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So I'm thinking about playing a Gunfighter / Paladin build in a pbp game and I was wondering if I could get some help on a build. The game features "guns are everywhere" so I'll have gun training at my first level of gunfighter. I was thinking something like:
Halfling Gunfighter 1 / Paladin (divine hunter) 19
Str 8
Dex 18
Con 12
Int 14
Wis 8
Chr 18
I'd rather have the skill points than a single extra point of grit. I was planning to go gunslinger to start to grab some good skills, and then finish it off with paladin. I really need help with my feats:
Feats:
Point Blank Shot, Precise shot (bonus), Rapid Shot, Deadly Aim
Those will get me to level 5. I'm not much interested in the paladin's casting so I'm not interested in using feats to expand on it.
I know two weapon fighting with firearms is usually a bad idea due to them being 1 handed weapons rather than light weapons so I was thinking about going with a revolver and a light shield or a buckler (I don't recall if the light shield lets me have an open hand for reloading).
Will I need rapid reload? Will I need clustered shots? Has something happened to make 2wf better since I last checked? Any other suggestions?

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Try out this archetype instead of multiclassing.
What he said, but if you insist on taking a single level of gunslinger then go with a Mysterious Stranger as you will do more damage and have more grit and the downside of no Quick Clear is not as big an issue with advanced firearms.

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Okay. . . I appreciate y'all trying to help. . .
1) Holy Gun sucks in that it gives up smite evil. Compare it to a gunslinger 1 / Paladin 19 and the multi-class wins out every time.
2) Guns are everywhere gives gunslingers gun training at level 1 so even if holy gun was good (which it isn't) I'd still be multiclassing with 1 level of gunslinger.
3) Mysterious Stranger doesn't work with what I'm doing because I get gun training at level 1, which mysterious stranger doesn't get. (If not for the guns are everywhere aspect, this would be good advice.)
Does anyone have any good advice?

Haskul |

I'm a fan of Warrior of the Holy Light archtype if you aren't interested in spell casting. Allows you to sorta bard for the party in combat, also has some nice benefits at higher levels. I prefer 3 Musketmaster Gunslinger/ X Warrior of the Holy Light, The oath that gives more smites, divine hunter Paladin. Poor D12 is so lonely. In the game I ran this build, i was pretty much the only healer in the group, and extra lay on hands came in handy for pinches when I needed to heal at range with distant mercy in emergencies.

Vehas |
You might still be able to mix the pistolero and mysterious stranger archetypes if your able to find some way to eliminate misfire a double barreled pistol would work. (A wondrous item can do it). you do want rapid reload and clustered shots. Buckler in your offhand enchanted so you can still get your ac bonus and reload.

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@Haskul: Warrior of Holy Light is an idea I'll look more into. Unfortunately divine hunter and oath of vengeance (the one for more smites) aren't compatible. But I don't see a need for musketmaster when I'm not going to be using a musket, I have access to advanced firearms so I'm using a revolver.
@Vehas: Pistolero and mysterious stranger archetypes aren't compatable with one another. I also don't need to worry about a double barreled pistol, I'm getting a revolver.

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You might still be able to mix the pistolero and mysterious stranger archetypes if your able to find some way to eliminate misfire a double barreled pistol would work.
Pistolero and Mysterious Stranger cannot be taken together. Both archetpyes modify the base Gunslinger's Gun Training ability.