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166 posts. Alias of Priamon.


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Liz Courts wrote:
NerdOfTheYear wrote:

As a Tax Officer in real life, I now have a burning desire to build a Accountomancer for a campaign. Suggestions for class/alignment? I'd like to think I'm lawful good, but I know a lot of people would disagree about Accountomancers :P

Also, echoing everyone else: that goblin is super adorbs.

I view accountomancers as a very strong lawful neutral.

As an auditor, I would say that lawful is quite apt, however, we are very prone to "evil" tendencies. We may not announce it, but we take guilty pleasure in finding things that lead to qualifying opinions.

Shock Lizards.

cnetarian wrote:

1. ditch arcane entirely - arcane magic just doesn't exist.

2. lifting crystal is anti-gravity - GEMF (Gravitational Electro-Magnetic Force) in this universe has resulted in refined crystals which when heated to 196F align in polarized fashion which repels the Earth (or other world name) which can be used for airships among other things. Also, although with few practical applications, heating these crystals to 2465F results in the polarity reversing and the crystal being strongly attracted to the Earth.
3. not enslaved by orcs again. I know the idea is common because it works, but couldn't they just be hired to discover why tools keep disappearing from the mines instead of being enslaved?
4. if playing the Great Game with super-powers and multiple baronies, then play the Great Game. Have the players be a special operations and reconnaissance team for an intelligence agency, either for one of the supers or for some home-team faction which may not be aligned with any of the baronies (i.e. The Church Mice, an organization which is dedicated to opposing the Church and to a lesser degree to restoring the true king). Send the PCs out to do hot extractions of compromised intelligence assets; locate, isolate, and recover information which has come adrift and those members of the intelligence organization who have caused it become adrift; convert the assets of adversarial organizations (either to assets for our intelligence organization, or to fertilizer).

I like a lot of your ideas. Thank you for sharing.

The only reason that I'm thinking of enslaving them is because our group has never done the enslaved party encounter. 15 years of playing lol. We've done liberating enslaved populations, but never actually played as characters that have been enslaved.
Your 4th point is where I want to end up. I think I want them to really start hating their home nation and how oppressive and communist/social it is and join some kind of resistance where they effecting change through manipulations, war, espionage etc.


I think you got it upside down...

...the kingdom has no casters because it's an Orc kingdom, that vanquished the encroaching humans. Magic energy gets pent up, and when humans invade, bringing casters with them, the flares start to appear...

Then, human crusaders break into the valley and raid their village... the PCs are enslaved, mocked, persecuted... give them the X-men treatment. If a player wants to be something other than an Orc, let them know that that race (Gnome, Elf, Goblin, Tengu, whatever) is seen as a conspirator with the local Orcs and tagged as an enemy to the humans as well.

Have the adventure begin after they've been captured... let them know that the Orc chieftain has fallen in battle but let them know there's several fortresses that are holding back against the dreaded Humans...

1. Labor Camp
2. Escape into the Wilderness!
3. Journey past Razed Orc Villages... now occupied with Arcane Abominations
4. Reach a Friendly Town
5. Defend the Town!
6. Join the Resistance - Retake a Fortress!
7. Uh Oh, Apparently the Evil Mastermind Archmage has been Pushing for an Invasion of the Orc Valley because he Knew the Magic Flares would Happen, and Plans to Use them as a Weapon to Conquer the Valley and then THE WORLD!

Yeah, I think you're on to something here. Throwing another race into the mix over complicates and takes away from what I'm trying to accomplish. I'm going to run straight Human I think. Orcs would be cool, but it would be in an entirely different geographic location of our homebrew world if I went that route, and I've already hand illustrated too many maps for this are.

Currently this is sorta my outline:
1. Take a "job" setting up a new mine. Get enslaved by an evil baron. I think they are going to keep their slaves in line by having them chained to pre-pubescent Grey Renders that they've trained to "protect" their flock. I think it might be fun to have the PC's break some sort of conditioning on a Grey Render and have it join their side, alternatively they could just kill it. We'll see.

2. Escape into the wilderness. Due to exposure concerns they steal from an apparently abandoned wagon that belongs to the Church military.

3. Imprisoned and tried in a court of law. Banished from their home barony, the court understands the necessity for survival, but can't condone their actions so they banish them from their home barony because that's where the "Spice" ala-Dune style flows from.

4. Get caught up with a smugglers ring that is really a resistance.

5. Find a prince. Not sure if this is going to be an actual Anastasia-esque "find a prince" or if they might just get charged to make one up. Maybe one of the PC's. It would be awesome if they did this on their own.

6. From here it's a series of Political adventures, utilizing espionage, manipulation, sabotage, and outright war.

I can see this working. Thanks guys!

Shrug. My group plays with this feat always in effect for all characters already. 5th edition had a few things right in our opinion, and we just ported those things we liked back to our pathfinder games, which we felt overall is a better system. Dex to dex based weapons, str to str based weapons. No feat tax. Static bonuses don't get multiplied on crits, only damage dice, precision dmg dice as well. Not always balanced maybe, but we prefer it.

Bueller... Bueller.. Bueller...?

All nature based Classes, druid, ranger, etal. And you guys are eco terrorists. Druid that wildshapes into a squirrel and throws fireseeds at towns, ranger that herds stampedes through towns etc. Halflings would make it more hilarious.

Aracanist with dimensional slide would be what I would start with.

Okay, so I'm working on a new game for my group. Homebrew world, mountain/cold weather area. Jumping forward in time to about 17000-1800, zepplins and such. (I figure with magic involved, technology might advance faster.)

There are 6 baronys (baronies?), lots of mining villages; coal, iron, gems and such. A crystal substance that is about 3x more efficient at lifting capabilities than Helium - not sure how I'm going to explain that one.

This particuliar kingdom is very small, and extremely cutoff from other intelligent races ever since they won the war against the orcs 40 years prior to the start, so it's 99% human.

Magic is almost non-existent in the area, with the exception of the divine. The area is going to controlled by baron's, empty kings throne, with the church really in control behind the scenes. I'm using abilities from the kinitcist class in Occult Adventures to make my PC's like the X-men.

Basically, I was going to run this on the theory that magic is energy, and wizards, mages, sorcerers, etal, ground out excess energy, and without casters regularly siphoning off magic, it's starting to just 'strike' randomly.

So, that's the basic premise of the area. A few things that I was thinking -
- I'm planning on having the PC's get captured by Orcs and enslaved in underground mines.
- I want to make the "super powers" relevant to the overall plot line.
- I'm planning on having a Prince that the PC's will interact with at somepoint, ala Anastasia style- he's been hidden from those that would kill him for his birth right etc. and they can either convince him to take the throne or not.
- I'm also considering an epic 6 style campaign, but leaning more towards E8.

Just need some more ideas, flush out a better outline for the game. Any thoughts or ideas would be appreciated!

I'm a fan of Warrior of the Holy Light archtype if you aren't interested in spell casting. Allows you to sorta bard for the party in combat, also has some nice benefits at higher levels. I prefer 3 Musketmaster Gunslinger/ X Warrior of the Holy Light, The oath that gives more smites, divine hunter Paladin. Poor D12 is so lonely. In the game I ran this build, i was pretty much the only healer in the group, and extra lay on hands came in handy for pinches when I needed to heal at range with distant mercy in emergencies.

Right. I totally understand what you guys are saying, what I'm saying is what does "prove yourselves" actually entail? Did she actually swear to baba yaga "I won't help anyone until they kill An as yet unamed centaur that is going to invade"? I don't think so, and from that i think that killing the centaur is not the way to prove themselves, that's specifically what the mantle of the black rider is supposed to be for. I really just feel like all of the interactions within this module are completely wonky and not very well thought out. I like the encounters, the theme, the NPC's and overall goals and challenges placed in front of the PC's, it's the background, reasoning and motivations that i don't like.

Jadrenka not evil? "Hi, what are you guys doing here?"
"We're here to help Baba Yaga."
"Sweet. See ya later, here's a key to a random room!"
Gorgon attacks.
Yeah, i don't see her as lawful evil either....
More like chaotic evil.

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I really have to say, I feel like the ball was dropped, and possibly rolled over a few state lines in the process, on this one. It's pretty much a giant dungeon crawl with several wierd encounters. It is interesting to me that the entire dungeon they are talking to this warden, possibly resulting in friendly communications, and then they get attacked on multiple occasions as soon as she leaves. If I was a player in this dungeon, pretty sure I'd take a "kill first, ask questions later" stance about twenty steps into the dungeon. This dungeon would make tons more sense if the warden had lost to the coven, her power usurped, and the guardians of the dungeon turned to the covens will, with the warden, being connected to it inherently, using her abilities from her prison to communicate to the players through a series of triggered programmed images that activate when one of the riders enters certain locations. Just my thoughts.

Imo opinion you and your group should go into overtime, play like two or three times a week! Bwahaha. But thats cause i just want more of this deliciousness. ;)

Adam Daigle wrote:

Just to add something here...

It's completely okay if this particular part of the Adventure Path doesn't appeal to everyone.

It is? Oh! Oh, I mean, It is! ;)

Dash Jones wrote:
Stereofm wrote:

I get you :)

I just don't like the very idea of the D&D verse spilling into the real world at all.


Nothing says they have to use a completely cannon earth. In fact, most fantasy fiction that utilizes earth has something about it that violates the history, science, or facts of earth in some way shape or form. That is whhy it's fiction instead of non-fiction.

Your maps, printed out and used over a gaming map, were a massive hit at my table when we started Snows of Summer last night. Thankyou sir, for your efforts.

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Purchased it. Spent 3 hours inputting data. Went back to print it the next morning and all the fields were missing. Saw the fix on here, (clicking the fields again) but still, now I have to remember which fields have data? On one hand I really don't feel like this product was at the "sell" stage. On the other I can see needing a group of people finding the bugs to make it better. Overall I like the idea, but I don't like not having any functionality to remove fields. And I don't like having to bring fields back. I believe this PDF has promise, but could use some more work for sure.

Where is the next daughter to be put on the throne? Do these daughters already reside in Irrisen, and no one knows who they really are? Or does Baba Yaga keep giving birth to bebbies while she's away for 100 years and bring one back with her?
What happens if the party wants to help every one that wants to, migrate to Heldren through the portal? Just a few questions I've been pondering while prepping to run this.

Rage chymist is a prestige class not an archtype.

Yeah, my intent is more along the lines of having a "Skill Defense" stat for perception and sense motive, the skills themselves seem to lend more to a "passive" dc that is opposed by the active roll of slieght of hand, stealth and bluff.

Recently I've been thinking about changing the way my gaming table handles this, to try and cut down on some of the extraneous rolls that happen at the table and make things a little smoother.
My thought is to have Perception and Sense Motive have static DC's, like 10+1/2 Ch. Lvl. + whatever your bonus from putting skill points in to these skills is. Then make the Sleight of Hand, Stealth, Bluff skills the active rolls that try to beat these DC's.
Just wanted to get some feed back from the boards and see what folks thought of this and if they had any better ways to approach it.



Whoa- i thought this thread would have a few builds in it... Aparently not.

One of my favorite characters I've seen on the boards here is Ravingdork's "Robilar Smithe," who is an alchemist that uses guns. You might find some inspiration there.
P.S. Sorry RD if I violate some etiqutte rules on linking to your character this way, i couldn't figure out how to link to the direct post.

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Pendagast wrote:
Orthos wrote:
Pendagast wrote:
It is a necromancy spell, personally I don't allow good alignment necromancers either, and use of necromancy spells over a long time, indiscriminately, will shift alignment at my table.



Please someone else explain to this guy why Necromancy and Negative Energy are not intrinsically evil, because I'm going to blow a gasket if I try.

because good clerics can make zombies and channel negative energy, right?

So when Aaragorn sent an army of undead at his enemies in "Return of the King" his alignment automatically shifted to evil? K.

Yeah i was thinking of offering up a new revelation to the dm similar to battlecry from the battle domain or evangelist cleric.

Bumping since it got lost in the wee hours of forum traffic.

So I have this character idea for a campaign that I'm going to be joining soon. The characters are around 8th or 9th level so I'm considering a level 9 character.
The party currently consists of:
Wolf Shaman Druid
Pistolero Gunslinger.

I want to play the lead singer of the band "The Metatrons." He also happens to be the only living member of the band. He's an Aasimar Oracle of Life with the Haunted curse. I'd like to find a way to get the Bard's Inspire Courage ability- I've got a whole list of songs I plan on using for my bardic music, like Depeche Mode's "Personal Jesus," Philip Philip's "Home" etc etc. I was hoping to find a Revelation that allowed me to Inspire Courage as per the Bard ability (The DM is pretty lenient towards allowing things for themed characters) Failing that I was thinking of taking 1 level in bard just to pick it up. I want the Positive Elemental revelation to use for his "concert" signature move, where at the end he bursts into a white burning positive elemental. I plan on using a Greataxe (and playing the guitar for my instrument) for my weapon and wearing full plate, or the best medium armor if I don't have the feats for the armor proficiency.

So here's what I've got so far in a nutshell:
Oracle of Life
Bard dip, possibly something else, I was considering Cavalier with the banner archtype to get the heavy armor proficiency and reskinning or just singing along while using the ability.
Greataxe weapon.
15 point buy.
I'd like to take the Aasamir feats Angel Blood, Angel Skin (steel) and Angel Wings at 10th level.

I'm open to suggestions for character portraits, songs, ideas on making the build better/achieving what I want in a more optimized fasion or any other thoughts people have on the build.


Depends on your players are the vetrans? Optimized? If your players are also newish i wouldn't send them against an ice troll. Maybe just a few goblins with a level 3 goblin with or something.

Ender730 wrote:
gutnedawg wrote:
I mean come on a bard is much less scary than a dude with scars all over him and a creepy mask, don't ya think?
A super creepy character would actually require a high charisma in gameplay mechanics. Charisma isn't just all about how someone looks, but how much their personality and magnetism affects those around them.

Disagree. That's why skill points and feats like skill focus exist. You can have a 3 charaisma and still be plenty scary if you put skill points and feats into it.

Azaelas Fayth wrote:
Tels wrote:
Methinks Helegur should be at least an NPC in Reign of Winter for anyone who reads this thread and plans on running it.
I am thinking of running a Reign of Winter inspired Campaign and using her as a major NPC.


Ravingdork wrote:
Haskul wrote:
...write some fan fiction...
Opening Post Excerpt wrote:
Please feel free to use the following characters in your home games in whatever manner you wish (but please don't use them elsewhere, such as in your personal novel).

Oh i wouldn't ever do that. That would require talent and time which i just don't have. I was just trying to come off overly dramatic and comedic about Helgur. I guess that doesn't translate well in text. ;)

Yeah... I never thought oh, Helgur needs to be level 20 because I thought Hama was that awesome. I think Helgur should be level 20 because I like Helgur! I'd level her up myself but i'd just feel dirty doing that, much better to have RD do it... Then print it off and frame it... Use it for musing and such....write some fan fiction... Torture a party of PC's with a level 20 sorcress and an army of level 10 simulacrums bombarding them from Helch Barad.

Speaking of Helgur, any chance on a level 20 version of her? :D she's my favorite of them all... Would love to see a level 20 mythic version!

True strike, Expeditious retreat, icicle dagger, Feather fall, Chill touch, liberating command, Grease. All are descent options. Sorta depends on what you expect to happen in the campaign, fighting style etc.

blackbloodtroll wrote:

Nice Android Pirate!

Offer is still out for Breadcrumbs the Kobold Cook.

I'd really like to see this one.

This is easy, Arnold from Terminator 2 totally fits the bill for an android paladin.

So I'm working on an adventure/campaign set in Land of the Linorm Kings, for my first adventure arc I wanted to have some raiders from another village raid the PC's hamlet and kidnap some of the people. I'm drawing a blank on how to make the raiders able to pick up folk and get away from the PC's. I'm sorta think some 1st or 2nd level warriors, maybe 6 or so that do subdual damage? or grapple? Not sure what I should do, do they use a wagon or horses? What do you guys think? I need like 2-3 people to get kidnapped, I want the PC's to have to negotiate for the return of thier people, or plan their own raid or maybe even go to another village and recruit help. Thanks!

Start with the question of "who is this guy?" instead of "what class, feat, build am I using today?"

Wizard traveling merchant with a donkey familiar. Casts protection feom elements on his donkey and goes to "check the back" then boom, necklace of fireballs goes off in your face.

Adam Daigle wrote:
Trust me, I'm just as eager for February as y'all!

Lies! If this were true you would overthrow the tyrrany of your company and release the AP early!

Whole college degrees could be earned from the topics on these threads. Someone should look into that.

I'm a huge fan of Designating, lesser throwing knives myself and a blink back belt :)

What about healing all your allies and pulling/ pushing?

Vicon wrote:
(Joke) On Ustalavians being hard-bitten: "So an Elf from Meiriani Wood, a Halfling from the River-Kingdoms, and a warrior from Ustalav have all been captured by orcs while traveling beyond the Lastwall. The orcs tell them that for their trespass on the ancestral lands of the orcs, they are to be bound to a rack in the morning, and their skin will be flayed from them to make an orcish war-canoe. However, as the orcs are not wholly uncivilized, they would allow a final request to each of them. The elf says: "Give to me some poison." and he drinks it, so that he might not be skinned while alive. The Halfling asks for a rope, so that he may hang himself and he too, will not be skinned while he yet lives. The Ustalavian thinks for a moment, and asks for a fork. The orcs are befuddled by this, but comply to his odd request -- with which he begins stabbing himself all over and shouting "Good luck with your Canoe!!"

This one seriously cracked me up, thank you.

I really like Robilar/Duneharrow. He's awesome.

Cheapy wrote:
Halflings :D

this reminds me of a an adventure many years ago when my Dm threw a crew of halflings in full plate at us at 1st level. It was utterly terrifying.

Pugwampis! With class levels, terrifying.

This is easily solved. Two words: shock collar.

+1 to giving the dragon minions. You could add quite a bit and jump the cr up to like 17-18.

Gah. I still can't believe you don't have Death or Glory in that feat list.

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