Kreighton Shaine

Monsieur Pantalone d'Casti's page

58 posts. Alias of dreamingdragon.


About Monsieur Pantalone d'Casti

Monsieur Pantalone d'Casti
Elf Wizard 2
CG Medium Humanoid (elf)
Init +6; Senses low-light vision; Perception +5
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 16 (2d6+4)
Fort +1, Ref +3, Will +4; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee Longsword +2 (1d8+1/19-20/x2)
Ranged Longbow +4 (1d8/x3)
Wizard Spells Prepared (CL 2):
1 (3/day) Mage Armor, Enlarge Person (DC 14), Anticipate Peril (DC 14), Web Bolt (DC 14)
0 (at will) Ray of Frost, Detect Magic, Dancing Lights, Prestidigitation (DC 13)
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Statistics
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Str 13, Dex 17, Con 12, Int 16, Wis 12, Cha 12
Base Atk +1; CMB +2; CMD 15
Feats Combat Casting, Scribe Scroll
Traits Reactionary
Skills Appraise +7, Knowledge (arcana) +8, Knowledge (dungeoneering) +7, Knowledge (nature) +7, Knowledge (planes) +7, Perception +5, Spellcraft +8 (+10 to determine the properties of a magic item); Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Sylvan
SQ arcane bonds (object [ring] [1/day]), diviner's fortune +1 (6/day), elven magic, forewarned +1, opposition schools (enchantment, necromancy), specialized schools (divination)
Combat Gear Potion of cure light wounds, Alchemist's fire (3), Oil (5); Other Gear Arrows (50), Longbow, Longsword, Ring, Backpack (empty), Bedroll, Grappling arrow, Grappling arrow, Hooded lantern, waterproof, Spell component pouch, Spellbook, Trail rations (4), Wandermeal (12), 98 GP, 2 SP, 4 CP
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Special Abilities
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Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Divination Diviners are masters of remote viewing, prophecies, and using magic to explore the world.
Diviner's Fortune +1 (6/day) (Sp) Creature touched gains +1 to attack rolls, skill checks, ability checks, and saving throws for 1r.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Forewarned +1 (Su) Always act in surprise round. Initiative bonus. Init = 20 at level 20.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.

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Gear
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Backpack on back: Bedroll, Grappling arrows (2), Hooded lantern, waterproof, Spellbook, Trail rations (4), Wandermeal (12), Oil (4), Arrows (30)

Spell component pouch on belt (front and center)

Sword on left hip.

Quiver on right hip: Arrows (20)

Adventurer's Sash: Potion of cure light wounds, Alchemist's fire (3), waterskin, Oil, 4 GP, 2 SP, 4 CP