious Focus, Improved Two-weapon Fighting, Improved Unarmed Strike, Power Attack -3/+6, Snake Fang, Snake Style, Stunning Fist (4/day) (DC 17), Two-weapon Fighting
Traits Indomitable Faith, Magical Knack (Ranger)
Skills Acrobatics +7, Bluff -2 (+0 vs. dragons, +2 vs. undead), Climb +10, Escape Artist +1, Fly +1, Knowledge (dungeoneering) +13 (+15 vs. dragons, +17 vs. undead), Knowledge (nature) +13 (+15 vs. dragons, +17 vs. undead), Knowledge (religion) +13 (+15 vs. dragons, +17 vs. undead), Perception +17 (+19 vs. dragons, +21 vs. undead, +19 while in forest terrain, +21 while in underground terrain), Ride +1, Sense Motive +17 (+19 vs. dragons, +21 vs. undead), Stealth +16 (+18 while in forest terrain, +20 while in underground terrain), Survival +6 (+8 to avoid becoming lost, +8 vs. dragons, +10 vs. undead, +8 while in forest terrain, +10 while in underground terrain, +10 to track), Swim +10 (+14 to resist nonlethal damage from exhaustion); Racial Modifiers +2 Perception
Languages Common, Elven
SQ brawling, combat styles (two-weapon combat), elf blood, favored terrains (forest +2, underground +4), fuse style (2 styles), hunter's bonds (companions), stunning fist (stun), swift tracker, track, unarmed strike (1d6), wild empathy, woodland stride
Combat Gear Potion of enlarge person, Potion of fly, Wand of cure light wounds; Other Gear +2 Brawling Mithral Breastplate, +1 Heavy steel shield, +1 Composite longbow (Str +6), Amulet of mighty fists +1, Belt of physical perfection +2, Cloak of resistance +3, Feather step slippers, Headband of inspired wisdom +2, Ioun stone (pale green prism (cracked, Attack), Ring of protection +1, Wayfinder (1 @ 0 lbs), Masterwork tool (Climb), Masterwork tool (Stealth), Masterwork tool (Swim), 630 GP
--------------------
Special Abilities
--------------------
Brawling Unarmed strikes count as magic for bypassing DR.
Dragon Ferocity +3, 1d4+6 rds Gain bonus on unarmed attacks, and you can cause opponents to be shaken
Dragon Style +2 vs sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Favored Enemy (Dragons +2) (Ex) +2 to rolls vs Favored Enemy (Dragons).
Favored Enemy (Undead +4) (Ex) +4 to rolls vs Favored Enemy (Undead).
Favored Terrain (Forest +2) (Ex) +2 to rolls vs Favored Terrain (Forest).
Favored Terrain (Underground +4) (Ex) +4 to rolls vs Favored Terrain (Underground).
Feather step slippers Ignore difficult terrain as though affected by feather step.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Hunting Companions (2 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Knack (Ranger) +2 CL for a specific class, to a max of your HD.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Snake Fang If opponent misses you, make an attack of opportunity as an immediate action
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Stunning Fist (4/day) (DC 17) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +4 Add the listed bonus to survival checks made to track.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
AC: 25 (28 With Barkskin)
DPR against AC 24: 39.22
...With Power Attack: 43.75
.....Against Main Favored Enemy (Undead): 75.74 (the reduced FE bonus really hurts)

Liberty's Edge

Lemmy wrote:

I think we should see how each character fares against 2~3 different encounters in a row (with 10~30 minutes of "rest" time).

This is closer to actual play and helps to avoid Schrodinger anything.

Agreed. I felt bad about the potions, so that makes me feel better.

Liberty's Edge

ciretose wrote:

I will go first...Two major changes. First, since I'm not restricting myself to core I am going to take the human ability that gives me an extra +2 ability score in exchange for a feat and a skill point. 2nd, I swapped the monk belt for other stuff.

I also realized I didn't give myself the favored class hitpoints, so that helps a little.

** spoiler omitted **...

I forgot the 1d6 from acid, but I'll remember hopefully as we go :)


@ciretose: I assume you're also missing the Dragon Style bonus to damage in your stats, I'd expect 2d6+11+1d6(acid); and an extra +3 on the first hit.


Just EDITed my last post to include my TWFing Ranger builds, so it's we can check their information without moving from thread to thread. I also included their DPR against AC 24.

The MMoS Ranger's numbers ended up quite different from what I expected... And I surely didn't expect the unarmed builds to have AC that high. Shields rock!

IMO, Humans are a bit too easy to build, so I used a Half-Orc for the 1st 2 builds and a Half-Elf for the MoMS variant.

All of them carry a 2 Potions of Fly, 2 Potions of Enlarge Person and 1 wand of CLW... I don't think any of that is considered Schroodinger at this level, since the most expensive of these items cost 750gp, which is pretty cheap for 10th level characters.


@Lemmy: perhaps consider - for the purpose of these simulations - a "guide" archetype ranger. That would allow you to declare a favored enemy 4/day (or 3/day with two levels of MoMS). It'll mean at least the main bad guy in each encounter can be faced with the very best the ranger has to offer.


Lemmy wrote:

Just EDITed my last post to include my TWFing Ranger builds, so it's we can check their information without moving from thread to thread. I also included their DPR against AC 24.

The MMoS Ranger's numbers ended up quite different from what I expected... And I surely didn't expect the unarmed builds to have AC that high. Shields rock!

IMO, Humans are a bit too easy to build, so I used a Half-Orc for the 1st 2 builds and a Half-Elf for the MoMS variant.

All of them carry a 2 Potions of Fly, 2 Potions of Enlarge Person and 1 wand of CLW... I don't think any of that is considered Schroodinger at this level, since the most expensive of these items cost 750gp, which is pretty cheap for 10th level characters.

Are you including the animal companion DPR also? They also benefit from favored enemy. :)

Make sure they get at least a +1 amulet of mighty fist so they can overcome DR magic, if nothing else.

Liberty's Edge

LoreKeeper wrote:
@ciretose: I assume you're also missing the Dragon Style bonus to damage in your stats, I'd expect 2d6+11+1d6(acid); and an extra +3 on the first hit.

Yup, this is what I get for trying to modify rather than start from scratch. I caught a few other things, so...

Take 2.

Spoiler:

Monk 10
LN Medium Dwarf
Init +4; Senses Perception +18
--------------------
Defense
--------------------
AC 23 , touch 21, flat-footed 20 (+2 armor, + 2 Dex, +2 Monk AC, +5 Wis, +1 deflection, +1 dodge) Barkskin +4 with 1 ki 100 minutes
hp 78.5 (9d8+10+10+10+10 Con, Toughness, Favored)
Fort +9, Ref +10, Will +13 (+2 vs. enchantment; +2 spells)
Defensive Abilities: Improved Evasion, Deflect Arrows
--------------------
Offense
--------------------
Speed 60 ft.
Melee Unarmed Strike +16/+11 (2d6+11/20/x2) +1d6 acid
Special Attacks Flurry of Blows (+17/+17/+12/+12) w/ki (+17/+17/+17/+12/+12) w/ki and Haste (+18/+18/+18/+18/+13/+13)
Power attack -3 attack +6 damage on all attacks.
--------------------
Statistics
--------------------
Str 22 (15+2 (human) +1 4th), Dex 14, Con 12, Int 10, Wis 20 (15+1 8th +2 Headband), Cha 8
Base Atk +7; CMB +16; CMD +23
Feats (In Order): 1 Toughness; 1 Dodge; 2 Deflect Arrows; 3 Weapon Focus(Unarmed Strike); 5 Dragon Style; 6 Mobility; 7 Spring Attack; 9: Dragon Ferocity, 10 Improved Critical (unarmed)

Traits: Wisdom in the Flesh (stealth), Reactionary
Skills: (4 Per level) Perception +17(10+3+3), Stealth (10+3+3) +17, Sense Motive (10+3+3) + 17, Acrobatics (10+3+2) +15

Other Gear Belt of Strength +4: 16,000, Bracers of Armor +1 4,000, Ring of protection +1 2,000gp,; Amulet of Mighty Fists +2 (16k); 8,000 Deliquescent gloves, 4,000 Headband of Wisdom, Boots of speed 12,000. Cloak of Resistance +1, 1 Enlarge Potion (250), 1 Fly Potion (750), 1 Invisibilty potion (300),1 Cat's Grace (300), 1 Darkvision. 1 Endure elements (50), 1 jump (50)

--------------------
Special Abilities
--------------------
Flurry of Blows: Fight like TWF w/level as BAB +6/+6/+1/+1
Fast Movement: +30ft
Unarmed Strike: 2d6+11
Stunning Fist: Save DC 20
Evasion: No damage on successful reflex save
Ki Pool: 10
Slow Fall swapped for Barkskin +4
High Jump swapped for Ki Arrow
Wholeness of Body: 10 hit points for 2 Ki.
Ignore difficult terrain when charge, run or withdraw
Enemy Staggers on unarmed crit.
Add 1/2 strength to unarmed.

Let me know if you catch anything else.


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Here's my submission; in its current form - barring unknown developments.

Jakiro is designed to not be as damage focused as my previous submissions. He's still a significant combat presence and has a lot of room for trickery in combat, primarily through the addition of a sipping jacket that he can use an invisibility potion on (thus granting him 30 rounds of invisibility a day activated as a swift action for 1 round of invisibility). In many ways it is superior to a ninja's vanishing trick - I think it should be a required item on any rogue.

Jakiro, Qinggong Monk 10:

Jakiro
Qinggong Monk 10

str 8
dex 24 = 18 + 2 racial + 2 levels + 2 item
con 12
int 10
wis 16 = 14 + 2 item
cha 8

traits - bullied (+1 trait bonus to unarmed attacks for AOOs), mikari rebel (+1 trait bonus to damage for unarmed strikes)

level 1 - weapon finesse (human), dodge (bonus), toughness
level 2 - combat reflexes (bonus)
level 3 - snake style
level 4 -
level 5 - weapon focus (unarmed), barkskin ki power for slow fall
level 6 - deflect arrows (bonus)
level 7 - snake sidewind
level 8 -
level 9 - snake fang
level 10 - improved critical (bonus)

equipment: gold spent 62000
items 57000
dex +2 (4000)
wis +2 (4000)
agile amulet (4000)
ring of protection +1 (2000)
jingasa (5000)
dusty rose prism (5000)
cracked pale green prism (4000)
monk robe (13000)
cloak +2 (4000)
featherstep slippers (2000)
eyes of the eagle (2500)
sipping jacket (5000) usually invisibility
handy haversack (2000)
wayfinder (500) resonating dusty rose prism: +2 to CMB and CMD
consumables 5000
potion of armor x12 (50 each, 600)
potion of fly x2 (750 each, 1500)
potion of invisibility x2 (300 each 600)
potion of cat's grace x2 (300 each, 600)
potion of bear's endurance x2 (300 each, 600)
potion of silence x2 (300 each, 600)
potion of protection from evil x2 (50 each, 100)
potion of enlarge person x2 (50 each, 100)
potion of cure light wounds x2 (50 each, 100)
potion of bless weapon x2 (50 each, 100)
potion of magic weapon x2 (50 each, 100)

primary skills: acrobatics 25(10) 35 to jump, perception 21(10), sense motive 16(10), stealth 20(10)
secondary skills: climb 7(5), swim 7(5)

HP 83
AC 35 touch 27 flat 27 CMD 34 4 armor (potion) + 7 dex + 3 wis + 3 monk + 1 deflect + 1 dodge + 1 insight + 1 luck + 4 natural (barkskin ki power)
Fort 10 Ref 16 Will 12

unarmed flurry +17/+17/+12/+12 2d6+8+1d6(acid) 10 monk - 2 flurry + 7 dex + 1 feat + 1 ioun
AOO +17 2d6+8+1d6(acid)
non-finessable CMB +13
finessable CMB, like trip and disarm +21 but provokes due to lack of Improved feat
special +1 trait bonus to AOO attacks, Stunning Fist DC 18, 8 ki/day, ki strike (magic, cold-iron, silver, lawful), can move over difficult terrain without being impeded

Combat
General combat strategy
On a normal adventuring day, Jakiro has a potion of invisibility added to his sipping jacket, this gives him 30 rounds that day to go invisible for 1 round as a swift action. Juro may use a different potion if he knows he'll face a particular foe where it will be important to have a different effect handy, for example "bless weapon" if he'll face DR/good. The use of invisibility combines well with his high stealth, allowing him to conceal himself even in broad daylight and prepare for whatever challenge faces him. His insight in battle is considerable, allowing him to take tactical advantage by manipulating his enemies - he can sense the motivations, the things that drive an enemy, and is able to capitalize on this knowledge. An example: he may apply a potion of silence on an object he's carrying if he knows it'll disrupt an enemy spell caster that he'll be facing.

Jakiro knows he has excellent defenses and is not afraid to provoke attacks of opportunity by using trip or disarm attempts without having the Improved feats - this is calculated step that allows him to capitalize with Snake Fang attacks should the AOO against him fail - in combat he may spend his lower iterative attacks to do disarm or trip attempts to provoke an AOO to respond with a Snake Fang AOO of his own (which is at a higher attack bonus than the lower flurry iteratives). If an enemy is particularly difficult to hit, Jakiro may use his sipping jacket to momentarily go invisible to attack from invisibility, granting him a +2 bonus to his attack and attacking his foe's flat AC - such attacks are usually Stunning Fist attacks, as Jakiro hopes to disable his foes (whether by disarming, tripping or stuns).

Jakiro can generally rely on his AC without extra modifiers, but if a foe proves to be a particularly potent combatant, he'll use his ki dodge ability to raise his AC to 39 when facing that enemy's attacks.

Typical combat statistics
unarmed flurry 2 * 0.7 * 1.1 * 18.5 + 2 * 0.45 * 1.1 * 18.5 = 46.81
with ki attack 3 * 0.7 * 1.1 * 18.5 + 2 * 0.45 * 1.1 * 18.5 = 61.05
AOO 0.7 * 1.1 * 18.5 = 14.25
Typical Snake Fang DPR 2 * 0.8 * 0.7 * 1.1 * 18.5 + 0.95 * 0.7 * 1.1 * 18.5 = 36.32 assumes two high and one low attack
By these assumptions, an enemy fighting Jakiro 1v1 is expected to suffer 83.13 damage in a round

All out combat
If Jakiro finds himself in a position where no holds are barred, do-or-die, he'll make use of his potion of cat's grace (+1 attack, damage, AC, reflex, acrobatics, stealth), bear's endurance (+20 hp, +2 fortitude), protection from evil (+1 to AC vs evil creatures, mental protection), magic weapon (+1 to attack and damage), and if necessary, fly.

unarmed flurry 2 * 0.8 * 1.1 * 20.5 + 2 * 0.55 * 1.1 * 20.5 = 60.89
with ki attack 3 * 0.8 * 1.1 * 20.5 + 2 * 0.55 * 1.1 * 20.5 = 78.93
AOO 0.8 * 1.1 * 20.5 = 18.04
Typical Snake Fang DPR 2 * 0.85 * 0.8 * 1.1 * 20.5 + 0.95 * 0.8 * 1.1 * 20.5 = 47.81 assumes two high and one low attack; DPR increases if enemy is evil
By these assumptions, an enemy fighting Jakiro 1v1 is expected to suffer 108.70 damage in a round

Typical combat statistics
unarmed flurry 2 * 0.7 * 1.1 * 18.5 + 2 * 0.45 * 1.1 * 18.5 = 46.81
with ki attack 3 * 0.7 * 1.1 * 18.5 + 2 * 0.45 * 1.1 * 18.5 = 61.05
AOO 0.7 * 1.1 * 18.5 = 14.25
Typical Snake Fang DPR 2 * 0.8 * 0.7 * 1.1 * 18.5 + 0.95 * 0.7 * 1.1 * 18.5 = 36.32 assumes two high and one low attack
By these assumptions, an enemy fighting Jakiro 1v1 is expected to suffer 83.13 damage in a round


LoreKeeper wrote:
@Lemmy: perhaps consider - for the purpose of these simulations - a "guide" archetype ranger. That would allow you to declare a favored enemy 4/day (or 3/day with two levels of MoMS). It'll mean at least the main bad guy in each encounter can be faced with the very best the ranger has to offer.

That's a pretty good idea... I forgot about that archetype. I'll post the Guide variant for each build. Thanks for the reminder.

wraithstrike wrote:

Are you including the animal companion DPR also? They also benefit from favored enemy. :)

Make sure they get at least a +1 amulet of mighty fist so they can overcome DR magic, if nothing else.

Oh, they don't have animal companions... These guys are Monk wannabes, remember? And most Monks have no pet wolves! ^^

If you want, I can make a build with animal companions... All it changes is a single feat and slightly different gear.


Huh... My Rangers seem to be dealing considerably low damage... I wonder why that is...
I think the Unarmed Strike + TWF feat tax hurts them really bad.

Let me see... Here is a more DPR-focused version of the MoMS Ranger... This one is human.

Human MMoS Ranger:
MoMS Ranger
Human Monk (Master of Many Styles) 2 Ranger 8
LN Medium Humanoid (human)
Init +2; Senses Perception +15
--------------------
Defense
--------------------
AC 24, touch 13, flat-footed 22 (+8 armor, +3 shield, +2 Dex, +1 deflection)
hp 87 (8d10+2d8+30)
Fort +14 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +14, Will +11; +2 bonus vs. sleep, paralysis, and stunning
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 30 ft.
Melee Heavy Shield Bash +14/+9 (1d4+13/x2) and
. . Unarmed strike +18/+13 (1d6+19/19-20/x2)
Ranged +1 Composite longbow (Str +6) +13/+8 (1d8+7/x3)
Special Attacks favored enemies (dragons +2, undead +4)
Ranger Spells Prepared (CL 7):
2 (2/day) Barkskin (x2)
1 (2/day) Longstrider, Resist Energy
--------------------
Statistics
--------------------
Str 24, Dex 15, Con 14, Int 10, Wis 14, Cha 7
Base Atk +9; CMB +18 (+20 Grappling); CMD 29
Feats Double Slice, Dragon Ferocity +3, 1d4+7 rds, Dragon Style, Endurance, Improved Critical (Unarmed strike), Improved Two-weapon Fighting, Improved Unarmed Strike, Power Attack -3/+6, Snake Fang, Snake Style, Stunning Fist (4/day) (DC 17), Two-weapon Fighting, Weapon Focus (Unarmed strike)
Traits Indomitable Faith, Magical Knack (Ranger)
Skills Acrobatics +6, Bluff -2 (+0 vs. dragons, +2 vs. undead), Climb +11, Escape Artist +0, Fly +0, Knowledge (dungeoneering) +13 (+15 vs. dragons, +17 vs. undead), Knowledge (nature) +13 (+15 vs. dragons, +17 vs. undead), Knowledge (religion) +13 (+15 vs. dragons, +17 vs. undead), Perception +15 (+17 vs. dragons, +19 vs. undead, +17 while in forest terrain, +19 while in underground terrain), Ride +0, Sense Motive +17 (+19 vs. dragons, +21 vs. undead), Stealth +15 (+17 while in forest terrain, +19 while in underground terrain), Survival +6 (+8 to avoid becoming lost, +8 vs. dragons, +10 vs. undead, +8 while in forest terrain, +10 while in underground terrain, +10 to track), Swim +11 (+15 to resist nonlethal damage from exhaustion)
Languages Common
SQ brawling, combat styles (two-weapon combat), favored terrains (forest +2, underground +4), fuse style (2 styles), hunter's bonds (companions), stunning fist (stun), swift tracker, track, unarmed strike (1d6), wild empathy, woodland stride
Combat Gear Potion of enlarge person, Potion of fly, Wand of cure light wounds; Other Gear +2 Brawling Mithral Breastplate, +1 Heavy steel shield, +1 Composite longbow (Str +6), Amulet of mighty fists +1, Belt of giant strength +4, Cloak of resistance +3, Feather step slippers, Headband of inspired wisdom +2, Ioun stone (pale green prism (cracked, Attack), Ring of protection +1, Wayfinder (1 @ 0 lbs), Masterwork tool (Climb), Masterwork tool (Stealth), Masterwork tool (Swim), 630 GP
--------------------
Special Abilities
--------------------
Brawling Unarmed strikes count as magic for bypassing DR.
Dragon Ferocity +3, 1d4+7 rds Gain bonus on unarmed attacks, and you can cause opponents to be shaken
Dragon Style +2 vs sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Favored Enemy (Dragons +2) (Ex) +2 to rolls vs Favored Enemy (Dragons).
Favored Enemy (Undead +4) (Ex) +4 to rolls vs Favored Enemy (Undead).
Favored Terrain (Forest +2) (Ex) +2 to rolls vs Favored Terrain (Forest).
Favored Terrain (Underground +4) (Ex) +4 to rolls vs Favored Terrain (Underground).
Feather step slippers Ignore difficult terrain as though affected by feather step.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Hunting Companions (2 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Magical Knack (Ranger) +2 CL for a specific class, to a max of your HD.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Snake Fang If opponent misses you, make an attack of opportunity as an immediate action
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Stunning Fist (4/day) (DC 17) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +4 Add the listed bonus to survival checks made to track.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone.

He has lower saves (Fort 14, Ref 14, Will 11) and AC (24), but more HP (87) and higher DPR (56.7, or 71.55 with PA)

I'll try a finesse MMoS Ranger next... Just to see how it compares to the Str-based one.


The + behind your damage isn't particularly high, that is why Power Attack improves on the DPR even with the attack penalty. Consider the deliquiscent gloves to add an extra 1d6 acid damage (at 8000gp, a steal). Also if you can somehow get the 13000gp for a monk's robe, your unarmed attack improves to 1d8.

Finally, for the MoMS+Ranger version, consider taking enough levels of MoMS to qualify for Monastic Legacy (ultimate combat feat). 4 levels MoMS and 6 levels of ranger = effective monk unarmed level of 7. Combined with a monk robe you get an effective unarmed level of 12; in other words a 2d6 unarmed strike.


LoreKeeper wrote:

The + behind your damage isn't particularly high, that is why Power Attack improves on the DPR even with the attack penalty. Consider the deliquiscent gloves to add an extra 1d6 acid damage (at 8000gp, a steal). Also if you can somehow get the 13000gp for a monk's robe, your unarmed attack improves to 1d8.

Finally, for the MoMS+Ranger version, consider taking enough levels of MoMS to qualify for Monastic Legacy (ultimate combat feat). 4 levels MoMS and 6 levels of ranger = effective monk unarmed level of 7. Combined with a monk robe you get an effective unarmed level of 12; in other words a 2d6 unarmed strike.

Ah, these are great ideas... Let me try...


The thing I mention about Power Attack improving DPR: Power Attack only improves DPR if your damage without Power Attack is low enough, if the bonus from Power Attack is a relatively small percentage of the total damage on 1 hit, then using Power Attack actually lowers your DPR.

Example 1:

level 10 (10 bab)
+18 to hit 1d3+2 damage, vs 24 AC
DPR 0.8 * 4 = 3.2
with PA 0.65 * 10 = 6.5 +3.3

Example 2:

level 10 (10 bab)
+18 to hit 2d6+20 damage, vs 24 AC
DPR 0.8 * 27 = 21.6
with PA 0.65 * 33 = 21.45 -0.15

Example 3:

level 10 (10 bab)
+18 to hit 4d6+30 damage, vs 24 AC
DPR 0.8 * 44 = 35.2
with PA 0.65 * 50 = 32.5 -2.7

That means that many classes that get a big bonus to damage from somewhere (Favored Enemy, Smite, Challenge, Rage with Dragon Style) actually should steer clear of Power Attack.


Lemmy wrote:
LoreKeeper wrote:
@Lemmy: perhaps consider - for the purpose of these simulations - a "guide" archetype ranger. That would allow you to declare a favored enemy 4/day (or 3/day with two levels of MoMS). It'll mean at least the main bad guy in each encounter can be faced with the very best the ranger has to offer.

That's a pretty good idea... I forgot about that archetype. I'll post the Guide variant for each build. Thanks for the reminder.

wraithstrike wrote:

Are you including the animal companion DPR also? They also benefit from favored enemy. :)

Make sure they get at least a +1 amulet of mighty fist so they can overcome DR magic, if nothing else.

Oh, they don't have animal companions... These guys are Monk wannabes, remember? And most Monks have no pet wolves! ^^

If you want, I can make a build with animal companions... All it changes is a single feat and slightly different gear.

Just to be clear you dont have any rangers in this?

Liberty's Edge

Lemmy wrote:
LoreKeeper wrote:

The + behind your damage isn't particularly high, that is why Power Attack improves on the DPR even with the attack penalty. Consider the deliquiscent gloves to add an extra 1d6 acid damage (at 8000gp, a steal). Also if you can somehow get the 13000gp for a monk's robe, your unarmed attack improves to 1d8.

Finally, for the MoMS+Ranger version, consider taking enough levels of MoMS to qualify for Monastic Legacy (ultimate combat feat). 4 levels MoMS and 6 levels of ranger = effective monk unarmed level of 7. Combined with a monk robe you get an effective unarmed level of 12; in other words a 2d6 unarmed strike.

Ah, these are great ideas... Let me try...

See why I prefer these types of discussions :)

Liberty's Edge

LoreKeeper wrote:

Consider the deliquiscent gloves to add an extra 1d6 acid damage (at 8000gp, a steal).

Only to one attack for the Ranger, unless he gets two gloves.


wraithstrike wrote:
Just to be clear you dont have any rangers in this?

???

I have 3 "Monkish" Ranger builds here... But none of them chose Animal Companion as their hunter Bond.

And BTW... What are the rules on crafting magical item? Getting AoMF and Cloaks of Resistance at half the price would surely make a great difference. ^^


ciretose wrote:
LoreKeeper wrote:

Consider the deliquiscent gloves to add an extra 1d6 acid damage (at 8000gp, a steal).

Only to one attack for the Ranger, unless he gets two gloves.

Actually, not even then... He uses one hand to hold a shield.


1 person marked this as a favorite.
Lemmy wrote:
wraithstrike wrote:
Just to be clear you dont have any rangers in this?

???

I have 3 "Monkish" Ranger builds here... But none of them chose Animal Companion as their hunter Bond.

And BTW... What are the rules on crafting magical item? Getting AoMF and Cloaks of Resistance at half the price would surely make a great difference. ^^

I would allow you to craft the items at half price exactly as they are in the book, but no custom items are combing magic items to free up slots. That involves too much GM Fiat.


wraithstrike wrote:
Lemmy wrote:
wraithstrike wrote:
Just to be clear you dont have any rangers in this?

???

I have 3 "Monkish" Ranger builds here... But none of them chose Animal Companion as their hunter Bond.

And BTW... What are the rules on crafting magical item? Getting AoMF and Cloaks of Resistance at half the price would surely make a great difference. ^^

I would allow you to craft the items at half price exactly as they are in the book, but no custom items are combing magic items to free up slots. That involves too much GM Fiat.

No problem.

I'll post the same build here, one with Craft Magical Items, and one without it...

First... The "I just want to punch people in the face" build. No item crafting at all. Just your good ol' magic market...

Let's call him... face puncher.

Human MMoS Ranger:
Face-Puncher
Human (Azlanti) Monk (Master of Many Styles) 3 Ranger 7
LN Medium Humanoid (human)
Init +2; Senses Perception +15
--------------------
Defense
--------------------
AC 24, touch 13, flat-footed 22 (+8 armor, +3 shield, +2 Dex, +1 deflection)
hp 83 (7d10+3d8+27)
Fort +13 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +13, Will +11; +2 bonus vs. sleep, paralysis, and stunning, +2 vs. enchantment spells and effects
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 30 ft.
Melee Heavy Shield Bash +17/+12 (1d4+7/x2) and
. . Unarmed strike +21/+16 (1d8+14/19-20/x2)
Special Attacks favored enemies (dragons +2, undead +4)
Ranger Spells Prepared (CL 4):
2 (1/day) Barkskin
1 (2/day) Longstrider, Resist Energy
--------------------
Statistics
--------------------
Str 24, Dex 14, Con 14, Int 10, Wis 14, Cha 8
Base Atk +9; CMB +19 (+21 Grappling); CMD 29
Feats Dragon Ferocity +3, 1d4+7 rds, Dragon Style, Endurance, Improved Critical (Unarmed strike), Improved Two-weapon Fighting, Improved Unarmed Strike, Monastic Legacy (+3), Power Attack -3/+6, Snake Fang, Snake Style, Stunning Fist (4/day) (DC 17), Two-weapon Fighting, Weapon Focus (Unarmed strike)
Traits Indomitable Faith, Quain Martial Artist
Skills Acrobatics +6, Bluff -1 (+1 vs. dragons, +3 vs. undead), Climb +9, Escape Artist +0, Fly +0, Knowledge (dungeoneering) +13 (+15 vs. dragons, +17 vs. undead), Knowledge (nature) +13 (+15 vs. dragons, +17 vs. undead), Knowledge (religion) +11 (+13 vs. dragons, +15 vs. undead), Perception +15 (+17 vs. dragons, +19 vs. undead, +17 while in underground terrain), Ride +0, Sense Motive +17 (+19 vs. dragons, +21 vs. undead), Stealth +13 (+15 while in underground terrain), Survival +6 (+8 vs. dragons, +10 vs. undead, +8 while in underground terrain, +9 to track), Swim +9 (+13 to resist nonlethal damage from exhaustion)
Languages Azlanti, Common
SQ brawling, combat styles (two-weapon combat), favored terrain (underground +2), fuse style (2 styles), hunter's bonds (companions), maneuver training, stunning fist (stun), track, unarmed strike (1d8), wild empathy, woodland stride
Combat Gear Deliquescent gloves; Other Gear +2 Brawling Mithral Breastplate, +1 Heavy steel shield, Amulet of mighty fists +1, Belt of giant strength +4, Cloak of resistance +3, Headband of inspired wisdom +2, Ioun stone (pale green prism (cracked, Attack), Ring of protection +1, 630 GP
--------------------
Special Abilities
--------------------
Brawling Unarmed strikes count as magic for bypassing DR.
Deliquescent gloves +1d6 acid dam to touch/weapon att. Natural/unarmed att is immune to ooze acid & doesn't split.
Dragon Ferocity +3, 1d4+7 rds Gain bonus on unarmed attacks, and you can cause opponents to be shaken
Dragon Style +2 vs sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Favored Enemy (Dragons +2) (Ex) +2 to rolls vs Favored Enemy (Dragons).
Favored Enemy (Undead +4) (Ex) +4 to rolls vs Favored Enemy (Undead).
Favored Terrain (Underground +2) (Ex) +2 to rolls vs Favored Terrain (Underground).
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Hunting Companions (2 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Maneuver Training (Ex) CMB = other BABs + Monk level
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Snake Fang If opponent misses you, make an attack of opportunity as an immediate action
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Stunning Fist (4/day) (DC 17) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Track +3 Add the listed bonus to survival checks made to track.
Unarmed Strike (1d8) The Monk does lethal damage with his unarmed strikes.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

AC: 24 (26 with Barkskin)
DPR against AC 24: 64,67
...With Power Attack: 67,65
......Against main Favored Enemy (Undead): 104,26

I don't know how to calculate any occasional DPR granted by Snake Style, though... -.-' If this helps: Against an enemy with AC 24, a single AoO from this guy causes and average of 20,56 damage.


Regarding the Snake Fang, when I did the calculations I assumed that on average a CR 10 creature would have 2 "high" and 1 "low" attack, based on the stats from the Bestiary monster baselines. The high attacks attack at +18, and the low attack at +13.

In your case (your ranger is 24 AC) that would work out to be:

2 * 0.25 * AOO DPR + 1 * 0.5 * AOO DPR
= 2 * 0.25 * 20.56 + 0.5 * 20.56
= 20.56
heh, what a coincidence

Unfortunately this does not capture using Snake Style's Sense Motive immediate action interrupt, which should push the average Snake Fang damage up a little bit.

Liberty's Edge

I am probably missing something obvious, but how did you get to plus 21 unarmed? I see Bab 9+ 7 Str +1 AoMF, +2 Brawling for a total of +19.

Edit: Also, was there ever an official ruling on if Mithral medium still counted as light for brawling. Not trying to start anything, I personally would allow it given how the rule is written, just asking as it seems odd in the context of not allowing it with Bracers.


ciretose wrote:
I am probably missing something obvious, but how did you get to plus 21 unarmed? I see Bab 9+ 7 Str +1 AoMF, +2 Brawling for a total of +19.

Good question... let me see...

9 BAB + 1 AoMF + 7 Str + 2 Brawling Armor +1 WF +1 Pale Green Ioun Stone: +21

However, there is another mistake there... I forgot about Double Slice...

I'll have to rearrange the build a little...

EDIT: Bah, nevermind, just use the previous builds, I'm too tired to do it again...


LoreKeeper wrote:
Jakiro is designed to not be as damage focused as my previous submissions.

How does he survive until he can get an agile amulet of mighty fists? I mean his AC is good but his damage is appalling at low level, so while an interesting take I don't think this kind of build would see light of day in a real game.

Liberty's Edge

Lemmy wrote:
ciretose wrote:
I am probably missing something obvious, but how did you get to plus 21 unarmed? I see Bab 9+ 7 Str +1 AoMF, +2 Brawling for a total of +19.

Good question... let me see...

9 BAB + 1 AoMF + 7 Str + 2 Brawling Armor +1 WF +1 Pale Green Ioun Stone: +21

However, there is another mistake there... I forgot about Double Slice...

I'll have to rearrange the build a little...

Sorry, missed WF and the Ioun stone. The more I do this the more options appear :)


Okay, okay... Last entry... The real "I just want to kick people in the neck" build...

Ranger 6/Brawler Fighter 3/MoMS Monk 1...

Neck Kicker:
Neck Kicker
Male Human (Azlanti) Fighter (Brawler) 3 Monk (Master of Many Styles) 1 Ranger 6
LN Medium Humanoid (human)
Init +2; Senses Perception +14
--------------------
Defense
--------------------
AC 25, touch 13, flat-footed 23 (+8 armor, +4 shield, +2 Dex, +1 deflection)
hp 78 (9d10+1d8+20)
Fort +15 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +13, Will +12 (+1 vs. fear); +2 bonus vs. sleep, paralysis, and stunning
Defensive Abilities bravery +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee Heavy Shield Bash +18/+13 (1d4+10/x2) and
. . Unarmed strike +22/+17 (1d6+16/19-20/x2)
Special Attacks close combatant +1/+3, favored enemies (monstrous humanoids +2, undead +4)
Ranger Spells Prepared (CL 5):
1 (2/day) Longstrider (x2)
--------------------
Statistics
--------------------
Str 24, Dex 15, Con 14, Int 10, Wis 12, Cha 7
Base Atk +9; CMB +18 (+19 Bull Rushing, +19 Dragging, +20 Grappling, +19 Repositioning); CMD 29 (30 vs. Bull Rush, 30 vs. Drag, 30 vs. Reposition)
Feats Double Slice, Dragon Ferocity +3, 1d4+7 rds, Dragon Style, Endurance, Improved Critical (Unarmed strike), Improved Two-weapon Fighting, Improved Unarmed Strike, Iron Will, Power Attack -3/+6, Snake Fang, Snake Style, Stunning Fist (3/day) (DC 16), Two-weapon Fighting, Weapon Focus (Unarmed strike)
Traits Indomitable Faith, Magical Knack (Ranger)
Skills Acrobatics +10, Bluff -2 (+0 vs. monstrous humanoids, +2 vs. undead), Climb +11, Knowledge (dungeoneering) +12 (+14 vs. monstrous humanoids, +16 vs. undead), Knowledge (nature) +11 (+13 vs. monstrous humanoids, +15 vs. undead), Knowledge (religion) +11 (+13 vs. monstrous humanoids, +15 vs. undead), Perception +14 (+16 vs. monstrous humanoids, +18 vs. undead, +16 while in underground terrain), Sense Motive +16 (+18 vs. monstrous humanoids, +20 vs. undead), Stealth +15 (+17 while in underground terrain), Survival +1 (+3 vs. monstrous humanoids, +5 vs. undead, +3 while in underground terrain, +4 to track), Swim +11 (+15 to resist nonlethal damage from exhaustion)
Languages Azlanti, Common
SQ brawling, combat styles (two-weapon combat), favored terrain (underground +2), fuse style (2 styles), hunter's bonds (companions), stunning fist (stun), track, unarmed strike (1d6), wild empathy
Combat Gear Deliquescent gloves, Potion of enlarge person, Potion of fly; Other Gear +2 Brawling Mithral Breastplate, +2 Heavy steel shield, Amulet of mighty fists +1, Belt of giant strength +4, Cloak of resistance +3, Ioun stone (pale green prism (cracked, Attack), Ring of protection +1, 30 GP
--------------------
Special Abilities
--------------------
Bravery +1 (Ex) +1 to Will save vs. Fear
Brawling Unarmed strikes count as magic for bypassing DR.
Close Combatant +1/+3 (Ex) +1 to hit and +3 damage with close weapons.
Deliquescent gloves +1d6 acid dam to touch/weapon att. Natural/unarmed att is immune to ooze acid & doesn't split.
Dragon Ferocity +3, 1d4+7 rds Gain bonus on unarmed attacks, and you can cause opponents to be shaken
Dragon Style +2 vs sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Monstrous Humanoids +2) (Ex) +2 to rolls vs Favored Enemy (Monstrous Humanoids).
Favored Enemy (Undead +4) (Ex) +4 to rolls vs Favored Enemy (Undead).
Favored Terrain (Underground +2) (Ex) +2 to rolls vs Favored Terrain (Underground).
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Hunting Companions (1 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Magical Knack (Ranger) +2 CL for a specific class, to a max of your HD.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Snake Fang If opponent misses you, make an attack of opportunity as an immediate action
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Stunning Fist (3/day) (DC 16) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Track +3 Add the listed bonus to survival checks made to track.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.

AC: 25
DPR Against AC 24: 72.94
...With Power Attack: 74,41
......Against main Favored Enemy (Undead):115,17 O.O

Useful stuff to do out of combat: Skills, Wands of CLW and minor spellcasting...
Skills (ACP Included): Acrobatics +8, Climb +9, Perception +14, Kn(Dungeon)+12, Kn(Nature) +11, Kn(Religion)+11 (+15 to identify undead), Sense Motive +16, Stealth +13, Swim +9.


Dabbler wrote:
LoreKeeper wrote:
Jakiro is designed to not be as damage focused as my previous submissions.
How does he survive until he can get an agile amulet of mighty fists? I mean his AC is good but his damage is appalling at low level, so while an interesting take I don't think this kind of build would see light of day in a real game.

It's because I'm a very patient man. And the character does not play in isolation.

I've got two similar builds (one in PFS); they both managed quite fine. Fortunately there is a whole party to support me, and early on it is easy to focus on alternative ways of doing combat (I usually favor disarms and trips, possibly grapples and dirty trick) even without having the Improved feats. It may seem weird, but I've also spent combats doing aid-another (for AC and attack) when I was too weak to do damage myself (DR can be a pain) - and on the other hand, it isn't that hard to have enemies spend a couple of rounds of attention on you to buy time for others, or use attacks where Str doesn't matter much, such as ranged attacks.

I've also played builds that only start being "proper" from levels 8 and 11 onward. And I'm fine with that. For the same reason that I like to play monks: I like a challenge like that. A long game that bears fruits a year later.

I think that the levels of optimization we're doing here are generally perverse to the game. The monsters from Bestiary 1 are designed with Core characters in mind - but the actual hero's that we play typically exceed the expectation two-fold or even three-fold. It is perfectly fine to play with sub-optimal characters, or - to bring it back to this reply - to a character that is sub-optimal for a while.

Liberty's Edge

Well dipped, sir :)


Bleeding Rain.

Bleeding Rain. it's an archery fighter linked from myth weavers who starts 110 feet away from her foes whenever possible and swiftly turns them into a pincushion in 2-3 maybe 4 rounds, her useful out of combat stuff includes

minor chance of identifying structures (engineering +6) hunting for food for herself and up to 3 companions by taking 10 (Survival +7), tracking (survival +7), gathering a slight bit of info (Diplomacy +11) and a small bit of scouting (Stealth +15 perception +18), plus she can craft her own arrows to reduce ammo costs.


Hello,
This is at best irrelevant, more likely deceptive/flamebait ... but i ran some of these guys and monsters through a lame combat simulation ("start 5' away, roll init, full attack; repeat 1000x"; a lot of not-basic stuff like crane wing, constructs immune to crits; etc is not implemented) ... this is the result:

some examples of bouts:

1 Initiative: barbarian-wraithstrike-rage-pa-10:12 barbed devil:24 barbed devil goes first!
1 barbed devil attacks barbarian-wraithstrike-rage-pa-10... 26 vs AC 26 hit for 19 damage
1 barbed devil attacks barbarian-wraithstrike-rage-pa-10... 26 vs AC 26 hit for 20 damage
1 barbarian-wraithstrike-rage-pa-10 attacks barbed devil... 24 vs AC 26 miss
1 barbarian-wraithstrike-rage-pa-10 attacks barbed devil... 13 vs AC 26 miss
2 barbed devil attacks barbarian-wraithstrike-rage-pa-10... 26 vs AC 26 hit for 17 damage
2 barbed devil attacks barbarian-wraithstrike-rage-pa-10... 22 vs AC 26 miss
2 barbarian-wraithstrike-rage-pa-10 attacks barbed devil... 20 vs AC 26 miss
2 barbarian-wraithstrike-rage-pa-10 attacks barbed devil... 9 vs AC 26 miss
3 barbed devil attacks barbarian-wraithstrike-rage-pa-10... 29 vs AC 26 hit for 17 damage
3 barbed devil attacks barbarian-wraithstrike-rage-pa-10... 28 vs AC 26 hit for 16 damage
3 barbarian-wraithstrike-rage-pa-10 attacks barbed devil... 28 vs AC 26 hit for 29 damage
3 barbarian-wraithstrike-rage-pa-10 attacks barbed devil... 24 vs AC 26 miss
4 barbed devil attacks barbarian-wraithstrike-rage-pa-10... 20 vs AC 26 miss
4 barbed devil attacks barbarian-wraithstrike-rage-pa-10... 34 vs AC 26 hit for 21 damage
4 barbarian-wraithstrike-rage-pa-10 attacks barbed devil... 15 vs AC 26 miss
4 barbarian-wraithstrike-rage-pa-10 attacks barbed devil... 16 vs AC 26 miss
5 barbed devil attacks barbarian-wraithstrike-rage-pa-10... 35 vs AC 26 hit for 13 damage
5 barbed devil attacks barbarian-wraithstrike-rage-pa-10... 29 vs AC 26 hit for 14 damage
5 barbarian-wraithstrike-rage-pa-10 has died!

1 Initiative: ranger-lemmy-10:7 young blue dragon:11 young blue dragon goes first!
1 young blue dragon attacks ranger-lemmy-10... 25 vs AC 22 hit for 15 damage
1 young blue dragon attacks ranger-lemmy-10... 20 vs AC 22 miss
1 young blue dragon attacks ranger-lemmy-10... 17 vs AC 22 miss
1 young blue dragon attacks ranger-lemmy-10... 13 vs AC 22 miss
1 young blue dragon attacks ranger-lemmy-10... 18 vs AC 22 miss
1 young blue dragon attacks ranger-lemmy-10... 31 vs AC 22 hit for 10 damage
1 ranger-lemmy-10 attacks young blue dragon... 19 vs AC 21 miss
1 ranger-lemmy-10 attacks young blue dragon... 17 vs AC 21 miss
1 ranger-lemmy-10 attacks young blue dragon... 33 vs AC 21 hit for 9 damage
1 ranger-lemmy-10 attacks young blue dragon... 14 vs AC 21 miss
2 young blue dragon attacks ranger-lemmy-10... 35 vs AC 22 hit (threat: 21 doesn't confirm) for 10 damage
2 young blue dragon attacks ranger-lemmy-10... 28 vs AC 22 hit for 8 damage
2 young blue dragon attacks ranger-lemmy-10... 31 vs AC 22 hit for 6 damage
2 young blue dragon attacks ranger-lemmy-10... 15 vs AC 22 miss
2 young blue dragon attacks ranger-lemmy-10... 15 vs AC 22 miss
2 young blue dragon attacks ranger-lemmy-10... 18 vs AC 22 miss
2 ranger-lemmy-10 attacks young blue dragon... 34 vs AC 21 hit for 17 damage
2 ranger-lemmy-10 attacks young blue dragon... 31 vs AC 21 hit (threat: 31 confirms) CRIT! for 27 damage
2 ranger-lemmy-10 attacks young blue dragon... 37 vs AC 21 hit for 10 damage
2 ranger-lemmy-10 attacks young blue dragon... 22 vs AC 21 hit for 9 damage
3 young blue dragon attacks ranger-lemmy-10... 17 vs AC 22 miss
3 young blue dragon attacks ranger-lemmy-10... 15 vs AC 22 miss
3 young blue dragon attacks ranger-lemmy-10... 24 vs AC 22 hit for 13 damage
3 young blue dragon attacks ranger-lemmy-10... 31 vs AC 22 hit for 8 damage
3 young blue dragon attacks ranger-lemmy-10... 28 vs AC 22 hit for 8 damage
3 young blue dragon attacks ranger-lemmy-10... 17 vs AC 22 miss
3 ranger-lemmy-10 attacks young blue dragon... 34 vs AC 21 hit for 16 damage
3 ranger-lemmy-10 attacks young blue dragon... 23 vs AC 21 hit for 20 damage
3 ranger-lemmy-10 attacks young blue dragon... 27 vs AC 21 hit for 11 damage
3 ranger-lemmy-10 attacks young blue dragon... 20 vs AC 21 miss
3 young blue dragon has died!

summary of full result:

avg duration: 5.808 rounds: barbarian-wraithstrike-rage-pa-10 won 253, avg 36.498 hp remaining; barbed devil won 747, avg 61.0736 hp remaining.
avg duration: 4.265 rounds: barbarian-wraithstrike-rage-pa-10 won 330, avg 35.3455 hp remaining; bebility won 670, avg 58.7537 hp remaining.
avg duration: 3.651 rounds: barbarian-wraithstrike-rage-pa-10 won 1000, avg 94.504 hp remaining; behir won 0, avg 0 hp remaining.
avg duration: 3.467 rounds: barbarian-wraithstrike-rage-pa-10 won 938, avg 69.9051 hp remaining; bulette won 62, avg 21.0161 hp remaining.
avg duration: 4.742 rounds: barbarian-wraithstrike-rage-pa-10 won 346, avg 40.2023 hp remaining; clay golem won 654, avg 40.6422 hp remaining.
avg duration: 2.521 rounds: barbarian-wraithstrike-rage-pa-10 won 5, avg 33 hp remaining; cloud giant won 995, avg 123.121 hp remaining.
avg duration: 2.85 rounds: barbarian-wraithstrike-rage-pa-10 won 999, avg 86.3363 hp remaining; dire bear won 1, avg 15 hp remaining.
avg duration: 4.049 rounds: barbarian-wraithstrike-rage-pa-10 won 601, avg 45.4559 hp remaining; dire crocodile won 399, avg 46.9624 hp remaining.
avg duration: 2.642 rounds: barbarian-wraithstrike-rage-pa-10 won 928, avg 59.1185 hp remaining; dire tiger won 72, avg 26.3472 hp remaining.
avg duration: 2.775 rounds: barbarian-wraithstrike-rage-pa-10 won 1000, avg 93.105 hp remaining; young black dragon won 0, avg 0 hp remaining.
avg duration: 3.449 rounds: barbarian-wraithstrike-rage-pa-10 won 858, avg 52.9883 hp remaining; young blue dragon won 142, avg 25.8803 hp remaining.
avg duration: 3.525 rounds: barbarian-wraithstrike-rage-pa-10 won 405, avg 36.1309 hp remaining; young red dragon won 595, avg 44.2521 hp remaining.
avg duration: 3.336 rounds: barbarian-wraithstrike-rage-pa-10 won 10, avg 11.6 hp remaining; adult white dragon won 990, avg 109.336 hp remaining.
avg duration: 4.958 rounds: barbarian-wraithstrike-rage-pa-10 won 74, avg 25.973 hp remaining; greater air elemental won 926, avg 66.3456 hp remaining.
avg duration: 4.032 rounds: barbarian-wraithstrike-rage-pa-10 won 26, avg 20.8077 hp remaining; elder earth elemental won 974, avg 95.0308 hp remaining.
avg duration: 3.153 rounds: barbarian-wraithstrike-rage-pa-10 won 98, avg 34.9184 hp remaining; fire giant won 902, avg 80.653 hp remaining.
avg duration: 3.195 rounds: barbarian-wraithstrike-rage-pa-10 won 998, avg 90.8878 hp remaining; flesh golem won 2, avg 7.5 hp remaining.
avg duration: 3.905 rounds: barbarian-wraithstrike-rage-pa-10 won 674, avg 51.3101 hp remaining; frost giant won 326, avg 50.3436 hp remaining.
avg duration: 3.285 rounds: barbarian-wraithstrike-rage-pa-10 won 987, avg 87.4549 hp remaining; hill giant won 13, avg 14.5385 hp remaining.
avg duration: 5.041 rounds: barbarian-wraithstrike-rage-pa-10 won 529, avg 43.4461 hp remaining; nessian warhound won 471, avg 45.8004 hp remaining.
avg duration: 4.799 rounds: barbarian-wraithstrike-rage-pa-10 won 34, avg 26.5294 hp remaining; roper won 966, avg 106.147 hp remaining.
avg duration: 3.739 rounds: barbarian-wraithstrike-rage-pa-10 won 906, avg 67.5684 hp remaining; stone giant won 94, avg 33.766 hp remaining.
avg duration: 3.939 rounds: barbarian-wraithstrike-rage-pa-10 won 44, avg 27.0227 hp remaining; stone golem won 956, avg 64.4665 hp remaining.
avg duration: 4.987 rounds: barbarian-wraithstrike-rage-pa-10 won 661, avg 45.8185 hp remaining; treant won 339, avg 32.4926 hp remaining.
avg duration: 4.222 rounds: barbarian-wraithstrike-rage-pa-10 won 966, avg 72.2495 hp remaining; triceratops won 34, avg 24.8529 hp remaining.
avg duration: 4.229 rounds: barbarian-wraithstrike-rage-pa-10 won 432, avg 35.3981 hp remaining; tyrannosaurus won 568, avg 54.9789 hp remaining.
avg duration: 6.284 rounds: barbarian-wraithstrike-rage-pa-10 won 510, avg 47.1314 hp remaining; barbarian-wraithstrike-rage-pa-10 won 490, avg 48.8959 hp remaining.
avg duration: 4.828 rounds: barbarian-wraithstrike-rage-pa-10 won 243, avg 41.2551 hp remaining; barbarian-wraithstrike-rage-10 won 757, avg 59.5522 hp remaining.
avg duration: 2.576 rounds: barbarian-wraithstrike-rage-pa-10 won 35, avg 32.7714 hp remaining; fighter-nicos-10 won 965, avg 62.9109 hp remaining.
avg duration: 2.439 rounds: barbarian-wraithstrike-rage-pa-10 won 376, avg 51.5585 hp remaining; monk-artanthos-10 won 624, avg 43.8926 hp remaining.
avg duration: 3.376 rounds: barbarian-wraithstrike-rage-pa-10 won 329, avg 43.7568 hp remaining; monk-bigdog-10 won 671, avg 38.9016 hp remaining.
avg duration: 2.77 rounds: barbarian-wraithstrike-rage-pa-10 won 495, avg 53.9758 hp remaining; monk-ciretose-10 won 505, avg 41.0139 hp remaining.
avg duration: 5.045 rounds: barbarian-wraithstrike-rage-pa-10 won 613, avg 49.9527 hp remaining; monk=johnf-10 won 387, avg 26.2171 hp remaining.
avg duration: 4.128 rounds: barbarian-wraithstrike-rage-pa-10 won 176, avg 38.1534 hp remaining; monk-lorekeeper-10 won 824, avg 53.0922 hp remaining.
avg duration: 4.645 rounds: barbarian-wraithstrike-rage-pa-10 won 367, avg 49.8338 hp remaining; monk-tarantula-10 won 633, avg 29.6351 hp remaining.
avg duration: 3.345 rounds: barbarian-wraithstrike-rage-pa-10 won 686, avg 50.8105 hp remaining; ranger-lemmy-10 won 314, avg 27.4841 hp remaining.
avg duration: 3.669 rounds: barbarian-wraithstrike-rage-pa-10 won 435, avg 40.5977 hp remaining; ranger-rynjin-10 won 565, avg 33.3929 hp remaining.
avg duration: 5.074 rounds: barbarian-wraithstrike-rage-10 won 569, avg 39.9455 hp remaining; barbed devil won 431, avg 46.1183 hp remaining.
avg duration: 3.856 rounds: barbarian-wraithstrike-rage-10 won 573, avg 37.6108 hp remaining; bebility won 427, avg 43.1054 hp remaining.
avg duration: 2.835 rounds: barbarian-wraithstrike-rage-10 won 1000, avg 101.631 hp remaining; behir won 0, avg 0 hp remaining.
avg duration: 2.742 rounds: barbarian-wraithstrike-rage-10 won 986, avg 79.1166 hp remaining; bulette won 14, avg 12.2143 hp remaining.
avg duration: 4.292 rounds: barbarian-wraithstrike-rage-10 won 591, avg 43.4704 hp remaining; clay golem won 409, avg 31.0905 hp remaining.
avg duration: 2.53 rounds: barbarian-wraithstrike-rage-10 won 23, avg 25.7826 hp remaining; cloud giant won 977, avg 105.498 hp remaining.
avg duration: 2.365 rounds: barbarian-wraithstrike-rage-10 won 1000, avg 92.789 hp remaining; dire bear won 0, avg 0 hp remaining.
avg duration: 3.527 rounds: barbarian-wraithstrike-rage-10 won 744, avg 50.5578 hp remaining; dire crocodile won 256, avg 39.9922 hp remaining.
avg duration: 2.26 rounds: barbarian-wraithstrike-rage-10 won 983, avg 64.7681 hp remaining; dire tiger won 17, avg 18.4706 hp remaining.
avg duration: 2.222 rounds: barbarian-wraithstrike-rage-10 won 1000, avg 98.589 hp remaining; young black dragon won 0, avg 0 hp remaining.
avg duration: 2.785 rounds: barbarian-wraithstrike-rage-10 won 950, avg 63.3032 hp remaining; young blue dragon won 50, avg 24.38 hp remaining.
avg duration: 3.211 rounds: barbarian-wraithstrike-rage-10 won 575, avg 42.6852 hp remaining; young red dragon won 425, avg 35.7153 hp remaining.
avg duration: 3.309 rounds: barbarian-wraithstrike-rage-10 won 44, avg 24.7727 hp remaining; adult white dragon won 956, avg 88.4791 hp remaining.
avg duration: 4.765 rounds: barbarian-wraithstrike-rage-10 won 229, avg 24.9563 hp remaining; greater air elemental won 771, avg 50.0208 hp remaining.
avg duration: 3.966 rounds: barbarian-wraithstrike-rage-10 won 81, avg 23.1481 hp remaining; elder earth elemental won 919, avg 78.2296 hp remaining.
avg duration: 3.109 rounds: barbarian-wraithstrike-rage-10 won 226, avg 37.0354 hp remaining; fire giant won 774, avg 63.2468 hp remaining.
avg duration: 2.623 rounds: barbarian-wraithstrike-rage-10 won 1000, avg 97.311 hp remaining; flesh golem won 0, avg 0 hp remaining.
avg duration: 3.365 rounds: barbarian-wraithstrike-rage-10 won 825, avg 58.8861 hp remaining; frost giant won 175, avg 41.2457 hp remaining.
avg duration: 2.572 rounds: barbarian-wraithstrike-rage-10 won 999, avg 96.1041 hp remaining; hill giant won 1, avg 1 hp remaining.
avg duration: 4.135 rounds: barbarian-wraithstrike-rage-10 won 780, avg 52.3474 hp remaining; nessian warhound won 220, avg 34.7455 hp remaining.
avg duration: 4.626 rounds: barbarian-wraithstrike-rage-10 won 182, avg 29.0165 hp remaining; roper won 818, avg 78.0122 hp remaining.
avg duration: 3.042 rounds: barbarian-wraithstrike-rage-10 won 968, avg 73.563 hp remaining; stone giant won 32, avg 29.1562 hp remaining.
avg duration: 3.807 rounds: barbarian-wraithstrike-rage-10 won 171, avg 32.5556 hp remaining; stone golem won 829, avg 49.2618 hp remaining.
avg duration: 4.183 rounds: barbarian-wraithstrike-rage-10 won 838, avg 54.6038 hp remaining; treant won 162, avg 25.2222 hp remaining.
avg duration: 3.42 rounds: barbarian-wraithstrike-rage-10 won 995, avg 81.0533 hp remaining; triceratops won 5, avg 16.4 hp remaining.
avg duration: 3.786 rounds: barbarian-wraithstrike-rage-10 won 655, avg 38.9481 hp remaining; tyrannosaurus won 345, avg 44.7014 hp remaining.
avg duration: 4.741 rounds: barbarian-wraithstrike-rage-10 won 780, avg 59.3897 hp remaining; barbarian-wraithstrike-rage-pa-10 won 220, avg 39.2227 hp remaining.
avg duration: 4.2 rounds: barbarian-wraithstrike-rage-10 won 502, avg 46.747 hp remaining; barbarian-wraithstrike-rage-10 won 498, avg 46.8012 hp remaining.
avg duration: 2.484 rounds: barbarian-wraithstrike-rage-10 won 131, avg 38.6489 hp remaining; fighter-nicos-10 won 869, avg 50.5662 hp remaining.
avg duration: 2.231 rounds: barbarian-wraithstrike-rage-10 won 526, avg 49.5057 hp remaining; monk-artanthos-10 won 474, avg 38.3671 hp remaining.
avg duration: 2.998 rounds: barbarian-wraithstrike-rage-10 won 495, avg 46.3778 hp remaining; monk-bigdog-10 won 505, avg 31.9901 hp remaining.
avg duration: 2.395 rounds: barbarian-wraithstrike-rage-10 won 710, avg 56.8634 hp remaining; monk-ciretose-10 won 290, avg 34.0655 hp remaining.
avg duration: 3.6 rounds: barbarian-wraithstrike-rage-10 won 874, avg 63.5011 hp remaining; monk=johnf-10 won 126, avg 17.9365 hp remaining.
avg duration: 3.641 rounds: barbarian-wraithstrike-rage-10 won 431, avg 44.4223 hp remaining; monk-lorekeeper-10 won 569, avg 39.9596 hp remaining.
avg duration: 3.511 rounds: barbarian-wraithstrike-rage-10 won 727, avg 56.5667 hp remaining; monk-tarantula-10 won 273, avg 22.0403 hp remaining.
avg duration: 2.866 rounds: barbarian-wraithstrike-rage-10 won 862, avg 55.6833 hp remaining; ranger-lemmy-10 won 138, avg 19.971 hp remaining.
avg duration: 3.145 rounds: barbarian-wraithstrike-rage-10 won 675, avg 49.8963 hp remaining; ranger-rynjin-10 won 325, avg 28.96 hp remaining.
avg duration: 2.833 rounds: fighter-nicos-10 won 921, avg 42.9826 hp remaining; barbed devil won 79, avg 27.0633 hp remaining.
avg duration: 2.322 rounds: fighter-nicos-10 won 887, avg 40.9143 hp remaining; bebility won 113, avg 40.8761 hp remaining.
avg duration: 1.806 rounds: fighter-nicos-10 won 1000, avg 80.028 hp remaining; behir won 0, avg 0 hp remaining.
avg duration: 1.598 rounds: fighter-nicos-10 won 999, avg 69.8398 hp remaining; bulette won 1, avg 25 hp remaining.
avg duration: 2.778 rounds: fighter-nicos-10 won 884, avg 44.0554 hp remaining; clay golem won 116, avg 24.0431 hp remaining.
avg duration: 2.065 rounds: fighter-nicos-10 won 234, avg 31.9274 hp remaining; cloud giant won 766, avg 77.4021 hp remaining.
avg duration: 1.357 rounds: fighter-nicos-10 won 1000, avg 77.52 hp remaining; dire bear won 0, avg 0 hp remaining.
avg duration: 2.1 rounds: fighter-nicos-10 won 923, avg 52.6826 hp remaining; dire crocodile won 77, avg 45.4675 hp remaining.
avg duration: 1.651 rounds: fighter-nicos-10 won 995, avg 55.7437 hp remaining; dire tiger won 5, avg 23 hp remaining.
avg duration: 1.27 rounds: fighter-nicos-10 won 1000, avg 80.91 hp remaining; young black dragon won 0, avg 0 hp remaining.
avg duration: 1.562 rounds: fighter-nicos-10 won 994, avg 64.1932 hp remaining; young blue dragon won 6, avg 20.8333 hp remaining.
avg duration: 1.941 rounds: fighter-nicos-10 won 899, avg 45.1112 hp remaining; young red dragon won 101, avg 33.703 hp remaining.
avg duration: 2.568 rounds: fighter-nicos-10 won 325, avg 23.9785 hp remaining; adult white dragon won 675, avg 59.4252 hp remaining.
avg duration: 3.34 rounds: fighter-nicos-10 won 502, avg 25.9701 hp remaining; greater air elemental won 498, avg 36.8233 hp remaining.
avg duration: 3.165 rounds: fighter-nicos-10 won 328, avg 24.5396 hp remaining; elder earth elemental won 672, avg 54.6057 hp remaining.
avg duration: 2.25 rounds: fighter-nicos-10 won 645, avg 39.9767 hp remaining; fire giant won 355, avg 51.2282 hp remaining.
avg duration: 1.581 rounds: fighter-nicos-10 won 1000, avg 80.16 hp remaining; flesh golem won 0, avg 0 hp remaining.
avg duration: 2.03 rounds: fighter-nicos-10 won 948, avg 60.6508 hp remaining; frost giant won 52, avg 46.5192 hp remaining.
avg duration: 1.504 rounds: fighter-nicos-10 won 1000, avg 80.578 hp remaining; hill giant won 0, avg 0 hp remaining.
avg duration: 2.365 rounds: fighter-nicos-10 won 980, avg 51.3531 hp remaining; nessian warhound won 20, avg 25.55 hp remaining.
avg duration: 3.105 rounds: fighter-nicos-10 won 571, avg 34.1891 hp remaining; roper won 429, avg 54.5338 hp remaining.
avg duration: 1.862 rounds: fighter-nicos-10 won 992, avg 68.8579 hp remaining; stone giant won 8, avg 12.25 hp remaining.
avg duration: 2.91 rounds: fighter-nicos-10 won 522, avg 30.0249 hp remaining; stone golem won 478, avg 33.4958 hp remaining.
avg duration: 2.667 rounds: fighter-nicos-10 won 969, avg 52.7327 hp remaining; treant won 31, avg 19.2258 hp remaining.
avg duration: 1.935 rounds: fighter-nicos-10 won 1000, avg 73.137 hp remaining; triceratops won 0, avg 0 hp remaining.
avg duration: 2.227 rounds: fighter-nicos-10 won 886, avg 45.4176 hp remaining; tyrannosaurus won 114, avg 45.7018 hp remaining.
avg duration: 2.541 rounds: fighter-nicos-10 won 967, avg 62.6329 hp remaining; barbarian-wraithstrike-rage-pa-10 won 33, avg 33.1818 hp remaining.
avg duration: 2.481 rounds: fighter-nicos-10 won 867, avg 51.0438 hp remaining; barbarian-wraithstrike-rage-10 won 133, avg 37.7895 hp remaining.
avg duration: 1.83 rounds: fighter-nicos-10 won 512, avg 41.5547 hp remaining; fighter-nicos-10 won 488, avg 41.127 hp remaining.
avg duration: 1.504 rounds: fighter-nicos-10 won 783, avg 52.4444 hp remaining; monk-artanthos-10 won 217, avg 33.7696 hp remaining.
avg duration: 1.774 rounds: fighter-nicos-10 won 844, avg 47.9491 hp remaining; monk-bigdog-10 won 156, avg 33.3141 hp remaining.
avg duration: 1.502 rounds: fighter-nicos-10 won 898, avg 56.5089 hp remaining; monk-ciretose-10 won 102, avg 26.9314 hp remaining.
avg duration: 1.765 rounds: fighter-nicos-10 won 994, avg 64.6942 hp remaining; monk=johnf-10 won 6, avg 5.66667 hp remaining.
avg duration: 2.128 rounds: fighter-nicos-10 won 866, avg 51.0982 hp remaining; monk-lorekeeper-10 won 134, avg 30.291 hp remaining.
avg duration: 1.691 rounds: fighter-nicos-10 won 962, avg 59.7287 hp remaining; monk-tarantula-10 won 38, avg 20.0526 hp remaining.
avg duration: 1.638 rounds: fighter-nicos-10 won 974, avg 61.114 hp remaining; ranger-lemmy-10 won 26, avg 22.3846 hp remaining.
avg duration: 1.802 rounds: fighter-nicos-10 won 950, avg 53.82 hp remaining; ranger-rynjin-10 won 50, avg 28.72 hp remaining.
avg duration: 2.861 rounds: monk-artanthos-10 won 564, avg 27.2943 hp remaining; barbed devil won 436, avg 40.5528 hp remaining.
avg duration: 2.257 rounds: monk-artanthos-10 won 612, avg 25.6356 hp remaining; bebility won 388, avg 48.8918 hp remaining.
avg duration: 1.779 rounds: monk-artanthos-10 won 1000, avg 68.48 hp remaining; behir won 0, avg 0 hp remaining.
avg duration: 1.657 rounds: monk-artanthos-10 won 953, avg 50.2571 hp remaining; bulette won 47, avg 18.0213 hp remaining.
avg duration: 2.596 rounds: monk-artanthos-10 won 642, avg 28.9393 hp remaining; clay golem won 358, avg 28.3994 hp remaining.
avg duration: 1.49 rounds: monk-artanthos-10 won 51, avg 26.549 hp remaining; cloud giant won 949, avg 103.748 hp remaining.
avg duration: 1.351 rounds: monk-artanthos-10 won 998, avg 63.0311 hp remaining; dire bear won 2, avg 10.5 hp remaining.
avg duration: 2.122 rounds: monk-artanthos-10 won 713, avg 35.0996 hp remaining; dire crocodile won 287, avg 43.1603 hp remaining.
avg duration: 1.496 rounds: monk-artanthos-10 won 899, avg 45.5706 hp remaining; dire tiger won 101, avg 15.9307 hp remaining.
avg duration: 1.371 rounds: monk-artanthos-10 won 999, avg 63.5866 hp remaining; young black dragon won 1, avg 4 hp remaining.
avg duration: 1.657 rounds: monk-artanthos-10 won 863, avg 45.0707 hp remaining; young blue dragon won 137, avg 26.1898 hp remaining.
avg duration: 1.918 rounds: monk-artanthos-10 won 503, avg 35.4294 hp remaining; young red dragon won 497, avg 39.2736 hp remaining.
avg duration: 1.976 rounds: monk-artanthos-10 won 49, avg 22.1224 hp remaining; adult white dragon won 951, avg 85.2429 hp remaining.
avg duration: 2.852 rounds: monk-artanthos-10 won 152, avg 18.6447 hp remaining; greater air elemental won 848, avg 49.8998 hp remaining.
avg duration: 2.335 rounds: monk-artanthos-10 won 69, avg 11.3913 hp remaining; elder earth elemental won 931, avg 75.8335 hp remaining.
avg duration: 1.915 rounds: monk-artanthos-10 won 311, avg 24.1511 hp remaining; fire giant won 689, avg 60.1016 hp remaining.
avg duration: 1.581 rounds: monk-artanthos-10 won 998, avg 67.4379 hp remaining; flesh golem won 2, avg 7 hp remaining.
avg duration: 2.025 rounds: monk-artanthos-10 won 812, avg 42.5727 hp remaining; frost giant won 188, avg 43.7553 hp remaining.
avg duration: 1.614 rounds: monk-artanthos-10 won 991, avg 64.4955 hp remaining; hill giant won 9, avg 17.7778 hp remaining.
avg duration: 2.406 rounds: monk-artanthos-10 won 869, avg 33.5892 hp remaining; nessian warhound won 131, avg 35.6794 hp remaining.
avg duration: 2.806 rounds: monk-artanthos-10 won 198, avg 19.5505 hp remaining; roper won 802, avg 68.591 hp remaining.
avg duration: 1.803 rounds: monk-artanthos-10 won 951, avg 51.0126 hp remaining; stone giant won 49, avg 34.8571 hp remaining.
avg duration: 2.438 rounds: monk-artanthos-10 won 246, avg 20.8537 hp remaining; stone golem won 754, avg 43.9536 hp remaining.
avg duration: 2.551 rounds: monk-artanthos-10 won 853, avg 37.354 hp remaining; treant won 147, avg 25.3129 hp remaining.
avg duration: 2.009 rounds: monk-artanthos-10 won 997, avg 57.4935 hp remaining; triceratops won 3, avg 37.3333 hp remaining.
avg duration: 2.237 rounds: monk-artanthos-10 won 737, avg 27.2985 hp remaining; tyrannosaurus won 263, avg 42.1179 hp remaining.
avg duration: 2.41 rounds: monk-artanthos-10 won 632, avg 44.1282 hp remaining; barbarian-wraithstrike-rage-pa-10 won 368, avg 47.5598 hp remaining.
avg duration: 2.199 rounds: monk-artanthos-10 won 493, avg 36.2454 hp remaining; barbarian-wraithstrike-rage-10 won 507, avg 54.8679 hp remaining.
avg duration: 1.507 rounds: monk-artanthos-10 won 215, avg 29.7814 hp remaining; fighter-nicos-10 won 785, avg 51.6369 hp remaining.
avg duration: 1.363 rounds: monk-artanthos-10 won 472, avg 46.8623 hp remaining; monk-artanthos-10 won 528, avg 44.8409 hp remaining.
avg duration: 1.715 rounds: monk-artanthos-10 won 444, avg 35.9077 hp remaining; monk-bigdog-10 won 556, avg 42.6781 hp remaining.
avg duration: 1.449 rounds: monk-artanthos-10 won 646, avg 46.7043 hp remaining; monk-ciretose-10 won 354, avg 38.8814 hp remaining.
avg duration: 1.909 rounds: monk-artanthos-10 won 857, avg 43.6698 hp remaining; monk=johnf-10 won 143, avg 22.049 hp remaining.
avg duration: 1.97 rounds: monk-artanthos-10 won 421, avg 33.9359 hp remaining; monk-lorekeeper-10 won 579, avg 45.4819 hp remaining.
avg duration: 1.927 rounds: monk-artanthos-10 won 656, avg 39.1235 hp remaining; monk-tarantula-10 won 344, avg 21.8314 hp remaining.
avg duration: 1.687 rounds: monk-artanthos-10 won 837, avg 45.1852 hp remaining; ranger-lemmy-10 won 163, avg 27.4724 hp remaining.
avg duration: 1.824 rounds: monk-artanthos-10 won 672, avg 40.0134 hp remaining; ranger-rynjin-10 won 328, avg 31.439 hp remaining.
avg duration: 3.648 rounds: monk-bigdog-10 won 544, avg 28.9007 hp remaining; barbed devil won 456, avg 41.2127 hp remaining.
avg duration: 2.842 rounds: monk-bigdog-10 won 571, avg 28.5044 hp remaining; bebility won 429, avg 45.1678 hp remaining.
avg duration: 2.296 rounds: monk-bigdog-10 won 1000, avg 75.147 hp remaining; behir won 0, avg 0 hp remaining.
avg duration: 2.099 rounds: monk-bigdog-10 won 974, avg 58.7793 hp remaining; bulette won 26, avg 18.2308 hp remaining.
avg duration: 3.393 rounds: monk-bigdog-10 won 365, avg 24.7151 hp remaining; clay golem won 635, avg 31.4425 hp remaining.
avg duration: 1.753 rounds: monk-bigdog-10 won 19, avg 26.7895 hp remaining; cloud giant won 981, avg 106.262 hp remaining.
avg duration: 1.92 rounds: monk-bigdog-10 won 1000, avg 67.837 hp remaining; dire bear won 0, avg 0 hp remaining.
avg duration: 2.65 rounds: monk-bigdog-10 won 730, avg 38.9425 hp remaining; dire crocodile won 270, avg 41.4741 hp remaining.
avg duration: 1.952 rounds: monk-bigdog-10 won 967, avg 48.1013 hp remaining; dire tiger won 33, avg 28.3333 hp remaining.
avg duration: 1.822 rounds: monk-bigdog-10 won 1000, avg 72.655 hp remaining; young black dragon won 0, avg 0 hp remaining.
avg duration: 2.135 rounds: monk-bigdog-10 won 933, avg 48.3055 hp remaining; young blue dragon won 67, avg 22.7015 hp remaining.
avg duration: 2.32 rounds: monk-bigdog-10 won 576, avg 34.3611 hp remaining; young red dragon won 424, avg 36.1132 hp remaining.
avg duration: 2.307 rounds: monk-bigdog-10 won 28, avg 19.3929 hp remaining; adult white dragon won 972, avg 85.8395 hp remaining.
avg duration: 3.512 rounds: monk-bigdog-10 won 39, avg 14.9231 hp remaining; greater air elemental won 961, avg 59.0031 hp remaining.
avg duration: 2.872 rounds: monk-bigdog-10 won 4, avg 24.75 hp remaining; elder earth elemental won 996, avg 89.3193 hp remaining.
avg duration: 2.213 rounds: monk-bigdog-10 won 182, avg 28.3736 hp remaining; fire giant won 818, avg 59.0587 hp remaining.
avg duration: 2.129 rounds: monk-bigdog-10 won 1000, avg 71.307 hp remaining; flesh golem won 0, avg 0 hp remaining.
avg duration: 2.545 rounds: monk-bigdog-10 won 775, avg 43.1548 hp remaining; frost giant won 225, avg 37.6711 hp remaining.
avg duration: 1.944 rounds: monk-bigdog-10 won 997, avg 71.9599 hp remaining; hill giant won 3, avg 39.3333 hp remaining.
avg duration: 3.166 rounds: monk-bigdog-10 won 802, avg 36.9314 hp remaining; nessian warhound won 198, avg 30.6768 hp remaining.
avg duration: 3.227 rounds: monk-bigdog-10 won 118, avg 25.7458 hp remaining; roper won 882, avg 74.4252 hp remaining.
avg duration: 2.348 rounds: monk-bigdog-10 won 953, avg 55.6317 hp remaining; stone giant won 47, avg 20.8298 hp remaining.
avg duration: 2.85 rounds: monk-bigdog-10 won 55, avg 19.6364 hp remaining; stone golem won 945, avg 51.491 hp remaining.
avg duration: 3.604 rounds: monk-bigdog-10 won 663, avg 30.8627 hp remaining; treant won 337, avg 24.7656 hp remaining.
avg duration: 2.511 rounds: monk-bigdog-10 won 991, avg 63.0464 hp remaining; triceratops won 9, avg 26 hp remaining.
avg duration: 2.801 rounds: monk-bigdog-10 won 630, avg 31.9127 hp remaining; tyrannosaurus won 370, avg 43.8595 hp remaining.
avg duration: 3.341 rounds: monk-bigdog-10 won 693, avg 42.6912 hp remaining; barbarian-wraithstrike-rage-pa-10 won 307, avg 38.0326 hp remaining.
avg duration: 2.994 rounds: monk-bigdog-10 won 511, avg 31.8493 hp remaining; barbarian-wraithstrike-rage-10 won 489, avg 44.2658 hp remaining.
avg duration: 1.753 rounds: monk-bigdog-10 won 139, avg 33.259 hp remaining; fighter-nicos-10 won 861, avg 47.518 hp remaining.
avg duration: 1.72 rounds: monk-bigdog-10 won 554, avg 42.8899 hp remaining; monk-artanthos-10 won 446, avg 36.3386 hp remaining.
avg duration: 2.159 rounds: monk-bigdog-10 won 487, avg 36.0965 hp remaining; monk-bigdog-10 won 513, avg 36.5536 hp remaining.
avg duration: 1.885 rounds: monk-bigdog-10 won 728, avg 44.7143 hp remaining; monk-ciretose-10 won 272, avg 30.5919 hp remaining.
avg duration: 2.465 rounds: monk-bigdog-10 won 883, avg 49.1019 hp remaining; monk=johnf-10 won 117, avg 20.9658 hp remaining.
avg duration: 2.524 rounds: monk-bigdog-10 won 390, avg 35.0744 hp remaining; monk-lorekeeper-10 won 610, avg 39.6852 hp remaining.
avg duration: 2.35 rounds: monk-bigdog-10 won 704, avg 43.2358 hp remaining; monk-tarantula-10 won 296, avg 26.7365 hp remaining.
avg duration: 2.127 rounds: monk-bigdog-10 won 874, avg 47.0984 hp remaining; ranger-lemmy-10 won 126, avg 23.881 hp remaining.
avg duration: 2.26 rounds: monk-bigdog-10 won 688, avg 39.6701 hp remaining; ranger-rynjin-10 won 312, avg 27.8878 hp remaining.
avg duration: 3.237 rounds: monk-ciretose-10 won 375, avg 20.3493 hp remaining; barbed devil won 625, avg 48.2288 hp remaining.
avg duration: 2.502 rounds: monk-ciretose-10 won 323, avg 21.4923 hp remaining; bebility won 677, avg 56.2171 hp remaining.
avg duration: 2.233 rounds: monk-ciretose-10 won 1000, avg 60.38 hp remaining; behir won 0, avg 0 hp remaining.
avg duration: 1.964 rounds: monk-ciretose-10 won 917, avg 43.5758 hp remaining; bulette won 83, avg 23.5181 hp remaining.
avg duration: 2.967 rounds: monk-ciretose-10 won 225, avg 17.4756 hp remaining; clay golem won 775, avg 36.111 hp remaining.
avg duration: 1.591 rounds: monk-ciretose-10 won 6, avg 22.3333 hp remaining; cloud giant won 994, avg 110.831 hp remaining.
avg duration: 1.909 rounds: monk-ciretose-10 won 995, avg 50.7065 hp remaining; dire bear won 5, avg 16.4 hp remaining.
avg duration: 2.426 rounds: monk-ciretose-10 won 566, avg 29.371 hp remaining; dire crocodile won 434, avg 46.0829 hp remaining.
avg duration: 1.945 rounds: monk-ciretose-10 won 825, avg 31.4085 hp remaining; dire tiger won 175, avg 27.84 hp remaining.
avg duration: 1.732 rounds: monk-ciretose-10 won 999, avg 56.1271 hp remaining; young black dragon won 1, avg 10 hp remaining.
avg duration: 2.04 rounds: monk-ciretose-10 won 802, avg 34.3953 hp remaining; young blue dragon won 198, avg 26.5808 hp remaining.
avg duration: 2.109 rounds: monk-ciretose-10 won 392, avg 25.9184 hp remaining; young red dragon won 608, avg 46.1628 hp remaining.
avg duration: 2.018 rounds: monk-ciretose-10 won 10, avg 18.2 hp remaining; adult white dragon won 990, avg 95.3172 hp remaining.
avg duration: 3.02 rounds: monk-ciretose-10 won 8, avg 14.125 hp remaining; greater air elemental won 992, avg 70.002 hp remaining.
avg duration: 2.328 rounds: monk-ciretose-10 won 0, avg 0 hp remaining; elder earth elemental won 1000, avg 105.474 hp remaining.
avg duration: 1.973 rounds: monk-ciretose-10 won 110, avg 21.2364 hp remaining; fire giant won 890, avg 66.1899 hp remaining.
avg duration: 2.094 rounds: monk-ciretose-10 won 997, avg 56.1655 hp remaining; flesh golem won 3, avg 6 hp remaining.
avg duration: 2.386 rounds: monk-ciretose-10 won 685, avg 31.8876 hp remaining; frost giant won 315, avg 40.6063 hp remaining.
avg duration: 1.911 rounds: monk-ciretose-10 won 986, avg 56.2343 hp remaining; hill giant won 14, avg 18.3571 hp remaining.
avg duration: 2.894 rounds: monk-ciretose-10 won 633, avg 27.6603 hp remaining; nessian warhound won 367, avg 37 hp remaining.
avg duration: 2.886 rounds: monk-ciretose-10 won 70, avg 13.7714 hp remaining; roper won 930, avg 83.3946 hp remaining.
avg duration: 2.234 rounds: monk-ciretose-10 won 872, avg 42.9564 hp remaining; stone giant won 128, avg 31.4062 hp remaining.
avg duration: 2.394 rounds: monk-ciretose-10 won 20, avg 10.25 hp remaining; stone golem won 980, avg 59.2918 hp remaining.
avg duration: 3.214 rounds: monk-ciretose-10 won 465, avg 23.8344 hp remaining; treant won 535, avg 33.0262 hp remaining.
avg duration: 2.361 rounds: monk-ciretose-10 won 985, avg 50.2345 hp remaining; triceratops won 15, avg 24.8 hp remaining.
avg duration: 2.629 rounds: monk-ciretose-10 won 492, avg 19.3415 hp remaining; tyrannosaurus won 508, avg 49.311 hp remaining.
avg duration: 2.768 rounds: monk-ciretose-10 won 469, avg 40.3262 hp remaining; barbarian-wraithstrike-rage-pa-10 won 531, avg 51.2806 hp remaining.
avg duration: 2.396 rounds: monk-ciretose-10 won 315, avg 36.546 hp remaining; barbarian-wraithstrike-rage-10 won 685, avg 59.4569 hp remaining.
avg duration: 1.515 rounds: monk-ciretose-10 won 101, avg 24.3663 hp remaining; fighter-nicos-10 won 899, avg 57.0222 hp remaining.
avg duration: 1.488 rounds: monk-ciretose-10 won 338, avg 38.355 hp remaining; monk-artanthos-10 won 662, avg 45.2417 hp remaining.
avg duration: 1.933 rounds: monk-ciretose-10 won 277, avg 28.9567 hp remaining; monk-bigdog-10 won 723, avg 44.0138 hp remaining.
avg duration: 1.697 rounds: monk-ciretose-10 won 499, avg 37.6493 hp remaining; monk-ciretose-10 won 501, avg 37.006 hp remaining.
avg duration: 2.263 rounds: monk-ciretose-10 won 739, avg 37.6401 hp remaining; monk=johnf-10 won 261, avg 22.318 hp remaining.
avg duration: 2.161 rounds: monk-ciretose-10 won 254, avg 28.3465 hp remaining; monk-lorekeeper-10 won 746, avg 44.9343 hp remaining.
avg duration: 2.143 rounds: monk-ciretose-10 won 580, avg 33.8052 hp remaining; monk-tarantula-10 won 420, avg 27.3548 hp remaining.
avg duration: 2.012 rounds: monk-ciretose-10 won 749, avg 34.3939 hp remaining; ranger-lemmy-10 won 251, avg 27.1713 hp remaining.
avg duration: 2.061 rounds: monk-ciretose-10 won 489, avg 31.9693 hp remaining; ranger-rynjin-10 won 511, avg 35.2896 hp remaining.
avg duration: 3.885 rounds: monk=johnf-10 won 43, avg 13.9767 hp remaining; barbed devil won 957, avg 73.7827 hp remaining.
avg duration: 2.914 rounds: monk=johnf-10 won 52, avg 15.25 hp remaining; bebility won 948, avg 78.6835 hp remaining.
avg duration: 3.79 rounds: monk=johnf-10 won 984, avg 40.7683 hp remaining; behir won 16, avg 18.125 hp remaining.
avg duration: 3.179 rounds: monk=johnf-10 won 779, avg 31.2721 hp remaining; bulette won 221, avg 26.0045 hp remaining.
avg duration: 3.249 rounds: monk=johnf-10 won 0, avg 0 hp remaining; clay golem won 1000, avg 80.786 hp remaining.
avg duration: 1.714 rounds: monk=johnf-10 won 0, avg 0 hp remaining; cloud giant won 1000, avg 134.593 hp remaining.
avg duration: 2.872 rounds: monk=johnf-10 won 975, avg 38.4605 hp remaining; dire bear won 25, avg 16.24 hp remaining.
avg duration: 3.171 rounds: monk=johnf-10 won 195, avg 23 hp remaining; dire crocodile won 805, avg 57.1093 hp remaining.
avg duration: 2.649 rounds: monk=johnf-10 won 499, avg 20.3768 hp remaining; dire tiger won 501, avg 32.6587 hp remaining.
avg duration: 2.946 rounds: monk=johnf-10 won 989, avg 41.8777 hp remaining; young black dragon won 11, avg 13.6364 hp remaining.
avg duration: 3.034 rounds: monk=johnf-10 won 552, avg 22.5525 hp remaining; young blue dragon won 448, avg 30.1652 hp remaining.
avg duration: 2.614 rounds: monk=johnf-10 won 102, avg 13.9216 hp remaining; young red dragon won 898, avg 54.1849 hp remaining.
avg duration: 2.171 rounds: monk=johnf-10 won 0, avg 0 hp remaining; adult white dragon won 1000, avg 119.503 hp remaining.
avg duration: 3.112 rounds: monk=johnf-10 won 0, avg 0 hp remaining; greater air elemental won 1000, avg 109.363 hp remaining.
avg duration: 2.51 rounds: monk=johnf-10 won 0, avg 0 hp remaining; elder earth elemental won 1000, avg 151.037 hp remaining.
avg duration: 2.23 rounds: monk=johnf-10 won 8, avg 16.75 hp remaining; fire giant won 992, avg 90.0907 hp remaining.
avg duration: 4.097 rounds: monk=johnf-10 won 893, avg 33.8063 hp remaining; flesh golem won 107, avg 18.1495 hp remaining.
avg duration: 3.111 rounds: monk=johnf-10 won 239, avg 22.569 hp remaining; frost giant won 761, avg 54.0723 hp remaining.
avg duration: 3.16 rounds: monk=johnf-10 won 931, avg 39.4511 hp remaining; hill giant won 69, avg 20.2319 hp remaining.
avg duration: 3.851 rounds: monk=johnf-10 won 201, avg 19.4975 hp remaining; nessian warhound won 799, avg 54.5632 hp remaining.
avg duration: 2.938 rounds: monk=johnf-10 won 2, avg 26 hp remaining; roper won 998, avg 119.197 hp remaining.
avg duration: 3.553 rounds: monk=johnf-10 won 676, avg 28.0828 hp remaining; stone giant won 324, avg 33.5185 hp remaining.
avg duration: 2.482 rounds: monk=johnf-10 won 0, avg 0 hp remaining; stone golem won 1000, avg 95.233 hp remaining.
avg duration: 4.064 rounds: monk=johnf-10 won 1, avg 12 hp remaining; treant won 999, avg 81.2703 hp remaining.
avg duration: 3.952 rounds: monk=johnf-10 won 786, avg 29.8613 hp remaining; triceratops won 214, avg 32.1215 hp remaining.
avg duration: 2.695 rounds: monk=johnf-10 won 75, avg 27.8933 hp remaining; tyrannosaurus won 925, avg 84.5232 hp remaining.
avg duration: 5.055 rounds: monk=johnf-10 won 417, avg 23.5276 hp remaining; barbarian-wraithstrike-rage-pa-10 won 583, avg 51.7307 hp remaining.
avg duration: 3.629 rounds: monk=johnf-10 won 123, avg 20.4959 hp remaining; barbarian-wraithstrike-rage-10 won 877, avg 62.7263 hp remaining.
avg duration: 1.816 rounds: monk=johnf-10 won 11, avg 15.6364 hp remaining; fighter-nicos-10 won 989, avg 64.3246 hp remaining.
avg duration: 1.961 rounds: monk=johnf-10 won 173, avg 24.3699 hp remaining; monk-artanthos-10 won 827, avg 41.9311 hp remaining.
avg duration: 2.456 rounds: monk=johnf-10 won 118, avg 18.3136 hp remaining; monk-bigdog-10 won 882, avg 51.5941 hp remaining.
avg duration: 2.292 rounds: monk=johnf-10 won 238, avg 20.6681 hp remaining; monk-ciretose-10 won 762, avg 36.2454 hp remaining.
avg duration: 3.728 rounds: monk=johnf-10 won 517, avg 23.6809 hp remaining; monk=johnf-10 won 483, avg 24.8116 hp remaining.
avg duration: 2.968 rounds: monk=johnf-10 won 78, avg 17.5128 hp remaining; monk-lorekeeper-10 won 922, avg 53.5651 hp remaining.
avg duration: 3.288 rounds: monk=johnf-10 won 267, avg 22.2322 hp remaining; monk-tarantula-10 won 733, avg 29.3506 hp remaining.
avg duration: 2.688 rounds: monk=johnf-10 won 354, avg 21.0565 hp remaining; ranger-lemmy-10 won 646, avg 32.6254 hp remaining.
avg duration: 2.707 rounds: monk=johnf-10 won 198, avg 17.904 hp remaining; ranger-rynjin-10 won 802, avg 39.4464 hp remaining.
avg duration: 4.353 rounds: monk-lorekeeper-10 won 569, avg 30.4938 hp remaining; barbed devil won 431, avg 40.8097 hp remaining.
avg duration: 3.27 rounds: monk-lorekeeper-10 won 587, avg 31.8416 hp remaining; bebility won 413, avg 44.2446 hp remaining.
avg duration: 2.517 rounds: monk-lorekeeper-10 won 1000, avg 79.338 hp remaining; behir won 0, avg 0 hp remaining.
avg duration: 2.305 rounds: monk-lorekeeper-10 won 990, avg 64.0081 hp remaining; bulette won 10, avg 17 hp remaining.
avg duration: 4.047 rounds: monk-lorekeeper-10 won 392, avg 26.9133 hp remaining; clay golem won 608, avg 32.7336 hp remaining.
avg duration: 2.275 rounds: monk-lorekeeper-10 won 31, avg 26.7419 hp remaining; cloud giant won 969, avg 100.699 hp remaining.
avg duration: 2.011 rounds: monk-lorekeeper-10 won 1000, avg 74.166 hp remaining; dire bear won 0, avg 0 hp remaining.
avg duration: 2.955 rounds: monk-lorekeeper-10 won 766, avg 42.8564 hp remaining; dire crocodile won 234, avg 41.0043 hp remaining.
avg duration: 2.029 rounds: monk-lorekeeper-10 won 980, avg 49.949 hp remaining; dire tiger won 20, avg 17 hp remaining.
avg duration: 1.977 rounds: monk-lorekeeper-10 won 1000, avg 78.807 hp remaining; young black dragon won 0, avg 0 hp remaining.
avg duration: 2.326 rounds: monk-lorekeeper-10 won 972, avg 53.0833 hp remaining; young blue dragon won 28, avg 21.6429 hp remaining.
avg duration: 2.693 rounds: monk-lorekeeper-10 won 661, avg 34.5582 hp remaining; young red dragon won 339, avg 34.4071 hp remaining.
avg duration: 2.865 rounds: monk-lorekeeper-10 won 31, avg 20.5806 hp remaining; adult white dragon won 969, avg 87.1589 hp remaining.
avg duration: 4.192 rounds: monk-lorekeeper-10 won 57, avg 19.614 hp remaining; greater air elemental won 943, avg 57.9385 hp remaining.
avg duration: 3.423 rounds: monk-lorekeeper-10 won 15, avg 21.7333 hp remaining; elder earth elemental won 985, avg 90.7137 hp remaining.
avg duration: 2.76 rounds: monk-lorekeeper-10 won 284, avg 30.4965 hp remaining; fire giant won 716, avg 59.7444 hp remaining.
avg duration: 2.303 rounds: monk-lorekeeper-10 won 1000, avg 76.119 hp remaining; flesh golem won 0, avg 0 hp remaining.
avg duration: 2.893 rounds: monk-lorekeeper-10 won 855, avg 47.8573 hp remaining; frost giant won 145, avg 39.4069 hp remaining.
avg duration: 2.168 rounds: monk-lorekeeper-10 won 999, avg 76.8709 hp remaining; hill giant won 1, avg 3 hp remaining.
avg duration: 3.565 rounds: monk-lorekeeper-10 won 785, avg 40.0369 hp remaining; nessian warhound won 215, avg 29.4651 hp remaining.
avg duration: 3.892 rounds: monk-lorekeeper-10 won 134, avg 31.0597 hp remaining; roper won 866, avg 79.7309 hp remaining.
avg duration: 2.554 rounds: monk-lorekeeper-10 won 982, avg 61.4919 hp remaining; stone giant won 18, avg 22.6667 hp remaining.
avg duration: 3.329 rounds: monk-lorekeeper-10 won 40, avg 16.2 hp remaining; stone golem won 960, avg 54.2875 hp remaining.
avg duration: 4.117 rounds: monk-lorekeeper-10 won 758, avg 36.0646 hp remaining; treant won 242, avg 25.1818 hp remaining.
avg duration: 2.711 rounds: monk-lorekeeper-10 won 994, avg 66.2928 hp remaining; triceratops won 6, avg 15 hp remaining.
avg duration: 3.103 rounds: monk-lorekeeper-10 won 589, avg 39.399 hp remaining; tyrannosaurus won 411, avg 47.5255 hp remaining.
avg duration: 4.133 rounds: monk-lorekeeper-10 won 828, avg 53.8925 hp remaining; barbarian-wraithstrike-rage-pa-10 won 172, avg 37.8081 hp remaining.
avg duration: 3.689 rounds: monk-lorekeeper-10 won 592, avg 41.3851 hp remaining; barbarian-wraithstrike-rage-10 won 408, avg 44.6078 hp remaining.
avg duration: 2.135 rounds: monk-lorekeeper-10 won 119, avg 32.9916 hp remaining; fighter-nicos-10 won 881, avg 50.1782 hp remaining.
avg duration: 1.947 rounds: monk-lorekeeper-10 won 569, avg 44.3304 hp remaining; monk-artanthos-10 won 431, avg 38.3457 hp remaining.
avg duration: 2.604 rounds: monk-lorekeeper-10 won 576, avg 36.1736 hp remaining; monk-bigdog-10 won 424, avg 32.7571 hp remaining.
avg duration: 2.138 rounds: monk-lorekeeper-10 won 745, avg 44.8752 hp remaining; monk-ciretose-10 won 255, avg 27.0863 hp remaining.
avg duration: 2.999 rounds: monk-lorekeeper-10 won 911, avg 51.9846 hp remaining; monk=johnf-10 won 89, avg 18.3034 hp remaining.
avg duration: 3.299 rounds: monk-lorekeeper-10 won 507, avg 37.0414 hp remaining; monk-lorekeeper-10 won 493, avg 37.0426 hp remaining.
avg duration: 2.894 rounds: monk-lorekeeper-10 won 781, avg 47.0973 hp remaining; monk-tarantula-10 won 219, avg 22.8402 hp remaining.
avg duration: 2.372 rounds: monk-lorekeeper-10 won 892, avg 48.509 hp remaining; ranger-lemmy-10 won 108, avg 25.0093 hp remaining.
avg duration: 2.703 rounds: monk-lorekeeper-10 won 747, avg 40.8086 hp remaining; ranger-rynjin-10 won 253, avg 26.4506 hp remaining.
avg duration: 3.809 rounds: monk-tarantula-10 won 151, avg 14.6556 hp remaining; barbed devil won 849, avg 64.0365 hp remaining.
avg duration: 2.889 rounds: monk-tarantula-10 won 165, avg 15.5152 hp remaining; bebility won 835, avg 67.8132 hp remaining.
avg duration: 3.21 rounds: monk-tarantula-10 won 995, avg 42.1608 hp remaining; behir won 5, avg 25.8 hp remaining.
avg duration: 2.791 rounds: monk-tarantula-10 won 885, avg 35.1006 hp remaining; bulette won 115, avg 26.9739 hp remaining.
avg duration: 3.32 rounds: monk-tarantula-10 won 5, avg 7 hp remaining; clay golem won 995, avg 67.9216 hp remaining.
avg duration: 1.681 rounds: monk-tarantula-10 won 1, avg 18 hp remaining; cloud giant won 999, avg 124.865 hp remaining.
avg duration: 2.486 rounds: monk-tarantula-10 won 989, avg 39.5905 hp remaining; dire bear won 11, avg 19.3636 hp remaining.
avg duration: 3.107 rounds: monk-tarantula-10 won 398, avg 21.7487 hp remaining; dire crocodile won 602, avg 52.0698 hp remaining.
avg duration: 2.402 rounds: monk-tarantula-10 won 735, avg 23.8585 hp remaining; dire tiger won 265, avg 28.6264 hp remaining.
avg duration: 2.495 rounds: monk-tarantula-10 won 995, avg 43.4281 hp remaining; young black dragon won 5, avg 5.2 hp remaining.
avg duration: 2.729 rounds: monk-tarantula-10 won 773, avg 26.6947 hp remaining; young blue dragon won 227, avg 25.7004 hp remaining.
avg duration: 2.619 rounds: monk-tarantula-10 won 268, avg 16.7836 hp remaining; young red dragon won 732, avg 45.4126 hp remaining.
avg duration: 2.201 rounds: monk-tarantula-10 won 0, avg 0 hp remaining; adult white dragon won 1000, avg 106.792 hp remaining.
avg duration: 3.084 rounds: monk-tarantula-10 won 0, avg 0 hp remaining; greater air elemental won 1000, avg 101.149 hp remaining.
avg duration: 2.501 rounds: monk-tarantula-10 won 0, avg 0 hp remaining; elder earth elemental won 1000, avg 141.198 hp remaining.
avg duration: 2.335 rounds: monk-tarantula-10 won 45, avg 12.4444 hp remaining; fire giant won 955, avg 77.8147 hp remaining.
avg duration: 3.347 rounds: monk-tarantula-10 won 956, avg 37.9372 hp remaining; flesh golem won 44, avg 16.5 hp remaining.
avg duration: 3.027 rounds: monk-tarantula-10 won 448, avg 25.0379 hp remaining; frost giant won 552, avg 45.4438 hp remaining.
avg duration: 2.67 rounds: monk-tarantula-10 won 969, avg 43.8617 hp remaining; hill giant won 31, avg 23.2903 hp remaining.
avg duration: 3.719 rounds: monk-tarantula-10 won 446, avg 17.5762 hp remaining; nessian warhound won 554, avg 45.213 hp remaining.
avg duration: 3.023 rounds: monk-tarantula-10 won 24, avg 22.4583 hp remaining; roper won 976, avg 103.891 hp remaining.
avg duration: 3.127 rounds: monk-tarantula-10 won 791, avg 33.1327 hp remaining; stone giant won 209, avg 28.5455 hp remaining.
avg duration: 2.452 rounds: monk-tarantula-10 won 0, avg 0 hp remaining; stone golem won 1000, avg 87.599 hp remaining.
avg duration: 4.09 rounds: monk-tarantula-10 won 26, avg 15.2692 hp remaining; treant won 974, avg 62.7053 hp remaining.
avg duration: 3.409 rounds: monk-tarantula-10 won 882, avg 31.1712 hp remaining; triceratops won 118, avg 27.2542 hp remaining.
avg duration: 2.736 rounds: monk-tarantula-10 won 184, avg 28.0272 hp remaining; tyrannosaurus won 816, avg 70.7794 hp remaining.
avg duration: 4.638 rounds: monk-tarantula-10 won 642, avg 29.5467 hp remaining; barbarian-wraithstrike-rage-pa-10 won 358, avg 44.7961 hp remaining.
avg duration: 3.507 rounds: monk-tarantula-10 won 297, avg 22.9865 hp remaining; barbarian-wraithstrike-rage-10 won 703, avg 56.9018 hp remaining.
avg duration: 1.713 rounds: monk-tarantula-10 won 30, avg 20.7667 hp remaining; fighter-nicos-10 won 970, avg 57.4505 hp remaining.
avg duration: 1.942 rounds: monk-tarantula-10 won 353, avg 23.7535 hp remaining; monk-artanthos-10 won 647, avg 35.7372 hp remaining.
avg duration: 2.396 rounds: monk-tarantula-10 won 302, avg 23.8907 hp remaining; monk-bigdog-10 won 698, avg 43.351 hp remaining.
avg duration: 2.131 rounds: monk-tarantula-10 won 396, avg 26.8535 hp remaining; monk-ciretose-10 won 604, avg 32.7036 hp remaining.
avg duration: 3.233 rounds: monk-tarantula-10 won 730, avg 29.2027 hp remaining; monk=johnf-10 won 270, avg 22.763 hp remaining.
avg duration: 2.91 rounds: monk-tarantula-10 won 225, avg 25.3111 hp remaining; monk-lorekeeper-10 won 775, avg 45.3871 hp remaining.
avg duration: 3.027 rounds: monk-tarantula-10 won 508, avg 25.0039 hp remaining; monk-tarantula-10 won 492, avg 26.1646 hp remaining.
avg duration: 2.513 rounds: monk-tarantula-10 won 576, avg 24.5781 hp remaining; ranger-lemmy-10 won 424, avg 27.7995 hp remaining.
avg duration: 2.623 rounds: monk-tarantula-10 won 430, avg 22.2233 hp remaining; ranger-rynjin-10 won 570, avg 32.9632 hp remaining.
avg duration: 3.633 rounds: ranger-lemmy-10 won 144, avg 16.5486 hp remaining; barbed devil won 856, avg 54.2827 hp remaining.
avg duration: 2.91 rounds: ranger-lemmy-10 won 104, avg 16.4904 hp remaining; bebility won 896, avg 59.9788 hp remaining.
avg duration: 2.891 rounds: ranger-lemmy-10 won 1000, avg 61.81 hp remaining; behir won 0, avg 0 hp remaining.
avg duration: 2.479 rounds: ranger-lemmy-10 won 831, avg 39.0493 hp remaining; bulette won 169, avg 22.6509 hp remaining.
avg duration: 3.17 rounds: ranger-lemmy-10 won 1, avg 24 hp remaining; clay golem won 999, avg 66.4855 hp remaining.
avg duration: 1.606 rounds: ranger-lemmy-10 won 0, avg 0 hp remaining; cloud giant won 1000, avg 127.475 hp remaining.
avg duration: 2.277 rounds: ranger-lemmy-10 won 991, avg 50.0777 hp remaining; dire bear won 9, avg 14.5556 hp remaining.
avg duration: 2.816 rounds: ranger-lemmy-10 won 251, avg 23.1076 hp remaining; dire crocodile won 749, avg 53.2523 hp remaining.
avg duration: 2.374 rounds: ranger-lemmy-10 won 631, avg 27.3407 hp remaining; dire tiger won 369, avg 22.8238 hp remaining.
avg duration: 2.231 rounds: ranger-lemmy-10 won 995, avg 54.4724 hp remaining; young black dragon won 5, avg 13 hp remaining.
avg duration: 2.484 rounds: ranger-lemmy-10 won 586, avg 27.7474 hp remaining; young blue dragon won 414, avg 27.099 hp remaining.
avg duration: 2.296 rounds: ranger-lemmy-10 won 139, avg 21.1871 hp remaining; young red dragon won 861, avg 51.6609 hp remaining.
avg duration: 2.067 rounds: ranger-lemmy-10 won 1, avg 22 hp remaining; adult white dragon won 999, avg 108.004 hp remaining.
avg duration: 3.129 rounds: ranger-lemmy-10 won 0, avg 0 hp remaining; greater air elemental won 1000, avg 97.332 hp remaining.
avg duration: 2.594 rounds: ranger-lemmy-10 won 0, avg 0 hp remaining; elder earth elemental won 1000, avg 138.327 hp remaining.
avg duration: 2.045 rounds: ranger-lemmy-10 won 8, avg 15.25 hp remaining; fire giant won 992, avg 78.9022 hp remaining.
avg duration: 3.01 rounds: ranger-lemmy-10 won 974, avg 48.6478 hp remaining; flesh golem won 26, avg 11.3846 hp remaining.
avg duration: 2.742 rounds: ranger-lemmy-10 won 394, avg 27.736 hp remaining; frost giant won 606, avg 47.2574 hp remaining.
avg duration: 2.404 rounds: ranger-lemmy-10 won 963, avg 55.0395 hp remaining; hill giant won 37, avg 13.8108 hp remaining.
avg duration: 3.523 rounds: ranger-lemmy-10 won 397, avg 21.0756 hp remaining; nessian warhound won 603, avg 35.3118 hp remaining.
avg duration: 2.965 rounds: ranger-lemmy-10 won 6, avg 23.5 hp remaining; roper won 994, avg 98.667 hp remaining.
avg duration: 2.84 rounds: ranger-lemmy-10 won 781, avg 35.4315 hp remaining; stone giant won 219, avg 25.2557 hp remaining.
avg duration: 2.745 rounds: ranger-lemmy-10 won 0, avg 0 hp remaining; stone golem won 1000, avg 82.547 hp remaining.
avg duration: 3.753 rounds: ranger-lemmy-10 won 12, avg 16 hp remaining; treant won 988, avg 62.9524 hp remaining.
avg duration: 3.153 rounds: ranger-lemmy-10 won 952, avg 43.8141 hp remaining; triceratops won 48, avg 17.125 hp remaining.
avg duration: 2.93 rounds: ranger-lemmy-10 won 131, avg 22.145 hp remaining; tyrannosaurus won 869, avg 56.5063 hp remaining.
avg duration: 3.412 rounds: ranger-lemmy-10 won 335, avg 28.2507 hp remaining; barbarian-wraithstrike-rage-pa-10 won 665, avg 47.8947 hp remaining.
avg duration: 2.88 rounds: ranger-lemmy-10 won 161, avg 20.3106 hp remaining; barbarian-wraithstrike-rage-10 won 839, avg 57.4219 hp remaining.
avg duration: 1.592 rounds: ranger-lemmy-10 won 24, avg 19.375 hp remaining; fighter-nicos-10 won 976, avg 61.9816 hp remaining.
avg duration: 1.725 rounds: ranger-lemmy-10 won 190, avg 23.7684 hp remaining; monk-artanthos-10 won 810, avg 44.4815 hp remaining.
avg duration: 2.131 rounds: ranger-lemmy-10 won 141, avg 24.2908 hp remaining; monk-bigdog-10 won 859, avg 47.1257 hp remaining.
avg duration: 2.011 rounds: ranger-lemmy-10 won 303, avg 26.2871 hp remaining; monk-ciretose-10 won 697, avg 34.6471 hp remaining.
avg duration: 2.674 rounds: ranger-lemmy-10 won 636, avg 32.827 hp remaining; monk=johnf-10 won 364, avg 19.9038 hp remaining.
avg duration: 2.339 rounds: ranger-lemmy-10 won 96, avg 23.1354 hp remaining; monk-lorekeeper-10 won 904, avg 48.9856 hp remaining.
avg duration: 2.536 rounds: ranger-lemmy-10 won 404, avg 28.9059 hp remaining; monk-tarantula-10 won 596, avg 23.3523 hp remaining.
avg duration: 2.349 rounds: ranger-lemmy-10 won 481, avg 29.8503 hp remaining; ranger-lemmy-10 won 519, avg 29.7476 hp remaining.
avg duration: 2.309 rounds: ranger-lemmy-10 won 258, avg 26.9729 hp remaining; ranger-rynjin-10 won 742, avg 36.9596 hp remaining.
avg duration: 3.895 rounds: ranger-rynjin-10 won 290, avg 19.7552 hp remaining; barbed devil won 710, avg 45.8789 hp remaining.
avg duration: 3.011 rounds: ranger-rynjin-10 won 314, avg 21.8662 hp remaining; bebility won 686, avg 51.2755 hp remaining.
avg duration: 2.551 rounds: ranger-rynjin-10 won 1000, avg 69.348 hp remaining; behir won 0, avg 0 hp remaining.
avg duration: 2.325 rounds: ranger-rynjin-10 won 948, avg 47.7605 hp remaining; bulette won 52, avg 23.8846 hp remaining.
avg duration: 3.557 rounds: ranger-rynjin-10 won 15, avg 10.8667 hp remaining; clay golem won 985, avg 58.136 hp remaining.
avg duration: 1.748 rounds: ranger-rynjin-10 won 2, avg 14.5 hp remaining; cloud giant won 998, avg 118.344 hp remaining.
avg duration: 2.094 rounds: ranger-rynjin-10 won 997, avg 60.0431 hp remaining; dire bear won 3, avg 12.6667 hp remaining.
avg duration: 2.848 rounds: ranger-rynjin-10 won 502, avg 31.3367 hp remaining; dire crocodile won 498, avg 46.2129 hp remaining.
avg duration: 2.145 rounds: ranger-rynjin-10 won 876, avg 35.7329 hp remaining; dire tiger won 124, avg 24.4597 hp remaining.
avg duration: 2.038 rounds: ranger-rynjin-10 won 1000, avg 64.799 hp remaining; young black dragon won 0, avg 0 hp remaining.
avg duration: 2.349 rounds: ranger-rynjin-10 won 836, avg 37.0658 hp remaining; young blue dragon won 164, avg 20.1585 hp remaining.
avg duration: 2.468 rounds: ranger-rynjin-10 won 345, avg 27.0348 hp remaining; young red dragon won 655, avg 41.0824 hp remaining.
avg duration: 2.313 rounds: ranger-rynjin-10 won 4, avg 4 hp remaining; adult white dragon won 996, avg 100.143 hp remaining.
avg duration: 3.473 rounds: ranger-rynjin-10 won 0, avg 0 hp remaining; greater air elemental won 1000, avg 92.345 hp remaining.
avg duration: 2.848 rounds: ranger-rynjin-10 won 0, avg 0 hp remaining; elder earth elemental won 1000, avg 131.075 hp remaining.
avg duration: 2.236 rounds: ranger-rynjin-10 won 64, avg 17.3594 hp remaining; fire giant won 936, avg 68.5321 hp remaining.
avg duration: 2.686 rounds: ranger-rynjin-10 won 997, avg 60.3069 hp remaining; flesh golem won 3, avg 9.33333 hp remaining.
avg duration: 2.795 rounds: ranger-rynjin-10 won 636, avg 34.7138 hp remaining; frost giant won 364, avg 41.8104 hp remaining.
avg duration: 2.205 rounds: ranger-rynjin-10 won 993, avg 64.5448 hp remaining; hill giant won 7, avg 16.7143 hp remaining.
avg duration: 3.498 rounds: ranger-rynjin-10 won 647, avg 27.1437 hp remaining; nessian warhound won 353, avg 32.3003 hp remaining.
avg duration: 3.313 rounds: ranger-rynjin-10 won 52, avg 27.5769 hp remaining; roper won 948, avg 86.1951 hp remaining.
avg duration: 2.625 rounds: ranger-rynjin-10 won 910, avg 47.9154 hp remaining; stone giant won 90, avg 25.8111 hp remaining.
avg duration: 2.832 rounds: ranger-rynjin-10 won 0, avg 0 hp remaining; stone golem won 1000, avg 79.34 hp remaining.
avg duration: 4.223 rounds: ranger-rynjin-10 won 70, avg 15.9143 hp remaining; treant won 930, avg 50.3602 hp remaining.
avg duration: 2.849 rounds: ranger-rynjin-10 won 978, avg 53.0583 hp remaining; triceratops won 22, avg 23 hp remaining.
avg duration: 2.983 rounds: ranger-rynjin-10 won 360, avg 27.575 hp remaining; tyrannosaurus won 640, avg 50.0562 hp remaining.
avg duration: 3.676 rounds: ranger-rynjin-10 won 585, avg 34.8632 hp remaining; barbarian-wraithstrike-rage-pa-10 won 415, avg 44.1711 hp remaining.
avg duration: 3.204 rounds: ranger-rynjin-10 won 313, avg 26.1054 hp remaining; barbarian-wraithstrike-rage-10 won 687, avg 49.3872 hp remaining.
avg duration: 1.796 rounds: ranger-rynjin-10 won 56, avg 22.375 hp remaining; fighter-nicos-10 won 944, avg 55.214 hp remaining.
avg duration: 1.848 rounds: ranger-rynjin-10 won 349, avg 32.5559 hp remaining; monk-artanthos-10 won 651, avg 37.3533 hp remaining.
avg duration: 2.258 rounds: ranger-rynjin-10 won 285, avg 29.2246 hp remaining; monk-bigdog-10 won 715, avg 40.7972 hp remaining.
avg duration: 2.062 rounds: ranger-rynjin-10 won 515, avg 30.7786 hp remaining; monk-ciretose-10 won 485, avg 31.0742 hp remaining.
avg duration: 2.785 rounds: ranger-rynjin-10 won 763, avg 37.8414 hp remaining; monk=johnf-10 won 237, avg 16.7637 hp remaining.
avg duration: 2.66 rounds: ranger-rynjin-10 won 231, avg 27.342 hp remaining; monk-lorekeeper-10 won 769, avg 42.065 hp remaining.
avg duration: 2.692 rounds: ranger-rynjin-10 won 576, avg 32.184 hp remaining; monk-tarantula-10 won 424, avg 22.0566 hp remaining.
avg duration: 2.287 rounds: ranger-rynjin-10 won 764, avg 38.4005 hp remaining; ranger-lemmy-10 won 236, avg 28.4788 hp remaining.
avg duration: 2.392 rounds: ranger-rynjin-10 won 513, avg 32.3977 hp remaining; ranger-rynjin-10 won 487, avg 34.0842 hp remaining.

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