Its “A” Dungeon, Three Times a Lady


Recruitment

1 to 50 of 54 << first < prev | 1 | 2 | next > last >>

Its “A” Dungeon has been entered by a group of heroes, and It’Dupree has sent in a squad of ghastly monsters to run the unsuspecting heroes out (or kill them trying).

Now, word of the Monster’s intentions has spread to the Order of the Damsels Brave for the Preservation of Dungeon Adventurers (the ODB’s of the PDA’s), a stalwart and uncompromising collection of Women Warriors dedicated to giving heroes a chance to prove themselves worthy of entering Its “A” Dungeon.

Four Female Characters must enter Its “A” Dungeon and defeat the monsters before they can defeat the Adventures.

Interested Players may apply here. But be warned, the complete random nature of this adventure may be too much for the faint of heart.

I would like to see (and am restricting this game to the following – no exceptions)

---Four First Level Female Characters---
One Paladin
One Oracle
One Cavalier (must be a Small Sized Race)
One Inquisitor

For this adventure you may select any land dwelling, air breathing race from the Pathfinder rules (monster races are allowed, but must conform to the requirement that they are capable of being considered a “first level” character after they have been given a Class, and must be of Good alignment). You may create a race using the Race Builder rules of the Advanced Race Guide with the following guidelines:

12 Race Points
3 Racial Traits

You must be of Good alignment

You will only be allowed Racial Traits from the Race Builder rules above if you build your own race, but if you select a standard Player Character Race (or Monster Player Character race that is already established) you may select one Basic trait from the Advanced Players Guide

Characters will be generated using a 22 point buy system, no stat to be less than 8 after application of all ability modifiers. Charisma must be no lower than 12 after the application of all ability modifiers.

Starting Gold will be 500 (If you are a small Character, you MUST have a mount, which MUST be a Riding Dog, the breed, Saint Bernard, with Saddle that will cost you 75 gold pieces. If you are the Cavalier, naturally your mount is free)

All Core rules will be used (3pp rules upon intense scrutiny and generous mockery before approval)

I will be tracking weight carried, encumbrance, rations, and other consumable resources.

Posting will be minimum requirements; encounter actions at one per day or less are acceptable, role playing exchanges may be higher.

---Special Rules---
An astute player, one who is curious, patient, or determined, would be capable of easily finding the Monsters who are already in Its “A” Dungeon. So, to make this interesting I am instigating the following additional rule for this game.

At the starting area you must randomly determine what direction you will set off in to find the Monsters. In addition to rolling for the required Dungeon Building your party will be required to randomly decide what direction to take at any point where a choice of directions presents itself. When your Dungeon reaches a “Dead End” or “Impassible Obstacle” you may back track, and can select from available alternative directions you have passed by previously (if there is more than one alternative option to choose, it will be selected randomly, but you will never be forced to retrace your steps toward a “Dead End”)
You win this adventure when you have found the Monsters who are hunting for the Adventures, and defeat them.

I will review applications until one week from today.

(Unless the response is dismal, and in that case, well, it’s just a thread after all)

Thank you

The Adventure is set in the city of Du’Orbna (an undefined metropolis inhabited by a strange mixture of both Good and Evil beings)
Du’Orbna, roughly translates into common as “the city of nearly almost completely dead things except for a lot of people who seem okay with the idea of sharing a lot of real estate with mostly dead things that tend to move around at times causing terrible traffic problems”

The Rules:

Time –
Time will be tracked in ten minute (in “world” time) intervals (Turns). The Characters can explore, and map, 60 feet of dungeon features in ten minutes. Activities such as examining a room, chamber, passage, or feature other than for the purpose of mapping will be assigned a time based on the level of scrutiny the characters put into the effort. Combat will be measured in rounds as normal. The Characters must take a ten minute “Turn” of no activity, every six turns (one in six turns), to rest. Long periods of rest, for spell recovery and healing, can be taken at the Character’s discretion. A check will be made every three turns, for the possibility of a random encounter. It is DARK in the Dungeon. You will need a light sorce unless all members of your team have Darkvision.
Encounters –
Encounters may occur as a random event, or as determined by the results of the Dungeon Generation Tables. When an Encounter is indicated, it will be determined if there is a potential for the Characters or the Monsters, or both, to be surprised, based upon the event that triggered the encounter. An encounter that occurs in a passage or chamber will require an encounter distance determination and this determination may be made randomly or can be determined by the conditions of the area. Initiative will be determined after encounter distance and degree of surprise are established. I will reserve the right to establish Initiative for the Characters in extreme or unorthodox situations. Local Monsters are HOSTILE, and will attack the Characters with glee. You can always attempt to Parley, Bribe, Feed, or otherwise sway the Local Monsters to leave you alone, but they will not join your group. There is a potential for Encounters with Neutral or Good NPCs, which may be helpful to your group, but will not join your party (unless you pay them very well).
The Dungeon –
I have revised, edited and modified, “Appendix A” of the Dungeon Master’s Guide (Advanced Dungeons and Dragons, First Edition copy, 1979) to be, in my opinion only, more compatible with the Pathfinder rules, to include such things as Door Types, Dungeon Features, Lock and Trap Difficulty Classes, and more. There are Seven tables (I through VII), and most tables have sub tables, a-d. Table IV has been Reserved, that is it has been changed from its original purpose, and is held un defined for future use. Rolls for the creation of the Dungeon will be done, please, in the Discussion thread. Questions and Clarifications about the Dungeon should also be handled in the Discussion thread.
Exiting the Dungeon –
The Characters may not exit the dungeon until they have completed their assignment. Should you run out of food or other consumable items before you complete your mission, you risk failure (you can, naturally, eat anything you find along the way, that you believe is edible, and there may be a potential to discover “merchants’ within the Dungeon who might be amiable to your plight.)

Experience and Leveling –
You will earn experience points based on a formula that is a hybrid of the AD&D first edition system and the current Pathfinder rules (you will gain experience for defeating local monsters, innovative game play choices, and role playing, but not from the gathering of Treasures). When your Characters level, you may immediately modify Hit Points, Saving Throws, Skills, and Attack statistics, but any acquisition of new Spells, Feats, or Skills will require interaction with a NPC found in the Dungeon willing to train you, or otherwise provide you with the training you need. This adventure will use the FAST leveling track.


Hi! So, yeah. Too soon?

Liberty's Edge

Seem's interesting, I assume the restrictions are in place because it becomes involved in the story as it unfolds. I'll create an Oracle was there any kind of restriction you had in mind for the Mystery or Curse's?


Nothing comes to mind.

The restrictions, are , well, not really based on anything other than trying to do something different. You see, there are already two other 'Its "A" Dungeon' games in progress and I sort of wondered what would happen if there were multiple groups of adventures running around inside the dungeon.

I wanted to do something like this when I was fourteen, but back then I only knew, like, ten people who played D&D, and we had no Interneted Tubes to use for this kind of thing, and I guess, I am going a bit crazy with the idea.

Liberty's Edge

meh, Crazy is okay, heck it's in my Deviantartist name Crazycowproductions XD so I'll sit down and start a character building. Still Why not a small race for the Paladin?


There is no restriction on a player choosing to be a Small Paladin. The restriction on the Cavalier having to be Small, is because I want the player to have use of a mount, in the Dungeon, and only a Small character, on a Medium sized mount, will work.

Liberty's Edge

AH okay :-) well to building I shall go.


interested in something like this... Am leaning towards

female dwarven inquisitor or
female human paladin

Will have both up by tomorrow night


coming Soon --- Its "A" Dungeon, Before the Longtime

Liberty's Edge

Here's what I have so far for the character build

Human, Female, NG, Oracle level 1
Initiative: +2, Senses: Normal/Darkvision 30 ft each, Perception +2
AC: 18 Touch: 12 Flat-Footed: 16
HP: 9 (HD: 1d8+1)
Ba: +0 CMB: +1 CMD: 13
Fortitude: +1 Reflex: +2 Will: +4
Melee: Heavy Mace +2 (1d8+1
Ranged: None
Special Qualities
Mystery(Life), Curse (Clouded Vision), Orisons, Revelation (Channel)
Str: 13 Dex: 15 Con: 12 Int: 12 Wis: 14 Cha: 16
Feats
Extra Channel, Improved Channel

Skills
Diplomacy 1r (+7), Heal 1r (+6), Knowledge [History] 1r (+5), knowledge

[Nature] 1r (+5), Knowledge [religion] 1r (+5), Profession [Innkeeper]

1r (+6), Spellcraft 1r (+5)

Gear
Scalemail (30Lb's), Light Steel Shield (6lb's), Masterworkd Heavy Mace

(8lb's), Oracle's Kit (29lb's) [backpack, a bedroll, a belt pouch,

candles (10), a flint and steel, an iron pot, mess kit, rope, soap,

torches (10), trail rations (5 days), and a waterskin], 11PP 9GP 9SP

10CP


Save us, ladies.
Save us a lot.

Can I roll a character for this?

An inquisitor of Erastil, I think.


Monsieur Pantalone d'Casti wrote:

Save us, ladies.

Save us a lot.

Can I roll a character for this?

An inquisitor of Erastil, I think.

Don't listen to that "guy." I'm just worried about how disappointed you'll all be when you find out there's only one man in the group you're trying to save...

'Course, there's more than enough Darmo to go around ;)

Liberty's Edge

Final version for submission.

Chyrri Hart
Human, Female, NG, Oracle level 1
Initiative: +2, Senses: Normal/Darkvision 30 ft each, Perception +2
AC: 18 Touch: 12 Flat-Footed: 16
HP: 9 (HD: 1d8+1)
Ba: +0 CMB: +1 CMD: 13
Fortitude: +1 Reflex: +2 Will: +4 (+6 against fear effects)
Melee: Heavy Mace +2 (1d8+1/x2 Bludgeoning)
Ranged: None
Special Qualities
Mystery(Life), Curse (Clouded Vision), Orisons, Revelation (Channel)
Str: 13 Dex: 15 Con: 12 Int: 12 Wis: 14 Cha: 16
Feats
Extra Channel, Selective Channel

Skills
Diplomacy 1r (+7), Heal 1r (+6), Knowledge [History] 1r (+5), knowledge [Nature] 1r (+5),
Knowledge [religion] 1r (+5), Profession [Innkeeper] 1r (+6), Spellcraft 1r (+5)

Gear
Scalemail (30Lb's), Light Steel Shield (6lb's), Masterworkd Heavy Mace (8lb's),
Oracle's Kit (29lb's) [backpack, a bedroll, a belt pouch,
candles (10), a flint and steel, an iron pot, mess kit, rope, soap,
torches (10), trail rations (5 days), and a waterskin],
11PP 9GP 9SP 10CP

Traits
Courageous: +2 save against all fear effects
Sacred Touch: Automatically stabilize dying creatures with a touch.

Notes
Channel Positive Energy(su): 30foot Burst, will DC 14 for half, 1d6 Effect

If it's required I can work out a history as well, already trying to decide on a picture drawing for the character as well.


Michael - have you tried creating an Alias yet? Give it a try it is very handy.


New Alias


That is an excellent character.

Pantalone (or should I say, dreamingDragon) - It is not my nature to tell people on a public forum such as this that they are not allowed to play in a game. You may have multiple characters in these "A" Dungeons, and I will have hope that you will not metagame the situation (much, anyway).

If two more players find this game interesting enough,we can move ahead with it.


Don't know how useful it'll be to get pathfinder recruits but I could advertise you would like two more on my art site


Oh, that is very kind, but please do not go to such trouble


Wait, we can save ourselves? So I could potentially make a halfling cavalier babe to come and rescue me? Huh, sounds neat.

Then again, maybe not. I don't want this to get weird for me or anything.


2 people marked this as a favorite.

"Get weird" –
For you? It was weird a long time ago. (There was that whole leg cuddling incident we don't talk about, right?)

And in all honesty, the Ladies do not need to "rescue you". They just need to stop the monsters from driving you out of the Dungeon. If the Dungeon kills you, well, that's the risk of Its "A" Dungeon and becoming an Adventurer.

Liberty's Edge

Terquem wrote:

"Get weird" –

For you? It was weird a long time ago. (There was that whole leg cuddling incident we don't talk about, right?)

And in all honesty, the Ladies do not need to "rescue you". They just need to stop the monsters from driving you out of the Dungeon. If the Dungeon kills you, well, that's the risk of Its "A" Dungeon and becoming an Adventurer.

Just remember just because you say we don't have to save him, if he's anything like the halfing from Neverwinter Nights, he might just assume that we are their to save him XD

Lantern Lodge

Are you the same Terquem as on rpol?

I might join in depending on what the inquisitor class is. I will look into it and may return.


I could use some more female companions. Cat is...er...well, creepy.


Started this Gnome Cavalier

will finish her up tonight after work.


Ok still need equipment for inside the dungeon (sunrods, water, rations, rope, etc.)

But first a Question: I can't find a trait that isn't a campaign trait that that grants Acrobatics as a class skill. Anyone know of one?

Background and Equipment up tomorrow do we have a full group yet?


I do not know what RPOL is. I am the same terquem who used to be on DnDonlineGames

I don't think we have 4 yet.
Looks like we have 2, an oracle and a Cavalier.


Thank you, everyone, for your humor and interest, but it is looking like we will not be generating enough interest to launch the game (and that probably means the forth iteration will be a no go as well).

thanks, again


dangit

Dark Archive

I'm still interested in joining you in this dungeon, but I'm generally not interested in Cross-playing even in TT / PBP games. If it's possible to put forward the fourth without the group of ladies entering the dungeon, I'd love to see it happen.


It's worth a shot. By the way, twilsemail, why was it that you didn't get into 'Its "A" Dungeon, Too!'?

Dark Archive

Someone else put forward a Fighter character before I had the chance to clean up my character's presentation.


Michael Talley 759 - Just made you a "friend" on dA. Look forward to seeing what you have there.


I'd like to make an inquisitor for this... But it looks like its a no-go.


With an Inquisitor, we would be at 3 of 4 necessary characters, so please, if you are interested, go ahead, but understand it may be a while before we find a fourth player


hmmm, Well, I could try and play a woman if you need. I might sound a little butch as I'm actually a guy but if you need a paladin I could whip something up.


Please join if you are interested.


I'll finish the gnome cavalier then - just need to spend money and decide on traits


Well Ladies, I should have everything typed up for the Paladin by tonight. Just a quick question with regards to race: I was looking for a race that fit being a paladin and having an appropriate set of buffs, I wound up with a Suli, but I figured that was a little more buff than what you want (just comparing to other peoples characters). So I ended up building a race, that is basically a nerfed Suli hope thats ok.
Type: Outsider 3
Size: Medium 0
Base Speed: Normal 0
Ability Scores: Standard (+2 Str, -2 Int, +2 Cha) 0
Language: Standard 0
Resistance: (air) 1
Skill Bonus (Perception) 2
Skill Bonus (Diplomacy) 2
Offense: Elemental Assault (air) 4 (Normally this would only cost 1 point but I left it at the regular Suli amount with a question. Can I use it as the variant ability Elemental Strike? Basically it works the same as normal, but when I'm hit and have it active the attacker takes 1d6 electric if they are attacking with a natural, unarmed, or metal weapon.

That should knock it down from a 16 point race to a 12 pt race. If there are other concerns I can change it up.


Assuming everything is ok with the race, this is what I'm looking at for equipment and stats
Str 16
Dex 12
Con 14
Int 11
Wis 12
Cha 16

Longsword
Dagger
Sling
Bullets x 30
Banded Mail
Heavy Steel Shield
Bedroll
Soap x2
Silk Rope x2
Ration x30
Soldiers Uniform
Mwk Backpack
Waterskin x3
Holy Symbol (silver)

As it stands I have 9 pp 9 gp, 5sp, and 8cp left, and am carrying 138 lbs. of equipment. Still need to put the actual combat and skill bonus in but thats what I'm rolling with right now.

I'll try and write up everything tonight, just figured I'd give you a heads up. My only question though is how the 10 minute turns work. Is there any easy explanation of how that will work?


Felicia - Looks good to me, I think it will work.

So I think we have three confirmed characters now now

Felicia Narrow - PseudoSuli, Paladin
Chyrri Hart - Human, Oracle
Sophia Latterdan - Gnome, Cavalier

and a couple of interested players, who have not submitted character ideas

Cardboard Hero, Inquisitor (?)
DarklightHitomi - Inquisitor (?)


Going to go ahead an bump this one more time.

Still trying to find one last player for this silly game

Lantern Lodge

If you don't find someone I'll make an inquistitor on sat. I just have a lot to do with finals this week.


Thank you! that would be swell.

By the way, and I'll repost this in the other Its “A” Dungeon threads, I have been reworking the random monster encounter tables to be, in my opinion, more in line with Pathfinder Theory than AD&D theory. If you are familiar with the original appendices, random monster encounter tables of appendix B included 10 separate monster “type” tables, and one table to determine which of these to use (but AD&D theory was based on Monster Types being keyed to encounters, and not Challenge Ratings). The changes, to the current games will be invisible, but basically I have created a single d20 table that looks something like this:

Monster Encounter Threat
Die Result
1-2 CR = APL – 2 (minimum 1)
3-7 CR = APL – 1 (minimum 1)
8-14 CR = APL
15-18 CR = APL + 1
19 CR = APL + 2
20 CR = APL +3

If the APL > Dungeon Level apply a +2 modifier to the roll. If the APL < Dungeon level apply a -2 modifier to the roll

and streamlined the 10 old tables into 5 tables. Dragons occur on table 3, which cannot be rolled until the Character Party is on the fourth level of the dungeon (regardless of the actual APL), and the top 2 tables (table 4 and 5) begin to include Demons and Devils


It took me some time to feel the inspiration for an Inquisitor. In the end i went with a simple two handed built. I present you Saphita. She is an Aasimar Inquisitor of Gorum. She likes to be the first into the fray and with her massive Cold Iron Greatsword she is ready to meet the most foul foes. It may be because of her Aasimar blood but her hate for evil outsiders knows no bounds. She hasnt destroyed any yet but is always on the lookout for such an opportunity.

Will have an Alias profile ready later today

[/spoiler=Saphita]
Saphita
Aasimar Inquisitor 1
CG Medium Outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 10 (1d8+2); judgement of sacred healing 1
Fort +4, Ref +1, Will +4
Defensive Abilities judgement of sacred protection +1; DR judgement of sacred resiliency 1: magic; Resist acid 5, cold 5, electricity 5, judgement of sacred purity +1, judgement of sacred resistance 2 (fire)
--------------------
Offense
--------------------
Speed 20 ft.
Melee Masterwork Cold Iron Greatsword +4 (2d6+4/19-20/x2)
Special Attacks judgement of sacred destruction +1, judgement of sacred justice +1, judgement of sacred piercing +1, judgement of sacred smiting (magic)
Spell-Like Abilities Daylight (1/day)
Inquisitor Spells Known (CL 1):
1 (2/day) Cure Light Wounds, Shield of Faith
0 (at will) Guidance, Light, Read Magic, Detect Magic
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 15, Int 10, Wis 15, Cha 12
Base Atk +0; CMB +3; CMD 14
Feats Armor Proficiency (Heavy)
Traits Armor Expert, Veteran of Battle
Skills Acrobatics -3 (-7 jump), Climb -1, Diplomacy +3, Escape Artist -3, Fly -3, Heal +6, Intimidate +6, Perception +8, Ride -3, Sense Motive +7, Spellcraft +4, Stealth +1, Survival +6, Swim -1; Racial Modifiers +2 Diplomacy, +2 Perception, monster lore
Languages Celestial, Common
SQ domains (tactics inquisition), inquisitor's direction (5/day), judgement (1/day)
Other Gear Four-mirror armor, Masterwork Cold Iron Greatsword, Backpack (26 @ 24.5 lbs), Bedroll, Belt pouch (2 @ 3 lbs), Candle (10), Flint and steel, Gorum, Gorum, Manacles, Mess kit, Pot, Rope, Soap, Spell component pouch, Torch (10), Trail rations (8), Waterskin, 5 SP
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Inquisitor Domain (Tactics Inquisition) Deities: Gorum, Irori, Torag.

Granted Powers: It is the cold and tactical mind that often wins the day. A proper, carefully considered sacrifice can inspire one's allies to serve your cause.
Inquisitor's Direction (5/day) (Su) Forego all actions for the round, 1 ally in 30 ft gains haste for 1 round.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2 (Fire) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Veteran of Battle +1 Initiative, draw a weapon as a free action during the surprise round.
[/spoiler]


I'll see if there are enough long range galactic probes left in the service bay that I can send out in an effort to contact the previously interested players.

Maybe we can pull this one together.


I'm in with the cavalier will have her totally done this evening.


will be able to post once per day


Cardboard hero - Do you have an alias for the character you will want to play?


I will post at least once a day. I will have spats on the weekends where I wont be able to post at all but those will be minimal. I should be good to go whenever people want. The only time that I know I wont be able to post is the weekend after the 4th of July. I'll be getting married and well, yeah 'nuff said.


I sent out four PM's to try and round up the four players. Once I have confirmation you are all ready, we'll begin.

I want to remind everyone that this is a randomly generated adventure, and everyone is encouraged to participate in the rolling on the tables to generate the dungeon. If you cannot post more than once per day, that is fine, you just won’t be able to participate in the dungeon generation as much as others.

1 to 50 of 54 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Its “A” Dungeon, Three Times a Lady All Messageboards

Want to post a reply? Sign in.