![]() ![]()
Going over Intensities and figuring in Stunning attacks. Here's what I have come up with. The Power has an Intensity so is used to determine what color a foe needs to achieve to successfully avoid being stunned 1-10 rounds. Endurance Higher than Intensity = green
Note that from Judges book a character can have an automatic success if his Endurance is three ranks higher than the Intensity. And Impossible if the Intensity is two or more ranks above their Endurance (GM's options on Auto fail/save). I just needed to refresh myself with the Judge's book is all. ![]()
That's what I thought too, it being on the powerful side. I tried weakening it a bit by keeping his Agility low, since he needs to hit first. I was just thinking of maybe a tier system for something like this and other things that would work on Intensity vs Endurance (tear gas, stun grenades, tasers, etc.) What if it went by rank? - If Endurance beats the Intensity = no effect (taser vs The Hulk) - If Endurance and Intensity are the same = Endurance roll on Stun Column - If Endurance is lower than Intensity by one rank = roll off (whoever gets the better result tie goes to highest die roll) for either no effect or stunned 1 round (this gives the Intensity a slight edge since it is a little higher) - If Endurance is lower than Intensity by two ranks= stunned 1 round - If Endurance is lower than Intensity by three ranks or more = stunned 1-10 rounds I don't usually like adding a lot of houserules but this power is very ambiguous at best. It only has the one paragraph with no examples. ![]()
Bill Kirsch wrote:
I am wondering about this myself and how it works. I know that if you get a stun result: red Blunt attack, yellow Edge etc that the opponent makes an Endurance check to see if they are stunned or not. But the Power - Stunning Missile - allows for auto stun 1d10 rounds if the Intensity of the power is greater than the Endurance of the target. I gave this to Blacklight for taking out thugs and it doesn't kill the target. Let me know if I am reading this wrong, been a while since I played MSH. ![]()
In MSH combat they have players roll INIT each round, do you want to do that for pbp? That might slow things down unless we roll ahead for a few rounds. And you said I needed an RE feat to do something else did you mean RM (Remarkable)?? Going to take my turn as we can work out all bugs as we play :) |