GamerJB's page

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I'm in with the cavalier will have her totally done this evening.


I'll finish the gnome cavalier then - just need to spend money and decide on traits


I believe that all you do is stun the target. It is a good non-lethal way to deal with minions and the occasional bad guy.


Ok still need equipment for inside the dungeon (sunrods, water, rations, rope, etc.)

But first a Question: I can't find a trait that isn't a campaign trait that that grants Acrobatics as a class skill. Anyone know of one?

Background and Equipment up tomorrow do we have a full group yet?


Waiting to see what happened to The Green Tail after SAS's attack.


interested in something like this... Am leaning towards

female dwarven inquisitor or
female human paladin

Will have both up by tomorrow night


I think that column is for when someone gets a stun result when attacking you. I don't think you use it when being attacked by a specific power. But I could be wrong here still refreshing myself with the rules.


Going over Intensities and figuring in Stunning attacks. Here's what I have come up with. The Power has an Intensity so is used to determine what color a foe needs to achieve to successfully avoid being stunned 1-10 rounds.

Endurance Higher than Intensity = green
Endurance Equal to Intensity = yellow
Endurance Lower than Intensity = red

Note that from Judges book a character can have an automatic success if his Endurance is three ranks higher than the Intensity. And Impossible if the Intensity is two or more ranks above their Endurance (GM's options on Auto fail/save).

I just needed to refresh myself with the Judge's book is all.


To not take up space over on the game thread I'll roll my rounds unconscious here.

1d10 ⇒ 3


That's what I thought too, it being on the powerful side. I tried weakening it a bit by keeping his Agility low, since he needs to hit first.

I was just thinking of maybe a tier system for something like this and other things that would work on Intensity vs Endurance (tear gas, stun grenades, tasers, etc.)

What if it went by rank?

- If Endurance beats the Intensity = no effect (taser vs The Hulk)

- If Endurance and Intensity are the same = Endurance roll on Stun Column

- If Endurance is lower than Intensity by one rank = roll off (whoever gets the better result tie goes to highest die roll) for either no effect or stunned 1 round (this gives the Intensity a slight edge since it is a little higher)

- If Endurance is lower than Intensity by two ranks= stunned 1 round

- If Endurance is lower than Intensity by three ranks or more = stunned 1-10 rounds

I don't usually like adding a lot of houserules but this power is very ambiguous at best. It only has the one paragraph with no examples.


Bill Kirsch wrote:

Nice strategic use of Karma, JB. FYI your stun beams force a roll against Stun, but they are not a guaranteed stun. Lucky for you, Shocker's endurance sucks and you got the result you wanted.

I am wondering about this myself and how it works. I know that if you get a stun result: red Blunt attack, yellow Edge etc that the opponent makes an Endurance check to see if they are stunned or not.

But the Power - Stunning Missile - allows for auto stun 1d10 rounds if the Intensity of the power is greater than the Endurance of the target. I gave this to Blacklight for taking out thugs and it doesn't kill the target.

Let me know if I am reading this wrong, been a while since I played MSH.


In MSH combat they have players roll INIT each round, do you want to do that for pbp? That might slow things down unless we roll ahead for a few rounds.

And you said I needed an RE feat to do something else did you mean RM (Remarkable)??

Going to take my turn as we can work out all bugs as we play :)


Here's a copy of the chart should anyone need it.

http://farm9.staticflickr.com/8258/8692361274_c8114e65e8_b.jpg


dotting


Real quick do you think you need a healer?

I'm new and thought this type of playing may be to slow for me, but if the game is post once a day I'm up for that.