Flavour text = (part of the) rules?!


Rules Questions

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My DM / group mean that the flavourtext is a (big) part of the rules.

For example they "rule" that the flavour text of the barbarian "rules" that you can not rage without combat and also that you can not fight strategic (use flanking, etc.) in rage ... and I have to play the barbarian like a "archetype barbarian" because it is a barbarian. (So I have to take the Urban Barbarian "controlled rage" to use strategie in combat ... but still cannot use rage without a combat situation)

So here is my question to the community:

Is the Flavour text a part of the rules?

Grand Lodge

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No.

Why is your DM so restrictive with your actions?

Grand Lodge

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There is nowhere in the description, flavor text or otherwise, that states that you can only rage in combat.

EDIT: However, I do often use flavor text alongside the rules to explain why it works, and how it behaves. (How it behaves with other feats, abilities, etc.)


1.) No.

2.) Where in the flavor does it even say that Rage is combat only? Your GM is aware that rounds exist outside of combat, right?

Dark Archive

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Flavor is what the game is all about, this is an RPG game. As a GM I cringe when players only seek out abilities for their mechanical benefits. If you are trying to lift a rock, and you can not, you can not simply anger yourself to make this happen unless you believe this rock actually has the potential to kill you it does not pose the same threat level as combat.

On the other hand, if you are in a social situation, and you are angered to the point of rage and want to intimidate I would allow that.


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Nimon wrote:
As a GM I cringe when players only seek out abilities for their mechanical benefits.

How DARE those players choose classes because they wish to have mechanical benefits! What horrible, terrible non-roleplayers they are for wanting to use their unique class abilities!

SHAAAME!

Nimon wrote:
If you are trying to lift a rock, and you can not, you can not simply anger yourself to make this happen unless you believe this rock actually has the potential to kill you it does not pose the same threat level as combat.

1.) Rage is not literal, mouth frothing rage unless you want it to be. The fun thing about RPGs is that you can play whatever role you wish. Not every Barbarian is a Rage addled moron. By pretending they are you are limiting EVERY Barbarian to being the exact same character essentially. What you are doing is STIFLING roleplaying so you can pretend you are enforcing it.

2.) You've never gotten frustrated to the point of anger because you can't lift something where you need it to go? If not, I have a bigass rolltop desk and a hardwood entertainment center you can help me move. We can broaden your experiences some.

Grand Lodge

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There are Rage Powers that improve Climb, Swim, Acrobatics, and Sunder unattended objects.

These powers are nearly useless if Rage is combat restricted.

Also, creating your own flavor, is a key part of having fun, and keeping things fun.


Rynjin wrote:
2.) Where in the flavor does it even say that Rage is combat only? Your GM is aware that rounds exist outside of combat, right?

I marked the flavour text he "rules":

Barbarian Flavourtext:

For some, there is only rage. In the ways of their people, in the fury of their passion, in the howl of battle, conflict is all these brutal souls know. Savages, hired muscle, masters of vicious martial techniques, they are not soldiers or professional warriors—they are the battle possessed, creatures of slaughter and spirits of war. Known as barbarians, these warmongers know little of training, preparation, or the rules of warfare; for them, only the moment exists, with the foes that stand before them and the knowledge that the next moment might hold their death. They possess a sixth sense in regard to danger and the endurance to weather all that might entail. These brutal warriors might rise from all walks of life, both civilized and savage, though whole societies embracing such philosophies roam the wild places of the world. Within barbarians storms the primal spirit of battle, and woe to those who face their rage.

blackbloodtroll wrote:
Why is your DM so restrictive with your actions?

I think, he think that my character / the barbarianclass is to strong. He says: "but than a barbarian is a better fighter (...) rage is RAGE, so there could not be controlling in rage (...) in D&D the barbarian did not know how much damage he take and can not end his rage *blablabla* (...) in D&D there was a red carpet when you rage (...)"

The "boiling point" was a situation in which I tried breaking a door, because we are going to die. Our wizard enlarged me, I spent I heropoint, and so on, but I could not use my rage ...

By the way:

Elf Barbarian:

Help with my Elf-Barbarian

Elf 6 (House Thuranni - shadow network)
Barbarian 4 (Invulnerable Rager + Urban Barbarian)
Dragonmark Heir 2
Int 16
Dex 16
Str 14
Cha 10
Wil 10
Kon 10
Feats: Power Attack, Favoured of the House, Dragon Mark

blackbloodtroll wrote:

There are Rage Powers that improve Climb, Swim, Acrobatics, and Sunder unattended objects.

These powers are nearly useless if Rage is combat restricted.

Yes, I (!) can not use ragepowers for climbing ... without a combat situation.

blackbloodtroll wrote:
Also, creating your own flavor, is a key part of having fun, and keeping things fun.

Yes, I thought an elf barbarioan with INT and DEX 16 should be able to use his brain in rage ...

Rynjin wrote:


Nimon wrote:
As a GM I cringe when players only seek out abilities for their mechanical benefits.

How DARE those players choose classes because they wish to have mechanical benefits! What horrible, terrible non-roleplayers they are for wanting to use their unique class abilities!

SHAAAME!

Thanks :-)


1.) None of that text implies "Rage is usable only in battle". At all.

2.) The Barbarian is a better Fighter. Because the Fighter is bad. He's not really much better IN combat though if at all.

3.) Your DM sounds like a prick. I suggest finding a new group.

4.) Alternatively, tell me the rest of your party make-up. I can help you be an obnoxious dickweasel by trying to make sure the GM "enforces the flavor" on everyone else in the party as well. Don't shut up about it until he either realizes he's being a dumbass or kicks you out.

5.) Slap your DM and scream in his face "THIS IS NOT D&D! NOBODY CARES WHAT THE RULES MIGHT HAVE BEEN IN D&D!" until he gets it.

6.) Seriously, finding a DM that's not such an adversarial prick is probably your best solution.

Your character isn't even that good. He's got mediocre physical stats, a decent Int and then like nothing in every other stat. I dunno about your Feats, they don't exist in Pathfinder. Maybe that's why your GM is getting confused about how this isn't D&D. He's not terrible, especially for an unoptimized game, and especially if he wanted to be more of a skill guy (which Urban Barbarian is pretty good for). He's just not very good.

I truly shudder to think how terrible the rest of your party must be if he thinks your Barbarian is OP though.


Rynjin wrote:
(...) I dunno about your Feats, they don't exist in Pathfinder. (...)

Take a look at the link I have posted: Help with elf barbarian ->

Rule-System:
(...) We play the kingmaker campagne with the pathfinder/lorefinder system in eberron.

When I started the group need a melee/ranged-fighter and a rogue. So I create a barbarian (4 Lvl) with Dex and Int 16.
When we change from Golarion to Eberron and I get 2 Lvl Dragonmark Heir to get the kingmaker aspect running. (...)


Frankly, get a new DM. Maybe try reasoning with him first, but it seems you already have. If he won't listen to reason, and it seems he will not, then get a new DM. Or learn to like things his way. Or YOU be the DM and do it your way.

There are not many more options than that.

To more directly answer the question, what everyone else has said is true: Flavor is cool, RPGs have flavor that no other kind of game ever has and that flavor SHOULD be a guide in understanding the rules, but flavor is NOT the rules. The actual written rules are the rules. Nowhere is it written that barbarians can only use Rage in combat, and you have been shown that they have multiple abilities that have no combat application, proof that they can rage out of combat. Period.

If you want to see your DM fly into his own rage, next time you want to break a door, have another PC in the party start a fight with you. Heck, he doesn't even have to damage you, he could simply do combat maneuvers - each one of those is an "attack" with CMB and it requires you to be in combat rounds. The best maneuver might be Steal - each round he can steal a coin from you. Meanwhile, you ARE in combat, so go ahead and Rage, and then smash the door, then stop raging and have your ally stop stealing and give your stuff back. Problem solved.

Nowhere, NOWHERE is there any rule or fluff that says you can't do that. Is it stupid? Of course it is, but so is the fact that you have to do it just to use one of your class abilities. No other class must give up their class abilities for stupid "flavor" reasons, right?

As for flanking in combat, stupid animals do it all the time. I doubt your barbarian is as mindless, in his rage, as a wolf is all the time, but that wolf flanks and trips every chance it gets.

Really, if he won't change his mind, then you change your DM.


I still can't find the Favored In House Feat anywhere, but whatever. It can't be so overwhelming that it alone would overpower you unless, again, the rest of your party is horribad beyond all belief.


The flavor OP talks about is not actually the flavor, it is just a possible interpretation of the barbarian.
That said it seems more like they are houseruling it rather than claiming RAW, you can discuss it or ask to make a different character if it is not enjoyable to play a barbarian like that, the perception might be that the barbarian outclasses the fighter too easily (which I agree with to some extent) and they feel tempted to nerve the class.

Grand Lodge

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Can Wizards only cast spells in combat?

Can a Fighter only benefit from Weapon Training and Armor Training while in combat?

In fact, is there any "combat only" abilities?

No.

This is not WoW.

I still say bring a bag of Squirrels to punch.

See how he likes that flavor.


No it's not.

Silver Crusade

I'm tempted to ask that the GM be linked to this thread but it would just turn into a dog pile. I know I would never want to play a barbarian in such a game at least.

When you have a group insisting that your warrior be stupid, it cuts deeply into being able to enjoy your concept.


Mikaze wrote:
When you have a group insisting that your warrior be stupid, it cuts deeply into being able to enjoy your concept.

Especially when he's an Elf with 16 INT.

Silver Crusade

Pathfinder Adventure Path Subscriber

Change your gaming group.

Grand Lodge

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Seriously, punch a squirrel, and cry "COOOOMMMBAAT!!" then finish what needs to be done.

Besides, how does your PC know when initiative is rolled?

What about illusions and false combats?


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Or stubbing your toe. I've seen people get pretty pissed off while hopping around on one foot while holding the other and cursing.


Rynjin wrote:
I still can't find the Favored In House Feat anywhere, but whatever.

Sorry, the "favored of the house" is a eberron feat: Link

It is (only) a Requirement of the prestiege class Dragonmark heir and it is not overpower ...

Rynjin wrote:
It can't be so overwhelming that it alone would overpower you unless, again, the rest of your party is horribad beyond all belief.

I started on lvl 1 (the other two players were on lvl 3) and I was (with this character) the damage dealer of the group *g*

We have a "rapier-paladin" and a "long-bow fighter-wizard". Sometimes we have a "tarot-card bard", too.

DM Blake wrote:
Mikaze wrote:
When you have a group insisting that your warrior be stupid, it cuts deeply into being able to enjoy your concept.
Especially when he's an Elf with 16 INT.

That is what I say to them, but nobody (realy) want´s to listen.

Perhaps I should search an other DM / group but I arranged (take the urban barbarian etc.), begann to read the rules clearly and started optimizing my build character (for the campaigne / group). Sometimes I think I am the only one which read the rules and understand them. But that is not the point.

The question is:

Is the Flavour text a part of the rules?

They say, "Yes it is, because it is a big part of the system and you can not play with out it. [End of discussion]"

|
|
*
btw.: If you have some ideas for optimizing the character, I would like to know :-)
--> Help with Elf Barbarian

Grand Lodge

So, Rogues must be sneaky, and avoid Head-to-head combat?

The flavor text says that's what they do, so they must do it?

You have to alter your concept concept, and your flavor, to match the flavor of an ability, or class?

Cardboard cutouts, with no variation, because inventive character concepts and tactics slide out of the flavor, and are wrong.

Why is he not building his own PCs, and playing them himself?

Playing with himself sounds like what he wants to do.

Silver Crusade

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Other consequences: This would make a barbarian incapable of raging in order to save someone's life out of combat.(ex: lifting rubble off of someone in a burning building)

And you better believe this approach would screw up Rage Prophets.

Grand Lodge

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So, the terrified mother who tears off a door to save her child is not a good example?


Not sure if this helps any, but I have a .... Okay, lets call it a story.

The game I'm currently running has a new player who "inherited" a half orc ranger from the original player when he moved away. The half orc is capable, with only average rolls, really, of laying waste to most anything presented in a published adventure of his level. In the same game I have two more experienced players who either try and min-max their character for combat situations

rambling commentary:
which lead to an interesting conversation about "stealthing" (many sarcastic thanks for that one Blizzard) and exactly why one cannot hide behind another character effectively. Especially not mid-combat. And twice as especially since they were fighting something with blindsense at the time...
and another who insists on trying to cram as many skills as possible into one character sheet, just in case that skill would be useful
rambling commentary:
which leads to the usual inability to do anything useful with the skills once they pass his low scores that come from one point in everything...
And the fourth who actually has a well rounded character, but picked a particular spell that can end fights pretty much instantly
rambling commentary:
Suffocate. With enough feats and ability score behind it to make it unlikely to be resisted. No, I didn't link it, look it up yourself if you care that much...

As the GM, do I decide the ranger is too powerful because his player set him up too effectively? No. Instead I take a look at my copy of his character sheet

rambling commentary:
I always have a copy of their sheet somewhere. Two reasons: One, I hate being surprised by some class feature, skill, or magic item that I forgot they had because they haven't used it the last several sessions. And two, I play with too many people who "forget" to pay for that magic item they bought, or "accidentally" know three extra spells, or what have you. And three, Sometimes it's good to give a character a chance to shine, especially if their player's been having a run of bad luck...
and design an encounter that forces the group to work together.

As the GM, do I decide the rogue can suddenly "Stealth" (really, REALLY hate using that as a verb...) at any and all times? No. Nor do I cave in to the players' request that their character stealth (More assorted cursings about misuse of the word stealth...) everywhere, all the time. Instead, I point out more instances where stealth is a viable option, as well as pointing out that he doesn't need it to 'backstab' any more, and shake my head sagaciously when he refuses to learn any more stealth skill based on its combat usefulness (or rather its lack thereof)

As the GM do I decide the skill spreading character is too powerful for being able to roll at any given skill at any time?.... Okay, well, maybe. I've warned him a couple times that needless dice rolling can slow the game down, but that's hardly an OP situation. The point here, though, is that as the GM, I get some control over difficulty numbers. Although having to do the math for them to prove that they can't be effective at doing it all really shouldn't be as necessary as I've found it to be, the character is his character, and my thoughts

rambling commentary:
as the guy who knows what they're likely to face and as such what skills are likely to actually serve a purpose beyond telling them the Monster's entry name over 'A hulking monstrosity that looks over you with fangs covered with thick ropes of spittle...' for an uncommon monster. Or even something as simple as: "No, you can NOT use your Bardic Performance skill effectively without taking any ranks in perform. Yes, I know you can make an untrained check, but trust me, if you want it to actually work, you need a little bit more than raw stat... Okay, maybe not at first level, but you haven't been first level for months.... What? Yes, yes I did let you know it wasn't working as strongly... Well, I, for one, would have taken the repeated lack of success about level four on to be a clue... You did read the ability description, didn't you? And that spell that has you make a perform check? Right. That too....
... Okay, and the adding his plus 2 for assisting everyone else's rolls did sort of help (after a fashion)

And is the sorcerer too powerful for having one, end-it-all spell? Yes. Sorta. I have patience, and that will go away in a few levels when things even out a bit. That, and it's single target, so I can just hit him with a swarm, an undead, or numerous other things it won't help against. Not too much, though, because while a certain spell, ability, or whatnot should never be too relied on, it should not be completely denied every time, either. (re: give the undead a living controller for him to suffocate, and let the other players handle some minions for a while)

As a final note, more directly in line with the start of the thread, the flavor text on Uncanny dodge:

Its in the PRD if you wanna look wrote:

Uncanny Dodge (Ex): Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.

If a rogue already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

It's roughly once per session that someone with this ability tries to use the enlarged section of text to do something not listed in the next section. For a few examples: attack the whatever that surprised the rogue. Drink a potion (that is currently in the rogue's backpack) before whatever can attack the group. And in a particularly memorable debate, catch a thrown serpent and fling it back at the shadowy figure that tossed it on them.

admission:
I did let him catch it. Without a penalty, even. However, the roll was a natural one, followed by a natural one... I will honestly say that I haven't seen too many people accept catching the open mouth of a snake on their open palm with as much grace and dignity as the rogue. That being said, he assures me that the lightning reflexes feat will prevent that from ever happening again. After all, his reflexes are fast. Like lightning. Plus that ought to give him the ability to throw the next snake in the same action. Personally, I'm not sure how that applies to a plus two bonus on reflex saves, but I'm just the GM of this nuthouse...

And remember, the whole purpose of the game is fun. Maybe not all groups enjoy arguing about the game as much as playing it like mine do, but that's life. And if nothing else, it's a great excuse to enjoy a few beers and some pizza with friends, and maybe get a few passable stories out of it in the process.

Grand Lodge

See, you've just decided what the concept, and flavor, of every player's Barbarian must be.

That's wrong.

Rules shouldn't control flavor, and flavor shouldn't control rules.

Silver Crusade

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I can honestly say that no barbarian I've played has been dim-witted and/or frothing at the mouth. My current half-orc barbarian has 10 INT, 12 WIS, 12 CHA and maximum ranks in Diplomacy. And his raging doesn't turn him into an idiot. But apparently that's " munchkinism".

I'd say it's "not playing a lifeless copy of a shallow stereotype."

That's an exceedingly narrow view to take towards an entire class AND a class feature.

Silver Crusade

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And sorry if this all sounds terribly bitter, but having one of your favorite classes be reduced to something so narrow on the argument that anything outside Ahnold-style RAWRAWG is somehow not roleplaying* or otherwise subverting the game tends to put one off.

*Even regardless of the mechanical sacrifices made in order to stay true to the character.


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If you mean Arnold as Conan the Barbarian, well, Conan was smart. Smarter in the novels than in the movie, but even in the movie he was smart, stealthy, and employed strategy and traps and subterfuge, even if he did meet his match at the subterfuge bit - I guess even Conan can't do everything. And, in the movie, I don't remember him raging at all, except very early during his training, before he learned more and came into his own. Grunting and even screaming in battle is not necessarily rage or even anger; it's just tightening up the muscles and getting the most out of your power. Maybe a couple bits of anger during the "To hell with Crom" fight at the end, but nowhere remotely near frothing at the mouth or even a sterotypical Dump-INT barbarian in Pathfinder.

Yeah, it's one of my favorite classes too, in part because I read and loved all the Conan books.

Grand Lodge

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Barbarian the class, and Barbarian the cultural stereotype are different things.

Conan would have Fighter/Ranger levels.


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Vikings didn't all have an Intelligence score lower than 10, though.

And really, they are the basis for the Rage / Berserk thing that the Barbarian has.

Silver Crusade

@DM_Blake: I'm talking more about the memetic stereotype of Arnold!Conan than what was actually in the film. You know, the one that speaks exclusively with the sounds he was making in that one pit fight.

Having your barbarians, no matter what their actual personality or fighting style may be, reduced to that never feels good. Hence the strong negative reaction to Nimon's post.


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Wait you mean my GM lied and my barbarian doesn't lose his class features if his Int is higher than 7 or if I wear more than a lion cloth?? Am I also allowed to talk in complete sentences or is actually banned?

In all seriousness always crazy mouth foaming barbarians are as bad as always evil orcs right Mikaze?

Silver Crusade

Talonhawke wrote:
In all seriousness always crazy mouth foaming barbarians are as bad as always evil orcs right Mikaze?

Oh goodness, they're the worst.

Like fuzzy bread and lumpy milk.


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Non-mouth frothing rage.

Of course one could argue this is an example of controlled rage.

Liberty's Edge

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Nimon wrote:
If you are trying to lift a rock, and you can not, you can not simply anger yourself to make this happen unless you believe this rock actually has the potential to kill you it does not pose the same threat level as combat.

I feel so frustrated at my useless attempts to lifting this rock. I see the face of my Orc father ridiculing all my attempts at ... anything really. With the rest of the tribe laughing at my plight.

The veil of red that I am so accustomed to when fighting begins to blur my vision. I only see the face of my disdainful father as I lift the rock to throw it at him.

I come back to my senses, my whole body shaking from the immense anger that flowed through it. I take a few precarious steps and put my hand on the rock to steady myself and get my bearings.

RAGE, +4 to STR. Rock lifted. End RAGE.


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Starts at 0:50 - rage in a non-combat situation...


Der Origami Mann wrote:

My DM / group mean that the flavourtext is a (big) part of the rules.

For example they "rule" that the flavour text of the barbarian "rules" that you can not rage without combat and also that you can not fight strategic (use flanking, etc.) in rage ... and I have to play the barbarian like a "archetype barbarian" because it is a barbarian. (So I have to take the Urban Barbarian "controlled rage" to use strategie in combat ... but still cannot use rage without a combat situation)

So here is my question to the community:

Is the Flavour text a part of the rules?

No, it is not part of the rules. Flavor is mutable. You can just be someone that gets mad quickly.

Since flavor text is part of the rules see how your GM feels about this.

destined bloodline wrote:
Your family is destined for greatness in some way. Your birth could have been foretold in prophecy, or perhaps it occurred during an especially auspicious event, such as a solar eclipse. Regardless of your bloodline's origin, you have a great future ahead.

Now does that mean you are not allowed to at 1st level per the rules in your first combat?

Grand Lodge

If the flavor is the rules, then changing flavor, is changing rules.

This means, to follow the rules, every PC of a class will have the exact same flavor.

A Stepford Wives army of any one class.

If flavor is important to this DM, then why is it restricted?


eakratz wrote:
Non-mouth frothing rage.

Verry nice, I love this film, but I have not seen/think of this as a (controlled) rage, before. I think there are many examples out there, like this: Cap switch

blackbloodtroll wrote:
If flavor is important to this DM, then why is it restricted?

I don´t know, but it is a good question. I will ask him in round about 2 weeks. But as said I think he / the group is still "playing D&D" and could / want not understand, that a pathfinder barbarian could be different ...

"The black raven wrote:
RAGE, +4 to STR. Rock lifted. End RAGE.

Nice! *ROFL*

It remember me the "gummie bears" when Duke Sigmund Igthorn drinks a Gummiberry Juice, lifting a rock and the effects ends ...
OK, perhaps I should be happy that I cannot use rage outside a combat situation for something like this.

wraithstrike wrote:
Since flavor text is part of the rules see how your GM feels about this.(...)

We have "talked" about - after a 20-30 post thread in "our forum" - over 3 hours about this "rage-problem". I have told them so many things, but they cannot / want not to understand. As I said I have arranged with this problem and now play a urban barbarian with controlled rage, and I love it, because my AC is 2 points higher and when I get below 0 HP, I am not dead ;-)


Der Origami Mann wrote:

My DM / group mean that the flavourtext is a (big) part of the rules.

For example they "rule" that the flavour text of the barbarian "rules" that you can not rage without combat and also that you can not fight strategic (use flanking, etc.) in rage ... and I have to play the barbarian like a "archetype barbarian" because it is a barbarian. (So I have to take the Urban Barbarian "controlled rage" to use strategie in combat ... but still cannot use rage without a combat situation)

So here is my question to the community:

Is the Flavour text a part of the rules?

Well if you want to get practical about things, technically flanking comes more natural because the opponent being flanked can't focus on keeping his defense up on both sides. So when you run up on him all raging, you get the +2 whether you like it or not haha. No strategy there.

The game is all about some flavour, but I don't think that "Flavourtext" should mess with mechanics like that. That would honestly probably ruin the fun of the game for me. :T

Liberty's Edge

Kazumetsa wrote:
The game is all about some flavour, but I don't think that "Flavourtext" should mess with mechanics like that.

This is an excellent point. The GM is NOT putting a lot of importance on flavor. He is forcing the flavor text in the mechanics of the system. And then you get :

1) a mechanically unbalanced system

2) zero flavor


Nimon wrote:


Flavor is what the game is all about, this is an RPG game. As a GM I cringe when players only seek out abilities for their mechanical benefits. If you are trying to lift a rock, and you can not, you can not simply anger yourself to make this happen unless you believe this rock actually has the potential to kill you it does not pose the same threat level as combat.

On the other hand, if you are in a social situation, and you are angered to the point of rage and want to intimidate I would allow that.

I've gotten mad at rocks before.

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