Lord Foul II |
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robert best 549 wrote:Tiny Coffee Golem wrote:Someone with an obsession for animals, and loves them so much that he feels a need to bring them back?Jesuncolo wrote:Though definitely do-able RAW I'm curious how to work out the Role play of that?
Druid/Necromancer.
Dunno. Undead are sort of Anti-nature.
At best I think maybe if you did a Yin Yang kind of thing.
blight druid
Jesuncolo |
robert best 549 wrote:Tiny Coffee Golem wrote:Someone with an obsession for animals, and loves them so much that he feels a need to bring them back?Jesuncolo wrote:Though definitely do-able RAW I'm curious how to work out the Role play of that?
Druid/Necromancer.
Dunno. Undead are sort of Anti-nature.
At best I think maybe if you did a Yin Yang kind of thing.
I opened a thread on undead druids some time ago. Developers seems to agree that they don't lose their power.
Though still necromancer/druid seems ridicolous to me.Bigdaddyjug |
Because Sidestep Secret revelation lets you add Cha instead of Dex to AC and Reflex saves so you can literally dump Dex to 7 and suffer no consequences from it. With that you should have very little problem starting with 18s in Str and Cha even with a 20 pt buy.
If you were going the archer paladin route, Wood mystery oracle might work out better because of the Wood Bond revelation.
Lord Foul II |
well you could get some decent melee with inquisitor/bard(arcane duelist)
especially if you take the feat "weapon trickery"
as the arcane duelist gets an ability similar to the magus's arcana or a paladin's divine bond, and the archetype gets a lot of anti caster melee feats as bonus feats
add the bane of the inquisitor and you have a powerful melee combatant with two diverse spell lists
Lord Foul II |
Been suing around with a Serpentine sorcerer/ Monk who takes Feral Combat Training. Flurry of Blows using a venomous bite that deals Con damage FTW.
cross blood that sorcerer with dragon (green) and take the feat Noxious Bite.
Noxious Bite (Monster)Your acid-dripping breath causes those you bite to become ill.
Prerequisites: Acid breath weapon, bite attack.
Benefit: Your bite attack deals 1 point of acid damage in addition to its normal damage. Living creatures you bite must make a Fortitude save (DC equal your breath weapon's DC) or be nauseated for a number of rounds equal to 1 + your Constitution modifier (minimum 1 round)
Wiggz |
Wiggz wrote:Been suing around with a Serpentine sorcerer/ Monk who takes Feral Combat Training. Flurry of Blows using a venomous bite that deals Con damage FTW.cross blood that sorcerer with dragon (green) and take the feat Noxious Bite.
Noxious Bite (Monster)
Your acid-dripping breath causes those you bite to become ill.
Prerequisites: Acid breath weapon, bite attack.Benefit: Your bite attack deals 1 point of acid damage in addition to its normal damage. Living creatures you bite must make a Fortitude save (DC equal your breath weapon's DC) or be nauseated for a number of rounds equal to 1 + your Constitution modifier (minimum 1 round)
Well I wouldn't want to be a one-trick pony. If I cross blooded it would probably be to go Fey and cast some wicked enchantments. Kitsune maybe?
Azten |
I would like to see someone come up with a good Inquisitor/Bard Gestalt.
Both get level 6 spells, one of arcane, one of divine. Both can do a lot of different things for a party.
I did. You use Knowledge Devotion(feat, Complete Champion) to add +1-5 to attack and damage rolls against monsters you identify, depending on your roll.
Lord Foul II |
Lord Foul II wrote:Well I wouldn't want to be a one-trick pony. If I cross blooded it would probably be to go Fey and cast some wicked enchantments. Kitsune maybe?Wiggz wrote:Been suing around with a Serpentine sorcerer/ Monk who takes Feral Combat Training. Flurry of Blows using a venomous bite that deals Con damage FTW.cross blood that sorcerer with dragon (green) and take the feat Noxious Bite.
Noxious Bite (Monster)
Your acid-dripping breath causes those you bite to become ill.
Prerequisites: Acid breath weapon, bite attack.Benefit: Your bite attack deals 1 point of acid damage in addition to its normal damage. Living creatures you bite must make a Fortitude save (DC equal your breath weapon's DC) or be nauseated for a number of rounds equal to 1 + your Constitution modifier (minimum 1 round)
your choice of course, but that feat is powerful
DragoDorn |
Duskblade/cleric(negative energy) was fun back in 3.x.
For Pathfinder I also like sorcerer/barbarian. Monk/fighter, monk/cleric and monk/paladin are also party favorites.
When we got DSP's psionics, psychic warrior and soulknife gestalt combos got really popular in the group.
Our DM recently had us make 3 class Gestalts(we call them Tristalts) and I had a blast with a magus/soulknife/aegis and a talented fighter/talented monk/psychic warrior.
Lord Foul II |
Lord Foul II wrote:is that triple gestalt thing something done on the forums?Not sure if anyone else is doing it, but the ridiculous gestalt thread seemed like a good place to post.
no I mean is the campaign you are/were in with triple gestalt here on the forms or is it a home game, cause I'd like to get in on that
Bigdaddyjug |
Fighter/monk can also be a ridiculously brutal gestalt with all of the bonus feats you get.
Sorcerer/oracle or Empyrical wildblooded sorcerer/cleric are great because of the numbers of spells per day you can get. Want to be a ridiculous blaster, be a theologian cleric of sarenrae/empyrical wildblooded sorcerer. You'll get so many blast spells you won't be able to decide which one to cast.
Azten |
Too bad the PDT said no to cross/wildblooded. I disagree with them on the next page.
It's pretty much Draconic/Orc for blasters now.
Bigdaddyjug |
Draconic bloodline gets you +1 damage per die for any damage spell of the same element as your draconic breath weapon. So crossblooded draconic (red dragon)/orc would give you +2 damage per die on any fire spells you cast.
The reason I said wildblooded empyreal bloodline gestalt with cleric is because the empyreal bloodline uses wisdom as a casting stat just like clerics.
Now that I think about it, crossblooded orc/draconc (red) in a gestalt with a blackened fire mystery oracle would probably make the best blaster.
Bigdaddyjug |
Ok, 1 level of admixture wizard, then the rest cross-blooded sorcerer so you can change the fire damage to any other elemental damage type when you need to.
And I was pretty sure blackened curse and flame mystery gave different spells. If not, blackened is still the best curse for an oracle that will probably never go into combat.
Azten |
Ok, 1 level of admixture wizard, then the rest cross-blooded sorcerer so you can change the fire damage to any other elemental damage type when you need to.
One teensy problem.
Changing it from a Fire spell means you lose the Draconic bloodline arcana bonus damage. Orc still works though.
Alton VenRysn |
orc works on everything
I have a gestalt juju oracle/orc sorcerer it's a 20th lvl character that uses boneshatter as his go to spell
in one round quickened boneshatter, efficient bone shatter, maximized bone shatter (3 4th lvl spells spent, I have plenty of spells left) alternately I sometimes move, keeping me from casting the efficient boneshatter, or I cast one of my higher or on rare occasions lower level spells, ridding me of the maximized one, but almost every combat round, almost as an after thought, boneshatter
total damage
30d6+45+90+3 (30d6+138, average 243)+exhausted
orc put an extra 45 damage a round on that build
ChainsawSam |
I would definitely do Gunslinger(Pistolero)/Inquisitor
Assume level 12, bare bones gear.
Offense
DEX for both hit bonus and damage (up to +3 more damage from Pistol Training)
Greater Bane (+4 / 4d6)
Up Close and Deadly (up to 5d6)
Targets touch AC
Full BAB
Judgments (+ damage or hit, but you wont need the hit)
WIS to initiative + 2 more from Gunslinger's Initiative
Great buffs
1d8 + 4 Greater Bane + 7 dex + 1 point blank shot + 1 Pistol Training + 5 Destruction Judgment + 8 Deadly Aim + 3 Enhancement Bonus + 4d6 Greater Bane + 3d6 Up Close and Deadly
1d8 + 29 + 7d6 = 58 average damage per shot (correct me if I'm wrong) before accounting for buffs/spells.
4 shots a round, all practically guaranteed to hit due to touch AC. Real perk here is that you'll be throwing around a lot of dice every attack (we all know how fun that is) without dealing with all the BS Rogues have to go through to get it.
Defense
Light Armor + DEX is good vs rays
+3 AC from Nimble (also vs rays)
Great Reflex save (and Evasion at 15)
Good Fort/Will and Stalwart (like Evasion for Will/Fort)
Judgments (saves, resistance, damage reduction, or AC)
Divine Spells
Buckler if you want to be a wuss about it
Bonus
Great skills
WIS bonus to lots of handy skills
Big bonus to Intimidate/Sense Motive
Detect Alignment
Discern Lies
Decent spell list of buffs/utility
This is all, relatively, in a vacuum. So not really getting into feats or buffs and only modest magic items assumed. This Gestalt is an extremely low maintenance way to deal solid damage while being sturdy and contributing both in and out of combat.
Would definitely be the first Gestalt I would play given the chance.
nate lange RPG Superstar 2012 Top 32 |
DragoDorn |
DragoDorn wrote:no I mean is the campaign you are/were in with triple gestalt here on the forms or is it a home game, cause I'd like to get in on thatLord Foul II wrote:is that triple gestalt thing something done on the forums?Not sure if anyone else is doing it, but the ridiculous gestalt thread seemed like a good place to post.
Home Campaign. Game is on hold right now due to work schedule conflicts in the group. It is a shame too. The characters are a blast to play.
Lord Foul II |
Lord Foul II wrote:Home Campaign. Game is on hold right now due to work schedule conflicts in the group. It is a shame too. The characters are a blast to play.DragoDorn wrote:no I mean is the campaign you are/were in with triple gestalt here on the forms or is it a home game, cause I'd like to get in on thatLord Foul II wrote:is that triple gestalt thing something done on the forums?Not sure if anyone else is doing it, but the ridiculous gestalt thread seemed like a good place to post.
sounds like it, if anyone were to open up one I'd beat a path to their door
and I'd play either some kinda super necromancer or a sorcerer (dragon disciple)/soul knife (multicast 3 levels of aegis for the soul forge PrC)/magusooh or be a wizard/cleric/psion or a witch/oracle/warlock depending on how you like the feal of your triforce ultimate caster
DragoDorn |
DragoDorn wrote:Lord Foul II wrote:Home Campaign. Game is on hold right now due to work schedule conflicts in the group. It is a shame too. The characters are a blast to play.DragoDorn wrote:no I mean is the campaign you are/were in with triple gestalt here on the forms or is it a home game, cause I'd like to get in on thatLord Foul II wrote:is that triple gestalt thing something done on the forums?Not sure if anyone else is doing it, but the ridiculous gestalt thread seemed like a good place to post.sounds like it, if anyone were to open up one I'd beat a path to their door
and I'd play either some kinda super necromancer or a sorcerer (dragon disciple)/soul knife (multicast 3 levels of aegis for the soul forge PrC)/magus
ooh or be a wizard/cleric/psion or a witch/oracle/warlock depending on how you like the feal of your triforce ultimate caster
The DM decided since he was allowing 3 classes to gestalt together, that prestige classes weren't allowed. Your concepts do sound fun though.
nate lange RPG Superstar 2012 Top 32 |
it would be hard not to be ridiculous with 3 classes, lol... i won't get into too much speculation there for 2 reasons- there's no way i'd ever get to play any combo i come up with, and there's too many crazy options to really even explore them all... but, off the top of my head diverse combos with high stat synergy should work pretty well: sorc/oracle/pally for example; warblade/wizard or witch/magus (with broad study... yikes); you miss out on a little stat synergy, but a fighter/zen archer/empyreal sorcerer should be pretty sick, or a fighter/inquisitor/cleric (ranger/inq/cl might even be cooler/better...); if you really wanted to do a necromancer, a (vanilla) aasimar cleric/sorcerer[undead]/oracle[bones] gets a lot with just Wis and Cha; for ultimate arcane power- wiz/witch/wildblooded sorc[sage]. without worrying about stat synergy as much... you could do the ultimate holy warrior with pally/inq/warpriest (from the current playtest) or cleric, or ultimate woodsman with barb/ranger/druid, or even the ultimate dancer with urban barb/dawnflower dervish (bard)/fighter...
ok, that escalated quickly... no more 'tristalt' ideas (bad, self... bad)
DragoDorn |
nate lange wrote:what about a warblade/duskblade? good int synergy... BAB and saves have some overlap, but lots of tools to draw on in combatErrr, i remember duskblades being charisma caster...maybe am not remembering right.
According to the Player's handbook 2 entry it is an INT based caster that casts like a sorcerer.