The ridiculous gestalt thread


Homebrew and House Rules

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Shadow Lodge

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Tiny Coffee Golem wrote:
robert best 549 wrote:
Tiny Coffee Golem wrote:
Jesuncolo wrote:


Druid/Necromancer.
Though definitely do-able RAW I'm curious how to work out the Role play of that?
Someone with an obsession for animals, and loves them so much that he feels a need to bring them back?

Dunno. Undead are sort of Anti-nature.

At best I think maybe if you did a Yin Yang kind of thing.

blight druid


Tiny Coffee Golem wrote:
robert best 549 wrote:
Tiny Coffee Golem wrote:
Jesuncolo wrote:


Druid/Necromancer.
Though definitely do-able RAW I'm curious how to work out the Role play of that?
Someone with an obsession for animals, and loves them so much that he feels a need to bring them back?

Dunno. Undead are sort of Anti-nature.

At best I think maybe if you did a Yin Yang kind of thing.

I opened a thread on undead druids some time ago. Developers seems to agree that they don't lose their power.

Though still necromancer/druid seems ridicolous to me.


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Why? Necromancy without undead is a bunch of nice debuffs that is pretty much stealing life from the 'unworthy'. That Orc cutting down trees? Bring him down a few levels.

They basically take away Nature's gift of life.

Shadow Lodge

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the blight druid is all about the death aspect of nature, gestalting that with necromancer makes sense to me


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*stops by, looks around...nods in approval and leaves*

Silver Crusade

Only read the first couple posts so this might have been said already, but I'm going musket master/inquisitor every time if you let me play a gestalt build.

Shadow Lodge

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really? why?
if I'm not allowed to play a necromancer I usually play a magus of some sort
magus/soulknife

Silver Crusade

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Because the 2 classes mesh so well. You can dump Cha on both classes, both classes like pumping Wis, and Greater Bane added to a level 5+ musket master is sickening amounts of damage.

Shadow Lodge

Fair enough,
Same applies to magus/inquisitor
Though admitibly I'm not too familiar with inquisitors


Well. Magi are sort of int based, whereas the Inquisitors are wis based. It's not so bad though. The class features are pretty powerful together. Still a ton of spells and everything. I don't even wanna begin talking about the damage output.

Shadow Lodge

yeah, ok adding inquisitor to the list of martial gish powerhouses

paladin or soulknife + bard (arcane duelist), magus, or inquisitor

Silver Crusade

Paladin and lore oracle gestalt is sickeningly powerful as well. You're basically giving full caster progression to a martial class that is already on the top end of the range.

Shadow Lodge

why lore specifically?

Silver Crusade

Because Sidestep Secret revelation lets you add Cha instead of Dex to AC and Reflex saves so you can literally dump Dex to 7 and suffer no consequences from it. With that you should have very little problem starting with 18s in Str and Cha even with a 20 pt buy.

If you were going the archer paladin route, Wood mystery oracle might work out better because of the Wood Bond revelation.


Nature Mystery's Nature's Whispers revelation is slightly better, since it's CHA isn't restricted by the armor's max Dex bonus.


I would like to see someone come up with a good Inquisitor/Bard Gestalt.

Both get level 6 spells, one of arcane, one of divine. Both can do a lot of different things for a party.


Been playing around with a Serpentine sorcerer/ Monk who takes Feral Combat Training. Flurry of Blows using a venomous bite that deals Con damage FTW.

Shadow Lodge

well you could get some decent melee with inquisitor/bard(arcane duelist)
especially if you take the feat "weapon trickery"
as the arcane duelist gets an ability similar to the magus's arcana or a paladin's divine bond, and the archetype gets a lot of anti caster melee feats as bonus feats
add the bane of the inquisitor and you have a powerful melee combatant with two diverse spell lists

Shadow Lodge

Wiggz wrote:
Been suing around with a Serpentine sorcerer/ Monk who takes Feral Combat Training. Flurry of Blows using a venomous bite that deals Con damage FTW.

cross blood that sorcerer with dragon (green) and take the feat Noxious Bite.

Noxious Bite (Monster)
Your acid-dripping breath causes those you bite to become ill.
Prerequisites: Acid breath weapon, bite attack.

Benefit: Your bite attack deals 1 point of acid damage in addition to its normal damage. Living creatures you bite must make a Fortitude save (DC equal your breath weapon's DC) or be nauseated for a number of rounds equal to 1 + your Constitution modifier (minimum 1 round)


Lord Foul II wrote:
Wiggz wrote:
Been suing around with a Serpentine sorcerer/ Monk who takes Feral Combat Training. Flurry of Blows using a venomous bite that deals Con damage FTW.

cross blood that sorcerer with dragon (green) and take the feat Noxious Bite.

Noxious Bite (Monster)
Your acid-dripping breath causes those you bite to become ill.
Prerequisites: Acid breath weapon, bite attack.

Benefit: Your bite attack deals 1 point of acid damage in addition to its normal damage. Living creatures you bite must make a Fortitude save (DC equal your breath weapon's DC) or be nauseated for a number of rounds equal to 1 + your Constitution modifier (minimum 1 round)

Well I wouldn't want to be a one-trick pony. If I cross blooded it would probably be to go Fey and cast some wicked enchantments. Kitsune maybe?


Azelyan wrote:

I would like to see someone come up with a good Inquisitor/Bard Gestalt.

Both get level 6 spells, one of arcane, one of divine. Both can do a lot of different things for a party.

I did. You use Knowledge Devotion(feat, Complete Champion) to add +1-5 to attack and damage rolls against monsters you identify, depending on your roll.


Complete Champion is 3.5 though. ;o

Could do Spellbreaker Inquisitor/Arcane Duelist I guess

for massive Disruption benefits.


The rules of this thread was that you could use 3.5, so I did.

Shadow Lodge

Wiggz wrote:
Lord Foul II wrote:
Wiggz wrote:
Been suing around with a Serpentine sorcerer/ Monk who takes Feral Combat Training. Flurry of Blows using a venomous bite that deals Con damage FTW.

cross blood that sorcerer with dragon (green) and take the feat Noxious Bite.

Noxious Bite (Monster)
Your acid-dripping breath causes those you bite to become ill.
Prerequisites: Acid breath weapon, bite attack.

Benefit: Your bite attack deals 1 point of acid damage in addition to its normal damage. Living creatures you bite must make a Fortitude save (DC equal your breath weapon's DC) or be nauseated for a number of rounds equal to 1 + your Constitution modifier (minimum 1 round)

Well I wouldn't want to be a one-trick pony. If I cross blooded it would probably be to go Fey and cast some wicked enchantments. Kitsune maybe?

your choice of course, but that feat is powerful

Dark Archive

Duskblade/cleric(negative energy) was fun back in 3.x.

For Pathfinder I also like sorcerer/barbarian. Monk/fighter, monk/cleric and monk/paladin are also party favorites.

When we got DSP's psionics, psychic warrior and soulknife gestalt combos got really popular in the group.

Our DM recently had us make 3 class Gestalts(we call them Tristalts) and I had a blast with a magus/soulknife/aegis and a talented fighter/talented monk/psychic warrior.

Shadow Lodge

is that triple gestalt thing something done on the forums?

Dark Archive

Lord Foul II wrote:
is that triple gestalt thing something done on the forums?

Not sure if anyone else is doing it, but the ridiculous gestalt thread seemed like a good place to post.

Shadow Lodge

DragoDorn wrote:
Lord Foul II wrote:
is that triple gestalt thing something done on the forums?
Not sure if anyone else is doing it, but the ridiculous gestalt thread seemed like a good place to post.

no I mean is the campaign you are/were in with triple gestalt here on the forms or is it a home game, cause I'd like to get in on that

Silver Crusade

Fighter/monk can also be a ridiculously brutal gestalt with all of the bonus feats you get.

Sorcerer/oracle or Empyrical wildblooded sorcerer/cleric are great because of the numbers of spells per day you can get. Want to be a ridiculous blaster, be a theologian cleric of sarenrae/empyrical wildblooded sorcerer. You'll get so many blast spells you won't be able to decide which one to cast.

Shadow Lodge

I don't know the theologian archetype but I say the prime bloodline for blasting is orc
all of my evoker builds come with at least a one level dip in orc (usually crossblooded with primal)


Too bad the PDT said no to cross/wildblooded. I disagree with them on the next page.

It's pretty much Draconic/Orc for blasters now.

Shadow Lodge

eh, draconic doesn't really lend itself to blasting much

Silver Crusade

Draconic bloodline gets you +1 damage per die for any damage spell of the same element as your draconic breath weapon. So crossblooded draconic (red dragon)/orc would give you +2 damage per die on any fire spells you cast.

The reason I said wildblooded empyreal bloodline gestalt with cleric is because the empyreal bloodline uses wisdom as a casting stat just like clerics.

Now that I think about it, crossblooded orc/draconc (red) in a gestalt with a blackened fire mystery oracle would probably make the best blaster.

Shadow Lodge

oop, I was thinking elemental, brain fart

also why stack fire with burned?


Why not? Blackened adds fire spells to your oracle spells known, and the Flame Mystery gas Burning Magic. Add in the bonus damage from Draconic/Orc and that's some mean fire blasting.

Until, you know, resistances and immunities come into play.

Shadow Lodge

those same spells are already your flame mystery spells known


Thematics, then. Or an archetype that replaces them.

Silver Crusade

Ok, 1 level of admixture wizard, then the rest cross-blooded sorcerer so you can change the fire damage to any other elemental damage type when you need to.

And I was pretty sure blackened curse and flame mystery gave different spells. If not, blackened is still the best curse for an oracle that will probably never go into combat.

Shadow Lodge

blackened and black blooded, are my two favorite, though I must say I do like giving my casters weapons, even though it usually isn't a good idea
haunted is decent and easily overcome-able (weapon cords bountiful backpacks bags of holding)


Bigdaddyjug wrote:
Ok, 1 level of admixture wizard, then the rest cross-blooded sorcerer so you can change the fire damage to any other elemental damage type when you need to.

One teensy problem.

Admixture:
Versatile Evocation (Su): When you cast an evocation spell that does acid, cold, electricity, or fire damage, you may change the damage dealt to one of the other four energy types. This changes the descriptor of the spell to match the new energy type. Any non-damaging effects remain unchanged unless the new energy type invalidates them (an ice storm that deals fire damage might still provide a penalty on Perception checks due to smoke, but it would not create difficult terrain). Such effects are subject to GM discretion. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Draconic:
Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.

Changing it from a Fire spell means you lose the Draconic bloodline arcana bonus damage. Orc still works though.


orc works on everything
I have a gestalt juju oracle/orc sorcerer it's a 20th lvl character that uses boneshatter as his go to spell
in one round quickened boneshatter, efficient bone shatter, maximized bone shatter (3 4th lvl spells spent, I have plenty of spells left) alternately I sometimes move, keeping me from casting the efficient boneshatter, or I cast one of my higher or on rare occasions lower level spells, ridding me of the maximized one, but almost every combat round, almost as an after thought, boneshatter
total damage
30d6+45+90+3 (30d6+138, average 243)+exhausted
orc put an extra 45 damage a round on that build


I would definitely do Gunslinger(Pistolero)/Inquisitor

Assume level 12, bare bones gear.

Offense
DEX for both hit bonus and damage (up to +3 more damage from Pistol Training)
Greater Bane (+4 / 4d6)
Up Close and Deadly (up to 5d6)
Targets touch AC
Full BAB
Judgments (+ damage or hit, but you wont need the hit)
WIS to initiative + 2 more from Gunslinger's Initiative
Great buffs

1d8 + 4 Greater Bane + 7 dex + 1 point blank shot + 1 Pistol Training + 5 Destruction Judgment + 8 Deadly Aim + 3 Enhancement Bonus + 4d6 Greater Bane + 3d6 Up Close and Deadly

1d8 + 29 + 7d6 = 58 average damage per shot (correct me if I'm wrong) before accounting for buffs/spells.

4 shots a round, all practically guaranteed to hit due to touch AC. Real perk here is that you'll be throwing around a lot of dice every attack (we all know how fun that is) without dealing with all the BS Rogues have to go through to get it.

Defense
Light Armor + DEX is good vs rays
+3 AC from Nimble (also vs rays)
Great Reflex save (and Evasion at 15)
Good Fort/Will and Stalwart (like Evasion for Will/Fort)
Judgments (saves, resistance, damage reduction, or AC)
Divine Spells
Buckler if you want to be a wuss about it

Bonus
Great skills
WIS bonus to lots of handy skills
Big bonus to Intimidate/Sense Motive
Detect Alignment
Discern Lies
Decent spell list of buffs/utility

This is all, relatively, in a vacuum. So not really getting into feats or buffs and only modest magic items assumed. This Gestalt is an extremely low maintenance way to deal solid damage while being sturdy and contributing both in and out of combat.

Would definitely be the first Gestalt I would play given the chance.

RPG Superstar 2012 Top 32

what about a warblade/duskblade? good int synergy... BAB and saves have some overlap, but lots of tools to draw on in combat


Always wanted to try Orc Urban Barb/Orc bloodline Sorcerer that would work right?

*OOWW* and a goblin mystic master qingong monk and gunslinger

Dark Archive

Lord Foul II wrote:
DragoDorn wrote:
Lord Foul II wrote:
is that triple gestalt thing something done on the forums?
Not sure if anyone else is doing it, but the ridiculous gestalt thread seemed like a good place to post.
no I mean is the campaign you are/were in with triple gestalt here on the forms or is it a home game, cause I'd like to get in on that

Home Campaign. Game is on hold right now due to work schedule conflicts in the group. It is a shame too. The characters are a blast to play.

Shadow Lodge

DragoDorn wrote:
Lord Foul II wrote:
DragoDorn wrote:
Lord Foul II wrote:
is that triple gestalt thing something done on the forums?
Not sure if anyone else is doing it, but the ridiculous gestalt thread seemed like a good place to post.
no I mean is the campaign you are/were in with triple gestalt here on the forms or is it a home game, cause I'd like to get in on that
Home Campaign. Game is on hold right now due to work schedule conflicts in the group. It is a shame too. The characters are a blast to play.

sounds like it, if anyone were to open up one I'd beat a path to their door

and I'd play either some kinda super necromancer or a sorcerer (dragon disciple)/soul knife (multicast 3 levels of aegis for the soul forge PrC)/magus
ooh or be a wizard/cleric/psion or a witch/oracle/warlock depending on how you like the feal of your triforce ultimate caster

Dark Archive

Lord Foul II wrote:
DragoDorn wrote:
Lord Foul II wrote:
DragoDorn wrote:
Lord Foul II wrote:
is that triple gestalt thing something done on the forums?
Not sure if anyone else is doing it, but the ridiculous gestalt thread seemed like a good place to post.
no I mean is the campaign you are/were in with triple gestalt here on the forms or is it a home game, cause I'd like to get in on that
Home Campaign. Game is on hold right now due to work schedule conflicts in the group. It is a shame too. The characters are a blast to play.

sounds like it, if anyone were to open up one I'd beat a path to their door

and I'd play either some kinda super necromancer or a sorcerer (dragon disciple)/soul knife (multicast 3 levels of aegis for the soul forge PrC)/magus
ooh or be a wizard/cleric/psion or a witch/oracle/warlock depending on how you like the feal of your triforce ultimate caster

The DM decided since he was allowing 3 classes to gestalt together, that prestige classes weren't allowed. Your concepts do sound fun though.

RPG Superstar 2012 Top 32

it would be hard not to be ridiculous with 3 classes, lol... i won't get into too much speculation there for 2 reasons- there's no way i'd ever get to play any combo i come up with, and there's too many crazy options to really even explore them all... but, off the top of my head diverse combos with high stat synergy should work pretty well: sorc/oracle/pally for example; warblade/wizard or witch/magus (with broad study... yikes); you miss out on a little stat synergy, but a fighter/zen archer/empyreal sorcerer should be pretty sick, or a fighter/inquisitor/cleric (ranger/inq/cl might even be cooler/better...); if you really wanted to do a necromancer, a (vanilla) aasimar cleric/sorcerer[undead]/oracle[bones] gets a lot with just Wis and Cha; for ultimate arcane power- wiz/witch/wildblooded sorc[sage]. without worrying about stat synergy as much... you could do the ultimate holy warrior with pally/inq/warpriest (from the current playtest) or cleric, or ultimate woodsman with barb/ranger/druid, or even the ultimate dancer with urban barb/dawnflower dervish (bard)/fighter...

ok, that escalated quickly... no more 'tristalt' ideas (bad, self... bad)


nate lange wrote:
what about a warblade/duskblade? good int synergy... BAB and saves have some overlap, but lots of tools to draw on in combat

Errr, i remember duskblades being charisma caster...maybe am not remembering right.

Dark Archive

christos gurd wrote:
nate lange wrote:
what about a warblade/duskblade? good int synergy... BAB and saves have some overlap, but lots of tools to draw on in combat
Errr, i remember duskblades being charisma caster...maybe am not remembering right.

According to the Player's handbook 2 entry it is an INT based caster that casts like a sorcerer.

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